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SConstruct
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SConstruct
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#!/usr/bin/env python
import os
import sys
env = SConscript("godot-cpp/SConstruct")
# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# portable-file-dialogs
env.Append(CPPPATH=["portable-file-dialogs"])
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
# windows' libs
if env["platform"] == "windows":
env.Append(LIBS=["User32", "Shell32"])
sources = Glob("src/*.cpp")
if env["platform"] == "macos":
library = env.SharedLibrary(
"demo/addons/native_dialogs/bin/libnativedialogs.{}.{}.framework/libnativedialogs.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
library = env.SharedLibrary(
"demo/addons/native_dialogs/bin/libnativedialogs{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)