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Top issues to tackle #1
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I was looking into how to show the timers and such on-screen. I came across this plugin: https://github.com/toxicity188/BetterHud to add custom HUDs server-side. Maybe we can use it or at least take it as reference of how to do it, because I wasn't able to find much info in PaperMC docs. |
Just to be clear, is that only server-side? I looked through their documentation and it appears to be, but I'm all over the place today. 👀 I'd be fine with taking this on as a dependency if there's no other obvious way to do this stuff. 👍 |
AFAICT yes, but I still have to properly check out how it works and try it out. I would also like to peer through their source to see what are the APIs that allow them to do this from the server. If they are not too cumbersome, we may be able to do something simple ourselves. |
Wow so I took a look at how these custom HUDs are created and it's pretty wild lol. Basically people abuse the game's ResourcePacks and use custom font definitions for un-set unicode characters. Then assign those unicode characters to custom textures. So basically all these UIs are just text... 🤣 Found this video explaining it: |
BTW, is teleporting onto water worth fixing? I found myself doing this a couple times, immediately losing before the round even started 😂 |
@DarkStoorM so you can TP before the game starts (it won't make you take dmg until round starts). What Adam suggested is making a Also I was thinking about how we 'ban' biomes with lots of water. Maybe we could generate a world that doesn't have those biomes at all? |
I like the idea of water for two reasons:
So I'd like to see how |
Yeah, I also like having some water. What I was suggesting is that we don't generate water-only or water-mostly biomes. This should also make it easier for the plugin to find viable biomes. |
Yes, I should be filing separate issues for all of these, but I don't want to spend the time working on this. 😓
AdamLearnsBot: @darkstoorm won the battle! PogChamp GG, everyone!
!tnt
controls #19)Already handled
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