Project Castaway is a Vulkan-based game engine built on Rust with a focus on native raytracing.
If you'd like to help, feel free to reach out!
I haven't yet decided on many design goals, so if you'd like to help shape this project, feel free to jump on board! :)
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Project Beacon - Rendering Engine
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Project Siren - Audio Engine,
unimplemented!()
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Project Adrift - Physics Engine,
unimplemented!()
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Project Harbor - Networking Layer,
unimplemented!()
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Project Rudder - Input Device Layer,
unimplemented!()
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Project Compass - GUI Toolkit,
unimplemented!()
To be continued... :)