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files.hpp
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/*
* A 2D video game in C++ with SFML where platforms are actually Maths Curves resulting of equations you write
* Copyright (C) 2013,2017 Gomez Guillaume, Jarretier Adrien
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.*
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Contact us on Github : https://github.com/guillaume-gomez/MathGame
* or https://github.com/AdrienJarretier
*/
#ifndef FILES_HPP
#define FILES_HPP
const char FilenameConfigFile[] = "resources/config.ini";
const char FilenameScreenLink [] = "resources/level/saveGame.sv";
const char FilenameFont[] = "resources/fonts/alamain1.ttf";
const char FilenameCharacterTex[] = "resources/sprites/robot.png";
const char FilenameTextAreaTex[] = "resources/design/textArea.png";
const char FilenameLevelDirectory[] = "resources/level/";
const char FilenameNormalPointTex[] = "resources/Point.png";
const char FilenamePointGoalTex[] = "resources/PointGoal.png";
const char FilenameToolTipTex[] = "resources/design/tooltip.png";
const char FilenameSoundBuffer[] = "resources/sound/ting.ogg";
const char FilenamePanelInfoTex [] = "resources/design/panelInfo.png";
const char FilenameAddFunctionTex [] = "resources/design/add_function.png";
const char FilenamePanelInfoTexMin [] = "resources/design/panelInfoMin.png";
const char FilenameButtonReset[] = "resources/design/buttonReset.png";
const char FilenameButtonBack[] = "resources/design/buttonBack.png";
const char FilenameSound[] = "resources/design/ButtonsoundAnime.png";
const char FilenameBackGroundMenu[] = "resources/design/bgMenu.png";
const char FilenameBGGame[] = "resources/design/bgGameRep.png";
const char FilenameEasyButton[] = "resources/design/easyArea.png";
const char FilenameNormalButton[] = "resources/design/normalArea.png";
const char FilenameHardButton [] = "resources/design/hardArea.png";
const char FilenameButtonCircleTex [] = "resources/tooltip2.png";
const char FilenameButtonSave[] = "resources/design/buttonSave.png";
const char FilenameButtonCursor[] = "resources/design/buttonCursor.png";
const char FilenameButtonPanel[] = "resources/design/buttonPanel.png";
const char FilenameButtonEnemy[] = "resources/design/enemy.png";
const char FilenameButtonRightEnemy[] = "resources/sprites/leftEn.png";
const char FilenameButtonLeftEnemy[] = "resources/sprites/rightEn.png";
const char FilenameBGFinish[] = "resources/design/bg_finish.png";
const char FilenameUnderline[] = "resources/design/underline.png";
const char FilenameHanged[] = "resources/design/hanged.png";
const char FilenameDefaultChar[] = "resources/sprites/bonhommeNoir.gif";
const char FilenameBike[] = "resources/sprites/velo.png";
const char FilenameTheme [] = "resources/outTheme.theme";
const char FilenameSmileyTex [] = "resources/sprites/smiley.png";
const char FilenameInfoHowTo [] = "resources/fileHowto.ht";
#endif //FILES_HPP