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CS3: Backport ability to use JP-style button layout in battles. #86

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AdmiralCurtiss opened this issue Feb 7, 2022 · 0 comments
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@AdmiralCurtiss
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AdmiralCurtiss commented Feb 7, 2022

ie, swap Cross/Circle. For those who prefer Nintendo or JP PS layouts.

In CS4, it seems like the check at 0x1401BA755 is responsible for swapping the two.
e: I'm guessing what's happening here is that both setups are initialized early and then the if (is_switch_button_prompts()) { v = *param[0x50]; } else { v = *param[0x58]; } that's peppered around everywhere (inlined I guess) selects the appropriate one to render?
e2: That seems to be the case, yes. If I manually swap those two pointers while the game is running the Attack and Move icons switch place, regardless of the current button prompt settings.

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