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LevelTransitionVolume.h
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LevelTransitionVolume.h
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "LevelTransitionVolume.generated.h"
UCLASS()
class FIRSTPROJECT_API ALevelTransitionVolume : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ALevelTransitionVolume();
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Transition")
class UBoxComponent* TransitionVolume;
class UBillboardComponent* Billboard;
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Transition")
FName TransitionLevelName;
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
//overlap begin and end
UFUNCTION()
virtual void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult);
};