Starting from August 2022, after obtaining my bachelor in IT I decided to take a year off to implement a 3D game from scratch(or almost). The main goal is to get as much as possible hands on experience on some aspects and systems that are part of 3D game technologies.
- Rendering
- Skinned Animation
- [!] Lighting
- [!] Materials
- Font Rendering
- Immediate GUI
- Retained GUI
Currently using OpenGL Vulkan 1.3
- SDL2 (not used for rendering)
- cgltf.h
- stb_image.h
- ImGUI
- GLM