From 9cea9d5082c99ea3dbb15cf33b9b9f7d29eab810 Mon Sep 17 00:00:00 2001 From: Fatih Mar Date: Sun, 29 Sep 2024 20:58:34 +0300 Subject: [PATCH] Kieran Newland's Blog --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 588de45..54a93f9 100644 --- a/README.md +++ b/README.md @@ -20,6 +20,7 @@ - [How a Shooter Shoots](https://kotaku.com/5869564/networking-how-a-shooter-shoots) - Armin Ronacher's analysis on Battlefield 3's shooting mechanism in multiplayer. - [Impact Of Latency In Wireless Networks For Real-time Multiplayer Games On Mobile Devices](https://ntnuopen.ntnu.no/ntnu-xmlui/bitstream/handle/11250/2352307/11752_FULLTEXT.pdf) - A paper. - [IT Hare on Network Programming](http://ithare.com/category/network-programming/) - Detailed network programming articles from IT Hare team. +- [Kieran Newland's Blog](https://www.kierannewland.co.uk/blog/) - Various articles on Unreal Engine 5 multiplayer networking by Kieran Newland. - [Lag Compensation - Fair Play for all Pings](https://vercidium.com/blog/lag-compensation/) - An article explaining lag compensation by Mitchell Robinson. - [NAT Punch-through for Multiplayer Games](https://keithjohnston.wordpress.com/2014/02/17/nat-punch-through-for-multiplayer-games/) - NAT and P2P connectivity by Keith Johnston. - [Netcode at Super Bit Machine: Multiplayer First](https://medium.com/@geretti/netcode-at-super-bit-machine-multiplayer-first-7940aa0a9fa4) - Article series on ARMAJET's netcode stack by Nicola Geretti.