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bird.py
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bird.py
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import pygame
import os
BIRD_IMGS = [pygame.image.load(os.path.join("imgs","bird1.png")),
pygame.image.load(os.path.join("imgs","bird2.png")),
pygame.image.load(os.path.join("imgs","bird3.png"))]
BIRD_IMGS = [pygame.transform.scale2x(x) for x in BIRD_IMGS]
class Bird:
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.image_count = 0
self.img = self.IMGS[0]
def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count = self.tick_count + 1
d = self.vel*self.tick_count + 1.5*self.tick_count**2
if d >= 16:
d = 16
if d < 0:
d = d - 2
self.y = self.y + d
if d < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
if self.tilt > -90:
self.tilt = self.tilt - self.ROT_VEL
def draw(self, win):
self.image_count = self.image_count + 1
if self.image_count < self.ANIMATION_TIME :
self.img = self.IMGS[0]
elif self.image_count < self.ANIMATION_TIME*2:
self.img = self.IMGS[1]
elif self.image_count < self.ANIMATION_TIME*3:
self.img = self.IMGS[2]
elif self.image_count < self.ANIMATION_TIME*4:
self.img = self.IMGS[1]
elif self.image_count == self.ANIMATION_TIME*4+1:
self.img = self.IMGS[0]
self.image_count = 0
if self.tilt < -80:
self.img = self.IMGS[1]
self.image_count = self.ANIMATION_TIME*2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(center=self.img.get_rect(topleft = (self.x, self.y)).center)
win.blit(rotated_image, new_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.img)
def hasFallen(self):
return self.y + self.img.get_height() >= 730