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Apologizes if this is the wrong way to get this answered, but I didn't see this in the readme (or any better way) -- will this code work inside a Unity project? Has anyone tried it in such a thing? I know it's an odd request, but a client actually wants to gamify banking and use this software for occasional real transactions and I'm at the phase where I'm deciding on a platform. I know certain .net libraries would need to be added for Unity to recognize the code -- I'd just like to know which ones, since the editor's AI doesn't seem to do a good job of figuring it out, heh.
EDIT: So far, it looks like Unity compatibility is a no-go (even when I manage to circumvent the nuget issues that Unity has and delete all the redundant dll copies, it still freaks out with dozens of soft runtime errors with the included dependencies), but would be cool to get confirmation.
The text was updated successfully, but these errors were encountered:
Apologizes if this is the wrong way to get this answered, but I didn't see this in the readme (or any better way) -- will this code work inside a Unity project? Has anyone tried it in such a thing? I know it's an odd request, but a client actually wants to gamify banking and use this software for occasional real transactions and I'm at the phase where I'm deciding on a platform. I know certain .net libraries would need to be added for Unity to recognize the code -- I'd just like to know which ones, since the editor's AI doesn't seem to do a good job of figuring it out, heh.
EDIT: So far, it looks like Unity compatibility is a no-go (even when I manage to circumvent the nuget issues that Unity has and delete all the redundant dll copies, it still freaks out with dozens of soft runtime errors with the included dependencies), but would be cool to get confirmation.
The text was updated successfully, but these errors were encountered: