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FstPathFinder.cpp
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FstPathFinder.cpp
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/*
FstPathFinder.cpp
Copyright (c) [2012-], Josef Robert Novak
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted #provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of #conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "FstPathFinder.hpp"
FstPathFinder::FstPathFinder( ){
//By default we'll just skip <eps>
skip.insert(0);
band = 999999;
}
FstPathFinder::FstPathFinder( set<int> _skip, unsigned int _band ){
skip = _skip;
band = _band;
}
void FstPathFinder::extract_all_paths( const VectorFst<StdArc>& ifst ){
vector<int> path;
//Extract the paths
_extract_paths( ifst, ifst.Start(), path, LogWeight::One() );
//Now resort them in case the order has changed
////This actually seems to make the results WORSE not better
////Maybe because we aren't normalizing the lattice?
//// CHECK IT LATER
////sort(paths.begin(), paths.end(), pathdata_pred());
return;
}
void FstPathFinder::_extract_paths( const VectorFst<StdArc>& ifst, StdArc::StateId id, vector<int>& path, LogWeight cost ){
if( ifst.Final(id) != TropicalWeight::Zero() ){
cost = Times(cost, ifst.Final(id).Value());
//We will almost always have unique nbest<10 so this is actually pretty efficient
bool equals = false;
for( unsigned int i=0; i<paths.size(); i++ ){
//If the path is redundant, sum the probability mass
if( equal( path.begin(), path.end(), paths[i].path.begin() ) ){
////This actually seems to make the results WORSE not better
////Maybe because we aren't normalizing the lattice?
//// CHECK IT LATER
////paths[i].cost = Plus(paths[i].cost, cost);
equals = true;
}
}
//If this is a new path, add it to the vector
if( equals==false )
paths.push_back( PathData(path, cost) );
//Now clear the path and terminate the recursion
path.clear();
return;
}
for( ArcIterator<VectorFst<StdArc> > aiter(ifst,id); !aiter.Done(); aiter.Next() ) {
const StdArc& arc = aiter.Value();
if( skip.count(arc.ilabel)==0 )
path.push_back(arc.ilabel);
if( paths.size()<=band )
_extract_paths( ifst, arc.nextstate, path, Times(cost, arc.weight.Value()) );
}
}