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Releases: 4Players/odin-unity-demo

Android support

28 Jul 16:45
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Added

  • Updated ODIN SDK to version 1.0.2
  • Added Android On Screen Controls
  • Added Gamepad support
  • Added support for Proximity Optimization on ODIN Servers

Changed

  • Applying changes to Audio Processing settings is now more reactive

Updated ODIN SDK to version 1.0.2

22 Jul 14:26
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Changed

  • ODIN Unity SDK was updated to version 1.0.2 (details)
  • Added support for Android builds (touch-based controls are not implemented yet)

Updated ODIN SDK to version 1.0.0

08 Jul 10:21
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Changed

  • ODIN Unity SDK was updated to version 1.0.0 (details)
  • Internal media ID was replaced with media stream handles

Audio Processing Settings and demo room

22 Jun 14:11
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Added

  • Audio Processing Settings are now saved to file when pressing Apply
  • Can reset Audio Processing Settings to default values
  • Default Audio Processing Settings can be changed in the .../ODIN-TechDemo_Data/StreamingAssets/AudioProcessingDefaultSettings.json file
  • Added description signs to the different rooms

Changed

  • Adjusted room layout
  • Adjusted Reverb Area Settings

Updated settings menu

03 Jun 13:25
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Added

  • Can now change the ODIN Audio Processing Settings using the menu

Fixed

  • Fixed an issue with ODIN Default User Play Back Components not being removed and readded correctly when leaving a room

Updated lighting settings

24 May 15:00
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Changed

  • Updated lighting settings for static lighting

Updated ODIN SDK to version 0.7.0

24 May 14:58
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Changed

  • Updated ODIN SDK to version 0.7.0

General improvements

24 May 14:58
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Added

  • Added new settings for materials like terrain and metal

Changed

  • Improved handling of asynchronous data handling, e.g. when handling user data to avoid null pointer access
  • Improved thickness detection of the occlusion system

Fixed

  • Improved clean up of Play Back Components when palyers leave ODIN rooms without unloading the current scene
  • Fixed an issue with terrain detection and for overlapping objects in the occlusion system

ODIN SDK Update

24 May 14:57
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Changed

  • Updated ODIN SDK to v0.6.2
  • Updated environment lighting of sample scene

Occlusion Effects, Settings Menu

12 Mar 13:14
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Added

  • Created a settings menu
  • Users can now leave the demo level and return to the lobby
  • Users can now switch between Voice Activation and Push-To-Talk for the Proximity Voice Chat

Changed

  • Occlusion Effects are now always based on the thickness of occluding objects. Audio Obstacle effects can be customized usinv Curves
  • Voice Chat is now initially Voice activated instead of Push-To-Talk