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Hi, @chaitanya1chawla I think this is because you use OSC_POSE here, which has undefined behavior for humanoid robots now. For all embodiments with multiple arms, we suggest to use the composite_controller, you can pass whole_body_ik.json or default_mink_ik_gr1.json as your controller. Just change the OSC_POSE to the absolute path of the config. That should allow you to move the fingers.
Also, for dexterous hands. You need to make sure your controller config sets use_action_scaling=false for gripper. That will disable the action normalization for gripper and makes finger movements normal, otherwise you will see a curled finger:
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Tried spawning GR1ArmsOnly with inspire hands, but not able to control the finger joints.
I tried sending commands through env.step(action) as well as setting directly, via env.sim.data.ctrl[i] with a torque control.
Am I missing something?
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