diff --git a/README.md b/README.md index 54a93f9..0791002 100644 --- a/README.md +++ b/README.md @@ -5,6 +5,7 @@ ## Articles - [1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond](https://www.gamedeveloper.com/programming/1500-archers-on-a-28-8-network-programming-in-age-of-empires-and-beyond) - Mark Terrano, Paul Bettner. +- [Alvaro Jover-Alvarez's Blog](https://vorixo.github.io/devtricks/) - Various articles on Unreal Engine 5 multiplayer by Alvaro Jover-Alvarez. - [Choosing TCP or UDP: a guide for game developers](https://web.archive.org/web/20210415231950/https://heroiclabs.com/docs/expert-tcp-udp/) - Basic TCP vs UDP comparison by Heroic Labs. - [Close Look: Halo Infinite's Online Experience](https://www.halowaypoint.com/news/closer-look-halo-infinite-online-experience) - Discussing netcode issues and mitigations by Richard Watson. - [Don't use Lockstep in RTS games](https://blog.istrolid.com/blog/dont-use-lockstep-in-rts-games.html) - Comparing Lockstep vs Client-Server Networking Models for RTS.