-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
FEATURE: Daily- and Weekly Objectives #3
Comments
From my comments on discord:
|
Tied to Issue #5 |
This is also very much tied to the "pacing" of what goes on in the 160 hours of the week when AI get the freedom of no humans on the server. Humbly I'm not sure there is any other way apart from limiting what goes on to when we are online. I think it should trigger according to clients online else the whole thing will be over without us seeing most of it. Static targets that AI most likely wont touch, should be OK to have as a list type ATO. Else it's either a 6 hour battle or a 168 hour battle and it's got to be one or the other. |
I think this is tied to what I wrote in Issue #6 :
The most important on how to handle this is the way we set up Issue #16, the ground combat, as the enemy's activtity will be centered around this. Supporting it. So if that have a too high pace, I think we will get into trouble |
In lack of better words;
Daily Objectives:
-- Planning and execution within 1-2 days
-- Typically AR, SCAR or CAP missions
-- Computer generated missions mostly
Weekly Objectives
-- Planning and execution within a week
-- Might require the completion of one or more Daily Objectives
-- Typically Package Strikes and major offensives
-- AMC-level (Game Master) objectives intended to drive the conflict and story forward
The text was updated successfully, but these errors were encountered: