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Audio Info Gathering #10

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Aeonitis opened this issue Jul 26, 2022 · 2 comments
Open

Audio Info Gathering #10

Aeonitis opened this issue Jul 26, 2022 · 2 comments
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audio Audio Adventures (BGM/SEFX/Voice) good first issue Good for newcomers

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@Aeonitis
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Aeonitis commented Jul 26, 2022

Is there an invaluable resource: emulator, documentation or hardware that files found can preview/play/rip any audio file in PDS?

"Panzer Dragoon Saga/Azel: Panzer Dragoon RPG - mostly scsp, two redbook tracks (downloaded ost & checked YT)" - Source

Impressive YMF292/YMF292-F/SCSP Music (SAT, ARC)

Project : convert yamaha YMxxx FM to saturn scsp FM

Saturn Audio Blog

Saturn's Sound System (and advanced console sound hardware in general)

So we need to expect two Redbook aka CD Audio (CDDA) tracks and the rest should be SSF files it seems... although I'd have to understand where the PCM audio I have extracted lies in this, what I found had been voice dialogue.

Audio Mission Scope:

  • Music (SSF & CDA)
  • Voice (PCM)
  • Sound Effects (To be confirmed)
@Aeonitis Aeonitis added audio Audio Adventures (BGM/SEFX/Voice) good first issue Good for newcomers labels Jul 26, 2022
@Aeonitis Aeonitis added this to the Audio Decompilation milestone Jul 26, 2022
@Aeonitis Aeonitis changed the title Audio Software Gathering Audio Info Gathering Jul 26, 2022
@Aeonitis
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Aeonitis commented Jul 26, 2022

Example: EASy68K, an Editor, Assembler, Simulator, S-Record/Binary utility for 68000 microprocessor. Supports output of graphics and sound including DirectX audio

The file extensions used by EASy68k are:
.X68 68000 source code created with Edit68k
.S68 68000 S-Record file created by assembling source. S-Record files are read by
Sim68k and may be executed.
.L68 68000 Listing file created by Edit68k when the source code is assembled.

Hmmm... Even an MC68000 connected to a speaker? :D

Other 68K sims

@Aeonitis
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Aeonitis commented Aug 7, 2022

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