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ie, swap Cross/Circle. For those who prefer Nintendo or JP PS layouts.
In CS4, it seems like the check at 0x1401BA755 is responsible for swapping the two.
e: I'm guessing what's happening here is that both setups are initialized early and then the if (is_switch_button_prompts()) { v = *param[0x50]; } else { v = *param[0x58]; } that's peppered around everywhere (inlined I guess) selects the appropriate one to render?
e2: That seems to be the case, yes. If I manually swap those two pointers while the game is running the Attack and Move icons switch place, regardless of the current button prompt settings.
The text was updated successfully, but these errors were encountered:
ie, swap Cross/Circle. For those who prefer Nintendo or JP PS layouts.
In CS4, it seems like the check at 0x1401BA755 is responsible for swapping the two.
e: I'm guessing what's happening here is that both setups are initialized early and then the
if (is_switch_button_prompts()) { v = *param[0x50]; } else { v = *param[0x58]; }
that's peppered around everywhere (inlined I guess) selects the appropriate one to render?e2: That seems to be the case, yes. If I manually swap those two pointers while the game is running the Attack and Move icons switch place, regardless of the current button prompt settings.
The text was updated successfully, but these errors were encountered: