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mobile.js
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(function() {
const myGame = window.myGame;
const nippleScript = document.createElement('script');
nippleScript.src = myGame.paths['nipplejs.min.js'];
nippleScript.onload = () => {
setupTouchControls();
unzipButtons().then(() => {
const buttonsOverlay = myGame.buttonsOverlay;
buttonsOverlay.style.pointerEvents = 'auto';
createButtonsOverlay();
}).catch((error) => {
console.error('Failed to unzip and prepare buttons:', error);
});
};
nippleScript.onerror = () => {
console.error('Failed to load nipplejs.js');
};
document.head.appendChild(nippleScript);
function unzipButtons() {
return myGame.unzipFile(myGame.paths['buttons.zip']).then(result => {
myGame.buttonImages = result;
});
}
function setupTouchControls() {
const canvas = myGame.canvas;
const overlay = myGame.overlay;
overlay.style.pointerEvents = 'auto';
const keyCodeMap = {
'left': 37,
'up': 38,
'right': 39,
'down': 40
};
const directionMap = {
'left': ['left'],
'up-left': ['up', 'left'],
'up': ['up'],
'up-right': ['up', 'right'],
'right': ['right'],
'down-right': ['down', 'right'],
'down': ['down'],
'down-left': ['down', 'left']
};
let activeKeys = {
'left': false,
'up': false,
'right': false,
'down': false
};
let joystickManager = null;
function getDirectionFromAngle(angle) {
if (angle >= 67.5 && angle < 112.5) return 'up';
if (angle >= 112.5 && angle < 157.5) return 'up-left';
if (angle >= 157.5 && angle < 202.5) return 'left';
if (angle >= 202.5 && angle < 247.5) return 'down-left';
if (angle >= 247.5 && angle < 292.5) return 'down';
if (angle >= 292.5 && angle < 337.5) return 'down-right';
if ((angle >= 337.5 && angle <= 360) || (angle >= 0 && angle < 22.5)) return 'right';
if (angle >= 22.5 && angle < 67.5) return 'up-right';
}
function updateKeys(keys) {
const newActiveKeys = {
'left': keys.includes('left'),
'up': keys.includes('up'),
'right': keys.includes('right'),
'down': keys.includes('down')
};
Object.keys(keyCodeMap).forEach(key => {
const keyCode = keyCodeMap[key];
if (newActiveKeys[key] !== activeKeys[key]) {
activeKeys[key] = newActiveKeys[key];
triggerKeyboardEvent(keyCode, newActiveKeys[key] ? 'keydown' : 'keyup');
}
});
}
function releaseAllKeys() {
Object.keys(activeKeys).forEach(key => {
const keyCode = keyCodeMap[key];
if (activeKeys[key]) {
activeKeys[key] = false;
triggerKeyboardEvent(keyCode, 'keyup');
}
});
}
function triggerKeyboardEvent(keyCode, eventType) {
const event = new KeyboardEvent(eventType, {
key: keyCode === 38 ? 'ArrowUp' : keyCode === 40 ? 'ArrowDown' : keyCode === 37 ? 'ArrowLeft' : 'ArrowRight',
code: 'Arrow' + (keyCode === 38 ? 'Up' : keyCode === 40 ? 'Down' : keyCode === 37 ? 'Left' : 'Right'),
keyCode: keyCode,
bubbles: true
});
canvas.dispatchEvent(event);
}
function updateJoystick() {
if (joystickManager) {
joystickManager.destroy();
}
overlay.innerHTML = '';
joystickManager = nipplejs.create({
zone: overlay,
color: 'white',
threshold: 0.3,
fadeTime: 0
});
joystickManager.on('move', function(evt, data) {
if (data.direction) {
const direction = getDirectionFromAngle(data.angle.degree);
const keys = directionMap[direction] || [];
updateKeys(keys);
} else {
releaseAllKeys();
}
});
joystickManager.on('end', function() {
releaseAllKeys();
});
}
updateJoystick();
myGame.releaseAllKeys = releaseAllKeys;
myGame.updateJoystick = updateJoystick;
}
function createButtonsOverlay() {
const canvas = myGame.canvas;
const buttonsOverlay = myGame.buttonsOverlay;
const buttonsConfig = [
{ id: 'attack-button', className: 'button', src: 'attack.png', alt: 'Attack', keyCode: 65, style: { bottom: '5%', right: '27.5%', width: '20%' } },
{ id: 'jump-button', className: 'button', src: 'jump.png', alt: 'Jump', keyCode: 68, style: { bottom: '5%', right: '5%', width: '20%' } },
{ id: 'star-button', className: 'button', src: 'star.png', alt: 'Star', keyCode: 70, style: { bottom: '17.5%', right: '16%', width: '20%' } },
{ id: 'pause-button', className: 'button', src: 'pause.png', alt: 'Pause', keyCode: 13, style: { top: '27.5%', right: '5%', width: '15%' } },
{ id: 'fullscreen-button', className: 'button', src: 'full.png', alt: 'Fullscreen', action: toggleFullscreen, style: { top: '15%', right: '5%', width: '15%' } }
];
buttonsConfig.forEach(config => {
const button = document.createElement('img');
button.id = config.id;
button.className = config.className;
button.src = myGame.buttonImages[config.src];
button.alt = config.alt;
Object.assign(button.style, config.style);
if (config.keyCode) {
button.addEventListener('touchstart', () => triggerButtonEvent(config.keyCode, 'keydown'));
button.addEventListener('touchend', () => triggerButtonEvent(config.keyCode, 'keyup'));
} else if (config.action) {
button.addEventListener('touchstart', config.action);
}
buttonsOverlay.appendChild(button);
});
function triggerButtonEvent(keyCode, eventType) {
const keyMap = {
65: 'a',
68: 'd',
83: 's',
70: 'f',
13: 'Enter'
};
const codeMap = {
65: 'KeyA',
68: 'KeyD',
83: 'KeyS',
70: 'KeyF',
13: 'Enter'
};
const event = new KeyboardEvent(eventType, {
key: keyMap[keyCode] || '',
code: codeMap[keyCode] || '',
keyCode: keyCode,
bubbles: true
});
canvas.dispatchEvent(event);
}
function toggleFullscreen() {
if (myGame.releaseAllKeys && myGame.updateJoystick) {
myGame.releaseAllKeys();
myGame.updateJoystick();
}
const elem = document.documentElement;
if (!document.fullscreenElement && (elem.requestFullscreen || elem.webkitRequestFullscreen || elem.msRequestFullscreen)) {
if (elem.requestFullscreen) { /* Standard */
elem.requestFullscreen();
} else if (elem.webkitRequestFullscreen) { /* ipad and mac. Iphone doesn't allow prog fullscreen as of today */
elem.webkitRequestFullscreen();
} else if (elem.msRequestFullscreen) { /* IE11 */
elem.msRequestFullscreen();
}
} else if (document.fullscreenElement) {
if (document.exitFullscreen) {
document.exitFullscreen();
} else if (document.webkitExitFullscreen) {
document.webkitExitFullscreen();
} else if (document.msExitFullscreen) {
document.msExitFullscreen();
}
}
}
}
})();