Releases: 4Players/odin-unity-demo
Releases · 4Players/odin-unity-demo
Android support
Added
- Updated ODIN SDK to version 1.0.2
- Added Android On Screen Controls
- Added Gamepad support
- Added support for Proximity Optimization on ODIN Servers
Changed
- Applying changes to Audio Processing settings is now more reactive
Updated ODIN SDK to version 1.0.2
Changed
- ODIN Unity SDK was updated to version 1.0.2 (details)
- Added support for Android builds (touch-based controls are not implemented yet)
Updated ODIN SDK to version 1.0.0
Changed
- ODIN Unity SDK was updated to version 1.0.0 (details)
- Internal media ID was replaced with media stream handles
Audio Processing Settings and demo room
Added
- Audio Processing Settings are now saved to file when pressing Apply
- Can reset Audio Processing Settings to default values
- Default Audio Processing Settings can be changed in the
.../ODIN-TechDemo_Data/StreamingAssets/AudioProcessingDefaultSettings.json
file - Added description signs to the different rooms
Changed
- Adjusted room layout
- Adjusted Reverb Area Settings
Updated settings menu
Added
- Can now change the ODIN Audio Processing Settings using the menu
Fixed
- Fixed an issue with ODIN Default User Play Back Components not being removed and readded correctly when leaving a room
Updated lighting settings
Changed
- Updated lighting settings for static lighting
Updated ODIN SDK to version 0.7.0
Changed
- Updated ODIN SDK to version 0.7.0
General improvements
Added
- Added new settings for materials like terrain and metal
Changed
- Improved handling of asynchronous data handling, e.g. when handling user data to avoid null pointer access
- Improved thickness detection of the occlusion system
Fixed
- Improved clean up of Play Back Components when palyers leave ODIN rooms without unloading the current scene
- Fixed an issue with terrain detection and for overlapping objects in the occlusion system
ODIN SDK Update
Changed
- Updated ODIN SDK to v0.6.2
- Updated environment lighting of sample scene
Occlusion Effects, Settings Menu
Added
- Created a settings menu
- Users can now leave the demo level and return to the lobby
- Users can now switch between Voice Activation and Push-To-Talk for the Proximity Voice Chat
Changed
- Occlusion Effects are now always based on the thickness of occluding objects. Audio Obstacle effects can be customized usinv Curves
- Voice Chat is now initially Voice activated instead of Push-To-Talk