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PieceFactory.java
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//A class to implement our Factory design pattern for the Tetris pieces.
//Each call to getPiece will return a randomly generated piece.
public class PieceFactory{
GameGUI gui = GameGUI.getInstance();
//Constructor requires a PieceType enum to help avoid errors in using the method.
public Tetromino getPiece(PieceType piece){
//Base object for a peice.
Tetromino t;
switch(piece)
{
case I://Get an I (line) piece.
t = new IPiece();
return t;
case T: //Get a T piece.
t = new TPiece();
return t;
case O: //Get an O (square) piece.
t = new OPiece();
return t;
case L: //Get an L piece.
t = new LPiece();
return t;
case J: //Get a J piece. Mirror image of L piece.
t = new JPiece();
return t;
case S:
t = new SPiece();//Get an S piece.
return t;
case Z:
t = new ZPiece(); //Get a Z piece. Mirror image of S piece.
return t;
default:
return null; //If a valid enum type is not provided, simply return null value.
}
}
//Child classes of Tetromino
//Each class has an array of all of its possible orientations.
//Also has a variable to represent its color. Each type of piece has a different color.
public class IPiece extends Tetromino{
public IPiece(){
super(PieceType.I);
//Create array of all possible shapes for this tetromino.
possibleShapes = new int[][][]{
{{0,0,1,0}, //Orientation 1
{0,0,1,0},
{0,0,1,0},
{0,0,1,0}},
{{0,0,0,0}, //Orientation 2
{0,0,0,0},
{1,1,1,1},
{0,0,0,0}},
{{0,0,1,0}, //Orientation 3
{0,0,1,0},
{0,0,1,0},
{0,0,1,0}},
{{0,0,0,0}, //Orientation 4
{0,0,0,0},
{1,1,1,1},
{0,0,0,0}}
}; //Set array for I shape.
this.setShape(possibleShapes[0]);
this.blockColor = 1;
}
}
public class TPiece extends Tetromino{
public TPiece(){
super(PieceType.T);
//Create array of all possible shapes for this tetromino.
possibleShapes = new int[][][]{
{{0,0,0,0}, //Orientation 1
{0,1,1,1},
{0,0,1,0},
{0,0,0,0}},
{{0,0,1,0}, //Orientation 2
{0,0,1,1},
{0,0,1,0},
{0,0,0,0}},
{{0,0,1,0}, //Orientation 3
{0,1,1,1},
{0,0,0,0},
{0,0,0,0}},
{{0,0,1,0}, //Orientation 4
{0,1,1,0},
{0,0,1,0},
{0,0,0,0}}
}; //Set array for T shape.
this.setShape(possibleShapes[0]);
this.blockColor = 2;
}
}
public class OPiece extends Tetromino{
public OPiece(){
super(PieceType.O);
//Create array of all possible shapes for this tetromino.
int[][] shape = new int[][]{
{0,0,0,0}, //Orientation 1
{0,1,1,0},
{0,1,1,0},
{0,0,0,0}
}; //Set array for O shape.
this.setShape(shape);
this.blockColor = 3;
}
}
public class LPiece extends Tetromino{
public LPiece(){
super(PieceType.L);
//Create array of all possible shapes for this tetromino.
possibleShapes = new int[][][]{
{{0,0,0,0}, //Orientation 1
{0,1,1,1},
{0,1,0,0},
{0,0,0,0}},
{{0,0,1,0}, //Orientation 2
{0,0,1,0},
{0,0,1,1},
{0,0,0,0}},
{{0,0,0,1}, //Orientation 3
{0,1,1,1},
{0,0,0,0},
{0,0,0,0}},
{{0,1,1,0}, //Orientation 4
{0,0,1,0},
{0,0,1,0},
{0,0,0,0}}
}; //Set array for L shape.
this.setShape(possibleShapes[0]);
this.blockColor = 4;
}
}
public class JPiece extends Tetromino{
public JPiece(){
super(PieceType.J);
//Create array of all possible shapes for this tetromino.
possibleShapes = new int[][][]{
{{0,0,0,0}, //Orientation 1
{0,1,1,1},
{0,0,0,1},
{0,0,0,0}},
{{0,0,1,1}, //Orientation 2
{0,0,1,0},
{0,0,1,0},
{0,0,0,0}},
{{0,1,0,0}, //Orientation 3
{0,1,1,1},
{0,0,0,0},
{0,0,0,0}},
{{0,0,1,0}, //Orientation 4
{0,0,1,0},
{0,1,1,0},
{0,0,0,0}}
}; //Set array for J shape.
this.setShape(possibleShapes[0]);
this.blockColor = 5;
}
}
public class SPiece extends Tetromino{
public SPiece(){
super(PieceType.S);
//Create array of all possible shapes for this tetromino.
possibleShapes = new int[][][]{
{{0,0,0,0}, //Orientation 1
{0,0,1,1},
{0,1,1,0},
{0,0,0,0}},
{{0,0,1,0}, //Orientation 2
{0,0,1,1},
{0,0,0,1},
{0,0,0,0}},
{{0,0,0,0}, //Orientation 3
{0,0,1,1},
{0,1,1,0},
{0,0,0,0}},
{{0,0,1,0}, //Orientation 4
{0,0,1,1},
{0,0,0,1},
{0,0,0,0}}
}; //Set array for S shape.
this.setShape(possibleShapes[0]);
this.blockColor = 6;
}
}
public class ZPiece extends Tetromino{
public ZPiece(){
super(PieceType.Z);
//Create array of all possible shapes for this tetromino.
possibleShapes = new int[][][]{
{{0,0,0,0}, //Orientation 1
{0,1,1,0},
{0,0,1,1},
{0,0,0,0}},
{{0,0,0,1}, //Orientation 2
{0,0,1,1},
{0,0,1,0},
{0,0,0,0}},
{{0,0,0,0}, //Orientation 3
{0,1,1,0},
{0,0,1,1},
{0,0,0,0}},
{{0,0,0,1}, //Orientation 4
{0,0,1,1},
{0,0,1,0},
{0,0,0,0}}
}; //Set array for Z shape.
this.setShape(possibleShapes[0]);
this.blockColor = 7;
}
}//End of child classes of Tetromino.
} //End of PieceFactory class.