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matrix.ts
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matrix.ts
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import { TransformFunctionsInfo } from "../ui/animation/animation";
import { radiansToDegrees, degreesToRadians } from "../utils/number-utils";
export const getTransformMatrix = ({property, value}) =>
TRANSFORM_MATRIXES[property](value);
const TRANSFORM_MATRIXES = {
"scale": ({x, y}) => [
x, 0, 0,
0, y, 0,
0, 0, 1,
],
"translate": ({x, y}) => [
1, 0, x,
0, 1, y,
0, 0, 1,
],
"rotate": angleInDeg => {
const angleInRad = degreesToRadians(angleInDeg);
return [
Math.cos(angleInRad), -Math.sin(angleInRad), 0,
Math.sin(angleInRad), Math.cos(angleInRad), 0,
0, 0, 1,
]
},
};
export const matrixArrayToCssMatrix = (m: number[]) => [
m[0], m[3], m[1],
m[4], m[2], m[5],
];
export function multiplyAffine2d(m1: number[], m2: number[]): number[] {
return [
m1[0] * m2[0] + m1[1] * m2[3],
m1[0] * m2[1] + m1[1] * m2[4],
m1[0] * m2[2] + m1[1] * m2[5] + m1[2],
m1[3] * m2[0] + m1[4] * m2[3],
m1[3] * m2[1] + m1[4] * m2[4],
m1[3] * m2[2] + m1[4] * m2[5] + m1[5]
]
}
export function decompose2DTransformMatrix(matrix: number[])
: TransformFunctionsInfo {
verifyTransformMatrix(matrix);
const [A, B, C, D, E, F] = [...matrix];
const determinant = A * D - B * C;
const translate = { x: E || 0, y: F || 0 };
// rewrite with obj desctructuring using the identity matrix
let rotate = 0;
let scale = { x: 1, y: 1 };
if (A || B) {
const R = Math.sqrt(A*A + B*B);
rotate = B > 0 ? Math.acos(A / R) : -Math.acos(A / R);
scale = { x: R, y: determinant / R };
} else if (C || D) {
const R = Math.sqrt(C*C + D*D);
rotate = Math.PI / 2 - (D > 0 ? Math.acos(-C / R) : -Math.acos(C / R));
scale = { x: determinant / R, y: R };
}
rotate = radiansToDegrees(rotate);
return { translate, rotate, scale };
}
function verifyTransformMatrix(matrix: number[]) {
if (matrix.length < 6) {
throw new Error("Transform matrix should be 2x3.");
}
}