diff --git a/README.md b/README.md index 3a9e653..d9f5577 100644 --- a/README.md +++ b/README.md @@ -6,14 +6,14 @@ Then, `bun install` in `packages/client`. Client (`packages/client`) is vite + SWC + ts + rxjs + phaser + react. Run with `bun dev`. Don't forget to add a `.env` with appropriate env variables. -Backend and local client (`packages/phantom-client`, `packages/server`, `packages/worker`) are rust (rocket). Install dependencies, build, and run with `sh start.sh` from `packages`. Test with `sh test.sh`. Sometimes stuff is really finnicky so you might have to try a couple of times. +Backend and local client (`packages/phantom-client`, `packages/server`, `packages/worker`) are rust (rocket). Install dependencies, build, and run with `sh start.sh` from `packages`. Test with `sh test.sh`. Sometimes stuff is really finicky so you might have to try a couple of times. ## Running the Login Server Locally: The login server controls players logging in, their status and ending the game. You can run it locally or use the live version url. -If running locally, you will need to create a postgress database and add the credentials to `.env` in `packages/login` or ask someone for credentials.å +If running locally, you will need to create a PostgreSQL database and add the credentials to `.env` in `packages/login` or ask someone for credentials.å Login Server (`packages/client`) is next js + react + prisma. Run with `bun dev` Update `LOGIN_SERVER_URL` to .env to point to your local login server, ex: `http://localhost:3000`