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Is your feature request related to a problem? Please describe.
Near the end of the game there's a section with a cave with waterfalls and some ambient waterfall sounds as sort of a breather before the finale, this is after area 6 so the dreary music still continues to play, sort of ruining the whole scene.
Describe the solution you'd like
Have the music fade out once and mute once you reach the water fall section of Area 6, of course fade back in if you backtrack to the area before hand.
Describe alternatives you've considered
Having a seperate option to choose if you want the music to mute. Having a separate Area 6B track for the section.
Additional context
I suggested this cause when i first saw videos of AM2R I could have sworn the audio got quiet in the waterfall section, but even past that I think it would prove to better the immersion and impact of this area.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Near the end of the game there's a section with a cave with waterfalls and some ambient waterfall sounds as sort of a breather before the finale, this is after area 6 so the dreary music still continues to play, sort of ruining the whole scene.
Describe the solution you'd like
Have the music fade out once and mute once you reach the water fall section of Area 6, of course fade back in if you backtrack to the area before hand.
Describe alternatives you've considered
Having a seperate option to choose if you want the music to mute. Having a separate Area 6B track for the section.
Additional context
I suggested this cause when i first saw videos of AM2R I could have sworn the audio got quiet in the waterfall section, but even past that I think it would prove to better the immersion and impact of this area.
The text was updated successfully, but these errors were encountered: