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function LootRollLedger:CreateScrollingTable() | ||
tableLib = LibStub("ScrollingTable") | ||
local columns = { | ||
{ name = "Time", width = 130 }, | ||
{ name = "Item Name", width = 260 }, | ||
{ name = "Player", width = 150 }, | ||
{ name = "Result", width = 75 }, | ||
} | ||
LootRollLedger:CreateHistoryFrame() | ||
self.scrollingTable = tableLib:CreateST(columns, 21, 15, nil, self.historyFrame) | ||
self.scrollingTable.frame:ClearAllPoints() | ||
self.scrollingTable.frame:SetPoint("TOP", self.historyFrame, "TOP", 0, -30) | ||
end | ||
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function LootRollLedger:CreateHistoryFrame() | ||
local frame = CreateFrame("Frame", "LootRollLedgerHistoryFrame", UIParent) | ||
frame.width = 690 | ||
frame.height = 405 | ||
frame:SetFrameStrata("DIALOG") | ||
frame:SetToplevel(true) | ||
frame:SetSize(frame.width, frame.height) | ||
frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0) | ||
frame:SetBackdrop({ | ||
bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background", | ||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border", | ||
tile = true, | ||
tileSize = 32, | ||
edgeSize = 32, | ||
insets = { left = 8, right = 8, top = 8, bottom = 8 } | ||
}) | ||
frame:SetBackdropColor(0, 0, 0, 1) | ||
frame:EnableMouse(true) | ||
frame:EnableMouseWheel(true) | ||
frame:SetMovable(true) | ||
frame:SetResizable(enable) | ||
frame:SetMovable(true) | ||
frame:RegisterForDrag("LeftButton") | ||
frame:SetScript("OnDragStart", function(self, button) self:StartMoving() end) | ||
frame:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end) | ||
frame:EnableMouse(true) | ||
self.historyFrame = frame | ||
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local button = CreateFrame("Button", nil, self.historyFrame, "UIPanelButtonTemplate") | ||
button:SetText("Close") | ||
button:SetWidth(100) | ||
button:SetHeight(22) | ||
button:SetPoint("BOTTOMRIGHT", self.historyFrame, "BOTTOMRIGHT", -20, 20) | ||
button:SetScript("OnClick", function(this) self.historyFrame:Hide() end) | ||
end | ||
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function LootRollLedger:UpdateTable() | ||
local rows = { } | ||
for i = #self.db.global.archivedRolls, 1, -1 do | ||
local archivedData = self.db.global.archivedRolls[i] | ||
local winnerIndex, runnerUpIndex = LootRollLedger:FindTopRoll(archivedData) | ||
local winnerName = "No Winner" | ||
local winnerResult = "0/0" | ||
local dateStr = date("%m/%d/%y %H:%M:%S", archivedData.time) | ||
local dateSortIndex = 97 | ||
if winnerIndex >= 0 then | ||
local firstResult = archivedData.rolls[winnerIndex] | ||
winnerName = LootRollLedger:RemoveServerName(firstResult.name) | ||
winnerResult = "" .. firstResult.result .. "/" .. archivedData.max | ||
end | ||
local cols = { | ||
{ value = dateStr .. ".99" }, | ||
{ value = archivedData.item }, | ||
{ value = LootRollLedger:RemoveServerName(archivedData.from) }, | ||
{ value = archivedData.max }, | ||
} | ||
local row = { | ||
cols = cols, | ||
color = { r=0.0, g=1.0, b=0.0, a=1.0 } | ||
} | ||
table.insert(rows, row) | ||
-- TODO Can this table be sorted by the 'result' value? | ||
local winnerIndex, runnerUpIndex = LootRollLedger:FindTopRoll(archivedData) | ||
for key, data in pairs(archivedData.rolls) do | ||
local cols = { | ||
{ value = dateStr .. "." .. dateSortIndex }, | ||
{ value = "" }, | ||
{ value = data.name }, | ||
{ value = data.result }, | ||
} | ||
local row = { | ||
cols = cols, | ||
} | ||
if key == winnerIndex then | ||
-- Make the winning roll stand out | ||
cols[1].value = dateStr .. "." .. 98 | ||
cols[2].value = "** winner **" | ||
cols[2].color = { r=1.0, g=1.0, b=0.0, a=1.0 } | ||
cols[3].color = { r=1.0, g=1.0, b=0.0, a=1.0 } | ||
cols[4].color = { r=1.0, g=1.0, b=0.0, a=1.0 } | ||
else | ||
dateSortIndex = dateSortIndex - 1 | ||
end | ||
table.insert(rows, row) | ||
end | ||
end | ||
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self.scrollingTable:SetData(rows) | ||
end |
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