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script.js
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var blockSize = 25;
var rows = 20;
var cols = 20;
var board;
var context;
window.onload = function() {
board = document.getElementById("board");
board.height = rows * blockSize;
board.width = cols * blockSize;
context = board.getContext("2d");
placeFood();
document.addEventListener("keyup", changeDirection);
setInterval(update,200);
document.getElementById("toggleModeButton").addEventListener("click", toggleDarkMode);
};
var snakeX = blockSize * 5;
var snakeY = blockSize * 5;
var foodX ;
var foodY ;
var velocityX = 0;
var velocityY = 0;
var snakeBody = [];
var gameOver = false;
function update(){
if(gameOver){
return;
}
context.fillStyle="black";
context.fillRect(0,0,board.width,board.height);
context.fillStyle = "lime";
context.fillRect(foodX,foodY,blockSize,blockSize);
for(let i = snakeBody.length -1 ; i>0; i--){
snakeBody[i] = snakeBody[i-1];
}
if(snakeBody.length){
snakeBody[0] = [snakeX, snakeY];
}
if (snakeX == foodX && snakeY == foodY){
snakeBody.push([foodX,foodY]);
placeFood();
}
context.fillStyle = "red";
snakeX+=velocityX *blockSize;
snakeY+=velocityY *blockSize;
context.fillRect(snakeX,snakeY,blockSize,blockSize)
for(let i=0; i<snakeBody.length; i++){
context.fillRect(snakeBody[i][0], snakeBody[i][1],blockSize,blockSize);
}
if(snakeX < 0 || snakeX > cols*blockSize || snakeY<0 || snakeY > rows*blockSize){
gameOver = true;
board.style.border = '10px solid red';
setTimeout(function () {
alert("Game Over");
}, 1);
}
for(let i=0; i< snakeBody.length; i++) {
if(snakeX == snakeBody[i][0] && snakeY == snakeBody[i][1]){
gameOver = true;
board.style.border = '10px solid red';
setTimeout(function () {
alert("Game Over");
}, 1);
}
}
}
function changeDirection(e){
if (e.code == "ArrowUp" && velocityY!= 1){
velocityX = 0;
velocityY = -1;
}
else if (e.code == "ArrowDown" && velocityY!=-1){
velocityX = 0;
velocityY = 1;
}
else if (e.code == "ArrowLeft" && velocityX!= 1){
velocityX = -1;
velocityY = 0;
}
else if(e.code == "ArrowRight" && velocityX!=-1){
velocityX = 1;
velocityY = 0;
}
}
function placeFood(){
foodX = Math.floor(Math.random()*cols)*blockSize;
foodY = Math.floor(Math.random()*rows)*blockSize;
}