Replies: 2 comments 4 replies
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Hey Aavock I remember you, you helped me with some font stuff 4y ago. Yes Indeed, the AT is kinda badly dimensioned. It's probably not very hard to stretch. |
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This should be possible via the GOProgressBar class, and modifying the RectTransform component of the UIProgressBar, RectTransform rectTransform = ProgressBar.GetComponent<RectTransform>();
if (rectTransform != null)
{
// Set the desired height
float newHeight = 50f;
// Get the current size
Vector2 size = rectTransform.sizeDelta;
// Modify the height
size.y = newHeight;
// Apply the new size
rectTransform.sizeDelta = size;
} However i have not implemented that as it raises a question about how we should handle this, should there just be an option for ATB BarSize such as On the sizes, Small the progress bar is the size it is by default, |
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Hey, very first message here.
The idea is to make the ATB and Trance bars larger to match the PSX version. Is it possible to vertically "stretch" the display zone of both bars and then correct the texture? -I can take care of the texture editing if needed-
Here's a quick preview of what I mean:
Thanks to all modders for the outstanding work done so far.
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