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[Feature Request] Make (heavy) vehicles destroy or deteriorate trenches #119
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shooting trenches should be a thing already. check it only works if splash damage is > 1 and the exact formula is: |
ah sorry, now i seem to understand - you want decay on "bumping" into the trench, right? should be possible, although physx contact EHs are a bit funky. i would likely link the damage to the mass of the object + differentiate between tracked and wheeled. |
Yes, I know. Guessed the underlying system could be used for this though.
Yes, exactly. Sorry for my bad expression (:
Great idea for differentiating between vehicles. Would see an APC more going over rather than going through a trench. Should still be damaged though through its weight. Maybe something like |
Sounds good. I hope the engine will handle the animation change "at contact" + network synchronization somewhat gracefully, as Arma is notoriously good at creating tracked rockets. I cant promise any work on this in the near future though. |
No worries. Super happy that you even consider this. Looking forward to any news regarding this. Have nice Sunday evening :) |
Would be a great addition to the mod if vehicles would do (different) damage up to the point that heavy vehicles (think IFVs or MBTs) would destroy them. Would this be possible with the damaging system when shooting them just instead of "touching" them with certain speed levels?
Ideally with a CBA setting in mind so groups can choose if they want to use this feature.
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