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FEATURE: SAM shoot and move tactics 1 #11

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132ndNeck opened this issue Jul 19, 2019 · 2 comments
Open

FEATURE: SAM shoot and move tactics 1 #11

132ndNeck opened this issue Jul 19, 2019 · 2 comments
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Feature Extra feature for the campaign /mission
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@132ndNeck
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Is it possible to set up so that if a SAM unit have shot at someone with its missiles (2-3 missiles), then it shuts down, and move to a new location 100-200m away.

(Labeled by a prefix in group or unit name)

@132ndNeck 132ndNeck added this to the IADS milestone Jul 19, 2019
@132ndNeck 132ndNeck added the Feature Extra feature for the campaign /mission label Jul 19, 2019
@132ndNeck
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Also referred here: 132nd-vWing/OPUF#11

@thebgpikester
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That's quite a good trigger actually. Not sure how to delay the shutting down perfectly so the missile doesn't trash, but worth looking into.
OnEvent.Shot, get the unit, if it's of unit type, then move it. Or from a SET of like named groups.

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Labels
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