-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
enable user to manipulate a 3D model anchored to the floor #41
Comments
@Etiennefaivredarcier has proposed developer tools to support implementing this: The PRs are drafts meant to support demonstration of the player. This is being integrated in a dedicated branch here for demonstration: https://github.com/5G-MAG/rt-xr-unity-player/tree/feature/anchored-object-manipulation The implementation currently supports only one specific scene. With references to nodes in the scene hardcoded in the player. See comments on the PR for details: 5G-MAG/rt-xr-gITFast#8 (review) |
This development was demonstrated at IBC however there is no clear milestone to integrate the changes in a release. |
No clear milestone for this. The development tools could help with the implementation when a gltf document contains the proper extensions (MPEG_anchor + MPEG_interactivity). The code sample shows how to move the asset, but there is no support for rotation. |
Currently, the only way for users to control positioning of objects in AR is to use a 2D marker.
While the player supports AR anchoring to a floor or plane, the positioning on that surface is not adjustable by users.
The goal is to enable users to adjust position of the anchored 3D scene or node anywhere they wich.
TBD : This could be considered default player behaviour for anchors, or else it could be implemented taking into account the tracked floor or planes when the gltf scene specifies their use through the MPEG_anchor extension.
cc @Etiennefaivredarcier looking forward to your feedback.
The text was updated successfully, but these errors were encountered: