diff --git a/globe/index.html b/globe/index.html
deleted file mode 100644
index fa4f065..0000000
--- a/globe/index.html
+++ /dev/null
@@ -1,20 +0,0 @@
-
-
-
-
- Three.js Globe
-
-
-
-
-
-
-
diff --git a/globe/js/main.js b/globe/js/main.js
deleted file mode 100644
index 0d8598d..0000000
--- a/globe/js/main.js
+++ /dev/null
@@ -1,24 +0,0 @@
-// Set up the scene, camera, and renderer
-var scene = new THREE.Scene();
-var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
-camera.position.z = 3;
-var renderer = new THREE.WebGLRenderer();
-renderer.setSize(window.innerWidth, window.innerHeight);
-document.body.appendChild(renderer.domElement);
-
-// Create a globe with a material and add it to the scene
-var loader = new THREE.TextureLoader();
-loader.load('img/earth.jpg', function(texture) {
- var geometry = new THREE.SphereGeometry(1, 32, 32);
- var material = new THREE.MeshBasicMaterial({map: texture});
- var globe = new THREE.Mesh(geometry, material);
- scene.add(globe);
-});
-
-// Set up an animation loop that rotates the globe
-function animate() {
- requestAnimationFrame(animate);
- globe.rotation.y += 0.01;
- renderer.render(scene, camera);
-}
-animate();
diff --git a/sphere/index.html b/sphere/index.html
deleted file mode 100644
index bbd4887..0000000
--- a/sphere/index.html
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
- Sphere
-
-
-
-
-
-
-
diff --git a/sphere/js/main.js b/sphere/js/main.js
deleted file mode 100644
index 96f2855..0000000
--- a/sphere/js/main.js
+++ /dev/null
@@ -1,22 +0,0 @@
-// Set up the scene, camera, and renderer
-var scene = new THREE.Scene();
-var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
-camera.position.z = 5;
-var renderer = new THREE.WebGLRenderer();
-renderer.setSize(window.innerWidth, window.innerHeight);
-document.body.appendChild(renderer.domElement);
-
-// Create a sphere with a material and add it to the scene
-var geometry = new THREE.SphereGeometry(1, 32, 32);
-var material = new THREE.MeshBasicMaterial({color: 0xffffff});
-var sphere = new THREE.Mesh(geometry, material);
-scene.add(sphere);
-
-// Set up an animation loop that rotates the sphere
-function animate() {
- requestAnimationFrame(animate);
- sphere.rotation.x += 0.01;
- sphere.rotation.y += 0.01;
- renderer.render(scene, camera);
-}
-animate();