Skip to content

Commit

Permalink
minor re-wording
Browse files Browse the repository at this point in the history
  • Loading branch information
0xFA11 authored Sep 29, 2024
1 parent 9c9d191 commit 89768a2
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@
- [Networked Physics in Virtual Reality](https://developer.oculus.com/blog/networked-physics-in-virtual-reality-networking-a-stack-of-cubes-with-unity-and-physx/) - Networking a stack of cubes with Unity and PhysX by Glenn Fiedler.
- [Networking of a turn-based game](https://longwelwind.net/blog/networking-turn-based-game/) - Deterministic state synchronization netcode by Frédéric Kaczynski.
- [Network Protocols](https://www.destroyallsoftware.com/compendium/network-protocols?share_key=97d3ba4c24d21147) - A brief overview of low-level network protocols stack from Destroy All Software.
- [Más Bandwidth](https://mas-bandwidth.com) - Glenn Fiedler's new blog at the intersection of game network programming and scalable backend engineering.
- [Más Bandwidth](https://mas-bandwidth.com) - Glenn Fiedler's new blog on game network programming and scalable backend engineering.
- [Peeking into Valorant's Netcode](https://technology.riotgames.com/news/peeking-valorants-netcode) - Netcode overview and peeker's advantage by Matt deWet and David Straily.
- [Quake 3 Network Model](http://fabiensanglard.net/quake3/network.php) - Fabien Sanglard's source code review about Quake 3's networking model.
- [Real Time Multiplayer in HTML5](http://buildnewgames.com/real-time-multiplayer/) - Sven Bergström's multiplayer game development on the web guide.
Expand Down

0 comments on commit 89768a2

Please sign in to comment.