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pubspec.yaml
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pubspec.yaml
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name: raidfinder
description: RNG tool for Pokemon Sword/Shield raids
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 0.0.2+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
cupertino_icons: ^0.1.2
#http: ^0.12.0+4
shared_preferences: ^0.5.6+1
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
uses-material-design: true
assets:
- assets/data/nests.json
- assets/data/personal_swsh
#- assets/text/abilities/abilities_de.txt
- assets/text/abilities/abilities_en.txt
#- assets/text/abilities/abilities_es.txt
#- assets/text/abilities/abilities_fr.txt
#- assets/text/abilities/abilities_it.txt
#- assets/text/abilities/abilities_ja.txt
#- assets/text/abilities/abilities_ko.txt
#- assets/text/abilities/abilities_tw.txt
#- assets/text/abilities/abilities_zh.txt
#- assets/text/characteristics/characteristics_de.txt
- assets/text/characteristics/characteristics_en.txt
#- assets/text/characteristics/characteristics_es.txt
#- assets/text/characteristics/characteristics_fr.txt
#- assets/text/characteristics/characteristics_it.txt
#- assets/text/characteristics/characteristics_ja.txt
#- assets/text/characteristics/characteristics_ko.txt
#- assets/text/characteristics/characteristics_tw.txt
#- assets/text/characteristics/characteristics_zh.txt
#- assets/text/locations/locations_de.txt
- assets/text/locations/locations_en.txt
#- assets/text/locations/locations_es.txt
#- assets/text/locations/locations_fr.txt
#- assets/text/locations/locations_it.txt
#- assets/text/locations/locations_ja.txt
#- assets/text/locations/locations_ko.txt
#- assets/text/locations/locations_tw.txt
#- assets/text/locations/locations_zh.txt
#- assets/text/natures/natures_de.txt
- assets/text/natures/natures_en.txt
#- assets/text/natures/natures_es.txt
#- assets/text/natures/natures_fr.txt
#- assets/text/natures/natures_it.txt
#- assets/text/natures/natures_ja.txt
#- assets/text/natures/natures_ko.txt
#- assets/text/natures/natures_tw.txt
#- assets/text/natures/natures_zh.txt
#- assets/text/species/species_de.txt
- assets/text/species/species_en.txt
#- assets/text/species/species_es.txt
#- assets/text/species/species_fr.txt
#- assets/text/species/species_it.txt
#- assets/text/species/species_ja.txt
#- assets/text/species/species_ko.txt
#- assets/text/species/species_tw.txt
#- assets/text/species/species_zh.txt
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages