Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

splats don't work with logarithmic depth buffer set to true #2

Open
kfarr opened this issue Apr 11, 2024 · 0 comments · May be fixed by #4
Open

splats don't work with logarithmic depth buffer set to true #2

kfarr opened this issue Apr 11, 2024 · 0 comments · May be fixed by #4

Comments

@kfarr
Copy link
Contributor

kfarr commented Apr 11, 2024

splats don't work if renderer="logarithmicDepthBuffer: true;" is used on the scene entity

Similar issue happened a while back with text rendering because the shader didn't respect logarithmic depth and only expected normal z-buffer:
aframevr/aframe#4279

why? 3dstreet scenes and 3dtiles rendering have z-fighting flickering when using regular depth buffer. logarithmic depth buffer fixes this behavior.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant