From 77fb85496c42468597cd0b0b19ab804de3aa53fa Mon Sep 17 00:00:00 2001 From: gucio321 <73652197+gucio321@users.noreply.github.com> Date: Tue, 17 Sep 2024 20:48:44 +0200 Subject: [PATCH 1/8] glfw: update to v3.4 cd thirdparty/glfw git init git remote add origin ttps://github.com/glfw/glfw git fetch git checkout -f 3.4 rm -rf .git --- thirdparty/glfw/.appveyor.yml | 47 + thirdparty/glfw/.editorconfig | 67 + thirdparty/glfw/.gitattributes | 5 + thirdparty/glfw/.github/CODEOWNERS | 8 + thirdparty/glfw/.github/workflows/build.yml | 100 + thirdparty/glfw/.gitignore | 104 + thirdparty/glfw/.mailmap | 10 + thirdparty/glfw/CMake/GenerateMappings.cmake | 12 +- thirdparty/glfw/CMake/Info.plist.in | 38 + .../glfw/CMake/cmake_uninstall.cmake.in | 29 + thirdparty/glfw/CMake/glfw3.pc.in | 13 + thirdparty/glfw/CMake/glfw3Config.cmake.in | 3 + thirdparty/glfw/CMakeLists.txt | 312 +- thirdparty/glfw/CONTRIBUTORS.md | 51 +- thirdparty/glfw/README.md | 293 +- thirdparty/glfw/deps/glad/gl.h | 3670 +++++++++++++---- thirdparty/glfw/deps/glad/gles2.h | 1805 ++++++++ thirdparty/glfw/deps/glad/vulkan.h | 832 +++- thirdparty/glfw/deps/linmath.h | 280 +- thirdparty/glfw/deps/nuklear.h | 621 ++- thirdparty/glfw/deps/nuklear_glfw_gl2.h | 8 +- .../glfw/deps/wayland/fractional-scale-v1.xml | 102 + .../deps/wayland/idle-inhibit-unstable-v1.xml | 83 + .../pointer-constraints-unstable-v1.xml | 339 ++ .../wayland/relative-pointer-unstable-v1.xml | 136 + thirdparty/glfw/deps/wayland/viewporter.xml | 180 + thirdparty/glfw/deps/wayland/wayland.xml | 3151 ++++++++++++++ .../glfw/deps/wayland/xdg-activation-v1.xml | 200 + .../wayland/xdg-decoration-unstable-v1.xml | 156 + thirdparty/glfw/deps/wayland/xdg-shell.xml | 1370 ++++++ thirdparty/glfw/docs/CMakeLists.txt | 71 +- thirdparty/glfw/docs/CONTRIBUTING.md | 17 +- thirdparty/glfw/docs/Doxyfile.in | 2797 ++++++++----- thirdparty/glfw/docs/DoxygenLayout.xml | 2 +- thirdparty/glfw/docs/SUPPORT.md | 3 +- thirdparty/glfw/docs/build.md | 419 ++ thirdparty/glfw/docs/compat.md | 300 ++ thirdparty/glfw/docs/compile.md | 371 ++ thirdparty/glfw/docs/context.md | 340 ++ thirdparty/glfw/docs/extra.css | 3 +- thirdparty/glfw/docs/extra.scss | 31 +- thirdparty/glfw/docs/input.md | 981 +++++ thirdparty/glfw/docs/internal.md | 120 + thirdparty/glfw/docs/intro.md | 637 +++ thirdparty/glfw/docs/main.md | 38 + thirdparty/glfw/docs/monitor.md | 257 ++ thirdparty/glfw/docs/moving.md | 521 +++ thirdparty/glfw/docs/news.md | 402 ++ thirdparty/glfw/docs/quick.md | 365 ++ thirdparty/glfw/docs/vulkan.md | 250 ++ thirdparty/glfw/docs/window.md | 1530 +++++++ thirdparty/glfw/examples/CMakeLists.txt | 36 +- thirdparty/glfw/examples/boing.c | 1 + thirdparty/glfw/examples/gears.c | 1 + thirdparty/glfw/examples/heightmap.c | 1 + thirdparty/glfw/examples/offscreen.c | 14 +- thirdparty/glfw/examples/particles.c | 1 + thirdparty/glfw/examples/sharing.c | 2 +- thirdparty/glfw/examples/splitview.c | 1 + thirdparty/glfw/examples/triangle-opengl.c | 171 + thirdparty/glfw/examples/triangle-opengles.c | 170 + thirdparty/glfw/examples/wave.c | 1 + thirdparty/glfw/examples/windows.c | 106 + thirdparty/glfw/include/GLFW/glfw3.h | 931 ++++- thirdparty/glfw/include/GLFW/glfw3native.h | 111 +- thirdparty/glfw/src/CMakeLists.txt | 387 +- thirdparty/glfw/src/cocoa_init.m | 162 +- thirdparty/glfw/src/cocoa_joystick.h | 18 +- thirdparty/glfw/src/cocoa_joystick.m | 89 +- thirdparty/glfw/src/cocoa_monitor.m | 76 +- thirdparty/glfw/src/cocoa_platform.h | 156 +- thirdparty/glfw/src/cocoa_time.c | 19 +- thirdparty/glfw/src/cocoa_time.h | 35 + thirdparty/glfw/src/cocoa_window.m | 448 +- thirdparty/glfw/src/context.c | 33 +- thirdparty/glfw/src/egl_context.c | 292 +- thirdparty/glfw/src/glfw.rc.in | 30 + thirdparty/glfw/src/glx_context.c | 132 +- thirdparty/glfw/src/init.c | 188 +- thirdparty/glfw/src/input.c | 377 +- thirdparty/glfw/src/internal.h | 589 ++- thirdparty/glfw/src/linux_joystick.c | 121 +- thirdparty/glfw/src/linux_joystick.h | 15 +- thirdparty/glfw/src/mappings.h | 14 +- thirdparty/glfw/src/mappings.h.in | 14 +- thirdparty/glfw/src/monitor.c | 68 +- thirdparty/glfw/src/nsgl_context.m | 84 +- thirdparty/glfw/src/null_init.c | 230 +- thirdparty/glfw/src/null_joystick.c | 22 +- thirdparty/glfw/src/null_joystick.h | 11 +- thirdparty/glfw/src/null_monitor.c | 115 +- thirdparty/glfw/src/null_platform.h | 267 +- thirdparty/glfw/src/null_window.c | 580 ++- thirdparty/glfw/src/osmesa_context.c | 57 +- thirdparty/glfw/src/platform.c | 212 + thirdparty/glfw/src/platform.h | 212 + thirdparty/glfw/src/posix_module.c | 53 + thirdparty/glfw/src/posix_poll.c | 83 + thirdparty/glfw/src/posix_poll.h | 30 + thirdparty/glfw/src/posix_thread.c | 8 +- thirdparty/glfw/src/posix_thread.h | 6 +- thirdparty/glfw/src/posix_time.c | 54 +- thirdparty/glfw/src/posix_time.h | 10 +- thirdparty/glfw/src/vulkan.c | 96 +- thirdparty/glfw/src/wgl_context.c | 268 +- thirdparty/glfw/src/win32_init.c | 267 +- thirdparty/glfw/src/win32_joystick.c | 108 +- thirdparty/glfw/src/win32_joystick.h | 12 +- thirdparty/glfw/src/win32_module.c | 51 + thirdparty/glfw/src/win32_monitor.c | 75 +- thirdparty/glfw/src/win32_platform.h | 281 +- thirdparty/glfw/src/win32_thread.c | 11 +- thirdparty/glfw/src/win32_thread.h | 53 + thirdparty/glfw/src/win32_time.c | 18 +- thirdparty/glfw/src/win32_time.h | 43 + thirdparty/glfw/src/win32_window.c | 897 ++-- thirdparty/glfw/src/window.c | 259 +- thirdparty/glfw/src/wl_init.c | 644 ++- thirdparty/glfw/src/wl_monitor.c | 65 +- thirdparty/glfw/src/wl_platform.h | 454 +- thirdparty/glfw/src/wl_window.c | 2088 ++++++---- thirdparty/glfw/src/x11_init.c | 630 ++- thirdparty/glfw/src/x11_monitor.c | 69 +- thirdparty/glfw/src/x11_platform.h | 598 ++- thirdparty/glfw/src/x11_window.c | 841 ++-- thirdparty/glfw/src/xkb_unicode.c | 7 +- thirdparty/glfw/src/xkb_unicode.h | 2 +- thirdparty/glfw/tests/CMakeLists.txt | 39 +- thirdparty/glfw/tests/allocator.c | 142 + thirdparty/glfw/tests/clipboard.c | 1 + thirdparty/glfw/tests/cursor.c | 54 +- thirdparty/glfw/tests/empty.c | 1 + thirdparty/glfw/tests/events.c | 59 +- thirdparty/glfw/tests/gamma.c | 2 + thirdparty/glfw/tests/glfwinfo.c | 779 ++-- thirdparty/glfw/tests/icon.c | 1 + thirdparty/glfw/tests/iconify.c | 1 + thirdparty/glfw/tests/inputlag.c | 2 + thirdparty/glfw/tests/joysticks.c | 2 + thirdparty/glfw/tests/monitors.c | 3 + thirdparty/glfw/tests/msaa.c | 1 + thirdparty/glfw/tests/reopen.c | 1 + thirdparty/glfw/tests/tearing.c | 1 + thirdparty/glfw/tests/threads.c | 9 +- thirdparty/glfw/tests/timeout.c | 1 + thirdparty/glfw/tests/title.c | 1 + thirdparty/glfw/tests/triangle-vulkan.c | 3 +- thirdparty/glfw/tests/window.c | 457 ++ 148 files changed, 33023 insertions(+), 6698 deletions(-) create mode 100644 thirdparty/glfw/.appveyor.yml create mode 100644 thirdparty/glfw/.editorconfig create mode 100644 thirdparty/glfw/.gitattributes create mode 100644 thirdparty/glfw/.github/CODEOWNERS create mode 100644 thirdparty/glfw/.github/workflows/build.yml create mode 100644 thirdparty/glfw/.gitignore create mode 100644 thirdparty/glfw/.mailmap create mode 100644 thirdparty/glfw/CMake/Info.plist.in create mode 100644 thirdparty/glfw/CMake/cmake_uninstall.cmake.in create mode 100644 thirdparty/glfw/CMake/glfw3.pc.in create mode 100644 thirdparty/glfw/CMake/glfw3Config.cmake.in create mode 100644 thirdparty/glfw/deps/glad/gles2.h create mode 100644 thirdparty/glfw/deps/wayland/fractional-scale-v1.xml create mode 100644 thirdparty/glfw/deps/wayland/idle-inhibit-unstable-v1.xml create mode 100644 thirdparty/glfw/deps/wayland/pointer-constraints-unstable-v1.xml create mode 100644 thirdparty/glfw/deps/wayland/relative-pointer-unstable-v1.xml create mode 100644 thirdparty/glfw/deps/wayland/viewporter.xml create mode 100644 thirdparty/glfw/deps/wayland/wayland.xml create mode 100644 thirdparty/glfw/deps/wayland/xdg-activation-v1.xml create mode 100644 thirdparty/glfw/deps/wayland/xdg-decoration-unstable-v1.xml create mode 100644 thirdparty/glfw/deps/wayland/xdg-shell.xml create mode 100644 thirdparty/glfw/docs/build.md create mode 100644 thirdparty/glfw/docs/compat.md create mode 100644 thirdparty/glfw/docs/compile.md create mode 100644 thirdparty/glfw/docs/context.md create mode 100644 thirdparty/glfw/docs/input.md create mode 100644 thirdparty/glfw/docs/internal.md create mode 100644 thirdparty/glfw/docs/intro.md create mode 100644 thirdparty/glfw/docs/main.md create mode 100644 thirdparty/glfw/docs/monitor.md create mode 100644 thirdparty/glfw/docs/moving.md create mode 100644 thirdparty/glfw/docs/news.md create mode 100644 thirdparty/glfw/docs/quick.md create mode 100644 thirdparty/glfw/docs/vulkan.md create mode 100644 thirdparty/glfw/docs/window.md create mode 100644 thirdparty/glfw/examples/triangle-opengl.c create mode 100644 thirdparty/glfw/examples/triangle-opengles.c create mode 100644 thirdparty/glfw/examples/windows.c create mode 100644 thirdparty/glfw/src/cocoa_time.h create mode 100644 thirdparty/glfw/src/glfw.rc.in create mode 100644 thirdparty/glfw/src/platform.c create mode 100644 thirdparty/glfw/src/platform.h create mode 100644 thirdparty/glfw/src/posix_module.c create mode 100644 thirdparty/glfw/src/posix_poll.c create mode 100644 thirdparty/glfw/src/posix_poll.h create mode 100644 thirdparty/glfw/src/win32_module.c create mode 100644 thirdparty/glfw/src/win32_thread.h create mode 100644 thirdparty/glfw/src/win32_time.h create mode 100644 thirdparty/glfw/tests/allocator.c create mode 100644 thirdparty/glfw/tests/window.c diff --git a/thirdparty/glfw/.appveyor.yml b/thirdparty/glfw/.appveyor.yml new file mode 100644 index 000000000..c58911ccf --- /dev/null +++ b/thirdparty/glfw/.appveyor.yml @@ -0,0 +1,47 @@ +image: + - Visual Studio 2015 +branches: + only: + - ci + - master + - latest + - 3.3-stable +skip_tags: true +environment: + matrix: + - GENERATOR: MinGW Makefiles + BUILD_SHARED_LIBS: ON + CFLAGS: -Werror + - GENERATOR: MinGW Makefiles + BUILD_SHARED_LIBS: OFF + CFLAGS: -Werror + - GENERATOR: Visual Studio 12 2013 + BUILD_SHARED_LIBS: ON + CFLAGS: /WX + - GENERATOR: Visual Studio 12 2013 + BUILD_SHARED_LIBS: OFF + CFLAGS: /WX +matrix: + fast_finish: true +for: +- + matrix: + only: + - GENERATOR: MinGW Makefiles + build_script: + - set PATH=%PATH:C:\Program Files\Git\usr\bin=C:\MinGW\bin% + - cmake -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% + - cmake --build build +- + matrix: + only: + - GENERATOR: Visual Studio 12 2013 + build_script: + - cmake -B build -G "%GENERATOR%" -DBUILD_SHARED_LIBS=%BUILD_SHARED_LIBS% + - cmake --build build --target glfw +notifications: + - provider: Email + to: + - ci@glfw.org + on_build_failure: true + on_build_success: false diff --git a/thirdparty/glfw/.editorconfig b/thirdparty/glfw/.editorconfig new file mode 100644 index 000000000..2b44e7b2e --- /dev/null +++ b/thirdparty/glfw/.editorconfig @@ -0,0 +1,67 @@ +# EditorConfig for GLFW and its internal dependencies +# +# All files created by GLFW should indent with four spaces unless their format requires +# otherwise. A few files still use other indent styles for historical reasons. +# +# Dependencies have (what seemed to be) their existing styles described. Those with +# existing trailing whitespace have it preserved to avoid cluttering future commits. + +root = true + +[*] +charset = utf-8 +end_of_line = lf + +[include/GLFW/*.h] +indent_style = space +indent_size = 4 + +[{src,examples,tests}/*.{c,m,h,rc,in}] +indent_style = space +indent_size = 4 + +[CMakeLists.txt] +indent_style = space +indent_size = 4 + +[CMake/**.{cmake,in}] +indent_style = space +indent_size = 4 + +[*.{md}] +indent_style = space +indent_size = 4 +trim_trailing_whitespace = false + +[DoxygenLayout.xml] +indent_style = space +indent_size = 2 + +[docs/*.{scss,html}] +indent_style = tab +indent_size = unset + +[deps/mingw/*.h] +indent_style = space +indent_size = 4 +tab_width = 8 +trim_trailing_whitespace = false + +[deps/getopt.{c,h}] +indent_style = space +indent_size = 2 + +[deps/linmath.h] +indent_style = tab +tab_width = 4 +indent_size = 4 +trim_trailing_whitespace = false + +[deps/nuklear*.h] +indent_style = space +indent_size = 4 + +[deps/tinycthread.{c,h}] +indent_style = space +indent_size = 2 + diff --git a/thirdparty/glfw/.gitattributes b/thirdparty/glfw/.gitattributes new file mode 100644 index 000000000..805f4036b --- /dev/null +++ b/thirdparty/glfw/.gitattributes @@ -0,0 +1,5 @@ +*.m linguist-language=Objective-C +.gitignore export-ignore +.gitattributes export-ignore +.travis.yml export-ignore +.appveyor.yml export-ignore diff --git a/thirdparty/glfw/.github/CODEOWNERS b/thirdparty/glfw/.github/CODEOWNERS new file mode 100644 index 000000000..585b20901 --- /dev/null +++ b/thirdparty/glfw/.github/CODEOWNERS @@ -0,0 +1,8 @@ + +* @elmindreda + +docs/*.css @glfw/webdev +docs/*.scss @glfw/webdev +docs/*.html @glfw/webdev +docs/*.xml @glfw/webdev + diff --git a/thirdparty/glfw/.github/workflows/build.yml b/thirdparty/glfw/.github/workflows/build.yml new file mode 100644 index 000000000..e980c5479 --- /dev/null +++ b/thirdparty/glfw/.github/workflows/build.yml @@ -0,0 +1,100 @@ +name: Build +on: + pull_request: + push: + branches: [ ci, master, latest, 3.3-stable ] + workflow_dispatch: +permissions: + statuses: write + contents: read + +jobs: + build-linux-clang: + name: Linux (Clang) + runs-on: ubuntu-latest + timeout-minutes: 4 + env: + CC: clang + CFLAGS: -Werror + steps: + - uses: actions/checkout@v4 + - name: Install dependencies + run: | + sudo apt update + sudo apt install libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libxext-dev libwayland-dev libxkbcommon-dev + + - name: Configure Null shared library + run: cmake -B build-null-shared -D GLFW_BUILD_WAYLAND=OFF -D GLFW_BUILD_X11=OFF -D BUILD_SHARED_LIBS=ON + - name: Build Null shared library + run: cmake --build build-null-shared --parallel + + - name: Configure X11 shared library + run: cmake -B build-x11-shared -D GLFW_BUILD_WAYLAND=OFF -D GLFW_BUILD_X11=ON -D BUILD_SHARED_LIBS=ON + - name: Build X11 shared library + run: cmake --build build-x11-shared --parallel + + - name: Configure Wayland shared library + run: cmake -B build-wayland-shared -D GLFW_BUILD_WAYLAND=ON -D GLFW_BUILD_X11=OFF -D BUILD_SHARED_LIBS=ON + - name: Build Wayland shared library + run: cmake --build build-wayland-shared --parallel + + - name: Configure Wayland+X11 static library + run: cmake -B build-full-static -D GLFW_BUILD_WAYLAND=ON -D GLFW_BUILD_X11=ON + - name: Build Wayland+X11 static library + run: cmake --build build-full-static --parallel + + - name: Configure Wayland+X11 shared library + run: cmake -B build-full-shared -D GLFW_BUILD_WAYLAND=ON -D BUILD_SHARED_LIBS=ON -D GLFW_BUILD_X11=ON + - name: Build Wayland+X11 shared library + run: cmake --build build-full-shared --parallel + + build-macos-clang: + name: macOS (Clang) + runs-on: macos-latest + timeout-minutes: 4 + env: + CFLAGS: -Werror + MACOSX_DEPLOYMENT_TARGET: 10.8 + CMAKE_OSX_ARCHITECTURES: x86_64;arm64 + steps: + - uses: actions/checkout@v4 + + - name: Configure Null shared library + run: cmake -B build-null-shared -D GLFW_BUILD_COCOA=OFF -D BUILD_SHARED_LIBS=ON + - name: Build Null shared library + run: cmake --build build-null-shared --parallel + + - name: Configure Cocoa static library + run: cmake -B build-cocoa-static + - name: Build Cocoa static library + run: cmake --build build-cocoa-static --parallel + + - name: Configure Cocoa shared library + run: cmake -B build-cocoa-shared -D BUILD_SHARED_LIBS=ON + - name: Build Cocoa shared library + run: cmake --build build-cocoa-shared --parallel + + build-windows-vs2022: + name: Windows (VS2022) + runs-on: windows-latest + timeout-minutes: 4 + env: + CFLAGS: /WX + steps: + - uses: actions/checkout@v4 + + - name: Configure Win32 shared x86 library + run: cmake -B build-win32-shared-x86 -G "Visual Studio 17 2022" -A Win32 -D BUILD_SHARED_LIBS=ON + - name: Build Win32 shared x86 library + run: cmake --build build-win32-shared-x86 --parallel + + - name: Configure Win32 static x64 library + run: cmake -B build-win32-static-x64 -G "Visual Studio 17 2022" -A x64 + - name: Build Win32 static x64 library + run: cmake --build build-win32-static-x64 --parallel + + - name: Configure Win32 shared x64 library + run: cmake -B build-win32-shared-x64 -G "Visual Studio 17 2022" -A x64 -D BUILD_SHARED_LIBS=ON + - name: Build Win32 shared x64 library + run: cmake --build build-win32-shared-x64 --parallel + diff --git a/thirdparty/glfw/.gitignore b/thirdparty/glfw/.gitignore new file mode 100644 index 000000000..9d2d504b2 --- /dev/null +++ b/thirdparty/glfw/.gitignore @@ -0,0 +1,104 @@ +# The canonical out-of-tree build subdirectory +build +build-* + +# Visual Studio clutter +_ReSharper* +*.sdf +*.suo +*.dir +*.vcxproj* +*.sln +.vs +CMakeSettings.json +Win32 +x64 +Debug +Release +MinSizeRel +RelWithDebInfo +*.opensdf + +# Xcode clutter +GLFW.build +GLFW.xcodeproj + +# macOS clutter +.DS_Store + +# Makefile generator clutter +Makefile + +# Ninja generator clutter +build.ninja +rules.ninja +.ninja_deps +.ninja_log + +# CMake clutter +CMakeCache.txt +CMakeFiles +CMakeScripts +CMakeDoxyfile.in +CMakeDoxygenDefaults.cmake +cmake_install.cmake +cmake_uninstall.cmake + +# Generated files +docs/Doxyfile +docs/html +docs/warnings.txt +docs/doxygen_sqlite3.db +src/glfw_config.h +src/glfw3.pc +src/glfw3Config.cmake +src/glfw3ConfigVersion.cmake + +# Compiled binaries +src/libglfw.so +src/libglfw.so.3 +src/libglfw.so.3.4 +src/libglfw.dylib +src/libglfw.dylib +src/libglfw.3.dylib +src/libglfw.3.4.dylib +src/libglfw3.a +src/glfw3.lib +src/glfw3.dll +src/glfw3dll.lib +src/libglfw3dll.a +examples/*.app +examples/*.exe +examples/boing +examples/gears +examples/heightmap +examples/offscreen +examples/particles +examples/splitview +examples/sharing +examples/triangle-opengl +examples/wave +examples/windows +tests/*.app +tests/*.exe +tests/clipboard +tests/cursor +tests/empty +tests/events +tests/gamma +tests/glfwinfo +tests/icon +tests/iconify +tests/inputlag +tests/joysticks +tests/monitors +tests/msaa +tests/reopen +tests/tearing +tests/threads +tests/timeout +tests/title +tests/triangle-vulkan +tests/window +tests/windows + diff --git a/thirdparty/glfw/.mailmap b/thirdparty/glfw/.mailmap new file mode 100644 index 000000000..96d8a9b77 --- /dev/null +++ b/thirdparty/glfw/.mailmap @@ -0,0 +1,10 @@ +Camilla Löwy +Camilla Löwy +Camilla Löwy + +Emmanuel Gil Peyrot + +Marcus Geelnard +Marcus Geelnard +Marcus Geelnard + diff --git a/thirdparty/glfw/CMake/GenerateMappings.cmake b/thirdparty/glfw/CMake/GenerateMappings.cmake index 47e63741d..c8c9e23f2 100644 --- a/thirdparty/glfw/CMake/GenerateMappings.cmake +++ b/thirdparty/glfw/CMake/GenerateMappings.cmake @@ -26,19 +26,19 @@ foreach(line ${lines}) if (line MATCHES "^[0-9a-fA-F]") if (line MATCHES "platform:Windows") if (GLFW_WIN32_MAPPINGS) - set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\n") + string(APPEND GLFW_WIN32_MAPPINGS "\n") endif() - set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\"${line}\",") + string(APPEND GLFW_WIN32_MAPPINGS "\"${line}\",") elseif (line MATCHES "platform:Mac OS X") if (GLFW_COCOA_MAPPINGS) - set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\n") + string(APPEND GLFW_COCOA_MAPPINGS "\n") endif() - set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\"${line}\",") + string(APPEND GLFW_COCOA_MAPPINGS "\"${line}\",") elseif (line MATCHES "platform:Linux") if (GLFW_LINUX_MAPPINGS) - set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\n") + string(APPEND GLFW_LINUX_MAPPINGS "\n") endif() - set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\"${line}\",") + string(APPEND GLFW_LINUX_MAPPINGS "\"${line}\",") endif() endif() endforeach() diff --git a/thirdparty/glfw/CMake/Info.plist.in b/thirdparty/glfw/CMake/Info.plist.in new file mode 100644 index 000000000..684ad7908 --- /dev/null +++ b/thirdparty/glfw/CMake/Info.plist.in @@ -0,0 +1,38 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + ${MACOSX_BUNDLE_EXECUTABLE_NAME} + CFBundleGetInfoString + ${MACOSX_BUNDLE_INFO_STRING} + CFBundleIconFile + ${MACOSX_BUNDLE_ICON_FILE} + CFBundleIdentifier + ${MACOSX_BUNDLE_GUI_IDENTIFIER} + CFBundleInfoDictionaryVersion + 6.0 + CFBundleLongVersionString + ${MACOSX_BUNDLE_LONG_VERSION_STRING} + CFBundleName + ${MACOSX_BUNDLE_BUNDLE_NAME} + CFBundlePackageType + APPL + CFBundleShortVersionString + ${MACOSX_BUNDLE_SHORT_VERSION_STRING} + CFBundleSignature + ???? + CFBundleVersion + ${MACOSX_BUNDLE_BUNDLE_VERSION} + CSResourcesFileMapped + + LSRequiresCarbon + + NSHumanReadableCopyright + ${MACOSX_BUNDLE_COPYRIGHT} + NSHighResolutionCapable + + + diff --git a/thirdparty/glfw/CMake/cmake_uninstall.cmake.in b/thirdparty/glfw/CMake/cmake_uninstall.cmake.in new file mode 100644 index 000000000..5ecc476db --- /dev/null +++ b/thirdparty/glfw/CMake/cmake_uninstall.cmake.in @@ -0,0 +1,29 @@ + +if (NOT EXISTS "@GLFW_BINARY_DIR@/install_manifest.txt") + message(FATAL_ERROR "Cannot find install manifest: \"@GLFW_BINARY_DIR@/install_manifest.txt\"") +endif() + +file(READ "@GLFW_BINARY_DIR@/install_manifest.txt" files) +string(REGEX REPLACE "\n" ";" files "${files}") + +foreach (file ${files}) + message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"") + if (EXISTS "$ENV{DESTDIR}${file}") + exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" + OUTPUT_VARIABLE rm_out + RETURN_VALUE rm_retval) + if (NOT "${rm_retval}" STREQUAL 0) + MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"") + endif() + elseif (IS_SYMLINK "$ENV{DESTDIR}${file}") + EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" + OUTPUT_VARIABLE rm_out + RETURN_VALUE rm_retval) + if (NOT "${rm_retval}" STREQUAL 0) + message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"") + endif() + else() + message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.") + endif() +endforeach() + diff --git a/thirdparty/glfw/CMake/glfw3.pc.in b/thirdparty/glfw/CMake/glfw3.pc.in new file mode 100644 index 000000000..36ee218e7 --- /dev/null +++ b/thirdparty/glfw/CMake/glfw3.pc.in @@ -0,0 +1,13 @@ +prefix=@CMAKE_INSTALL_PREFIX@ +exec_prefix=${prefix} +includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@ +libdir=@CMAKE_INSTALL_FULL_LIBDIR@ + +Name: GLFW +Description: A multi-platform library for OpenGL, window and input +Version: @GLFW_VERSION@ +URL: https://www.glfw.org/ +Requires.private: @GLFW_PKG_CONFIG_REQUIRES_PRIVATE@ +Libs: -L${libdir} -l@GLFW_LIB_NAME@@GLFW_LIB_NAME_SUFFIX@ +Libs.private: @GLFW_PKG_CONFIG_LIBS_PRIVATE@ +Cflags: -I${includedir} diff --git a/thirdparty/glfw/CMake/glfw3Config.cmake.in b/thirdparty/glfw/CMake/glfw3Config.cmake.in new file mode 100644 index 000000000..4a13a88b9 --- /dev/null +++ b/thirdparty/glfw/CMake/glfw3Config.cmake.in @@ -0,0 +1,3 @@ +include(CMakeFindDependencyMacro) +find_dependency(Threads) +include("${CMAKE_CURRENT_LIST_DIR}/glfw3Targets.cmake") diff --git a/thirdparty/glfw/CMakeLists.txt b/thirdparty/glfw/CMakeLists.txt index 75069161f..a3cb1fe68 100644 --- a/thirdparty/glfw/CMakeLists.txt +++ b/thirdparty/glfw/CMakeLists.txt @@ -1,12 +1,6 @@ -cmake_minimum_required(VERSION 3.0...3.20 FATAL_ERROR) +cmake_minimum_required(VERSION 3.4...3.28 FATAL_ERROR) -project(GLFW VERSION 3.3.8 LANGUAGES C) - -set(CMAKE_LEGACY_CYGWIN_WIN32 OFF) - -if (POLICY CMP0054) - cmake_policy(SET CMP0054 NEW) -endif() +project(GLFW VERSION 3.4.0 LANGUAGES C) if (POLICY CMP0069) cmake_policy(SET CMP0069 NEW) @@ -18,71 +12,73 @@ endif() set_property(GLOBAL PROPERTY USE_FOLDERS ON) +string(COMPARE EQUAL "${CMAKE_CURRENT_SOURCE_DIR}" "${CMAKE_SOURCE_DIR}" GLFW_STANDALONE) + option(BUILD_SHARED_LIBS "Build shared libraries" OFF) -option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON) -option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON) +option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ${GLFW_STANDALONE}) +option(GLFW_BUILD_TESTS "Build the GLFW test programs" ${GLFW_STANDALONE}) option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON) option(GLFW_INSTALL "Generate installation target" ON) -option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF) include(GNUInstallDirs) include(CMakeDependentOption) -cmake_dependent_option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF - "UNIX" OFF) +if (GLFW_USE_OSMESA) + message(FATAL_ERROR "GLFW_USE_OSMESA has been removed; set the GLFW_PLATFORM init hint") +endif() + +if (DEFINED GLFW_USE_WAYLAND AND UNIX AND NOT APPLE) + message(FATAL_ERROR + "GLFW_USE_WAYLAND has been removed; delete the CMake cache and set GLFW_BUILD_WAYLAND and GLFW_BUILD_X11 instead") +endif() + +cmake_dependent_option(GLFW_BUILD_WIN32 "Build support for Win32" ON "WIN32" OFF) +cmake_dependent_option(GLFW_BUILD_COCOA "Build support for Cocoa" ON "APPLE" OFF) +cmake_dependent_option(GLFW_BUILD_X11 "Build support for X11" ON "UNIX;NOT APPLE" OFF) +cmake_dependent_option(GLFW_BUILD_WAYLAND "Build support for Wayland" ON "UNIX;NOT APPLE" OFF) + cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF "WIN32" OFF) -cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF - "UNIX;NOT APPLE" OFF) cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON "MSVC" OFF) -if (BUILD_SHARED_LIBS) - set(_GLFW_BUILD_DLL 1) -endif() +set(GLFW_LIBRARY_TYPE "${GLFW_LIBRARY_TYPE}" CACHE STRING + "Library type override for GLFW (SHARED, STATIC, OBJECT, or empty to follow BUILD_SHARED_LIBS)") -if (BUILD_SHARED_LIBS AND UNIX) - # On Unix-like systems, shared libraries can use the soname system. - set(GLFW_LIB_NAME glfw) -else() - set(GLFW_LIB_NAME glfw3) -endif() - -if (GLFW_VULKAN_STATIC) - if (BUILD_SHARED_LIBS) - # If you absolutely must do this, remove this line and add the Vulkan - # loader static library via the CMAKE_SHARED_LINKER_FLAGS - message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library") +if (GLFW_LIBRARY_TYPE) + if (GLFW_LIBRARY_TYPE STREQUAL "SHARED") + set(GLFW_BUILD_SHARED_LIBRARY TRUE) + else() + set(GLFW_BUILD_SHARED_LIBRARY FALSE) endif() - set(_GLFW_VULKAN_STATIC 1) +else() + set(GLFW_BUILD_SHARED_LIBRARY ${BUILD_SHARED_LIBS}) endif() list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules") find_package(Threads REQUIRED) -if (GLFW_BUILD_DOCS) - set(DOXYGEN_SKIP_DOT TRUE) - find_package(Doxygen) +#-------------------------------------------------------------------- +# Report backend selection +#-------------------------------------------------------------------- +if (GLFW_BUILD_WIN32) + message(STATUS "Including Win32 support") +endif() +if (GLFW_BUILD_COCOA) + message(STATUS "Including Cocoa support") +endif() +if (GLFW_BUILD_WAYLAND) + message(STATUS "Including Wayland support") +endif() +if (GLFW_BUILD_X11) + message(STATUS "Including X11 support") endif() #-------------------------------------------------------------------- # Apply Microsoft C runtime library option # This is here because it also applies to tests and examples #-------------------------------------------------------------------- -if (MSVC) - if (MSVC90) - # Workaround for VS 2008 not shipping with the DirectX 9 SDK - include(CheckIncludeFile) - check_include_file(dinput.h DINPUT_H_FOUND) - if (NOT DINPUT_H_FOUND) - message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK") - endif() - # Workaround for VS 2008 not shipping with stdint.h - list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008") - endif() -endif() - if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL) if (CMAKE_VERSION VERSION_LESS 3.15) foreach (flag CMAKE_C_FLAGS @@ -104,218 +100,6 @@ if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL) endif() endif() -if (MINGW) - # Workaround for legacy MinGW not providing XInput and DirectInput - include(CheckIncludeFile) - - check_include_file(dinput.h DINPUT_H_FOUND) - check_include_file(xinput.h XINPUT_H_FOUND) - if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND) - list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw") - endif() - - # Enable link-time exploit mitigation features enabled by default on MSVC - include(CheckCCompilerFlag) - - # Compatibility with data execution prevention (DEP) - set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat") - check_c_compiler_flag("" _GLFW_HAS_DEP) - if (_GLFW_HAS_DEP) - set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--nxcompat ${CMAKE_SHARED_LINKER_FLAGS}") - endif() - - # Compatibility with address space layout randomization (ASLR) - set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase") - check_c_compiler_flag("" _GLFW_HAS_ASLR) - if (_GLFW_HAS_ASLR) - set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--dynamicbase ${CMAKE_SHARED_LINKER_FLAGS}") - endif() - - # Compatibility with 64-bit address space layout randomization (ASLR) - set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va") - check_c_compiler_flag("" _GLFW_HAS_64ASLR) - if (_GLFW_HAS_64ASLR) - set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}") - endif() - - # Clear flags again to avoid breaking later tests - set(CMAKE_REQUIRED_FLAGS) -endif() - -#-------------------------------------------------------------------- -# Detect and select backend APIs -#-------------------------------------------------------------------- -if (GLFW_USE_WAYLAND) - set(_GLFW_WAYLAND 1) - message(STATUS "Using Wayland for window creation") -elseif (GLFW_USE_OSMESA) - set(_GLFW_OSMESA 1) - message(STATUS "Using OSMesa for headless context creation") -elseif (WIN32) - set(_GLFW_WIN32 1) - message(STATUS "Using Win32 for window creation") -elseif (APPLE) - set(_GLFW_COCOA 1) - message(STATUS "Using Cocoa for window creation") -elseif (UNIX) - set(_GLFW_X11 1) - message(STATUS "Using X11 for window creation") -else() - message(FATAL_ERROR "No supported platform was detected") -endif() - -#-------------------------------------------------------------------- -# Find and add Unix math and time libraries -#-------------------------------------------------------------------- -if (UNIX AND NOT APPLE) - find_library(RT_LIBRARY rt) - mark_as_advanced(RT_LIBRARY) - if (RT_LIBRARY) - list(APPEND glfw_LIBRARIES "${RT_LIBRARY}") - list(APPEND glfw_PKG_LIBS "-lrt") - endif() - - find_library(MATH_LIBRARY m) - mark_as_advanced(MATH_LIBRARY) - if (MATH_LIBRARY) - list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}") - list(APPEND glfw_PKG_LIBS "-lm") - endif() - - if (CMAKE_DL_LIBS) - list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}") - list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}") - endif() -endif() - -#-------------------------------------------------------------------- -# Use Win32 for window creation -#-------------------------------------------------------------------- -if (_GLFW_WIN32) - - list(APPEND glfw_PKG_LIBS "-lgdi32") - - if (GLFW_USE_HYBRID_HPG) - set(_GLFW_USE_HYBRID_HPG 1) - endif() -endif() - -#-------------------------------------------------------------------- -# Use X11 for window creation -#-------------------------------------------------------------------- -if (_GLFW_X11) - - find_package(X11 REQUIRED) - - list(APPEND glfw_PKG_DEPS "x11") - - # Set up library and include paths - list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}") - list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}") - - # Check for XRandR (modern resolution switching and gamma control) - if (NOT X11_Xrandr_INCLUDE_PATH) - message(FATAL_ERROR "RandR headers not found; install libxrandr development package") - endif() - - # Check for Xinerama (legacy multi-monitor support) - if (NOT X11_Xinerama_INCLUDE_PATH) - message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package") - endif() - - # Check for Xkb (X keyboard extension) - if (NOT X11_Xkb_INCLUDE_PATH) - message(FATAL_ERROR "XKB headers not found; install X11 development package") - endif() - - # Check for Xcursor (cursor creation from RGBA images) - if (NOT X11_Xcursor_INCLUDE_PATH) - message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package") - endif() - - # Check for XInput (modern HID input) - if (NOT X11_Xi_INCLUDE_PATH) - message(FATAL_ERROR "XInput headers not found; install libxi development package") - endif() - - list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}" - "${X11_Xinerama_INCLUDE_PATH}" - "${X11_Xkb_INCLUDE_PATH}" - "${X11_Xcursor_INCLUDE_PATH}" - "${X11_Xi_INCLUDE_PATH}") -endif() - -#-------------------------------------------------------------------- -# Use Wayland for window creation -#-------------------------------------------------------------------- -if (_GLFW_WAYLAND) - find_package(ECM REQUIRED NO_MODULE) - list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}") - - find_package(Wayland REQUIRED Client Cursor Egl) - find_package(WaylandScanner REQUIRED) - find_package(WaylandProtocols 1.15 REQUIRED) - - list(APPEND glfw_PKG_DEPS "wayland-client") - - list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}") - list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}") - - find_package(XKBCommon REQUIRED) - list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}") - - include(CheckIncludeFiles) - include(CheckFunctionExists) - check_function_exists(memfd_create HAVE_MEMFD_CREATE) - - if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux") - find_package(EpollShim) - if (EPOLLSHIM_FOUND) - list(APPEND glfw_INCLUDE_DIRS "${EPOLLSHIM_INCLUDE_DIRS}") - list(APPEND glfw_LIBRARIES "${EPOLLSHIM_LIBRARIES}") - endif() - endif() -endif() - -#-------------------------------------------------------------------- -# Use OSMesa for offscreen context creation -#-------------------------------------------------------------------- -if (_GLFW_OSMESA) - find_package(OSMesa REQUIRED) - list(APPEND glfw_LIBRARIES "${CMAKE_THREAD_LIBS_INIT}") -endif() - -#-------------------------------------------------------------------- -# Use Cocoa for window creation and NSOpenGL for context creation -#-------------------------------------------------------------------- -if (_GLFW_COCOA) - - list(APPEND glfw_LIBRARIES - "-framework Cocoa" - "-framework IOKit" - "-framework CoreFoundation") - - set(glfw_PKG_DEPS "") - set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation") -endif() - -#-------------------------------------------------------------------- -# Add the Vulkan loader as a dependency if necessary -#-------------------------------------------------------------------- -if (GLFW_VULKAN_STATIC) - list(APPEND glfw_PKG_DEPS "vulkan") -endif() - -#-------------------------------------------------------------------- -# Export GLFW library dependencies -#-------------------------------------------------------------------- -foreach(arg ${glfw_PKG_DEPS}) - set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}") -endforeach() -foreach(arg ${glfw_PKG_LIBS}) - set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}") -endforeach() - #-------------------------------------------------------------------- # Create generated files #-------------------------------------------------------------------- @@ -323,7 +107,7 @@ include(CMakePackageConfigHelpers) set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3") -configure_package_config_file(src/glfw3Config.cmake.in +configure_package_config_file(CMake/glfw3Config.cmake.in src/glfw3Config.cmake INSTALL_DESTINATION "${GLFW_CONFIG_PATH}" NO_CHECK_REQUIRED_COMPONENTS_MACRO) @@ -332,10 +116,6 @@ write_basic_package_version_file(src/glfw3ConfigVersion.cmake VERSION ${GLFW_VERSION} COMPATIBILITY SameMajorVersion) -configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY) - -configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY) - #-------------------------------------------------------------------- # Add subdirectories #-------------------------------------------------------------------- @@ -349,7 +129,7 @@ if (GLFW_BUILD_TESTS) add_subdirectory(tests) endif() -if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS) +if (GLFW_BUILD_DOCS) add_subdirectory(docs) endif() @@ -373,7 +153,7 @@ if (GLFW_INSTALL) # Only generate this target if no higher-level project already has if (NOT TARGET uninstall) - configure_file(cmake_uninstall.cmake.in + configure_file(CMake/cmake_uninstall.cmake.in cmake_uninstall.cmake IMMEDIATE @ONLY) add_custom_target(uninstall diff --git a/thirdparty/glfw/CONTRIBUTORS.md b/thirdparty/glfw/CONTRIBUTORS.md index 0c7141b82..c4c74adeb 100644 --- a/thirdparty/glfw/CONTRIBUTORS.md +++ b/thirdparty/glfw/CONTRIBUTORS.md @@ -8,11 +8,14 @@ video tutorials. - Bobyshev Alexander - Laurent Aphecetche - Matt Arsenault + - Takuro Ashie - ashishgamedev - David Avedissian + - Luca Bacci - Keith Bauer - John Bartholomew - Coşku Baş + - Bayemite - Niklas Behrens - Andrew Belt - Nevyn Bengtsson @@ -31,7 +34,9 @@ video tutorials. - David Carlier - Arturo Castro - Chi-kwan Chan + - Victor Chernyakin - TheChocolateOre + - Ali Chraghi - Joseph Chua - Ian Clarkson - Michał Cichoń @@ -44,6 +49,7 @@ video tutorials. - Bailey Cosier - Noel Cower - CuriouserThing + - Bill Currie - Jason Daly - danhambleton - Jarrod Davis @@ -59,15 +65,17 @@ video tutorials. - Robin Eklind - Jan Ekström - Siavash Eliasi - - TheExileFox + - Ahmad Fatoum - Nikita Fediuchin - Felipe Ferreira - Michael Fogleman + - forworldm - Jason Francis - Gerald Franz - Mário Freitas - GeO4d - Marcus Geelnard + - Gegy - ghuser404 - Charles Giessen - Ryan C. Gordon @@ -75,12 +83,16 @@ video tutorials. - Kovid Goyal - Kevin Grandemange - Eloi Marín Gratacós + - Grzesiek11 - Stefan Gustavson - Andrew Gutekanst - Stephen Gutekanst - Jonathan Hale + - Daniel Hauser - hdf89shfdfs + - Moritz Heinemann - Sylvain Hellegouarch + - Björn Hempel - Matthew Henry - heromyth - Lucas Hinderberger @@ -89,6 +101,7 @@ video tutorials. - Warren Hu - Charles Huber - Brent Huisman + - Florian Hülsmann - illustris - InKryption - IntellectualKitty @@ -96,6 +109,7 @@ video tutorials. - JannikGM - Erik S. V. Jansson - jjYBdx4IL + - Peter Johnson - Toni Jovanoski - Arseny Kapoulkine - Cem Karan @@ -110,6 +124,7 @@ video tutorials. - Rokas Kupstys - Konstantin Käfer - Eric Larson + - Guillaume Lebrun - Francis Lecavalier - Jong Won Lee - Robin Leffmann @@ -118,12 +133,16 @@ video tutorials. - Anders Lindqvist - Leon Linhart - Marco Lizza + - lo-v-ol - Eyal Lotem - Aaron Loucks + - Ned Loynd - Luflosi - lukect - Tristam MacDonald + - Jean-Luc Mackail - Hans Mackowiak + - Ramiro Magno - Дмитри Малышев - Zbigniew Mandziejewicz - Adam Marcus @@ -135,7 +154,9 @@ video tutorials. - Jonathan Mercier - Marcel Metz - Liam Middlebrook + - mightgoyardstill - Ave Milia + - Icyllis Milica - Jonathan Miller - Kenneth Miller - Bruce Mitchener @@ -147,20 +168,28 @@ video tutorials. - Jon Morton - Pierre Moulon - Martins Mozeiko + - Pascal Muetschard - James Murphy - Julian Møller + - Julius Häger + - Nat! + - NateIsStalling - ndogxj - F. Nedelec + - n3rdopolis - Kristian Nielsen - Joel Niemelä + - Victor Nova - Kamil Nowakowski - onox - Denis Ovod - Ozzy - Andri Pálsson + - luz paz - Peoro - Braden Pellett - Christopher Pelloux + - Michael Pennington - Arturo J. Pérez - Vladimir Perminov - Olivier Perret @@ -173,34 +202,46 @@ video tutorials. - Stanislav Podgorskiy - Konstantin Podsvirov - Nathan Poirier + - Pokechu22 - Alexandre Pretyman - Pablo Prietz - przemekmirek - pthom - Martin Pulec - Guillaume Racicot + - Juan Ramos + - Christian Rauch - Philip Rideout - Eddie Ringle - Max Risuhin + - Joe Roback - Jorge Rodriguez + - Jari Ronkainen - Luca Rood - Ed Ropple - Aleksey Rybalkin - Mikko Rytkönen - Riku Salminen + - Yoshinori Sano - Brandon Schaefer - Sebastian Schuberth + - Scr3amer + - Jan Schuerkamp - Christian Sdunek - Matt Sealey - Steve Sexton - Arkady Shapkin + - Mingjie Shen - Ali Sherief - Yoshiki Shibukawa - Dmitri Shuralyov - Joao da Silva - Daniel Sieger + - Daljit Singh + - Michael Skec - Daniel Skorupski - Slemmie + - Anthony Smith - Bradley Smith - Cliff Smolinsky - Patrick Snape @@ -215,6 +256,8 @@ video tutorials. - Paul Sultana - Nathan Sweet - TTK-Bandit + - Nuno Teixeira + - Jared Tiala - Sergey Tikhomirov - Arthur Tombs - TronicLabs @@ -227,17 +270,21 @@ video tutorials. - Jari Vetoniemi - Ricardo Vieira - Nicholas Vitovitch + - Vladimír Vondruš - Simon Voordouw - Corentin Wallez - Torsten Walluhn - Patrick Walton + - Jim Wang - Xo Wang + - Andre Weissflog - Jay Weisskopf - Frank Wille + - Andy Williams + - Joel Winarske - Richard A. Wilkes - Tatsuya Yatagawa - Ryogo Yoshimura - - Rácz Zalán - Lukas Zanner - Andrey Zholos - Aihui Zhu diff --git a/thirdparty/glfw/README.md b/thirdparty/glfw/README.md index 4abb16c70..efd1383f8 100644 --- a/thirdparty/glfw/README.md +++ b/thirdparty/glfw/README.md @@ -2,7 +2,6 @@ [![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions) [![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw) -[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw) ## Introduction @@ -11,15 +10,15 @@ application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On -Linux both X11 and Wayland are supported. +Linux both Wayland and X11 are supported. GLFW is licensed under the [zlib/libpng license](https://www.glfw.org/license.html). You can [download](https://www.glfw.org/download.html) the latest stable release -as source or Windows binaries, or fetch the `latest` branch from GitHub. Each -release starting with 3.0 also has a corresponding [annotated -tag](https://github.com/glfw/glfw/releases) with source and binary archives. +as source or Windows binaries. Each release starting with 3.0 also has +a corresponding [annotated tag](https://github.com/glfw/glfw/releases) with +source and binary archives. The [documentation](https://www.glfw.org/docs/latest/) is available online and is included in all source and binary archives. See the [release @@ -47,18 +46,19 @@ features or fixing bugs. ## Compiling GLFW -GLFW itself requires only the headers and libraries for your OS and window -system. It does not need the headers for any context creation API (WGL, GLX, -EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable -support for them. +GLFW is written primarily in C99, with parts of macOS support being written in +Objective-C. GLFW itself requires only the headers and libraries for your OS +and window system. It does not need any additional headers for context creation +APIs (WGL, GLX, EGL, NSGL, OSMesa) or rendering APIs (OpenGL, OpenGL ES, Vulkan) +to enable support for them. -GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and +GLFW supports compilation on Windows with Visual C++ 2013 and later, MinGW and MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC and Clang. It will likely compile in other environments as well, but this is not regularly tested. -There are [pre-compiled Windows binaries](https://www.glfw.org/download.html) -available for all supported compilers. +There are [pre-compiled binaries](https://www.glfw.org/download.html) available +for all supported compilers on Windows and macOS. See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for more information about how to compile GLFW yourself. @@ -90,10 +90,8 @@ in the documentation for more information. ## Dependencies -GLFW itself depends only on the headers and libraries for your window system. - -The (experimental) Wayland backend also depends on the `extra-cmake-modules` -package, which is used to generate Wayland protocol headers. +GLFW itself needs only CMake 3.1 or later and the headers and libraries for your +OS and window system. The examples and test programs depend on a number of tiny libraries. These are located in the `deps/` directory. @@ -121,12 +119,149 @@ guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for information on what to include when reporting a bug. -## Changelog - +## Changelog since 3.3.10 + + - Added `GLFW_PLATFORM` init hint for runtime platform selection (#1958) + - Added `GLFW_ANY_PLATFORM`, `GLFW_PLATFORM_WIN32`, `GLFW_PLATFORM_COCOA`, + `GLFW_PLATFORM_WAYLAND`, `GLFW_PLATFORM_X11` and `GLFW_PLATFORM_NULL` symbols to + specify the desired platform (#1958) + - Added `glfwGetPlatform` function to query what platform was selected (#1655,#1958) + - Added `glfwPlatformSupported` function to query if a platform is supported + (#1655,#1958) + - Added `glfwInitAllocator` for setting a custom memory allocator (#544,#1628,#1947) + - Added `GLFWallocator` struct and `GLFWallocatefun`, `GLFWreallocatefun` and + `GLFWdeallocatefun` types (#544,#1628,#1947) + - Added `glfwGetWindowTitle` function for querying window title (#1448,#1909,#2482) + - Added `glfwInitVulkanLoader` for using a non-default Vulkan loader (#1374,#1890) + - Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`, + `GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427) + - Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427) + - Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427) + - Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427) + - Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass + through the window (#1236,#1568) + - Added `GLFW_CURSOR_CAPTURED` cursor mode to confine the cursor to the window + content area (#58) + - Added `GLFW_POSITION_X` and `GLFW_POSITION_Y` window hints for initial position + (#1603,#1747) + - Added `GLFW_SCALE_FRAMEBUFFER` window hint for Wayland and macOS scaling (#2457) + - Added `GLFW_ANY_POSITION` hint value for letting the window manager choose (#1603,#1747) + - Added `GLFW_PLATFORM_UNAVAILABLE` error for platform detection failures (#1958) + - Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692) + - Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692) + - Added `GLFW_WAYLAND_APP_ID` window hint string for Wayland app\_id selection + (#2121,#2122) + - Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*` + values to select ANGLE backend (#1380) + - Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan + surface extension (#1793) + - Added `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access to the window menu + - Added `GLFW_WIN32_SHOWDEFAULT` window hint for applying the parent process + show command (#2359) - Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348) + - Added `GLFW_BUILD_WIN32` CMake option for enabling Win32 support (#1958) + - Added `GLFW_BUILD_COCOA` CMake option for enabling Cocoa support (#1958) + - Added `GLFW_BUILD_X11` CMake option for enabling X11 support (#1958) + - Added `GLFW_LIBRARY_TYPE` CMake variable for overriding the library type + (#279,#1307,#1497,#1574,#1928) + - Added support for `XDG_SESSION_TYPE` environment variable + - Added `GLFW_PKG_CONFIG_REQUIRES_PRIVATE` and `GLFW_PKG_CONFIG_LIBS_PRIVATE` CMake + variables exposing pkg-config dependencies (#1307) + - Made joystick subsystem initialize at first use (#1284,#1646) + - Made `GLFW_DOUBLEBUFFER` a read-only window attribute + - Made Wayland the preferred platform over X11 if both are available (#2035) + - Updated the minimum required CMake version to 3.4 + - Updated gamepad mappings from upstream + - Renamed `GLFW_USE_WAYLAND` CMake option to `GLFW_BUILD_WAYLAND` (#1958) + - Disabled tests and examples by default when built as a CMake subdirectory + - Removed `GLFW_USE_OSMESA` CMake option enabling the Null platform (#1958) + - Removed CMake generated configuration header + - Bugfix: `glfwGetVideoMode` returned an invalid mode on error (#1292) + - [Win32] Added a version info resource to the GLFW DLL + - [Win32] Made hidden helper window use its own window class + - [Win32] Bugfix: The foreground lock timeout was overridden, ignoring the user + - [Cocoa] Added `glfwGetCocoaView` native access function (#2235) + - [Cocoa] Moved main menu creation to GLFW initialization time (#1649) + - [Cocoa] Bugfix: Touching event queue from secondary thread before main thread + would abort (#1649) + - [Wayland] Added support for `glfwRequestWindowAttention` (#2287) + - [Wayland] Added support for `glfwFocusWindow` + - [Wayland] Added support for `GLFW_RESIZABLE` (#2203) + - [Wayland] Added support for fractional scaling of window contents + - [Wayland] Added dynamic loading of all Wayland libraries + - [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled + - [Wayland] Bugfix: `GLFW_HOVERED` was true when the cursor was over any + fallback window decoration + - [Wayland] Bugfix: Fallback decorations allowed resizing to invalid size + (#2204) + - [X11] Bugfix: Termination would segfault if the IM had been destroyed + - [X11] Bugfix: Any IM started after initialization would not be detected + - [Linux] Bugfix: Joystick evdev fds remained open in forks (#2446) + - [POSIX] Removed use of deprecated function `gettimeofday` + - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled + - [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072) + - [NSGL] Removed enforcement of forward-compatible flag for core contexts + - [NSGL] Bugfix: A core profile OpenGL context was returned if 3.2+ + compatibility profile was requested + - [EGL] Added platform selection via the `EGL_EXT_platform_base` extension + (#442) + - [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension + (#1380) + + +## Changelog since 3.3 + + - Added `GLFW_WAYLAND_LIBDECOR` init hint for disabling libdecor support (#1639,#1693) + - Bugfix: The CMake config-file package used an absolute path and was not + relocatable (#1470) + - Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556) + - Bugfix: Compiling with -Wextra-semi caused warnings (#1440) + - Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583) + - Bugfix: Some extension loader headers did not prevent default OpenGL header + inclusion (#1695) + - Bugfix: Buffers were swapped at creation on single-buffered windows (#1873) + - Bugfix: Gamepad mapping updates could spam `GLFW_INVALID_VALUE` due to + incompatible controllers sharing hardware ID (#1763) + - Bugfix: Native access functions for context handles did not check that the API matched - Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization - Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization - Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092) + - Bugfix: `glfwGetKeyScancode` returned `0` on error when initialized instead of `-1` + - Bugfix: Failure to make a newly created context current could cause segfault (#2327) + - [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are + opaque (#1512) + - [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused + symbol redefinition (#1524) + - [Win32] Bugfix: The cursor position event was emitted before its cursor enter + event (#1490) + - [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the + window (#1499) + - [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions + - [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622) + - [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an + invalid pointer + - [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN` + (#1623) + - [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16 + - [Win32] Bugfix: Monitor functions could return invalid values after + configuration change (#1761) + - [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775) + - [Win32] Bugfix: Duplicate size events were not filtered (#1610) + - [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes + (#1582) + - [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than + Windows 10 version 1703 (#1511) + - [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or + later (#1783,#1796) + - [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874) + - [Win32] Bugfix: Content scale queries could fail silently (#1615) + - [Win32] Bugfix: Content scales could have garbage values if monitor was recently + disconnected (#1615) + - [Win32] Bugfix: A window created maximized and undecorated would cover the whole + monitor (#1806) + - [Win32] Bugfix: The default restored window position was lost when creating a maximized + window + - [Win32] Bugfix: `glfwMaximizeWindow` would make a hidden window visible - [Win32] Bugfix: `Alt+PrtSc` would emit `GLFW_KEY_UNKNOWN` and a different scancode than `PrtSc` (#1993) - [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not @@ -134,7 +269,39 @@ information on what to include when reporting a bug. - [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395) - [Win32] Bugfix: The OSMesa library was not unloaded on termination - [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050) + - [Win32] Bugfix: `glfwWaitEventsTimeout` did not return for some sent messages (#2408) + - [Win32] Bugfix: Fix pkg-config for dynamic library on Windows (#2386, #2420) + - [Win32] Bugfix: XInput could reportedly provide invalid DPad bit masks (#2291) + - [Win32] Bugfix: Rapid clipboard calls could fail due to Clipboard History + - [Win32] Bugfix: Disabled cursor mode doesn't work right when connected over RDP (#1276,#1279,#2431) + - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619) + - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle + - [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169) + - [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency + (#1786) - [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false + - [Cocoa] Removed dependency on the CoreVideo framework + - [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553) + - [Cocoa] Bugfix: Window remained on screen after destruction until event poll + (#1412) + - [Cocoa] Bugfix: Event processing before window creation would assert (#1543) + - [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS + - [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16 + (#1635) + - [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays + could leak memory + - [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787) + - [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830) + - [Cocoa] Bugfix: Menu bar was not clickable on macOS 10.15+ until it lost and + regained focus (#1648,#1802) + - [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833) + - [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504) + - [Cocoa] Bugfix: The MoltenVK layer contents scale was updated only after + related events were emitted + - [Cocoa] Bugfix: Moving the cursor programmatically would freeze it for + a fraction of a second (#1962) + - [Cocoa] Bugfix: `kIOMasterPortDefault` was deprecated in macOS 12.0 (#1980) + - [Cocoa] Bugfix: `kUTTypeURL` was deprecated in macOS 12.0 (#2003) - [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791) - [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination - [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false @@ -144,12 +311,78 @@ information on what to include when reporting a bug. application (#2110) - [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle subdirectory (#2113,#2120) + - [Cocoa] Bugfix: Compilation failed on OS X 10.8 due to unconditional use of 10.9+ + symbols (#2161) + - [Cocoa] Bugfix: Querying joystick elements could reportedly segfault on macOS + 13 Ventura (#2320) + - [X11] Bugfix: The CMake files did not check for the XInput headers (#1480) + - [X11] Bugfix: Key names were not updated when the keyboard layout changed + (#1462,#1528) + - [X11] Bugfix: Decorations could not be enabled after window creation (#1566) + - [X11] Bugfix: Content scale fallback value could be inconsistent (#1578) + - [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows + - [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read + - [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail + - [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows + - [X11] Bugfix: Monitor physical dimensions could be reported as zero mm + - [X11] Bugfix: Window position events were not emitted during resizing (#1613) + - [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM + - [X11] Bugfix: Querying a disconnected monitor could segfault (#1602) + - [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636) + - [X11] Bugfix: Xlib errors caused by other parts of the application could be + reported as GLFW errors + - [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633) + - [X11] Bugfix: XKB path used keysyms instead of physical locations for + non-printable keys (#1598) + - [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout + combinations (#1598) + - [X11] Bugfix: Keys pressed simultaneously with others were not always + reported (#1112,#1415,#1472,#1616) + - [X11] Bugfix: Some window attributes were not applied on leaving fullscreen + (#1863) + - [X11] Bugfix: Changing `GLFW_FLOATING` could leak memory + - [X11] Bugfix: Icon pixel format conversion worked only by accident, relying on + undefined behavior (#1986) + - [X11] Bugfix: Dynamic loading on OpenBSD failed due to soname differences + - [X11] Bugfix: Waiting for events would fail if file descriptor was too large + (#2024) + - [X11] Bugfix: Joystick events could lead to busy-waiting (#1872) + - [X11] Bugfix: `glfwWaitEvents*` did not continue for joystick events + - [X11] Bugfix: `glfwPostEmptyEvent` could be ignored due to race condition + (#379,#1281,#1285,#2033) + - [X11] Bugfix: Dynamic loading on NetBSD failed due to soname differences + - [X11] Bugfix: Left shift of int constant relied on undefined behavior (#1951) - [X11] Bugfix: The OSMesa libray was not unloaded on termination - [X11] Bugfix: A malformed response during selection transfer could cause a segfault - [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108) + - [Wayland] Added improved fallback window decorations via libdecor (#1639,#1693) + - [Wayland] Added support for key names via xkbcommon - [Wayland] Added support for file path drop events (#2040) - [Wayland] Added support for more human-readable monitor names where available - - [Wayland] Removed support for the deprecated wl\_shell protocol + - [Wayland] Disabled alpha channel for opaque windows on systems lacking + `EGL_EXT_present_opaque` (#1895) + - [Wayland] Removed support for `wl_shell` (#1443) + - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432) + - [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704) + - [Wayland] Bugfix: Retrieving partial framebuffer size would segfault + - [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms + (#1463) + - [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong order + (#1798) + - [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792) + - [Wayland] Bugfix: Some keys were not repeating in Wayland (#1908) + - [Wayland] Bugfix: Non-arrow cursors are offset from the hotspot (#1706,#1899) + - [Wayland] Bugfix: The `O_CLOEXEC` flag was not defined on FreeBSD + - [Wayland] Bugfix: Key repeat could lead to a race condition (#1710) + - [Wayland] Bugfix: Activating a window would emit two input focus events + - [Wayland] Bugfix: Disable key repeat mechanism when window loses input focus + - [Wayland] Bugfix: Window hiding and showing did not work (#1492,#1731) + - [Wayland] Bugfix: A key being repeated was not released when window lost focus + - [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event + - [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE` + - [Wayland] Bugfix: Some keys were reported as wrong key or `GLFW_KEY_UNKNOWN` + - [Wayland] Bugfix: Text input did not repeat along with key repeat + - [Wayland] Bugfix: `glfwPostEmptyEvent` sometimes had no effect (#1520,#1521) - [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of `glfwGetClipboardString` - [Wayland] Bugfix: Data source creation error would cause double free at termination @@ -158,7 +391,7 @@ information on what to include when reporting a bug. - [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string - [Wayland] Bugfix: MIME type matching was not performed for clipboard string - [Wayland] Bugfix: The OSMesa library was not unloaded on termination - - [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_PLATFORM_ERROR` + - [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_FEATURE_UNAVAILABLE` - [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed - [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995) - [Wayland] Bugfix: A window leaving full screen mode ignored its desired size @@ -191,6 +424,21 @@ information on what to include when reporting a bug. wlroots compositors (#1268) - [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG decorations + - [Wayland] Bugfix: Connecting a mouse after `glfwInit` would segfault (#1450) + - [Wayland] Bugfix: Joysticks connected after `glfwInit` were not detected (#2198) + - [Wayland] Bugfix: Fallback decorations emitted `GLFW_CURSOR_UNAVAILABLE` errors + - [Linux] Bugfix: Joysticks without buttons were ignored (#2042,#2043) + - [Linux] Bugfix: A small amount of memory could leak if initialization failed (#2229) + - [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer + macOS versions (#1442) + - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483) + - [NSGL] Bugfix: Defining `GL_SILENCE_DEPRECATION` externally caused + a duplicate definition warning (#1840) + - [EGL] Added loading of glvnd `libOpenGL.so.0` where available for OpenGL + - [EGL] Bugfix: The `GLFW_DOUBLEBUFFER` context attribute was ignored (#1843) + - [EGL] Bugfix: Setting `GLFW_CONTEXT_DEBUG` caused creation to fail (#2348) + - [GLX] Added loading of glvnd `libGLX.so.0` where available + - [GLX] Bugfix: Context creation failed if GLX 1.4 was not exported by GLX library ## Contact @@ -199,13 +447,12 @@ On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as well as news, documentation and other information about the project. If you have questions related to the use of GLFW, we have a -[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on -[Libera.Chat](https://libera.chat/). +[forum](https://discourse.glfw.org/). If you have a bug to report, a patch to submit or a feature you'd like to request, please file it in the [issue tracker](https://github.com/glfw/glfw/issues) on GitHub. Finally, if you're interested in helping out with the development of GLFW or -porting it to your favorite platform, join us on the forum, GitHub or IRC. +porting it to your favorite platform, join us on the forum or GitHub. diff --git a/thirdparty/glfw/deps/glad/gl.h b/thirdparty/glfw/deps/glad/gl.h index 5c7879f8a..b421fe080 100644 --- a/thirdparty/glfw/deps/glad/gl.h +++ b/thirdparty/glfw/deps/glad/gl.h @@ -1,5 +1,5 @@ /** - * Loader generated by glad 2.0.0-beta on Sun Apr 14 17:03:32 2019 + * Loader generated by glad 2.0.0-beta on Tue Aug 24 22:51:07 2021 * * Generator: C/C++ * Specification: gl @@ -9,31 +9,51 @@ * - gl:compatibility=3.3 * * Options: - * - MX_GLOBAL = False - * - LOADER = False * - ALIAS = False - * - HEADER_ONLY = False * - DEBUG = False + * - HEADER_ONLY = True + * - LOADER = False * - MX = False + * - MX_GLOBAL = False + * - ON_DEMAND = False * * Commandline: - * --api='gl:compatibility=3.3' --extensions='GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' c + * --api='gl:compatibility=3.3' --extensions='GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' c --header-only * * Online: - * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_multisample%2CGL_ARB_robustness%2CGL_KHR_debug&generator=c&options= + * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_multisample%2CGL_ARB_robustness%2CGL_KHR_debug&generator=c&options=HEADER_ONLY * */ #ifndef GLAD_GL_H_ #define GLAD_GL_H_ +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif #ifdef __gl_h_ - #error OpenGL header already included (API: gl), remove previous include! + #error OpenGL (gl.h) header already included (API: gl), remove previous include! #endif #define __gl_h_ 1 - +#ifdef __gl3_h_ + #error OpenGL (gl3.h) header already included (API: gl), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __glext_h_ + #error OpenGL (glext.h) header already included (API: gl), remove previous include! +#endif +#define __glext_h_ 1 +#ifdef __gl3ext_h_ + #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! +#endif +#define __gl3ext_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif #define GLAD_GL +#define GLAD_OPTION_GL_HEADER_ONLY #ifdef __cplusplus extern "C" { @@ -137,15 +157,16 @@ extern "C" { #define GLAPIENTRY GLAD_API_PTR #endif - #define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) #define GLAD_VERSION_MAJOR(version) (version / 10000) #define GLAD_VERSION_MINOR(version) (version % 10000) +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + typedef void (*GLADapiproc)(void); typedef GLADapiproc (*GLADloadfunc)(const char *name); -typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); @@ -1458,69 +1479,401 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define GL_ZOOM_Y 0x0D17 -#include +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + typedef unsigned int GLenum; + typedef unsigned char GLboolean; + typedef unsigned int GLbitfield; + typedef void GLvoid; + typedef khronos_int8_t GLbyte; + typedef khronos_uint8_t GLubyte; + typedef khronos_int16_t GLshort; + typedef khronos_uint16_t GLushort; + typedef int GLint; + typedef unsigned int GLuint; + typedef khronos_int32_t GLclampx; + typedef int GLsizei; + typedef khronos_float_t GLfloat; + typedef khronos_float_t GLclampf; + typedef double GLdouble; + typedef double GLclampd; + typedef void *GLeglClientBufferEXT; + typedef void *GLeglImageOES; + typedef char GLchar; + typedef char GLcharARB; + #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif + typedef khronos_uint16_t GLhalf; + typedef khronos_uint16_t GLhalfARB; + typedef khronos_int32_t GLfixed; + #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptr; #else typedef khronos_intptr_t GLintptr; #endif + #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptrARB; #else typedef khronos_intptr_t GLintptrARB; #endif + #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptr; #else typedef khronos_ssize_t GLsizeiptr; #endif + #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptrARB; #else typedef khronos_ssize_t GLsizeiptrARB; #endif + typedef khronos_int64_t GLint64; + typedef khronos_int64_t GLint64EXT; + typedef khronos_uint64_t GLuint64; + typedef khronos_uint64_t GLuint64EXT; + typedef struct __GLsync *GLsync; + struct _cl_context; + struct _cl_event; -typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); -typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); + typedef unsigned short GLhalfNV; + typedef GLintptr GLvdpauSurfaceNV; -typedef void ( *GLVULKANPROCNV)(void); + +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + #define GL_VERSION_1_0 1 @@ -1555,762 +1908,761 @@ GLAD_API_CALL int GLAD_GL_ARB_robustness; GLAD_API_CALL int GLAD_GL_KHR_debug; -typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); -typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); -typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); -typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); -typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); -typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); -typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); -typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); -typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); -typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); -typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); -typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); -typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); -typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); -typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); -typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); -typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); -typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); -typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); -typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); -typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); -typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); -typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); -typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); -typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); -typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); -typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); -typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); -typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); -typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); -typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); -typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); -typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); -typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); -typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); -typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); -typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); -typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); -typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); -typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); -typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); -typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); -typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); -typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); -typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); -typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); -typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); -typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); -typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); -typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); -typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); -typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); -typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); -typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); -typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); -typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); -typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); -typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); -typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); -typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); -typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); -typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); -typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); -typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); -typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); -typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); -typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); -typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); -typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); -typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); -typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); -typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); -typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); -typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); -typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); +typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); -typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); -typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); -typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); -typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); -typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); -typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); -typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); -typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); -typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); -typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); -typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); -typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); -typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); -typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); -typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); -typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); -typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); -typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); -typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); -typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); +typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); +typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); -typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); -typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); -typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); -typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); -typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); -typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); -typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); -typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); -typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); -typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); -typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); -typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); -typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); -typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); -typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); -typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); -typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); -typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); -typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); -typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values); -typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); -typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); -typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); -typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); -typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img); -typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); -typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); -typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); -typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); -typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values); -typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values); -typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values); -typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern); -typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); -typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img); -typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); -typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); -typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); -typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); -typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); -typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); -typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); -typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); -typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); -typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); -typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); -typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); -typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); +typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img); +typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); +typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern); +typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); +typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); +typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); +typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); +typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); +typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); +typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); -typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); -typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); -typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); -typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); -typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); -typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); -typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); -typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); -typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); -typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); -typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); -typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); -typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); -typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); -typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); +typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); -typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); -typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); -typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); -typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); -typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); -typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); -typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); -typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); -typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); -typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); -typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); -typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); -typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); -typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); -typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); -typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); -typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); -typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); -typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); -typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); -typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); -typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); -typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); -typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); -typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); -typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); -typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); -typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); -typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); -typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); -typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); -typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); -typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); -typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); -typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); -typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); -typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); -typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); -typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); -typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); -typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); -typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); -typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); -typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); -typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); -typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); -typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); -typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); -typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); -typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); -typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); -typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); -typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); -typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); -typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); -typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); -typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); -typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); -typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); -typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); -typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); -typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); -typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); -typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); -typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); -typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); -typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); -typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); -typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); +typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); +typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); +typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); +typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); +typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); +typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; #define glAccum glad_glAccum @@ -3270,8 +3622,6 @@ GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; #define glReadBuffer glad_glReadBuffer GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; #define glReadPixels glad_glReadPixels -GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels; -#define glReadnPixels glad_glReadnPixels GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; #define glReadnPixelsARB glad_glReadnPixelsARB GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; @@ -3826,15 +4176,1821 @@ GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; #define glWindowPos3sv glad_glWindowPos3sv + + + GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); GLAD_API_CALL int gladLoadGL( GLADloadfunc load); +#ifdef __cplusplus +} +#endif +#endif +/* Source */ +#ifdef GLAD_GL_IMPLEMENTATION +#include +#include +#include +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ #ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_ARB_multisample = 0; +int GLAD_GL_ARB_robustness = 0; +int GLAD_GL_KHR_debug = 0; + + + +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; + + +static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); + glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); + glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); + 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glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); + glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); + 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load(userptr, "glIndexi"); + glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); + glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); + glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); + glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); + glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); + 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"glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); + glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); + glad_glRasterPos2dv = 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glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer"); + glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding"); +} +static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_3_2) return; + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync"); + glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex"); + glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, 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load(userptr, "glTexImage2DMultisample"); + glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample"); + glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); +} +static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_3_3) return; + glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC) load(userptr, "glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC) load(userptr, "glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC) load(userptr, "glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC) load(userptr, "glColorP4uiv"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers"); + glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex"); + glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v"); + glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv"); + glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv"); + glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv"); + glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); + glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); + glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) load(userptr, "glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) load(userptr, "glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) load(userptr, "glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) load(userptr, "glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) load(userptr, "glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) load(userptr, "glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) load(userptr, "glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) load(userptr, "glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC) load(userptr, "glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC) load(userptr, "glNormalP3uiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter"); + glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv"); + glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf"); + glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv"); + glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri"); + glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv"); + glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) load(userptr, "glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) load(userptr, "glSecondaryColorP3uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) load(userptr, "glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) load(userptr, "glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) load(userptr, "glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) load(userptr, "glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) load(userptr, "glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) load(userptr, "glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) load(userptr, "glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) load(userptr, "glTexCoordP4uiv"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); + glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC) load(userptr, "glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC) load(userptr, "glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC) load(userptr, "glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC) load(userptr, "glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC) load(userptr, "glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC) load(userptr, "glVertexP4uiv"); +} +static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multisample) return; + glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB"); +} +static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_robustness) return; + glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB"); + glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load(userptr, "glGetnColorTableARB"); + glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB"); + glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load(userptr, "glGetnConvolutionFilterARB"); + glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load(userptr, "glGetnHistogramARB"); + glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load(userptr, "glGetnMapdvARB"); + glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load(userptr, "glGetnMapfvARB"); + glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load(userptr, "glGetnMapivARB"); + glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load(userptr, "glGetnMinmaxARB"); + glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load(userptr, "glGetnPixelMapfvARB"); + glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load(userptr, "glGetnPixelMapuivARB"); + glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load(userptr, "glGetnPixelMapusvARB"); + glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load(userptr, "glGetnPolygonStippleARB"); + glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load(userptr, "glGetnSeparableFilterARB"); + glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB"); + glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB"); + glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB"); + glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB"); + glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB"); + glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB"); +} +static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); +} + + + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; #endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gl( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); + GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gl(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gl(); + + glad_gl_load_GL_VERSION_1_0(load, userptr); + glad_gl_load_GL_VERSION_1_1(load, userptr); + glad_gl_load_GL_VERSION_1_2(load, userptr); + glad_gl_load_GL_VERSION_1_3(load, userptr); + glad_gl_load_GL_VERSION_1_4(load, userptr); + glad_gl_load_GL_VERSION_1_5(load, userptr); + glad_gl_load_GL_VERSION_2_0(load, userptr); + glad_gl_load_GL_VERSION_2_1(load, userptr); + glad_gl_load_GL_VERSION_3_0(load, userptr); + glad_gl_load_GL_VERSION_3_1(load, userptr); + glad_gl_load_GL_VERSION_3_2(load, userptr); + glad_gl_load_GL_VERSION_3_3(load, userptr); + + if (!glad_gl_find_extensions_gl(version)) return 0; + glad_gl_load_GL_ARB_multisample(load, userptr); + glad_gl_load_GL_ARB_robustness(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + + + + return version; +} + + +int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} #endif + +#endif /* GLAD_GL_IMPLEMENTATION */ + diff --git a/thirdparty/glfw/deps/glad/gles2.h b/thirdparty/glfw/deps/glad/gles2.h new file mode 100644 index 000000000..d67f11078 --- /dev/null +++ b/thirdparty/glfw/deps/glad/gles2.h @@ -0,0 +1,1805 @@ +/** + * Loader generated by glad 2.0.0-beta on Tue Aug 24 22:51:42 2021 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 0 + * + * APIs: + * - gles2=2.0 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = True + * - LOADER = False + * - MX = False + * - MX_GLOBAL = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gles2=2.0' --extensions='' c --header-only + * + * Online: + * http://glad.sh/#api=gles2%3D2.0&extensions=&generator=c&options=HEADER_ONLY + * + */ + +#ifndef GLAD_GLES2_H_ +#define GLAD_GLES2_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gl2_h_ 1 +#ifdef __gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GLES2 +#define GLAD_OPTION_GLES2_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALPHA 0x1906 +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALWAYS 0x0207 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_BACK 0x0405 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLUE_BITS 0x0D54 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BYTE 0x1400 +#define GL_CCW 0x0901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EQUAL 0x0202 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FIXED 0x140C +#define GL_FLOAT 0x1406 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN_BITS 0x0D53 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INT 0x1404 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_POINTS 0x0000 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_RED_BITS 0x0D52 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RGB 0x1907 +#define GL_RGB565 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA 0x1908 +#define GL_RGBA4 0x8056 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHORT 0x1402 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STREAM_DRAW 0x88E0 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRUE 1 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VIEWPORT 0x0BA2 +#define GL_ZERO 0 + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + +typedef unsigned int GLenum; + +typedef unsigned char GLboolean; + +typedef unsigned int GLbitfield; + +typedef void GLvoid; + +typedef khronos_int8_t GLbyte; + +typedef khronos_uint8_t GLubyte; + +typedef khronos_int16_t GLshort; + +typedef khronos_uint16_t GLushort; + +typedef int GLint; + +typedef unsigned int GLuint; + +typedef khronos_int32_t GLclampx; + +typedef int GLsizei; + +typedef khronos_float_t GLfloat; + +typedef khronos_float_t GLclampf; + +typedef double GLdouble; + +typedef double GLclampd; + +typedef void *GLeglClientBufferEXT; + +typedef void *GLeglImageOES; + +typedef char GLchar; + +typedef char GLcharARB; + +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif + +typedef khronos_uint16_t GLhalf; + +typedef khronos_uint16_t GLhalfARB; + +typedef khronos_int32_t GLfixed; + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif + +typedef khronos_int64_t GLint64; + +typedef khronos_int64_t GLint64EXT; + +typedef khronos_uint64_t GLuint64; + +typedef khronos_uint64_t GLuint64EXT; + +typedef struct __GLsync *GLsync; + +struct _cl_context; + +struct _cl_event; + +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); + +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); + +typedef unsigned short GLhalfNV; + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + + +#define GL_ES_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0; + + +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); + +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport + + + + + +GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_GLES2_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_ES_VERSION_2_0 = 0; + + + +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; + + +static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} + + + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gles2( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + (void) glad_gl_has_extension; + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gles2(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gles2(); + + glad_gl_load_GL_ES_VERSION_2_0(load, userptr); + + if (!glad_gl_find_extensions_gles2(version)) return 0; + + + + return version; +} + + +int gladLoadGLES2( GLADloadfunc load) { + return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* GLAD_GLES2_IMPLEMENTATION */ + diff --git a/thirdparty/glfw/deps/glad/vulkan.h b/thirdparty/glfw/deps/glad/vulkan.h index 39288ee04..469ffe5e0 100644 --- a/thirdparty/glfw/deps/glad/vulkan.h +++ b/thirdparty/glfw/deps/glad/vulkan.h @@ -1,5 +1,5 @@ /** - * Loader generated by glad 2.0.0-beta on Wed Jul 13 21:24:58 2022 + * Loader generated by glad 2.0.0-beta on Thu Jul 7 20:52:04 2022 * * Generator: C/C++ * Specification: vk @@ -11,17 +11,17 @@ * Options: * - ALIAS = False * - DEBUG = False - * - HEADER_ONLY = False + * - HEADER_ONLY = True * - LOADER = False * - MX = False * - MX_GLOBAL = False * - ON_DEMAND = False * * Commandline: - * --api='vulkan=1.3' --extensions='VK_EXT_debug_report,VK_KHR_portability_enumeration,VK_KHR_surface,VK_KHR_swapchain' c + * --api='vulkan=1.3' --extensions='VK_EXT_debug_report,VK_KHR_portability_enumeration,VK_KHR_surface,VK_KHR_swapchain' c --header-only * * Online: - * http://glad.sh/#api=vulkan%3D1.3&extensions=VK_EXT_debug_report%2CVK_KHR_portability_enumeration%2CVK_KHR_surface%2CVK_KHR_swapchain&generator=c&options= + * http://glad.sh/#api=vulkan%3D1.3&extensions=VK_EXT_debug_report%2CVK_KHR_portability_enumeration%2CVK_KHR_surface%2CVK_KHR_swapchain&generator=c&options=HEADER_ONLY * */ @@ -40,6 +40,7 @@ #define GLAD_VULKAN +#define GLAD_OPTION_VULKAN_HEADER_ONLY #ifdef __cplusplus extern "C" { @@ -189,7 +190,90 @@ typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apipro #define VK_WHOLE_SIZE (~0ULL) -#include "vk_platform.h" +/* */ +/* File: vk_platform.h */ +/* */ +/* +** Copyright 2014-2022 The Khronos Group Inc. +** +** SPDX-License-Identifier: Apache-2.0 +*/ + + +#ifndef VK_PLATFORM_H_ +#define VK_PLATFORM_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +/* +*************************************************************************************************** +* Platform-specific directives and type declarations +*************************************************************************************************** +*/ + +/* Platform-specific calling convention macros. + * + * Platforms should define these so that Vulkan clients call Vulkan commands + * with the same calling conventions that the Vulkan implementation expects. + * + * VKAPI_ATTR - Placed before the return type in function declarations. + * Useful for C++11 and GCC/Clang-style function attribute syntax. + * VKAPI_CALL - Placed after the return type in function declarations. + * Useful for MSVC-style calling convention syntax. + * VKAPI_PTR - Placed between the '(' and '*' in function pointer types. + * + * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void); + * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void); + */ +#if defined(_WIN32) + /* On Windows, Vulkan commands use the stdcall convention */ + #define VKAPI_ATTR + #define VKAPI_CALL __stdcall + #define VKAPI_PTR VKAPI_CALL +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7 + #error "Vulkan is not supported for the 'armeabi' NDK ABI" +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE) + /* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */ + /* calling convention, i.e. float parameters are passed in registers. This */ + /* is true even if the rest of the application passes floats on the stack, */ + /* as it does by default when compiling for the armeabi-v7a NDK ABI. */ + #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp"))) + #define VKAPI_CALL + #define VKAPI_PTR VKAPI_ATTR +#else + /* On other platforms, use the default calling convention */ + #define VKAPI_ATTR + #define VKAPI_CALL + #define VKAPI_PTR +#endif + +#if !defined(VK_NO_STDDEF_H) + #include +#endif /* !defined(VK_NO_STDDEF_H) */ + +#if !defined(VK_NO_STDINT_H) + #if defined(_MSC_VER) && (_MSC_VER < 1600) + typedef signed __int8 int8_t; + typedef unsigned __int8 uint8_t; + typedef signed __int16 int16_t; + typedef unsigned __int16 uint16_t; + typedef signed __int32 int32_t; + typedef unsigned __int32 uint32_t; + typedef signed __int64 int64_t; + typedef unsigned __int64 uint64_t; + #else + #include + #endif +#endif /* !defined(VK_NO_STDINT_H) */ + +#ifdef __cplusplus +} /* extern "C" */ +#endif /* __cplusplus */ + +#endif /* DEPRECATED: This define is deprecated. VK_MAKE_API_VERSION should be used instead. */ #define VK_MAKE_VERSION(major, minor, patch) \ ((((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch))) @@ -5506,3 +5590,741 @@ GLAD_API_CALL int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc } #endif #endif + +/* Source */ +#ifdef GLAD_VULKAN_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_VK_VERSION_1_0 = 0; +int GLAD_VK_VERSION_1_1 = 0; +int GLAD_VK_VERSION_1_2 = 0; +int GLAD_VK_VERSION_1_3 = 0; +int GLAD_VK_EXT_debug_report = 0; +int GLAD_VK_KHR_portability_enumeration = 0; +int GLAD_VK_KHR_surface = 0; +int GLAD_VK_KHR_swapchain = 0; + + + +PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL; +PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL; +PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL; +PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL; +PFN_vkAllocateMemory glad_vkAllocateMemory = NULL; +PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL; +PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL; +PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2 = NULL; +PFN_vkBindImageMemory glad_vkBindImageMemory = NULL; +PFN_vkBindImageMemory2 glad_vkBindImageMemory2 = NULL; +PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL; +PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL; +PFN_vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2 = NULL; +PFN_vkCmdBeginRendering glad_vkCmdBeginRendering = NULL; +PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL; +PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL; +PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL; +PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL; +PFN_vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2 = NULL; +PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL; +PFN_vkCmdBlitImage2 glad_vkCmdBlitImage2 = NULL; +PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL; +PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL; +PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL; +PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL; +PFN_vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2 = NULL; +PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL; +PFN_vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2 = NULL; +PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL; +PFN_vkCmdCopyImage2 glad_vkCmdCopyImage2 = NULL; +PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL; +PFN_vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2 = NULL; +PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL; +PFN_vkCmdDispatch glad_vkCmdDispatch = NULL; +PFN_vkCmdDispatchBase glad_vkCmdDispatchBase = NULL; +PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL; +PFN_vkCmdDraw glad_vkCmdDraw = NULL; +PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL; +PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL; +PFN_vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount = NULL; +PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL; +PFN_vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount = NULL; +PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL; +PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL; +PFN_vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2 = NULL; +PFN_vkCmdEndRendering glad_vkCmdEndRendering = NULL; +PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL; +PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL; +PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL; +PFN_vkCmdNextSubpass2 glad_vkCmdNextSubpass2 = NULL; +PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL; +PFN_vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2 = NULL; +PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL; +PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL; +PFN_vkCmdResetEvent2 glad_vkCmdResetEvent2 = NULL; +PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL; +PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL; +PFN_vkCmdResolveImage2 glad_vkCmdResolveImage2 = NULL; +PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL; +PFN_vkCmdSetCullMode glad_vkCmdSetCullMode = NULL; +PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL; +PFN_vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable = NULL; +PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL; +PFN_vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable = NULL; +PFN_vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp = NULL; +PFN_vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable = NULL; +PFN_vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable = NULL; +PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask = NULL; +PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL; +PFN_vkCmdSetEvent2 glad_vkCmdSetEvent2 = NULL; +PFN_vkCmdSetFrontFace glad_vkCmdSetFrontFace = NULL; +PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL; +PFN_vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable = NULL; +PFN_vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology = NULL; +PFN_vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable = NULL; +PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL; +PFN_vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount = NULL; +PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL; +PFN_vkCmdSetStencilOp glad_vkCmdSetStencilOp = NULL; +PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL; +PFN_vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable = NULL; +PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL; +PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL; +PFN_vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount = NULL; +PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL; +PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL; +PFN_vkCmdWaitEvents2 glad_vkCmdWaitEvents2 = NULL; +PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL; +PFN_vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2 = NULL; +PFN_vkCreateBuffer glad_vkCreateBuffer = NULL; +PFN_vkCreateBufferView glad_vkCreateBufferView = NULL; +PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL; +PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL; +PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL; +PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL; +PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL; +PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate = NULL; +PFN_vkCreateDevice glad_vkCreateDevice = NULL; +PFN_vkCreateEvent glad_vkCreateEvent = NULL; +PFN_vkCreateFence glad_vkCreateFence = NULL; +PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL; +PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL; +PFN_vkCreateImage glad_vkCreateImage = NULL; +PFN_vkCreateImageView glad_vkCreateImageView = NULL; +PFN_vkCreateInstance glad_vkCreateInstance = NULL; +PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL; +PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL; +PFN_vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot = NULL; +PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL; +PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL; +PFN_vkCreateRenderPass2 glad_vkCreateRenderPass2 = NULL; +PFN_vkCreateSampler glad_vkCreateSampler = NULL; +PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion = NULL; +PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL; +PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL; +PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL; +PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL; +PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL; +PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL; +PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL; +PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL; +PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL; +PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL; +PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate = NULL; +PFN_vkDestroyDevice glad_vkDestroyDevice = NULL; +PFN_vkDestroyEvent glad_vkDestroyEvent = NULL; +PFN_vkDestroyFence glad_vkDestroyFence = NULL; +PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL; +PFN_vkDestroyImage glad_vkDestroyImage = NULL; +PFN_vkDestroyImageView glad_vkDestroyImageView = NULL; +PFN_vkDestroyInstance glad_vkDestroyInstance = NULL; +PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL; +PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL; +PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL; +PFN_vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot = NULL; +PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL; +PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL; +PFN_vkDestroySampler glad_vkDestroySampler = NULL; +PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion = NULL; +PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL; +PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL; +PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL; +PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL; +PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL; +PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL; +PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL; +PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL; +PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL; +PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL; +PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion = NULL; +PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups = NULL; +PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL; +PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL; +PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL; +PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL; +PFN_vkFreeMemory glad_vkFreeMemory = NULL; +PFN_vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress = NULL; +PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL; +PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2 = NULL; +PFN_vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress = NULL; +PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport = NULL; +PFN_vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements = NULL; +PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures = NULL; +PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL; +PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL; +PFN_vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements = NULL; +PFN_vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements = NULL; +PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL; +PFN_vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress = NULL; +PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL; +PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL; +PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2 = NULL; +PFN_vkGetEventStatus glad_vkGetEventStatus = NULL; +PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL; +PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL; +PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2 = NULL; +PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL; +PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2 = NULL; +PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL; +PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL; +PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties = NULL; +PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties = NULL; +PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties = NULL; +PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL; +PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2 = NULL; +PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL; +PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2 = NULL; +PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL; +PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2 = NULL; +PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL; +PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2 = NULL; +PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL; +PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL; +PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2 = NULL; +PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL; +PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2 = NULL; +PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL; +PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = NULL; +PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL; +PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL; +PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL; +PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL; +PFN_vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties = NULL; +PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL; +PFN_vkGetPrivateData glad_vkGetPrivateData = NULL; +PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL; +PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL; +PFN_vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue = NULL; +PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL; +PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL; +PFN_vkMapMemory glad_vkMapMemory = NULL; +PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL; +PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL; +PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL; +PFN_vkQueueSubmit glad_vkQueueSubmit = NULL; +PFN_vkQueueSubmit2 glad_vkQueueSubmit2 = NULL; +PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL; +PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL; +PFN_vkResetCommandPool glad_vkResetCommandPool = NULL; +PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL; +PFN_vkResetEvent glad_vkResetEvent = NULL; +PFN_vkResetFences glad_vkResetFences = NULL; +PFN_vkResetQueryPool glad_vkResetQueryPool = NULL; +PFN_vkSetEvent glad_vkSetEvent = NULL; +PFN_vkSetPrivateData glad_vkSetPrivateData = NULL; +PFN_vkSignalSemaphore glad_vkSignalSemaphore = NULL; +PFN_vkTrimCommandPool glad_vkTrimCommandPool = NULL; +PFN_vkUnmapMemory glad_vkUnmapMemory = NULL; +PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate = NULL; +PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL; +PFN_vkWaitForFences glad_vkWaitForFences = NULL; +PFN_vkWaitSemaphores glad_vkWaitSemaphores = NULL; + + +static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_0) return; + glad_vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load(userptr, "vkAllocateCommandBuffers"); + glad_vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load(userptr, "vkAllocateDescriptorSets"); + glad_vkAllocateMemory = (PFN_vkAllocateMemory) load(userptr, "vkAllocateMemory"); + glad_vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load(userptr, "vkBeginCommandBuffer"); + glad_vkBindBufferMemory = (PFN_vkBindBufferMemory) load(userptr, "vkBindBufferMemory"); + glad_vkBindImageMemory = (PFN_vkBindImageMemory) load(userptr, "vkBindImageMemory"); + glad_vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load(userptr, "vkCmdBeginQuery"); + glad_vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load(userptr, "vkCmdBeginRenderPass"); + glad_vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load(userptr, "vkCmdBindDescriptorSets"); + glad_vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load(userptr, "vkCmdBindIndexBuffer"); + glad_vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load(userptr, "vkCmdBindPipeline"); + glad_vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load(userptr, "vkCmdBindVertexBuffers"); + glad_vkCmdBlitImage = (PFN_vkCmdBlitImage) load(userptr, "vkCmdBlitImage"); + glad_vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load(userptr, "vkCmdClearAttachments"); + glad_vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load(userptr, "vkCmdClearColorImage"); + glad_vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load(userptr, "vkCmdClearDepthStencilImage"); + glad_vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load(userptr, "vkCmdCopyBuffer"); + glad_vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load(userptr, "vkCmdCopyBufferToImage"); + glad_vkCmdCopyImage = (PFN_vkCmdCopyImage) load(userptr, "vkCmdCopyImage"); + glad_vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load(userptr, "vkCmdCopyImageToBuffer"); + glad_vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load(userptr, "vkCmdCopyQueryPoolResults"); + glad_vkCmdDispatch = (PFN_vkCmdDispatch) load(userptr, "vkCmdDispatch"); + glad_vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load(userptr, "vkCmdDispatchIndirect"); + glad_vkCmdDraw = (PFN_vkCmdDraw) load(userptr, "vkCmdDraw"); + glad_vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load(userptr, "vkCmdDrawIndexed"); + glad_vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load(userptr, "vkCmdDrawIndexedIndirect"); + glad_vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load(userptr, "vkCmdDrawIndirect"); + glad_vkCmdEndQuery = (PFN_vkCmdEndQuery) load(userptr, "vkCmdEndQuery"); + glad_vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load(userptr, "vkCmdEndRenderPass"); + glad_vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load(userptr, "vkCmdExecuteCommands"); + glad_vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load(userptr, "vkCmdFillBuffer"); + glad_vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load(userptr, "vkCmdNextSubpass"); + glad_vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load(userptr, "vkCmdPipelineBarrier"); + glad_vkCmdPushConstants = (PFN_vkCmdPushConstants) load(userptr, "vkCmdPushConstants"); + glad_vkCmdResetEvent = (PFN_vkCmdResetEvent) load(userptr, "vkCmdResetEvent"); + glad_vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load(userptr, "vkCmdResetQueryPool"); + glad_vkCmdResolveImage = (PFN_vkCmdResolveImage) load(userptr, "vkCmdResolveImage"); + glad_vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load(userptr, "vkCmdSetBlendConstants"); + glad_vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load(userptr, "vkCmdSetDepthBias"); + glad_vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load(userptr, "vkCmdSetDepthBounds"); + glad_vkCmdSetEvent = (PFN_vkCmdSetEvent) load(userptr, "vkCmdSetEvent"); + glad_vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load(userptr, "vkCmdSetLineWidth"); + glad_vkCmdSetScissor = (PFN_vkCmdSetScissor) load(userptr, "vkCmdSetScissor"); + glad_vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load(userptr, "vkCmdSetStencilCompareMask"); + glad_vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load(userptr, "vkCmdSetStencilReference"); + glad_vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load(userptr, "vkCmdSetStencilWriteMask"); + glad_vkCmdSetViewport = (PFN_vkCmdSetViewport) load(userptr, "vkCmdSetViewport"); + glad_vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load(userptr, "vkCmdUpdateBuffer"); + glad_vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load(userptr, "vkCmdWaitEvents"); + glad_vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load(userptr, "vkCmdWriteTimestamp"); + glad_vkCreateBuffer = (PFN_vkCreateBuffer) load(userptr, "vkCreateBuffer"); + glad_vkCreateBufferView = (PFN_vkCreateBufferView) load(userptr, "vkCreateBufferView"); + glad_vkCreateCommandPool = (PFN_vkCreateCommandPool) load(userptr, "vkCreateCommandPool"); + glad_vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load(userptr, "vkCreateComputePipelines"); + glad_vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load(userptr, "vkCreateDescriptorPool"); + glad_vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load(userptr, "vkCreateDescriptorSetLayout"); + glad_vkCreateDevice = (PFN_vkCreateDevice) load(userptr, "vkCreateDevice"); + glad_vkCreateEvent = (PFN_vkCreateEvent) load(userptr, "vkCreateEvent"); + glad_vkCreateFence = (PFN_vkCreateFence) load(userptr, "vkCreateFence"); + glad_vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load(userptr, "vkCreateFramebuffer"); + glad_vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load(userptr, "vkCreateGraphicsPipelines"); + glad_vkCreateImage = (PFN_vkCreateImage) load(userptr, "vkCreateImage"); + glad_vkCreateImageView = (PFN_vkCreateImageView) load(userptr, "vkCreateImageView"); + glad_vkCreateInstance = (PFN_vkCreateInstance) load(userptr, "vkCreateInstance"); + glad_vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load(userptr, "vkCreatePipelineCache"); + glad_vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load(userptr, "vkCreatePipelineLayout"); + glad_vkCreateQueryPool = (PFN_vkCreateQueryPool) load(userptr, "vkCreateQueryPool"); + glad_vkCreateRenderPass = (PFN_vkCreateRenderPass) load(userptr, "vkCreateRenderPass"); + glad_vkCreateSampler = (PFN_vkCreateSampler) load(userptr, "vkCreateSampler"); + glad_vkCreateSemaphore = (PFN_vkCreateSemaphore) load(userptr, "vkCreateSemaphore"); + glad_vkCreateShaderModule = (PFN_vkCreateShaderModule) load(userptr, "vkCreateShaderModule"); + glad_vkDestroyBuffer = (PFN_vkDestroyBuffer) load(userptr, "vkDestroyBuffer"); + glad_vkDestroyBufferView = (PFN_vkDestroyBufferView) load(userptr, "vkDestroyBufferView"); + glad_vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load(userptr, "vkDestroyCommandPool"); + glad_vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load(userptr, "vkDestroyDescriptorPool"); + glad_vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load(userptr, "vkDestroyDescriptorSetLayout"); + glad_vkDestroyDevice = (PFN_vkDestroyDevice) load(userptr, "vkDestroyDevice"); + glad_vkDestroyEvent = (PFN_vkDestroyEvent) load(userptr, "vkDestroyEvent"); + glad_vkDestroyFence = (PFN_vkDestroyFence) load(userptr, "vkDestroyFence"); + glad_vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load(userptr, "vkDestroyFramebuffer"); + glad_vkDestroyImage = (PFN_vkDestroyImage) load(userptr, "vkDestroyImage"); + glad_vkDestroyImageView = (PFN_vkDestroyImageView) load(userptr, "vkDestroyImageView"); + glad_vkDestroyInstance = (PFN_vkDestroyInstance) load(userptr, "vkDestroyInstance"); + glad_vkDestroyPipeline = (PFN_vkDestroyPipeline) load(userptr, "vkDestroyPipeline"); + glad_vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load(userptr, "vkDestroyPipelineCache"); + glad_vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load(userptr, "vkDestroyPipelineLayout"); + glad_vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load(userptr, "vkDestroyQueryPool"); + glad_vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load(userptr, "vkDestroyRenderPass"); + glad_vkDestroySampler = (PFN_vkDestroySampler) load(userptr, "vkDestroySampler"); + glad_vkDestroySemaphore = (PFN_vkDestroySemaphore) load(userptr, "vkDestroySemaphore"); + glad_vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load(userptr, "vkDestroyShaderModule"); + glad_vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load(userptr, "vkDeviceWaitIdle"); + glad_vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load(userptr, "vkEndCommandBuffer"); + glad_vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load(userptr, "vkEnumerateDeviceExtensionProperties"); + glad_vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load(userptr, "vkEnumerateDeviceLayerProperties"); + glad_vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load(userptr, "vkEnumerateInstanceExtensionProperties"); + glad_vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load(userptr, "vkEnumerateInstanceLayerProperties"); + glad_vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load(userptr, "vkEnumeratePhysicalDevices"); + glad_vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load(userptr, "vkFlushMappedMemoryRanges"); + glad_vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load(userptr, "vkFreeCommandBuffers"); + glad_vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load(userptr, "vkFreeDescriptorSets"); + glad_vkFreeMemory = (PFN_vkFreeMemory) load(userptr, "vkFreeMemory"); + glad_vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load(userptr, "vkGetBufferMemoryRequirements"); + glad_vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load(userptr, "vkGetDeviceMemoryCommitment"); + glad_vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load(userptr, "vkGetDeviceProcAddr"); + glad_vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load(userptr, "vkGetDeviceQueue"); + glad_vkGetEventStatus = (PFN_vkGetEventStatus) load(userptr, "vkGetEventStatus"); + glad_vkGetFenceStatus = (PFN_vkGetFenceStatus) load(userptr, "vkGetFenceStatus"); + glad_vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load(userptr, "vkGetImageMemoryRequirements"); + glad_vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load(userptr, "vkGetImageSparseMemoryRequirements"); + glad_vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load(userptr, "vkGetImageSubresourceLayout"); + glad_vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load(userptr, "vkGetInstanceProcAddr"); + glad_vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load(userptr, "vkGetPhysicalDeviceFeatures"); + glad_vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load(userptr, "vkGetPhysicalDeviceFormatProperties"); + glad_vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load(userptr, "vkGetPhysicalDeviceImageFormatProperties"); + glad_vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load(userptr, "vkGetPhysicalDeviceMemoryProperties"); + glad_vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load(userptr, "vkGetPhysicalDeviceProperties"); + glad_vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties"); + glad_vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties"); + glad_vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load(userptr, "vkGetPipelineCacheData"); + glad_vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load(userptr, "vkGetQueryPoolResults"); + glad_vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load(userptr, "vkGetRenderAreaGranularity"); + glad_vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load(userptr, "vkInvalidateMappedMemoryRanges"); + glad_vkMapMemory = (PFN_vkMapMemory) load(userptr, "vkMapMemory"); + glad_vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load(userptr, "vkMergePipelineCaches"); + glad_vkQueueBindSparse = (PFN_vkQueueBindSparse) load(userptr, "vkQueueBindSparse"); + glad_vkQueueSubmit = (PFN_vkQueueSubmit) load(userptr, "vkQueueSubmit"); + glad_vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load(userptr, "vkQueueWaitIdle"); + glad_vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load(userptr, "vkResetCommandBuffer"); + glad_vkResetCommandPool = (PFN_vkResetCommandPool) load(userptr, "vkResetCommandPool"); + glad_vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load(userptr, "vkResetDescriptorPool"); + glad_vkResetEvent = (PFN_vkResetEvent) load(userptr, "vkResetEvent"); + glad_vkResetFences = (PFN_vkResetFences) load(userptr, "vkResetFences"); + glad_vkSetEvent = (PFN_vkSetEvent) load(userptr, "vkSetEvent"); + glad_vkUnmapMemory = (PFN_vkUnmapMemory) load(userptr, "vkUnmapMemory"); + glad_vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load(userptr, "vkUpdateDescriptorSets"); + glad_vkWaitForFences = (PFN_vkWaitForFences) load(userptr, "vkWaitForFences"); +} +static void glad_vk_load_VK_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_1) return; + glad_vkBindBufferMemory2 = (PFN_vkBindBufferMemory2) load(userptr, "vkBindBufferMemory2"); + glad_vkBindImageMemory2 = (PFN_vkBindImageMemory2) load(userptr, "vkBindImageMemory2"); + glad_vkCmdDispatchBase = (PFN_vkCmdDispatchBase) load(userptr, "vkCmdDispatchBase"); + glad_vkCmdSetDeviceMask = (PFN_vkCmdSetDeviceMask) load(userptr, "vkCmdSetDeviceMask"); + glad_vkCreateDescriptorUpdateTemplate = (PFN_vkCreateDescriptorUpdateTemplate) load(userptr, "vkCreateDescriptorUpdateTemplate"); + glad_vkCreateSamplerYcbcrConversion = (PFN_vkCreateSamplerYcbcrConversion) load(userptr, "vkCreateSamplerYcbcrConversion"); + glad_vkDestroyDescriptorUpdateTemplate = (PFN_vkDestroyDescriptorUpdateTemplate) load(userptr, "vkDestroyDescriptorUpdateTemplate"); + glad_vkDestroySamplerYcbcrConversion = (PFN_vkDestroySamplerYcbcrConversion) load(userptr, "vkDestroySamplerYcbcrConversion"); + glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion"); + glad_vkEnumeratePhysicalDeviceGroups = (PFN_vkEnumeratePhysicalDeviceGroups) load(userptr, "vkEnumeratePhysicalDeviceGroups"); + glad_vkGetBufferMemoryRequirements2 = (PFN_vkGetBufferMemoryRequirements2) load(userptr, "vkGetBufferMemoryRequirements2"); + glad_vkGetDescriptorSetLayoutSupport = (PFN_vkGetDescriptorSetLayoutSupport) load(userptr, "vkGetDescriptorSetLayoutSupport"); + glad_vkGetDeviceGroupPeerMemoryFeatures = (PFN_vkGetDeviceGroupPeerMemoryFeatures) load(userptr, "vkGetDeviceGroupPeerMemoryFeatures"); + glad_vkGetDeviceQueue2 = (PFN_vkGetDeviceQueue2) load(userptr, "vkGetDeviceQueue2"); + glad_vkGetImageMemoryRequirements2 = (PFN_vkGetImageMemoryRequirements2) load(userptr, "vkGetImageMemoryRequirements2"); + glad_vkGetImageSparseMemoryRequirements2 = (PFN_vkGetImageSparseMemoryRequirements2) load(userptr, "vkGetImageSparseMemoryRequirements2"); + glad_vkGetPhysicalDeviceExternalBufferProperties = (PFN_vkGetPhysicalDeviceExternalBufferProperties) load(userptr, "vkGetPhysicalDeviceExternalBufferProperties"); + glad_vkGetPhysicalDeviceExternalFenceProperties = (PFN_vkGetPhysicalDeviceExternalFenceProperties) load(userptr, "vkGetPhysicalDeviceExternalFenceProperties"); + glad_vkGetPhysicalDeviceExternalSemaphoreProperties = (PFN_vkGetPhysicalDeviceExternalSemaphoreProperties) load(userptr, "vkGetPhysicalDeviceExternalSemaphoreProperties"); + glad_vkGetPhysicalDeviceFeatures2 = (PFN_vkGetPhysicalDeviceFeatures2) load(userptr, "vkGetPhysicalDeviceFeatures2"); + glad_vkGetPhysicalDeviceFormatProperties2 = (PFN_vkGetPhysicalDeviceFormatProperties2) load(userptr, "vkGetPhysicalDeviceFormatProperties2"); + glad_vkGetPhysicalDeviceImageFormatProperties2 = (PFN_vkGetPhysicalDeviceImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceImageFormatProperties2"); + glad_vkGetPhysicalDeviceMemoryProperties2 = (PFN_vkGetPhysicalDeviceMemoryProperties2) load(userptr, "vkGetPhysicalDeviceMemoryProperties2"); + glad_vkGetPhysicalDeviceProperties2 = (PFN_vkGetPhysicalDeviceProperties2) load(userptr, "vkGetPhysicalDeviceProperties2"); + glad_vkGetPhysicalDeviceQueueFamilyProperties2 = (PFN_vkGetPhysicalDeviceQueueFamilyProperties2) load(userptr, "vkGetPhysicalDeviceQueueFamilyProperties2"); + glad_vkGetPhysicalDeviceSparseImageFormatProperties2 = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties2) load(userptr, "vkGetPhysicalDeviceSparseImageFormatProperties2"); + glad_vkTrimCommandPool = (PFN_vkTrimCommandPool) load(userptr, "vkTrimCommandPool"); + glad_vkUpdateDescriptorSetWithTemplate = (PFN_vkUpdateDescriptorSetWithTemplate) load(userptr, "vkUpdateDescriptorSetWithTemplate"); +} +static void glad_vk_load_VK_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_2) return; + glad_vkCmdBeginRenderPass2 = (PFN_vkCmdBeginRenderPass2) load(userptr, "vkCmdBeginRenderPass2"); + glad_vkCmdDrawIndexedIndirectCount = (PFN_vkCmdDrawIndexedIndirectCount) load(userptr, "vkCmdDrawIndexedIndirectCount"); + glad_vkCmdDrawIndirectCount = (PFN_vkCmdDrawIndirectCount) load(userptr, "vkCmdDrawIndirectCount"); + glad_vkCmdEndRenderPass2 = (PFN_vkCmdEndRenderPass2) load(userptr, "vkCmdEndRenderPass2"); + glad_vkCmdNextSubpass2 = (PFN_vkCmdNextSubpass2) load(userptr, "vkCmdNextSubpass2"); + glad_vkCreateRenderPass2 = (PFN_vkCreateRenderPass2) load(userptr, "vkCreateRenderPass2"); + glad_vkGetBufferDeviceAddress = (PFN_vkGetBufferDeviceAddress) load(userptr, "vkGetBufferDeviceAddress"); + glad_vkGetBufferOpaqueCaptureAddress = (PFN_vkGetBufferOpaqueCaptureAddress) load(userptr, "vkGetBufferOpaqueCaptureAddress"); + glad_vkGetDeviceMemoryOpaqueCaptureAddress = (PFN_vkGetDeviceMemoryOpaqueCaptureAddress) load(userptr, "vkGetDeviceMemoryOpaqueCaptureAddress"); + glad_vkGetSemaphoreCounterValue = (PFN_vkGetSemaphoreCounterValue) load(userptr, "vkGetSemaphoreCounterValue"); + glad_vkResetQueryPool = (PFN_vkResetQueryPool) load(userptr, "vkResetQueryPool"); + glad_vkSignalSemaphore = (PFN_vkSignalSemaphore) load(userptr, "vkSignalSemaphore"); + glad_vkWaitSemaphores = (PFN_vkWaitSemaphores) load(userptr, "vkWaitSemaphores"); +} +static void glad_vk_load_VK_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_3) return; + glad_vkCmdBeginRendering = (PFN_vkCmdBeginRendering) load(userptr, "vkCmdBeginRendering"); + glad_vkCmdBindVertexBuffers2 = (PFN_vkCmdBindVertexBuffers2) load(userptr, "vkCmdBindVertexBuffers2"); + glad_vkCmdBlitImage2 = (PFN_vkCmdBlitImage2) load(userptr, "vkCmdBlitImage2"); + glad_vkCmdCopyBuffer2 = (PFN_vkCmdCopyBuffer2) load(userptr, "vkCmdCopyBuffer2"); + glad_vkCmdCopyBufferToImage2 = (PFN_vkCmdCopyBufferToImage2) load(userptr, "vkCmdCopyBufferToImage2"); + glad_vkCmdCopyImage2 = (PFN_vkCmdCopyImage2) load(userptr, "vkCmdCopyImage2"); + glad_vkCmdCopyImageToBuffer2 = (PFN_vkCmdCopyImageToBuffer2) load(userptr, "vkCmdCopyImageToBuffer2"); + glad_vkCmdEndRendering = (PFN_vkCmdEndRendering) load(userptr, "vkCmdEndRendering"); + glad_vkCmdPipelineBarrier2 = (PFN_vkCmdPipelineBarrier2) load(userptr, "vkCmdPipelineBarrier2"); + glad_vkCmdResetEvent2 = (PFN_vkCmdResetEvent2) load(userptr, "vkCmdResetEvent2"); + glad_vkCmdResolveImage2 = (PFN_vkCmdResolveImage2) load(userptr, "vkCmdResolveImage2"); + glad_vkCmdSetCullMode = (PFN_vkCmdSetCullMode) load(userptr, "vkCmdSetCullMode"); + glad_vkCmdSetDepthBiasEnable = (PFN_vkCmdSetDepthBiasEnable) load(userptr, "vkCmdSetDepthBiasEnable"); + glad_vkCmdSetDepthBoundsTestEnable = (PFN_vkCmdSetDepthBoundsTestEnable) load(userptr, "vkCmdSetDepthBoundsTestEnable"); + glad_vkCmdSetDepthCompareOp = (PFN_vkCmdSetDepthCompareOp) load(userptr, "vkCmdSetDepthCompareOp"); + glad_vkCmdSetDepthTestEnable = (PFN_vkCmdSetDepthTestEnable) load(userptr, "vkCmdSetDepthTestEnable"); + glad_vkCmdSetDepthWriteEnable = (PFN_vkCmdSetDepthWriteEnable) load(userptr, "vkCmdSetDepthWriteEnable"); + glad_vkCmdSetEvent2 = (PFN_vkCmdSetEvent2) load(userptr, "vkCmdSetEvent2"); + glad_vkCmdSetFrontFace = (PFN_vkCmdSetFrontFace) load(userptr, "vkCmdSetFrontFace"); + glad_vkCmdSetPrimitiveRestartEnable = (PFN_vkCmdSetPrimitiveRestartEnable) load(userptr, "vkCmdSetPrimitiveRestartEnable"); + glad_vkCmdSetPrimitiveTopology = (PFN_vkCmdSetPrimitiveTopology) load(userptr, "vkCmdSetPrimitiveTopology"); + glad_vkCmdSetRasterizerDiscardEnable = (PFN_vkCmdSetRasterizerDiscardEnable) load(userptr, "vkCmdSetRasterizerDiscardEnable"); + glad_vkCmdSetScissorWithCount = (PFN_vkCmdSetScissorWithCount) load(userptr, "vkCmdSetScissorWithCount"); + glad_vkCmdSetStencilOp = (PFN_vkCmdSetStencilOp) load(userptr, "vkCmdSetStencilOp"); + glad_vkCmdSetStencilTestEnable = (PFN_vkCmdSetStencilTestEnable) load(userptr, "vkCmdSetStencilTestEnable"); + glad_vkCmdSetViewportWithCount = (PFN_vkCmdSetViewportWithCount) load(userptr, "vkCmdSetViewportWithCount"); + glad_vkCmdWaitEvents2 = (PFN_vkCmdWaitEvents2) load(userptr, "vkCmdWaitEvents2"); + glad_vkCmdWriteTimestamp2 = (PFN_vkCmdWriteTimestamp2) load(userptr, "vkCmdWriteTimestamp2"); + glad_vkCreatePrivateDataSlot = (PFN_vkCreatePrivateDataSlot) load(userptr, "vkCreatePrivateDataSlot"); + glad_vkDestroyPrivateDataSlot = (PFN_vkDestroyPrivateDataSlot) load(userptr, "vkDestroyPrivateDataSlot"); + glad_vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements) load(userptr, "vkGetDeviceBufferMemoryRequirements"); + glad_vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements) load(userptr, "vkGetDeviceImageMemoryRequirements"); + glad_vkGetDeviceImageSparseMemoryRequirements = (PFN_vkGetDeviceImageSparseMemoryRequirements) load(userptr, "vkGetDeviceImageSparseMemoryRequirements"); + glad_vkGetPhysicalDeviceToolProperties = (PFN_vkGetPhysicalDeviceToolProperties) load(userptr, "vkGetPhysicalDeviceToolProperties"); + glad_vkGetPrivateData = (PFN_vkGetPrivateData) load(userptr, "vkGetPrivateData"); + glad_vkQueueSubmit2 = (PFN_vkQueueSubmit2) load(userptr, "vkQueueSubmit2"); + glad_vkSetPrivateData = (PFN_vkSetPrivateData) load(userptr, "vkSetPrivateData"); +} +static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_EXT_debug_report) return; + glad_vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load(userptr, "vkCreateDebugReportCallbackEXT"); + glad_vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load(userptr, "vkDebugReportMessageEXT"); + glad_vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load(userptr, "vkDestroyDebugReportCallbackEXT"); +} +static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_KHR_surface) return; + glad_vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load(userptr, "vkDestroySurfaceKHR"); + glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load(userptr, "vkGetPhysicalDeviceSurfaceCapabilitiesKHR"); + glad_vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load(userptr, "vkGetPhysicalDeviceSurfaceFormatsKHR"); + glad_vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load(userptr, "vkGetPhysicalDeviceSurfacePresentModesKHR"); + glad_vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load(userptr, "vkGetPhysicalDeviceSurfaceSupportKHR"); +} +static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_KHR_swapchain) return; + glad_vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load(userptr, "vkAcquireNextImage2KHR"); + glad_vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load(userptr, "vkAcquireNextImageKHR"); + glad_vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load(userptr, "vkCreateSwapchainKHR"); + glad_vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load(userptr, "vkDestroySwapchainKHR"); + glad_vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load(userptr, "vkGetDeviceGroupPresentCapabilitiesKHR"); + glad_vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load(userptr, "vkGetDeviceGroupSurfacePresentModesKHR"); + glad_vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load(userptr, "vkGetPhysicalDevicePresentRectanglesKHR"); + glad_vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load(userptr, "vkGetSwapchainImagesKHR"); + glad_vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load(userptr, "vkQueuePresentKHR"); +} + + + +static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) { + uint32_t i; + uint32_t instance_extension_count = 0; + uint32_t device_extension_count = 0; + uint32_t max_extension_count = 0; + uint32_t total_extension_count = 0; + char **extensions = NULL; + VkExtensionProperties *ext_properties = NULL; + VkResult result; + + if (glad_vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && glad_vkEnumerateDeviceExtensionProperties == NULL)) { + return 0; + } + + result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL); + if (result != VK_SUCCESS) { + return 0; + } + + if (physical_device != NULL) { + result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL); + if (result != VK_SUCCESS) { + return 0; + } + } + + total_extension_count = instance_extension_count + device_extension_count; + if (total_extension_count <= 0) { + return 0; + } + + max_extension_count = instance_extension_count > device_extension_count + ? instance_extension_count : device_extension_count; + + ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties)); + if (ext_properties == NULL) { + goto glad_vk_get_extensions_error; + } + + result = glad_vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties); + if (result != VK_SUCCESS) { + goto glad_vk_get_extensions_error; + } + + extensions = (char**) calloc(total_extension_count, sizeof(char*)); + if (extensions == NULL) { + goto glad_vk_get_extensions_error; + } + + for (i = 0; i < instance_extension_count; ++i) { + VkExtensionProperties ext = ext_properties[i]; + + size_t extension_name_length = strlen(ext.extensionName) + 1; + extensions[i] = (char*) malloc(extension_name_length * sizeof(char)); + if (extensions[i] == NULL) { + goto glad_vk_get_extensions_error; + } + memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char)); + } + + if (physical_device != NULL) { + result = glad_vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties); + if (result != VK_SUCCESS) { + goto glad_vk_get_extensions_error; + } + + for (i = 0; i < device_extension_count; ++i) { + VkExtensionProperties ext = ext_properties[i]; + + size_t extension_name_length = strlen(ext.extensionName) + 1; + extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char)); + if (extensions[instance_extension_count + i] == NULL) { + goto glad_vk_get_extensions_error; + } + memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char)); + } + } + + free((void*) ext_properties); + + *out_extension_count = total_extension_count; + *out_extensions = extensions; + + return 1; + +glad_vk_get_extensions_error: + free((void*) ext_properties); + if (extensions != NULL) { + for (i = 0; i < total_extension_count; ++i) { + free((void*) extensions[i]); + } + free(extensions); + } + return 0; +} + +static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) { + uint32_t i; + + for(i = 0; i < extension_count ; ++i) { + free((void*) (extensions[i])); + } + + free((void*) extensions); +} + +static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) { + uint32_t i; + + for (i = 0; i < extension_count; ++i) { + if(extensions[i] != NULL && strcmp(name, extensions[i]) == 0) { + return 1; + } + } + + return 0; +} + +static GLADapiproc glad_vk_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) { + uint32_t extension_count = 0; + char **extensions = NULL; + if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0; + + GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions); + GLAD_VK_KHR_portability_enumeration = glad_vk_has_extension("VK_KHR_portability_enumeration", extension_count, extensions); + GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions); + GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions); + + (void) glad_vk_has_extension; + + glad_vk_free_extensions(extension_count, extensions); + + return 1; +} + +static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) { + int major = 1; + int minor = 0; + +#ifdef VK_VERSION_1_1 + if (glad_vkEnumerateInstanceVersion != NULL) { + uint32_t version; + VkResult result; + + result = glad_vkEnumerateInstanceVersion(&version); + if (result == VK_SUCCESS) { + major = (int) VK_VERSION_MAJOR(version); + minor = (int) VK_VERSION_MINOR(version); + } + } +#endif + + if (physical_device != NULL && glad_vkGetPhysicalDeviceProperties != NULL) { + VkPhysicalDeviceProperties properties; + glad_vkGetPhysicalDeviceProperties(physical_device, &properties); + + major = (int) VK_VERSION_MAJOR(properties.apiVersion); + minor = (int) VK_VERSION_MINOR(properties.apiVersion); + } + + GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_VK_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_VK_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_VK_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) { + int version; + +#ifdef VK_VERSION_1_1 + glad_vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load(userptr, "vkEnumerateInstanceVersion"); +#endif + version = glad_vk_find_core_vulkan( physical_device); + if (!version) { + return 0; + } + + glad_vk_load_VK_VERSION_1_0(load, userptr); + glad_vk_load_VK_VERSION_1_1(load, userptr); + glad_vk_load_VK_VERSION_1_2(load, userptr); + glad_vk_load_VK_VERSION_1_3(load, userptr); + + if (!glad_vk_find_extensions_vulkan( physical_device)) return 0; + glad_vk_load_VK_EXT_debug_report(load, userptr); + glad_vk_load_VK_KHR_surface(load, userptr); + glad_vk_load_VK_KHR_swapchain(load, userptr); + + + return version; +} + + +int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) { + return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* GLAD_VULKAN_IMPLEMENTATION */ + diff --git a/thirdparty/glfw/deps/linmath.h b/thirdparty/glfw/deps/linmath.h index 0ab7a414b..5c8026565 100644 --- a/thirdparty/glfw/deps/linmath.h +++ b/thirdparty/glfw/deps/linmath.h @@ -1,70 +1,96 @@ #ifndef LINMATH_H #define LINMATH_H +#include #include +#include -#ifdef _MSC_VER -#define inline __inline +/* 2021-03-21 Camilla Löwy + * - Replaced double constants with float equivalents + */ + +#ifdef LINMATH_NO_INLINE +#define LINMATH_H_FUNC static +#else +#define LINMATH_H_FUNC static inline #endif #define LINMATH_H_DEFINE_VEC(n) \ typedef float vec##n[n]; \ -static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \ +LINMATH_H_FUNC void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \ { \ int i; \ for(i=0; ib[i] ? a[i] : b[i]; \ +} \ +LINMATH_H_FUNC void vec##n##_dup(vec##n r, vec##n const src) \ +{ \ + int i; \ + for(i=0; i 1e-4) { - mat4x4 T, C, S = {{0}}; - vec3_norm(u, u); + mat4x4 T; mat4x4_from_vec3_mul_outer(T, u, u); - S[1][2] = u[0]; - S[2][1] = -u[0]; - S[2][0] = u[1]; - S[0][2] = -u[1]; - S[0][1] = u[2]; - S[1][0] = -u[2]; - + mat4x4 S = { + { 0, u[2], -u[1], 0}, + {-u[2], 0, u[0], 0}, + { u[1], -u[0], 0, 0}, + { 0, 0, 0, 0} + }; mat4x4_scale(S, S, s); + mat4x4 C; mat4x4_identity(C); mat4x4_sub(C, C, T); @@ -214,13 +237,13 @@ static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, mat4x4_add(T, T, C); mat4x4_add(T, T, S); - T[3][3] = 1.; + T[3][3] = 1.f; mat4x4_mul(R, M, T); } else { mat4x4_dup(R, M); } } -static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle) +LINMATH_H_FUNC void mat4x4_rotate_X(mat4x4 Q, mat4x4 const M, float angle) { float s = sinf(angle); float c = cosf(angle); @@ -232,7 +255,7 @@ static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle) }; mat4x4_mul(Q, M, R); } -static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle) +LINMATH_H_FUNC void mat4x4_rotate_Y(mat4x4 Q, mat4x4 const M, float angle) { float s = sinf(angle); float c = cosf(angle); @@ -244,7 +267,7 @@ static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle) }; mat4x4_mul(Q, M, R); } -static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle) +LINMATH_H_FUNC void mat4x4_rotate_Z(mat4x4 Q, mat4x4 const M, float angle) { float s = sinf(angle); float c = cosf(angle); @@ -256,9 +279,8 @@ static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle) }; mat4x4_mul(Q, M, R); } -static inline void mat4x4_invert(mat4x4 T, mat4x4 M) +LINMATH_H_FUNC void mat4x4_invert(mat4x4 T, mat4x4 const M) { - float idet; float s[6]; float c[6]; s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1]; @@ -274,10 +296,10 @@ static inline void mat4x4_invert(mat4x4 T, mat4x4 M) c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2]; c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3]; c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3]; - + /* Assumes it is invertible */ - idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] ); - + float idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] ); + T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet; T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet; T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet; @@ -298,23 +320,22 @@ static inline void mat4x4_invert(mat4x4 T, mat4x4 M) T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet; T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet; } -static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M) +LINMATH_H_FUNC void mat4x4_orthonormalize(mat4x4 R, mat4x4 const M) { - float s = 1.; + mat4x4_dup(R, M); + float s = 1.f; vec3 h; - mat4x4_dup(R, M); vec3_norm(R[2], R[2]); - + s = vec3_mul_inner(R[1], R[2]); vec3_scale(h, R[2], s); vec3_sub(R[1], R[1], h); - vec3_norm(R[2], R[2]); + vec3_norm(R[1], R[1]); - s = vec3_mul_inner(R[1], R[2]); + s = vec3_mul_inner(R[0], R[2]); vec3_scale(h, R[2], s); - vec3_sub(R[1], R[1], h); - vec3_norm(R[1], R[1]); + vec3_sub(R[0], R[0], h); s = vec3_mul_inner(R[0], R[1]); vec3_scale(h, R[1], s); @@ -322,11 +343,11 @@ static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M) vec3_norm(R[0], R[0]); } -static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f) +LINMATH_H_FUNC void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f) { M[0][0] = 2.f*n/(r-l); M[0][1] = M[0][2] = M[0][3] = 0.f; - + M[1][1] = 2.f*n/(t-b); M[1][0] = M[1][2] = M[1][3] = 0.f; @@ -334,11 +355,11 @@ static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, M[2][1] = (t+b)/(t-b); M[2][2] = -(f+n)/(f-n); M[2][3] = -1.f; - + M[3][2] = -2.f*(f*n)/(f-n); M[3][0] = M[3][1] = M[3][3] = 0.f; } -static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f) +LINMATH_H_FUNC void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f) { M[0][0] = 2.f/(r-l); M[0][1] = M[0][2] = M[0][3] = 0.f; @@ -348,17 +369,17 @@ static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, fl M[2][2] = -2.f/(f-n); M[2][0] = M[2][1] = M[2][3] = 0.f; - + M[3][0] = -(r+l)/(r-l); M[3][1] = -(t+b)/(t-b); M[3][2] = -(f+n)/(f-n); M[3][3] = 1.f; } -static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f) +LINMATH_H_FUNC void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f) { /* NOTE: Degrees are an unhandy unit to work with. * linmath.h uses radians for everything! */ - float const a = 1.f / (float) tan(y_fov / 2.f); + float const a = 1.f / tanf(y_fov / 2.f); m[0][0] = a / aspect; m[0][1] = 0.f; @@ -380,7 +401,7 @@ static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float m[3][2] = -((2.f * f * n) / (f - n)); m[3][3] = 0.f; } -static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up) +LINMATH_H_FUNC void mat4x4_look_at(mat4x4 m, vec3 const eye, vec3 const center, vec3 const up) { /* Adapted from Android's OpenGL Matrix.java. */ /* See the OpenGL GLUT documentation for gluLookAt for a description */ @@ -389,15 +410,14 @@ static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up) /* TODO: The negation of of can be spared by swapping the order of * operands in the following cross products in the right way. */ vec3 f; + vec3_sub(f, center, eye); + vec3_norm(f, f); + vec3 s; - vec3 t; - - vec3_sub(f, center, eye); - vec3_norm(f, f); - vec3_mul_cross(s, f, up); vec3_norm(s, s); + vec3 t; vec3_mul_cross(t, s, f); m[0][0] = s[0]; @@ -424,24 +444,18 @@ static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up) } typedef float quat[4]; -static inline void quat_identity(quat q) +#define quat_add vec4_add +#define quat_sub vec4_sub +#define quat_norm vec4_norm +#define quat_scale vec4_scale +#define quat_mul_inner vec4_mul_inner + +LINMATH_H_FUNC void quat_identity(quat q) { q[0] = q[1] = q[2] = 0.f; q[3] = 1.f; } -static inline void quat_add(quat r, quat a, quat b) -{ - int i; - for(i=0; i<4; ++i) - r[i] = a[i] + b[i]; -} -static inline void quat_sub(quat r, quat a, quat b) -{ - int i; - for(i=0; i<4; ++i) - r[i] = a[i] - b[i]; -} -static inline void quat_mul(quat r, quat p, quat q) +LINMATH_H_FUNC void quat_mul(quat r, quat const p, quat const q) { vec3 w; vec3_mul_cross(r, p, q); @@ -451,56 +465,42 @@ static inline void quat_mul(quat r, quat p, quat q) vec3_add(r, r, w); r[3] = p[3]*q[3] - vec3_mul_inner(p, q); } -static inline void quat_scale(quat r, quat v, float s) -{ - int i; - for(i=0; i<4; ++i) - r[i] = v[i] * s; -} -static inline float quat_inner_product(quat a, quat b) -{ - float p = 0.f; - int i; - for(i=0; i<4; ++i) - p += b[i]*a[i]; - return p; -} -static inline void quat_conj(quat r, quat q) +LINMATH_H_FUNC void quat_conj(quat r, quat const q) { int i; for(i=0; i<3; ++i) r[i] = -q[i]; r[3] = q[3]; } -static inline void quat_rotate(quat r, float angle, vec3 axis) { - int i; - vec3 v; - vec3_scale(v, axis, sinf(angle / 2)); - for(i=0; i<3; ++i) - r[i] = v[i]; - r[3] = cosf(angle / 2); +LINMATH_H_FUNC void quat_rotate(quat r, float angle, vec3 const axis) { + vec3 axis_norm; + vec3_norm(axis_norm, axis); + float s = sinf(angle / 2); + float c = cosf(angle / 2); + vec3_scale(r, axis_norm, s); + r[3] = c; } -#define quat_norm vec4_norm -static inline void quat_mul_vec3(vec3 r, quat q, vec3 v) +LINMATH_H_FUNC void quat_mul_vec3(vec3 r, quat const q, vec3 const v) { /* * Method by Fabian 'ryg' Giessen (of Farbrausch) t = 2 * cross(q.xyz, v) v' = v + q.w * t + cross(q.xyz, t) */ - vec3 t = {q[0], q[1], q[2]}; + vec3 t; + vec3 q_xyz = {q[0], q[1], q[2]}; vec3 u = {q[0], q[1], q[2]}; - vec3_mul_cross(t, t, v); + vec3_mul_cross(t, q_xyz, v); vec3_scale(t, t, 2); - vec3_mul_cross(u, u, t); + vec3_mul_cross(u, q_xyz, t); vec3_scale(t, t, q[3]); vec3_add(r, v, t); vec3_add(r, r, u); } -static inline void mat4x4_from_quat(mat4x4 M, quat q) +LINMATH_H_FUNC void mat4x4_from_quat(mat4x4 M, quat const q) { float a = q[3]; float b = q[0]; @@ -510,7 +510,7 @@ static inline void mat4x4_from_quat(mat4x4 M, quat q) float b2 = b*b; float c2 = c*c; float d2 = d*d; - + M[0][0] = a2 + b2 - c2 - d2; M[0][1] = 2.f*(b*c + a*d); M[0][2] = 2.f*(b*d - a*c); @@ -530,18 +530,21 @@ static inline void mat4x4_from_quat(mat4x4 M, quat q) M[3][3] = 1.f; } -static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q) +LINMATH_H_FUNC void mat4x4o_mul_quat(mat4x4 R, mat4x4 const M, quat const q) { -/* XXX: The way this is written only works for othogonal matrices. */ +/* XXX: The way this is written only works for orthogonal matrices. */ /* TODO: Take care of non-orthogonal case. */ quat_mul_vec3(R[0], q, M[0]); quat_mul_vec3(R[1], q, M[1]); quat_mul_vec3(R[2], q, M[2]); R[3][0] = R[3][1] = R[3][2] = 0.f; - R[3][3] = 1.f; + R[0][3] = M[0][3]; + R[1][3] = M[1][3]; + R[2][3] = M[2][3]; + R[3][3] = M[3][3]; // typically 1.0, but here we make it general } -static inline void quat_from_mat4x4(quat q, mat4x4 M) +LINMATH_H_FUNC void quat_from_mat4x4(quat q, mat4x4 const M) { float r=0.f; int i; @@ -557,7 +560,7 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M) p = &perm[i]; } - r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] ); + r = sqrtf(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] ); if(r < 1e-6) { q[0] = 1.f; @@ -571,4 +574,33 @@ static inline void quat_from_mat4x4(quat q, mat4x4 M) q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r); } +LINMATH_H_FUNC void mat4x4_arcball(mat4x4 R, mat4x4 const M, vec2 const _a, vec2 const _b, float s) +{ + vec2 a; memcpy(a, _a, sizeof(a)); + vec2 b; memcpy(b, _b, sizeof(b)); + + float z_a = 0.f; + float z_b = 0.f; + + if(vec2_len(a) < 1.f) { + z_a = sqrtf(1.f - vec2_mul_inner(a, a)); + } else { + vec2_norm(a, a); + } + + if(vec2_len(b) < 1.f) { + z_b = sqrtf(1.f - vec2_mul_inner(b, b)); + } else { + vec2_norm(b, b); + } + + vec3 a_ = {a[0], a[1], z_a}; + vec3 b_ = {b[0], b[1], z_b}; + + vec3 c_; + vec3_mul_cross(c_, a_, b_); + + float const angle = acos(vec3_mul_inner(a_, b_)) * s; + mat4x4_rotate(R, M, c_[0], c_[1], c_[2], angle); +} #endif diff --git a/thirdparty/glfw/deps/nuklear.h b/thirdparty/glfw/deps/nuklear.h index 6c873535b..f2eb9dfa2 100644 --- a/thirdparty/glfw/deps/nuklear.h +++ b/thirdparty/glfw/deps/nuklear.h @@ -105,6 +105,8 @@ /// NK_INCLUDE_COMMAND_USERDATA | Defining this adds a userdata pointer into each command. Can be useful for example if you want to provide custom shaders depending on the used widget. Can be combined with the style structures. /// NK_BUTTON_TRIGGER_ON_RELEASE | Different platforms require button clicks occurring either on buttons being pressed (up to down) or released (down to up). By default this library will react on buttons being pressed, but if you define this it will only trigger if a button is released. /// NK_ZERO_COMMAND_MEMORY | Defining this will zero out memory for each drawing command added to a drawing queue (inside nk_command_buffer_push). Zeroing command memory is very useful for fast checking (using memcmp) if command buffers are equal and avoid drawing frames when nothing on screen has changed since previous frame. +/// NK_UINT_DRAW_INDEX | Defining this will set the size of vertex index elements when using NK_VERTEX_BUFFER_OUTPUT to 32bit instead of the default of 16bit +/// NK_KEYSTATE_BASED_INPUT | Define this if your backend uses key state for each frame rather than key press/release events /// /// !!! WARNING /// The following flags will pull in the standard C library: @@ -122,6 +124,7 @@ /// - NK_INCLUDE_DEFAULT_FONT /// - NK_INCLUDE_STANDARD_VARARGS /// - NK_INCLUDE_COMMAND_USERDATA +/// - NK_UINT_DRAW_INDEX /// /// ### Constants /// Define | Description @@ -301,6 +304,7 @@ extern "C" { #define NK_CLAMP(i,v,x) (NK_MAX(NK_MIN(v,x), i)) #ifdef NK_INCLUDE_STANDARD_VARARGS + #include /* valist, va_start, va_end, ... */ #if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ #include #define NK_PRINTF_FORMAT_STRING _Printf_format_string_ @@ -314,7 +318,6 @@ extern "C" { #define NK_PRINTF_VARARG_FUNC(fmtargnumber) #define NK_PRINTF_VALIST_FUNC(fmtargnumber) #endif - #include /* valist, va_start, va_end, ... */ #endif /* @@ -336,7 +339,7 @@ extern "C" { #define NK_POINTER_TYPE uintptr_t #else #ifndef NK_INT8 - #define NK_INT8 char + #define NK_INT8 signed char #endif #ifndef NK_UINT8 #define NK_UINT8 unsigned char @@ -1084,6 +1087,12 @@ NK_API void nk_input_end(struct nk_context*); /// /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c /// // fill configuration +/// struct your_vertex +/// { +/// float pos[2]; // important to keep it to 2 floats +/// float uv[2]; +/// unsigned char col[4]; +/// }; /// struct nk_convert_config cfg = {}; /// static const struct nk_draw_vertex_layout_element vertex_layout[] = { /// {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct your_vertex, pos)}, @@ -1209,7 +1218,7 @@ NK_API const struct nk_command* nk__next(struct nk_context*, const struct nk_com /// /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c /// nk_flags nk_convert(struct nk_context *ctx, struct nk_buffer *cmds, -// struct nk_buffer *vertices, struct nk_buffer *elements, const struct nk_convert_config*); +/// struct nk_buffer *vertices, struct nk_buffer *elements, const struct nk_convert_config*); /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /// /// Parameter | Description @@ -1394,6 +1403,7 @@ NK_API const struct nk_draw_command* nk__draw_next(const struct nk_draw_command* /// nk_window_get_content_region_max | Returns the upper rectangle position of the currently visible and non-clipped space inside the currently processed window /// nk_window_get_content_region_size | Returns the size of the currently visible and non-clipped space inside the currently processed window /// nk_window_get_canvas | Returns the draw command buffer. Can be used to draw custom widgets +/// nk_window_get_scroll | Gets the scroll offset of the current window /// nk_window_has_focus | Returns if the currently processed window is currently active /// nk_window_is_collapsed | Returns if the window with given name is currently minimized/collapsed /// nk_window_is_closed | Returns if the currently processed window was closed @@ -1407,6 +1417,7 @@ NK_API const struct nk_draw_command* nk__draw_next(const struct nk_draw_command* /// nk_window_set_position | Updates position of the currently process window /// nk_window_set_size | Updates the size of the currently processed window /// nk_window_set_focus | Set the currently processed window as active window +/// nk_window_set_scroll | Sets the scroll offset of the current window // /// nk_window_close | Closes the window with given window name which deletes the window at the end of the frame /// nk_window_collapse | Collapses the window with given window name @@ -1427,7 +1438,7 @@ NK_API const struct nk_draw_command* nk__draw_next(const struct nk_draw_command* /// NK_WINDOW_TITLE | Forces a header at the top at the window showing the title /// NK_WINDOW_SCROLL_AUTO_HIDE | Automatically hides the window scrollbar if no user interaction: also requires delta time in `nk_context` to be set each frame /// NK_WINDOW_BACKGROUND | Always keep window in the background -/// NK_WINDOW_SCALE_LEFT | Puts window scaler in the left-ottom corner instead right-bottom +/// NK_WINDOW_SCALE_LEFT | Puts window scaler in the left-bottom corner instead right-bottom /// NK_WINDOW_NO_INPUT | Prevents window of scaling, moving or getting focus /// /// #### nk_collapse_states @@ -1506,7 +1517,7 @@ NK_API void nk_end(struct nk_context *ctx); /// Finds and returns a window from passed name /// /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c -/// void nk_end(struct nk_context *ctx); +/// struct nk_window *nk_window_find(struct nk_context *ctx, const char *name); /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /// /// Parameter | Description @@ -1710,6 +1721,22 @@ NK_API struct nk_vec2 nk_window_get_content_region_size(struct nk_context*); /// drawing canvas. Can be used to do custom drawing. */ NK_API struct nk_command_buffer* nk_window_get_canvas(struct nk_context*); +/*/// #### nk_window_get_scroll +/// Gets the scroll offset for the current window +/// !!! WARNING +/// Only call this function between calls `nk_begin_xxx` and `nk_end` +/// +/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c +/// void nk_window_get_scroll(struct nk_context *ctx, nk_uint *offset_x, nk_uint *offset_y); +/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +/// +/// Parameter | Description +/// -------------|----------------------------------------------------------- +/// __ctx__ | Must point to an previously initialized `nk_context` struct +/// __offset_x__ | A pointer to the x offset output (or NULL to ignore) +/// __offset_y__ | A pointer to the y offset output (or NULL to ignore) +*/ +NK_API void nk_window_get_scroll(struct nk_context*, nk_uint *offset_x, nk_uint *offset_y); /*/// #### nk_window_has_focus /// Returns if the currently processed window is currently active /// !!! WARNING @@ -1876,6 +1903,22 @@ NK_API void nk_window_set_size(struct nk_context*, const char *name, struct nk_v /// __name__ | Identifier of the window to set focus on */ NK_API void nk_window_set_focus(struct nk_context*, const char *name); +/*/// #### nk_window_set_scroll +/// Sets the scroll offset for the current window +/// !!! WARNING +/// Only call this function between calls `nk_begin_xxx` and `nk_end` +/// +/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c +/// void nk_window_set_scroll(struct nk_context *ctx, nk_uint offset_x, nk_uint offset_y); +/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +/// +/// Parameter | Description +/// -------------|----------------------------------------------------------- +/// __ctx__ | Must point to an previously initialized `nk_context` struct +/// __offset_x__ | The x offset to scroll to +/// __offset_y__ | The y offset to scroll to +*/ +NK_API void nk_window_set_scroll(struct nk_context*, nk_uint offset_x, nk_uint offset_y); /*/// #### nk_window_close /// Closes a window and marks it for being freed at the end of the frame /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c @@ -2588,7 +2631,7 @@ NK_API struct nk_rect nk_layout_space_rect_to_local(struct nk_context*, struct n /// case ...: /// // [...] /// } -// nk_clear(&ctx); +/// nk_clear(&ctx); /// } /// nk_free(&ctx); /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -2601,6 +2644,8 @@ NK_API struct nk_rect nk_layout_space_rect_to_local(struct nk_context*, struct n /// nk_group_scrolled_offset_begin | Start a new group with manual separated handling of scrollbar x- and y-offset /// nk_group_scrolled_begin | Start a new group with manual scrollbar handling /// nk_group_scrolled_end | Ends a group with manual scrollbar handling. Should only be called if nk_group_begin returned non-zero +/// nk_group_get_scroll | Gets the scroll offset for the given group +/// nk_group_set_scroll | Sets the scroll offset for the given group */ /*/// #### nk_group_begin /// Starts a new widget group. Requires a previous layouting function to specify a pos/size. @@ -2690,11 +2735,39 @@ NK_API int nk_group_scrolled_begin(struct nk_context*, struct nk_scroll *off, co /// __ctx__ | Must point to an previously initialized `nk_context` struct */ NK_API void nk_group_scrolled_end(struct nk_context*); +/*/// #### nk_group_get_scroll +/// Gets the scroll position of the given group. +/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c +/// void nk_group_get_scroll(struct nk_context*, const char *id, nk_uint *x_offset, nk_uint *y_offset); +/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +/// +/// Parameter | Description +/// -------------|----------------------------------------------------------- +/// __ctx__ | Must point to an previously initialized `nk_context` struct +/// __id__ | The id of the group to get the scroll position of +/// __x_offset__ | A pointer to the x offset output (or NULL to ignore) +/// __y_offset__ | A pointer to the y offset output (or NULL to ignore) +*/ +NK_API void nk_group_get_scroll(struct nk_context*, const char *id, nk_uint *x_offset, nk_uint *y_offset); +/*/// #### nk_group_set_scroll +/// Sets the scroll position of the given group. +/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c +/// void nk_group_set_scroll(struct nk_context*, const char *id, nk_uint x_offset, nk_uint y_offset); +/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +/// +/// Parameter | Description +/// -------------|----------------------------------------------------------- +/// __ctx__ | Must point to an previously initialized `nk_context` struct +/// __id__ | The id of the group to scroll +/// __x_offset__ | The x offset to scroll to +/// __y_offset__ | The y offset to scroll to +*/ +NK_API void nk_group_set_scroll(struct nk_context*, const char *id, nk_uint x_offset, nk_uint y_offset); /* ============================================================================= * * TREE * - * ============================================================================= + * ============================================================================= /// ### Tree /// Trees represent two different concept. First the concept of a collapsable /// UI section that can be either in a hidden or visibile state. They allow the UI @@ -3187,7 +3260,7 @@ NK_API int nk_color_pick(struct nk_context*, struct nk_colorf*, enum nk_color_fo /// case ...: /// // [...] /// } -// nk_clear(&ctx); +/// nk_clear(&ctx); /// } /// nk_free(&ctx); /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ @@ -3395,6 +3468,8 @@ NK_API void nk_plot_function(struct nk_context*, enum nk_chart_type, void *userd NK_API int nk_popup_begin(struct nk_context*, enum nk_popup_type, const char*, nk_flags, struct nk_rect bounds); NK_API void nk_popup_close(struct nk_context*); NK_API void nk_popup_end(struct nk_context*); +NK_API void nk_popup_get_scroll(struct nk_context*, nk_uint *offset_x, nk_uint *offset_y); +NK_API void nk_popup_set_scroll(struct nk_context*, nk_uint offset_x, nk_uint offset_y); /* ============================================================================= * * COMBOBOX @@ -4588,7 +4663,11 @@ NK_API int nk_input_is_key_down(const struct nk_input*, enum nk_keys); In fact it is probably more powerful than needed but allows even more crazy things than this library provides by default. */ +#ifdef NK_UINT_DRAW_INDEX +typedef nk_uint nk_draw_index; +#else typedef nk_ushort nk_draw_index; +#endif enum nk_draw_list_stroke { NK_STROKE_OPEN = nk_false, /* build up path has no connection back to the beginning */ @@ -5603,7 +5682,6 @@ template struct nk_alignof{struct Big {T x; char c;}; enum { #endif /* NK_NUKLEAR_H_ */ - #ifdef NK_IMPLEMENTATION #ifndef NK_INTERNAL_H @@ -6007,15 +6085,18 @@ nk_sin(float x) NK_LIB float nk_cos(float x) { - NK_STORAGE const float a0 = +1.00238601909309722f; - NK_STORAGE const float a1 = -3.81919947353040024e-2f; - NK_STORAGE const float a2 = -3.94382342128062756e-1f; - NK_STORAGE const float a3 = -1.18134036025221444e-1f; - NK_STORAGE const float a4 = +1.07123798512170878e-1f; - NK_STORAGE const float a5 = -1.86637164165180873e-2f; - NK_STORAGE const float a6 = +9.90140908664079833e-4f; - NK_STORAGE const float a7 = -5.23022132118824778e-14f; - return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*a7)))))); + /* New implementation. Also generated using lolremez. */ + /* Old version significantly deviated from expected results. */ + NK_STORAGE const float a0 = 9.9995999154986614e-1f; + NK_STORAGE const float a1 = 1.2548995793001028e-3f; + NK_STORAGE const float a2 = -5.0648546280678015e-1f; + NK_STORAGE const float a3 = 1.2942246466519995e-2f; + NK_STORAGE const float a4 = 2.8668384702547972e-2f; + NK_STORAGE const float a5 = 7.3726485210586547e-3f; + NK_STORAGE const float a6 = -3.8510875386947414e-3f; + NK_STORAGE const float a7 = 4.7196604604366623e-4f; + NK_STORAGE const float a8 = -1.8776444013090451e-5f; + return a0 + x*(a1 + x*(a2 + x*(a3 + x*(a4 + x*(a5 + x*(a6 + x*(a7 + x*a8))))))); } NK_LIB nk_uint nk_round_up_pow2(nk_uint v) @@ -7151,23 +7232,29 @@ nk_murmur_hash(const void * key, int len, nk_hash seed) { /* 32-Bit MurmurHash3: https://code.google.com/p/smhasher/wiki/MurmurHash3*/ #define NK_ROTL(x,r) ((x) << (r) | ((x) >> (32 - r))) - union {const nk_uint *i; const nk_byte *b;} conv = {0}; + + nk_uint h1 = seed; + nk_uint k1; const nk_byte *data = (const nk_byte*)key; + const nk_byte *keyptr = data; + nk_byte *k1ptr; + const int bsize = sizeof(k1); const int nblocks = len/4; - nk_uint h1 = seed; + const nk_uint c1 = 0xcc9e2d51; const nk_uint c2 = 0x1b873593; const nk_byte *tail; - const nk_uint *blocks; - nk_uint k1; int i; /* body */ if (!key) return 0; - conv.b = (data + nblocks*4); - blocks = (const nk_uint*)conv.i; - for (i = -nblocks; i; ++i) { - k1 = blocks[i]; + for (i = 0; i < nblocks; ++i, keyptr += bsize) { + k1ptr = (nk_byte*)&k1; + k1ptr[0] = keyptr[0]; + k1ptr[1] = keyptr[1]; + k1ptr[2] = keyptr[2]; + k1ptr[3] = keyptr[3]; + k1 *= c1; k1 = NK_ROTL(k1,15); k1 *= c2; @@ -7181,15 +7268,15 @@ nk_murmur_hash(const void * key, int len, nk_hash seed) tail = (const nk_byte*)(data + nblocks*4); k1 = 0; switch (len & 3) { - case 3: k1 ^= (nk_uint)(tail[2] << 16); /* fallthrough */ - case 2: k1 ^= (nk_uint)(tail[1] << 8u); /* fallthrough */ - case 1: k1 ^= tail[0]; + case 3: k1 ^= (nk_uint)(tail[2] << 16); /* fallthrough */ + case 2: k1 ^= (nk_uint)(tail[1] << 8u); /* fallthrough */ + case 1: k1 ^= tail[0]; k1 *= c1; k1 = NK_ROTL(k1,15); k1 *= c2; h1 ^= k1; break; - default: break; + default: break; } /* finalization */ @@ -9356,7 +9443,7 @@ nk_draw_list_alloc_vertices(struct nk_draw_list *list, nk_size count) * backend (OpenGL, DirectX, ...). For example in OpenGL for `glDrawElements` * instead of specifing `GL_UNSIGNED_SHORT` you have to define `GL_UNSIGNED_INT`. * Sorry for the inconvenience. */ - NK_ASSERT((sizeof(nk_draw_index) == 2 && list->vertex_count < NK_USHORT_MAX && + if(sizeof(nk_draw_index)==2) NK_ASSERT((list->vertex_count < NK_USHORT_MAX && "To many verticies for 16-bit vertex indicies. Please read comment above on how to solve this problem")); return vtx; } @@ -12809,6 +12896,9 @@ nk_font_bake(struct nk_font_baker *baker, void *image_memory, int width, int hei dst_font->ascent = ((float)unscaled_ascent * font_scale); dst_font->descent = ((float)unscaled_descent * font_scale); dst_font->glyph_offset = glyph_n; + // Need to zero this, or it will carry over from a previous + // bake, and cause a segfault when accessing glyphs[]. + dst_font->glyph_count = 0; } /* fill own baked font glyph array */ @@ -13903,8 +13993,12 @@ nk_input_key(struct nk_context *ctx, enum nk_keys key, int down) NK_ASSERT(ctx); if (!ctx) return; in = &ctx->input; +#ifdef NK_KEYSTATE_BASED_INPUT if (in->keyboard.keys[key].down != down) in->keyboard.keys[key].clicked++; +#else + in->keyboard.keys[key].clicked++; +#endif in->keyboard.keys[key].down = down; } NK_API void @@ -15788,7 +15882,7 @@ nk_panel_end(struct nk_context *ctx) nk_fill_rect(out, empty_space, 0, style->window.background); /* fill right empty space */ - empty_space.x = layout->bounds.x + layout->bounds.w - layout->border; + empty_space.x = layout->bounds.x + layout->bounds.w; empty_space.y = layout->bounds.y; empty_space.w = panel_padding.x + layout->border; empty_space.h = layout->bounds.h; @@ -15797,11 +15891,11 @@ nk_panel_end(struct nk_context *ctx) nk_fill_rect(out, empty_space, 0, style->window.background); /* fill bottom empty space */ - if (*layout->offset_x != 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR)) { + if (layout->footer_height > 0) { empty_space.x = window->bounds.x; empty_space.y = layout->bounds.y + layout->bounds.h; empty_space.w = window->bounds.w; - empty_space.h = scrollbar_size.y; + empty_space.h = layout->footer_height; nk_fill_rect(out, empty_space, 0, style->window.background); } } @@ -16175,8 +16269,8 @@ nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, { struct nk_window *win; struct nk_style *style; - nk_hash title_hash; - int title_len; + nk_hash name_hash; + int name_len; int ret = 0; NK_ASSERT(ctx); @@ -16189,12 +16283,12 @@ nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, /* find or create window */ style = &ctx->style; - title_len = (int)nk_strlen(name); - title_hash = nk_murmur_hash(name, (int)title_len, NK_WINDOW_TITLE); - win = nk_find_window(ctx, title_hash, name); + name_len = (int)nk_strlen(name); + name_hash = nk_murmur_hash(name, (int)name_len, NK_WINDOW_TITLE); + win = nk_find_window(ctx, name_hash, name); if (!win) { /* create new window */ - nk_size name_length = (nk_size)nk_strlen(name); + nk_size name_length = (nk_size)name_len; win = (struct nk_window*)nk_create_window(ctx); NK_ASSERT(win); if (!win) return 0; @@ -16206,7 +16300,7 @@ nk_begin_titled(struct nk_context *ctx, const char *name, const char *title, win->flags = flags; win->bounds = bounds; - win->name = title_hash; + win->name = name_hash; name_length = NK_MIN(name_length, NK_WINDOW_MAX_NAME-1); NK_MEMCPY(win->name_string, name, name_length); win->name_string[name_length] = 0; @@ -16434,6 +16528,20 @@ nk_window_get_panel(struct nk_context *ctx) if (!ctx || !ctx->current) return 0; return ctx->current->layout; } +NK_API void +nk_window_get_scroll(struct nk_context *ctx, nk_uint *offset_x, nk_uint *offset_y) +{ + struct nk_window *win; + NK_ASSERT(ctx); + NK_ASSERT(ctx->current); + if (!ctx || !ctx->current) + return ; + win = ctx->current; + if (offset_x) + *offset_x = win->scrollbar.x; + if (offset_y) + *offset_y = win->scrollbar.y; +} NK_API int nk_window_has_focus(const struct nk_context *ctx) { @@ -16600,6 +16708,18 @@ nk_window_set_size(struct nk_context *ctx, win->bounds.h = size.y; } NK_API void +nk_window_set_scroll(struct nk_context *ctx, nk_uint offset_x, nk_uint offset_y) +{ + struct nk_window *win; + NK_ASSERT(ctx); + NK_ASSERT(ctx->current); + if (!ctx || !ctx->current) + return; + win = ctx->current; + win->scrollbar.x = offset_x; + win->scrollbar.y = offset_y; +} +NK_API void nk_window_collapse(struct nk_context *ctx, const char *name, enum nk_collapse_states c) { @@ -16673,7 +16793,6 @@ nk_window_set_focus(struct nk_context *ctx, const char *name) - /* =============================================================== * * POPUP @@ -16807,7 +16926,11 @@ nk_nonblock_begin(struct nk_context *ctx, } else { /* close the popup if user pressed outside or in the header */ int pressed, in_body, in_header; +#ifdef NK_BUTTON_TRIGGER_ON_RELEASE + pressed = nk_input_is_mouse_released(&ctx->input, NK_BUTTON_LEFT); +#else pressed = nk_input_is_mouse_pressed(&ctx->input, NK_BUTTON_LEFT); +#endif in_body = nk_input_is_mouse_hovering_rect(&ctx->input, body); in_header = nk_input_is_mouse_hovering_rect(&ctx->input, header); if (pressed && (!in_body || in_header)) @@ -16898,7 +17021,38 @@ nk_popup_end(struct nk_context *ctx) ctx->current = win; nk_push_scissor(&win->buffer, win->layout->clip); } +NK_API void +nk_popup_get_scroll(struct nk_context *ctx, nk_uint *offset_x, nk_uint *offset_y) +{ + struct nk_window *popup; + NK_ASSERT(ctx); + NK_ASSERT(ctx->current); + NK_ASSERT(ctx->current->layout); + if (!ctx || !ctx->current || !ctx->current->layout) + return; + + popup = ctx->current; + if (offset_x) + *offset_x = popup->scrollbar.x; + if (offset_y) + *offset_y = popup->scrollbar.y; +} +NK_API void +nk_popup_set_scroll(struct nk_context *ctx, nk_uint offset_x, nk_uint offset_y) +{ + struct nk_window *popup; + + NK_ASSERT(ctx); + NK_ASSERT(ctx->current); + NK_ASSERT(ctx->current->layout); + if (!ctx || !ctx->current || !ctx->current->layout) + return; + + popup = ctx->current; + popup->scrollbar.x = offset_x; + popup->scrollbar.y = offset_y; +} @@ -18025,22 +18179,25 @@ nk_layout_widget_space(struct nk_rect *bounds, const struct nk_context *ctx, panel_space = nk_layout_row_calculate_usable_space(&ctx->style, layout->type, layout->bounds.w, layout->row.columns); + #define NK_FRAC(x) (x - (int)x) /* will be used to remove fookin gaps */ /* calculate the width of one item inside the current layout space */ switch (layout->row.type) { case NK_LAYOUT_DYNAMIC_FIXED: { /* scaling fixed size widgets item width */ - item_width = NK_MAX(1.0f,panel_space) / (float)layout->row.columns; - item_offset = (float)layout->row.index * item_width; + float w = NK_MAX(1.0f,panel_space) / (float)layout->row.columns; + item_offset = (float)layout->row.index * w; + item_width = w + NK_FRAC(item_offset); item_spacing = (float)layout->row.index * spacing.x; } break; case NK_LAYOUT_DYNAMIC_ROW: { /* scaling single ratio widget width */ - item_width = layout->row.item_width * panel_space; + float w = layout->row.item_width * panel_space; item_offset = layout->row.item_offset; + item_width = w + NK_FRAC(item_offset); item_spacing = 0; if (modify) { - layout->row.item_offset += item_width + spacing.x; + layout->row.item_offset += w + spacing.x; layout->row.filled += layout->row.item_width; layout->row.index = 0; } @@ -18051,23 +18208,24 @@ nk_layout_widget_space(struct nk_rect *bounds, const struct nk_context *ctx, bounds->x -= (float)*layout->offset_x; bounds->y = layout->at_y + (layout->row.height * layout->row.item.y); bounds->y -= (float)*layout->offset_y; - bounds->w = layout->bounds.w * layout->row.item.w; - bounds->h = layout->row.height * layout->row.item.h; + bounds->w = layout->bounds.w * layout->row.item.w + NK_FRAC(bounds->x); + bounds->h = layout->row.height * layout->row.item.h + NK_FRAC(bounds->y); return; } case NK_LAYOUT_DYNAMIC: { /* scaling arrays of panel width ratios for every widget */ - float ratio; + float ratio, w; NK_ASSERT(layout->row.ratio); ratio = (layout->row.ratio[layout->row.index] < 0) ? layout->row.item_width : layout->row.ratio[layout->row.index]; + w = (ratio * panel_space); item_spacing = (float)layout->row.index * spacing.x; - item_width = (ratio * panel_space); item_offset = layout->row.item_offset; + item_width = w + NK_FRAC(item_offset); if (modify) { - layout->row.item_offset += item_width; + layout->row.item_offset += w; layout->row.filled += ratio; } } break; @@ -18105,13 +18263,16 @@ nk_layout_widget_space(struct nk_rect *bounds, const struct nk_context *ctx, } break; case NK_LAYOUT_TEMPLATE: { /* stretchy row layout with combined dynamic/static widget width*/ + float w; NK_ASSERT(layout->row.index < layout->row.columns); NK_ASSERT(layout->row.index < NK_MAX_LAYOUT_ROW_TEMPLATE_COLUMNS); - item_width = layout->row.templates[layout->row.index]; + w = layout->row.templates[layout->row.index]; item_offset = layout->row.item_offset; + item_width = w + NK_FRAC(item_offset); item_spacing = (float)layout->row.index * spacing.x; - if (modify) layout->row.item_offset += item_width; + if (modify) layout->row.item_offset += w; } break; + #undef NK_FRAC default: NK_ASSERT(0); break; }; @@ -18687,7 +18848,74 @@ nk_group_end(struct nk_context *ctx) { nk_group_scrolled_end(ctx); } +NK_API void +nk_group_get_scroll(struct nk_context *ctx, const char *id, nk_uint *x_offset, nk_uint *y_offset) +{ + int id_len; + nk_hash id_hash; + struct nk_window *win; + nk_uint *x_offset_ptr; + nk_uint *y_offset_ptr; + + NK_ASSERT(ctx); + NK_ASSERT(id); + NK_ASSERT(ctx->current); + NK_ASSERT(ctx->current->layout); + if (!ctx || !ctx->current || !ctx->current->layout || !id) + return; + + /* find persistent group scrollbar value */ + win = ctx->current; + id_len = (int)nk_strlen(id); + id_hash = nk_murmur_hash(id, (int)id_len, NK_PANEL_GROUP); + x_offset_ptr = nk_find_value(win, id_hash); + if (!x_offset_ptr) { + x_offset_ptr = nk_add_value(ctx, win, id_hash, 0); + y_offset_ptr = nk_add_value(ctx, win, id_hash+1, 0); + + NK_ASSERT(x_offset_ptr); + NK_ASSERT(y_offset_ptr); + if (!x_offset_ptr || !y_offset_ptr) return; + *x_offset_ptr = *y_offset_ptr = 0; + } else y_offset_ptr = nk_find_value(win, id_hash+1); + if (x_offset) + *x_offset = *x_offset_ptr; + if (y_offset) + *y_offset = *y_offset_ptr; +} +NK_API void +nk_group_set_scroll(struct nk_context *ctx, const char *id, nk_uint x_offset, nk_uint y_offset) +{ + int id_len; + nk_hash id_hash; + struct nk_window *win; + nk_uint *x_offset_ptr; + nk_uint *y_offset_ptr; + + NK_ASSERT(ctx); + NK_ASSERT(id); + NK_ASSERT(ctx->current); + NK_ASSERT(ctx->current->layout); + if (!ctx || !ctx->current || !ctx->current->layout || !id) + return; + /* find persistent group scrollbar value */ + win = ctx->current; + id_len = (int)nk_strlen(id); + id_hash = nk_murmur_hash(id, (int)id_len, NK_PANEL_GROUP); + x_offset_ptr = nk_find_value(win, id_hash); + if (!x_offset_ptr) { + x_offset_ptr = nk_add_value(ctx, win, id_hash, 0); + y_offset_ptr = nk_add_value(ctx, win, id_hash+1, 0); + + NK_ASSERT(x_offset_ptr); + NK_ASSERT(y_offset_ptr); + if (!x_offset_ptr || !y_offset_ptr) return; + *x_offset_ptr = *y_offset_ptr = 0; + } else y_offset_ptr = nk_find_value(win, id_hash+1); + *x_offset_ptr = x_offset; + *y_offset_ptr = y_offset; +} @@ -21179,6 +21407,7 @@ nk_scrollbar_behavior(nk_flags *state, struct nk_input *in, { nk_flags ws = 0; int left_mouse_down; + int left_mouse_clicked; int left_mouse_click_in_cursor; float scroll_delta; @@ -21186,13 +21415,14 @@ nk_scrollbar_behavior(nk_flags *state, struct nk_input *in, if (!in) return scroll_offset; left_mouse_down = in->mouse.buttons[NK_BUTTON_LEFT].down; + left_mouse_clicked = in->mouse.buttons[NK_BUTTON_LEFT].clicked; left_mouse_click_in_cursor = nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, *cursor, nk_true); if (nk_input_is_mouse_hovering_rect(in, *scroll)) *state = NK_WIDGET_STATE_HOVERED; scroll_delta = (o == NK_VERTICAL) ? in->mouse.scroll_delta.y: in->mouse.scroll_delta.x; - if (left_mouse_down && left_mouse_click_in_cursor) { + if (left_mouse_down && left_mouse_click_in_cursor && !left_mouse_clicked) { /* update cursor by mouse dragging */ float pixel, delta; *state = NK_WIDGET_STATE_ACTIVE; @@ -25243,172 +25473,182 @@ nk_tooltipfv(struct nk_context *ctx, const char *fmt, va_list args) /// - [yy]: Minor version with non-breaking API and library changes /// - [zz]: Bug fix version with no direct changes to API /// -/// - 2018/04/01 (4.00.1) - Fixed calling `nk_convert` multiple time per single frame +/// - 2019/09/20 (4.01.3) - Fixed a bug wherein combobox cannot be closed by clicking the header +/// when NK_BUTTON_TRIGGER_ON_RELEASE is defined. +/// - 2019/09/10 (4.01.2) - Fixed the nk_cos function, which deviated significantly. +/// - 2019/09/08 (4.01.1) - Fixed a bug wherein re-baking of fonts caused a segmentation +/// fault due to dst_font->glyph_count not being zeroed on subsequent +/// bakes of the same set of fonts. +/// - 2019/06/23 (4.01.0) - Added nk_***_get_scroll and nk_***_set_scroll for groups, windows, and popups. +/// - 2019/06/12 (4.00.3) - Fix panel background drawing bug. +/// - 2018/10/31 (4.00.2) - Added NK_KEYSTATE_BASED_INPUT to "fix" state based backends +/// like GLFW without breaking key repeat behavior on event based. +/// - 2018/04/01 (4.00.1) - Fixed calling `nk_convert` multiple time per single frame. /// - 2018/04/01 (4.00.0) - BREAKING CHANGE: nk_draw_list_clear no longer tries to -/// clear provided buffers. So make sure to either free -/// or clear each passed buffer after calling nk_convert. -/// - 2018/02/23 (3.00.6) - Fixed slider dragging behavior -/// - 2018/01/31 (3.00.5) - Fixed overcalculation of cursor data in font baking process -/// - 2018/01/31 (3.00.4) - Removed name collision with stb_truetype -/// - 2018/01/28 (3.00.3) - Fixed panel window border drawing bug -/// - 2018/01/12 (3.00.2) - Added `nk_group_begin_titled` for separed group identifier and title -/// - 2018/01/07 (3.00.1) - Started to change documentation style +/// clear provided buffers. So make sure to either free +/// or clear each passed buffer after calling nk_convert. +/// - 2018/02/23 (3.00.6) - Fixed slider dragging behavior. +/// - 2018/01/31 (3.00.5) - Fixed overcalculation of cursor data in font baking process. +/// - 2018/01/31 (3.00.4) - Removed name collision with stb_truetype. +/// - 2018/01/28 (3.00.3) - Fixed panel window border drawing bug. +/// - 2018/01/12 (3.00.2) - Added `nk_group_begin_titled` for separed group identifier and title. +/// - 2018/01/07 (3.00.1) - Started to change documentation style. /// - 2018/01/05 (3.00.0) - BREAKING CHANGE: The previous color picker API was broken /// because of conversions between float and byte color representation. /// Color pickers now use floating point values to represent /// HSV values. To get back the old behavior I added some additional /// color conversion functions to cast between nk_color and /// nk_colorf. -/// - 2017/12/23 (2.00.7) - Fixed small warning -/// - 2017/12/23 (2.00.7) - Fixed nk_edit_buffer behavior if activated to allow input -/// - 2017/12/23 (2.00.7) - Fixed modifyable progressbar dragging visuals and input behavior -/// - 2017/12/04 (2.00.6) - Added formated string tooltip widget -/// - 2017/11/18 (2.00.5) - Fixed window becoming hidden with flag NK_WINDOW_NO_INPUT -/// - 2017/11/15 (2.00.4) - Fixed font merging -/// - 2017/11/07 (2.00.3) - Fixed window size and position modifier functions -/// - 2017/09/14 (2.00.2) - Fixed nk_edit_buffer and nk_edit_focus behavior -/// - 2017/09/14 (2.00.1) - Fixed window closing behavior +/// - 2017/12/23 (2.00.7) - Fixed small warning. +/// - 2017/12/23 (2.00.7) - Fixed `nk_edit_buffer` behavior if activated to allow input. +/// - 2017/12/23 (2.00.7) - Fixed modifyable progressbar dragging visuals and input behavior. +/// - 2017/12/04 (2.00.6) - Added formated string tooltip widget. +/// - 2017/11/18 (2.00.5) - Fixed window becoming hidden with flag `NK_WINDOW_NO_INPUT`. +/// - 2017/11/15 (2.00.4) - Fixed font merging. +/// - 2017/11/07 (2.00.3) - Fixed window size and position modifier functions. +/// - 2017/09/14 (2.00.2) - Fixed `nk_edit_buffer` and `nk_edit_focus` behavior. +/// - 2017/09/14 (2.00.1) - Fixed window closing behavior. /// - 2017/09/14 (2.00.0) - BREAKING CHANGE: Modifing window position and size funtions now /// require the name of the window and must happen outside the window /// building process (between function call nk_begin and nk_end). -/// - 2017/09/11 (1.40.9) - Fixed window background flag if background window is declared last -/// - 2017/08/27 (1.40.8) - Fixed `nk_item_is_any_active` for hidden windows -/// - 2017/08/27 (1.40.7) - Fixed window background flag +/// - 2017/09/11 (1.40.9) - Fixed window background flag if background window is declared last. +/// - 2017/08/27 (1.40.8) - Fixed `nk_item_is_any_active` for hidden windows. +/// - 2017/08/27 (1.40.7) - Fixed window background flag. /// - 2017/07/07 (1.40.6) - Fixed missing clipping rect check for hovering/clicked -/// query for widgets +/// query for widgets. /// - 2017/07/07 (1.40.5) - Fixed drawing bug for vertex output for lines and stroked -/// and filled rectangles +/// and filled rectangles. /// - 2017/07/07 (1.40.4) - Fixed bug in nk_convert trying to add windows that are in /// process of being destroyed. /// - 2017/07/07 (1.40.3) - Fixed table internal bug caused by storing table size in /// window instead of directly in table. -/// - 2017/06/30 (1.40.2) - Removed unneeded semicolon in C++ NK_ALIGNOF macro -/// - 2017/06/30 (1.40.1) - Fixed drawing lines smaller or equal zero +/// - 2017/06/30 (1.40.2) - Removed unneeded semicolon in C++ NK_ALIGNOF macro. +/// - 2017/06/30 (1.40.1) - Fixed drawing lines smaller or equal zero. /// - 2017/06/08 (1.40.0) - Removed the breaking part of last commit. Auto layout now only -/// comes in effect if you pass in zero was row height argument +/// comes in effect if you pass in zero was row height argument. /// - 2017/06/08 (1.40.0) - BREAKING CHANGE: while not directly API breaking it will change /// how layouting works. From now there will be an internal minimum /// row height derived from font height. If you need a row smaller than /// that you can directly set it by `nk_layout_set_min_row_height` and /// reset the value back by calling `nk_layout_reset_min_row_height. -/// - 2017/06/08 (1.39.1) - Fixed property text edit handling bug caused by past `nk_widget` fix -/// - 2017/06/08 (1.39.0) - Added function to retrieve window space without calling a nk_layout_xxx function -/// - 2017/06/06 (1.38.5) - Fixed `nk_convert` return flag for command buffer -/// - 2017/05/23 (1.38.4) - Fixed activation behavior for widgets partially clipped -/// - 2017/05/10 (1.38.3) - Fixed wrong min window size mouse scaling over boundries -/// - 2017/05/09 (1.38.2) - Fixed vertical scrollbar drawing with not enough space -/// - 2017/05/09 (1.38.1) - Fixed scaler dragging behavior if window size hits minimum size -/// - 2017/05/06 (1.38.0) - Added platform double-click support -/// - 2017/04/20 (1.37.1) - Fixed key repeat found inside glfw demo backends -/// - 2017/04/20 (1.37.0) - Extended properties with selection and clipbard support -/// - 2017/04/20 (1.36.2) - Fixed #405 overlapping rows with zero padding and spacing -/// - 2017/04/09 (1.36.1) - Fixed #403 with another widget float error -/// - 2017/04/09 (1.36.0) - Added window `NK_WINDOW_NO_INPUT` and `NK_WINDOW_NOT_INTERACTIVE` flags -/// - 2017/04/09 (1.35.3) - Fixed buffer heap corruption -/// - 2017/03/25 (1.35.2) - Fixed popup overlapping for `NK_WINDOW_BACKGROUND` windows -/// - 2017/03/25 (1.35.1) - Fixed windows closing behavior -/// - 2017/03/18 (1.35.0) - Added horizontal scroll requested in #377 -/// - 2017/03/18 (1.34.3) - Fixed long window header titles -/// - 2017/03/04 (1.34.2) - Fixed text edit filtering -/// - 2017/03/04 (1.34.1) - Fixed group closable flag -/// - 2017/02/25 (1.34.0) - Added custom draw command for better language binding support -/// - 2017/01/24 (1.33.0) - Added programatic way of remove edit focus -/// - 2017/01/24 (1.32.3) - Fixed wrong define for basic type definitions for windows -/// - 2017/01/21 (1.32.2) - Fixed input capture from hidden or closed windows -/// - 2017/01/21 (1.32.1) - Fixed slider behavior and drawing -/// - 2017/01/13 (1.32.0) - Added flag to put scaler into the bottom left corner +/// - 2017/06/08 (1.39.1) - Fixed property text edit handling bug caused by past `nk_widget` fix. +/// - 2017/06/08 (1.39.0) - Added function to retrieve window space without calling a `nk_layout_xxx` function. +/// - 2017/06/06 (1.38.5) - Fixed `nk_convert` return flag for command buffer. +/// - 2017/05/23 (1.38.4) - Fixed activation behavior for widgets partially clipped. +/// - 2017/05/10 (1.38.3) - Fixed wrong min window size mouse scaling over boundries. +/// - 2017/05/09 (1.38.2) - Fixed vertical scrollbar drawing with not enough space. +/// - 2017/05/09 (1.38.1) - Fixed scaler dragging behavior if window size hits minimum size. +/// - 2017/05/06 (1.38.0) - Added platform double-click support. +/// - 2017/04/20 (1.37.1) - Fixed key repeat found inside glfw demo backends. +/// - 2017/04/20 (1.37.0) - Extended properties with selection and clipboard support. +/// - 2017/04/20 (1.36.2) - Fixed #405 overlapping rows with zero padding and spacing. +/// - 2017/04/09 (1.36.1) - Fixed #403 with another widget float error. +/// - 2017/04/09 (1.36.0) - Added window `NK_WINDOW_NO_INPUT` and `NK_WINDOW_NOT_INTERACTIVE` flags. +/// - 2017/04/09 (1.35.3) - Fixed buffer heap corruption. +/// - 2017/03/25 (1.35.2) - Fixed popup overlapping for `NK_WINDOW_BACKGROUND` windows. +/// - 2017/03/25 (1.35.1) - Fixed windows closing behavior. +/// - 2017/03/18 (1.35.0) - Added horizontal scroll requested in #377. +/// - 2017/03/18 (1.34.3) - Fixed long window header titles. +/// - 2017/03/04 (1.34.2) - Fixed text edit filtering. +/// - 2017/03/04 (1.34.1) - Fixed group closable flag. +/// - 2017/02/25 (1.34.0) - Added custom draw command for better language binding support. +/// - 2017/01/24 (1.33.0) - Added programatic way of remove edit focus. +/// - 2017/01/24 (1.32.3) - Fixed wrong define for basic type definitions for windows. +/// - 2017/01/21 (1.32.2) - Fixed input capture from hidden or closed windows. +/// - 2017/01/21 (1.32.1) - Fixed slider behavior and drawing. +/// - 2017/01/13 (1.32.0) - Added flag to put scaler into the bottom left corner. /// - 2017/01/13 (1.31.0) - Added additional row layouting method to combine both /// dynamic and static widgets. -/// - 2016/12/31 (1.30.0) - Extended scrollbar offset from 16-bit to 32-bit -/// - 2016/12/31 (1.29.2)- Fixed closing window bug of minimized windows -/// - 2016/12/03 (1.29.1)- Fixed wrapped text with no seperator and C89 error -/// - 2016/12/03 (1.29.0) - Changed text wrapping to process words not characters -/// - 2016/11/22 (1.28.6)- Fixed window minimized closing bug -/// - 2016/11/19 (1.28.5)- Fixed abstract combo box closing behavior -/// - 2016/11/19 (1.28.4)- Fixed tooltip flickering -/// - 2016/11/19 (1.28.3)- Fixed memory leak caused by popup repeated closing -/// - 2016/11/18 (1.28.2)- Fixed memory leak caused by popup panel allocation -/// - 2016/11/10 (1.28.1)- Fixed some warnings and C++ error -/// - 2016/11/10 (1.28.0)- Added additional `nk_button` versions which allows to directly +/// - 2016/12/31 (1.30.0) - Extended scrollbar offset from 16-bit to 32-bit. +/// - 2016/12/31 (1.29.2) - Fixed closing window bug of minimized windows. +/// - 2016/12/03 (1.29.1) - Fixed wrapped text with no seperator and C89 error. +/// - 2016/12/03 (1.29.0) - Changed text wrapping to process words not characters. +/// - 2016/11/22 (1.28.6) - Fixed window minimized closing bug. +/// - 2016/11/19 (1.28.5) - Fixed abstract combo box closing behavior. +/// - 2016/11/19 (1.28.4) - Fixed tooltip flickering. +/// - 2016/11/19 (1.28.3) - Fixed memory leak caused by popup repeated closing. +/// - 2016/11/18 (1.28.2) - Fixed memory leak caused by popup panel allocation. +/// - 2016/11/10 (1.28.1) - Fixed some warnings and C++ error. +/// - 2016/11/10 (1.28.0) - Added additional `nk_button` versions which allows to directly /// pass in a style struct to change buttons visual. -/// - 2016/11/10 (1.27.0)- Added additional 'nk_tree' versions to support external state +/// - 2016/11/10 (1.27.0) - Added additional `nk_tree` versions to support external state /// storage. Just like last the `nk_group` commit the main /// advantage is that you optionally can minimize nuklears runtime /// memory consumption or handle hash collisions. -/// - 2016/11/09 (1.26.0)- Added additional `nk_group` version to support external scrollbar +/// - 2016/11/09 (1.26.0) - Added additional `nk_group` version to support external scrollbar /// offset storage. Main advantage is that you can externalize /// the memory management for the offset. It could also be helpful /// if you have a hash collision in `nk_group_begin` but really /// want the name. In addition I added `nk_list_view` which allows /// to draw big lists inside a group without actually having to /// commit the whole list to nuklear (issue #269). -/// - 2016/10/30 (1.25.1)- Fixed clipping rectangle bug inside `nk_draw_list` -/// - 2016/10/29 (1.25.0)- Pulled `nk_panel` memory management into nuklear and out of +/// - 2016/10/30 (1.25.1) - Fixed clipping rectangle bug inside `nk_draw_list`. +/// - 2016/10/29 (1.25.0) - Pulled `nk_panel` memory management into nuklear and out of /// the hands of the user. From now on users don't have to care /// about panels unless they care about some information. If you /// still need the panel just call `nk_window_get_panel`. -/// - 2016/10/21 (1.24.0)- Changed widget border drawing to stroked rectangle from filled +/// - 2016/10/21 (1.24.0) - Changed widget border drawing to stroked rectangle from filled /// rectangle for less overdraw and widget background transparency. -/// - 2016/10/18 (1.23.0)- Added `nk_edit_focus` for manually edit widget focus control -/// - 2016/09/29 (1.22.7)- Fixed deduction of basic type in non `` compilation -/// - 2016/09/29 (1.22.6)- Fixed edit widget UTF-8 text cursor drawing bug -/// - 2016/09/28 (1.22.5)- Fixed edit widget UTF-8 text appending/inserting/removing -/// - 2016/09/28 (1.22.4)- Fixed drawing bug inside edit widgets which offset all text +/// - 2016/10/18 (1.23.0) - Added `nk_edit_focus` for manually edit widget focus control. +/// - 2016/09/29 (1.22.7) - Fixed deduction of basic type in non `` compilation. +/// - 2016/09/29 (1.22.6) - Fixed edit widget UTF-8 text cursor drawing bug. +/// - 2016/09/28 (1.22.5) - Fixed edit widget UTF-8 text appending/inserting/removing. +/// - 2016/09/28 (1.22.4) - Fixed drawing bug inside edit widgets which offset all text /// text in every edit widget if one of them is scrolled. -/// - 2016/09/28 (1.22.3)- Fixed small bug in edit widgets if not active. The wrong +/// - 2016/09/28 (1.22.3) - Fixed small bug in edit widgets if not active. The wrong /// text length is passed. It should have been in bytes but /// was passed as glyphes. -/// - 2016/09/20 (1.22.2)- Fixed color button size calculation -/// - 2016/09/20 (1.22.1)- Fixed some `nk_vsnprintf` behavior bugs and removed -/// `` again from `NK_INCLUDE_STANDARD_VARARGS`. -/// - 2016/09/18 (1.22.0)- C89 does not support vsnprintf only C99 and newer as well +/// - 2016/09/20 (1.22.2) - Fixed color button size calculation. +/// - 2016/09/20 (1.22.1) - Fixed some `nk_vsnprintf` behavior bugs and removed `` +/// again from `NK_INCLUDE_STANDARD_VARARGS`. +/// - 2016/09/18 (1.22.0) - C89 does not support vsnprintf only C99 and newer as well /// as C++11 and newer. In addition to use vsnprintf you have /// to include . So just defining `NK_INCLUDE_STD_VAR_ARGS` /// is not enough. That behavior is now fixed. By default if /// both varargs as well as stdio is selected I try to use /// vsnprintf if not possible I will revert to vsprintf. If /// varargs but not stdio was defined I will use my own function. -/// - 2016/09/15 (1.21.2)- Fixed panel `close` behavior for deeper panel levels -/// - 2016/09/15 (1.21.1)- Fixed C++ errors and wrong argument to `nk_panel_get_xxxx` +/// - 2016/09/15 (1.21.2) - Fixed panel `close` behavior for deeper panel levels. +/// - 2016/09/15 (1.21.1) - Fixed C++ errors and wrong argument to `nk_panel_get_xxxx`. /// - 2016/09/13 (1.21.0) - !BREAKING! Fixed nonblocking popup behavior in menu, combo, /// and contextual which prevented closing in y-direction if /// popup did not reach max height. /// In addition the height parameter was changed into vec2 /// for width and height to have more control over the popup size. -/// - 2016/09/13 (1.20.3) - Cleaned up and extended type selection -/// - 2016/09/13 (1.20.2)- Fixed slider behavior hopefully for the last time. This time +/// - 2016/09/13 (1.20.3) - Cleaned up and extended type selection. +/// - 2016/09/13 (1.20.2) - Fixed slider behavior hopefully for the last time. This time /// all calculation are correct so no more hackery. -/// - 2016/09/13 (1.20.1)- Internal change to divide window/panel flags into panel flags and types. +/// - 2016/09/13 (1.20.1) - Internal change to divide window/panel flags into panel flags and types. /// Suprisinly spend years in C and still happened to confuse types /// with flags. Probably something to take note. -/// - 2016/09/08 (1.20.0)- Added additional helper function to make it easier to just +/// - 2016/09/08 (1.20.0) - Added additional helper function to make it easier to just /// take the produced buffers from `nk_convert` and unplug the /// iteration process from `nk_context`. So now you can /// just use the vertex,element and command buffer + two pointer /// inside the command buffer retrieved by calls `nk__draw_begin` /// and `nk__draw_end` and macro `nk_draw_foreach_bounded`. -/// - 2016/09/08 (1.19.0)- Added additional asserts to make sure every `nk_xxx_begin` call +/// - 2016/09/08 (1.19.0) - Added additional asserts to make sure every `nk_xxx_begin` call /// for windows, popups, combobox, menu and contextual is guarded by /// `if` condition and does not produce false drawing output. -/// - 2016/09/08 (1.18.0)- Changed confusing name for `NK_SYMBOL_RECT_FILLED`, `NK_SYMBOL_RECT` +/// - 2016/09/08 (1.18.0) - Changed confusing name for `NK_SYMBOL_RECT_FILLED`, `NK_SYMBOL_RECT` /// to hopefully easier to understand `NK_SYMBOL_RECT_FILLED` and /// `NK_SYMBOL_RECT_OUTLINE`. -/// - 2016/09/08 (1.17.0)- Changed confusing name for `NK_SYMBOL_CIRLCE_FILLED`, `NK_SYMBOL_CIRCLE` +/// - 2016/09/08 (1.17.0) - Changed confusing name for `NK_SYMBOL_CIRLCE_FILLED`, `NK_SYMBOL_CIRCLE` /// to hopefully easier to understand `NK_SYMBOL_CIRCLE_FILLED` and /// `NK_SYMBOL_CIRCLE_OUTLINE`. -/// - 2016/09/08 (1.16.0)- Added additional checks to select correct types if `NK_INCLUDE_FIXED_TYPES` +/// - 2016/09/08 (1.16.0) - Added additional checks to select correct types if `NK_INCLUDE_FIXED_TYPES` /// is not defined by supporting the biggest compiler GCC, clang and MSVC. -/// - 2016/09/07 (1.15.3)- Fixed `NK_INCLUDE_COMMAND_USERDATA` define to not cause an error -/// - 2016/09/04 (1.15.2)- Fixed wrong combobox height calculation -/// - 2016/09/03 (1.15.1)- Fixed gaps inside combo boxes in OpenGL +/// - 2016/09/07 (1.15.3) - Fixed `NK_INCLUDE_COMMAND_USERDATA` define to not cause an error. +/// - 2016/09/04 (1.15.2) - Fixed wrong combobox height calculation. +/// - 2016/09/03 (1.15.1) - Fixed gaps inside combo boxes in OpenGL. /// - 2016/09/02 (1.15.0) - Changed nuklear to not have any default vertex layout and /// instead made it user provided. The range of types to convert /// to is quite limited at the moment, but I would be more than /// happy to accept PRs to add additional. -/// - 2016/08/30 (1.14.2) - Removed unused variables -/// - 2016/08/30 (1.14.1) - Fixed C++ build errors -/// - 2016/08/30 (1.14.0) - Removed mouse dragging from SDL demo since it does not work correctly -/// - 2016/08/30 (1.13.4) - Tweaked some default styling variables +/// - 2016/08/30 (1.14.2) - Removed unused variables. +/// - 2016/08/30 (1.14.1) - Fixed C++ build errors. +/// - 2016/08/30 (1.14.0) - Removed mouse dragging from SDL demo since it does not work correctly. +/// - 2016/08/30 (1.13.4) - Tweaked some default styling variables. /// - 2016/08/30 (1.13.3) - Hopefully fixed drawing bug in slider, in general I would /// refrain from using slider with a big number of steps. /// - 2016/08/30 (1.13.2) - Fixed close and minimize button which would fire even if the @@ -25418,36 +25658,36 @@ nk_tooltipfv(struct nk_context *ctx, const char *fmt, va_list args) /// - 2016/08/30 (1.13.0) - Removed `NK_WINDOW_DYNAMIC` flag from public API since /// it is bugged and causes issues in window selection. /// - 2016/08/30 (1.12.0) - Removed scaler size. The size of the scaler is now -/// determined by the scrollbar size -/// - 2016/08/30 (1.11.2) - Fixed some drawing bugs caused by changes from 1.11 -/// - 2016/08/30 (1.11.1) - Fixed overlapping minimized window selection +/// determined by the scrollbar size. +/// - 2016/08/30 (1.11.2) - Fixed some drawing bugs caused by changes from 1.11.0. +/// - 2016/08/30 (1.11.1) - Fixed overlapping minimized window selection. /// - 2016/08/30 (1.11.0) - Removed some internal complexity and overly complex code /// handling panel padding and panel border. -/// - 2016/08/29 (1.10.0) - Added additional height parameter to `nk_combobox_xxx` -/// - 2016/08/29 (1.10.0) - Fixed drawing bug in dynamic popups -/// - 2016/08/29 (1.10.0) - Added experimental mouse scrolling to popups, menus and comboboxes +/// - 2016/08/29 (1.10.0) - Added additional height parameter to `nk_combobox_xxx`. +/// - 2016/08/29 (1.10.0) - Fixed drawing bug in dynamic popups. +/// - 2016/08/29 (1.10.0) - Added experimental mouse scrolling to popups, menus and comboboxes. /// - 2016/08/26 (1.10.0) - Added window name string prepresentation to account for -/// hash collisions. Currently limited to NK_WINDOW_MAX_NAME +/// hash collisions. Currently limited to `NK_WINDOW_MAX_NAME` /// which in term can be redefined if not big enough. -/// - 2016/08/26 (1.10.0) - Added stacks for temporary style/UI changes in code +/// - 2016/08/26 (1.10.0) - Added stacks for temporary style/UI changes in code. /// - 2016/08/25 (1.10.0) - Changed `nk_input_is_key_pressed` and 'nk_input_is_key_released' /// to account for key press and release happening in one frame. -/// - 2016/08/25 (1.10.0) - Added additional nk_edit flag to directly jump to the end on activate -/// - 2016/08/17 (1.09.6)- Removed invalid check for value zero in nk_propertyx -/// - 2016/08/16 (1.09.5)- Fixed ROM mode for deeper levels of popup windows parents. -/// - 2016/08/15 (1.09.4)- Editbox are now still active if enter was pressed with flag +/// - 2016/08/25 (1.10.0) - Added additional nk_edit flag to directly jump to the end on activate. +/// - 2016/08/17 (1.09.6) - Removed invalid check for value zero in `nk_propertyx`. +/// - 2016/08/16 (1.09.5) - Fixed ROM mode for deeper levels of popup windows parents. +/// - 2016/08/15 (1.09.4) - Editbox are now still active if enter was pressed with flag /// `NK_EDIT_SIG_ENTER`. Main reasoning is to be able to keep /// typing after commiting. -/// - 2016/08/15 (1.09.4)- Removed redundant code -/// - 2016/08/15 (1.09.4)- Fixed negative numbers in `nk_strtoi` and remove unused variable -/// - 2016/08/15 (1.09.3)- Fixed `NK_WINDOW_BACKGROUND` flag behavior to select a background +/// - 2016/08/15 (1.09.4) - Removed redundant code. +/// - 2016/08/15 (1.09.4) - Fixed negative numbers in `nk_strtoi` and remove unused variable. +/// - 2016/08/15 (1.09.3) - Fixed `NK_WINDOW_BACKGROUND` flag behavior to select a background /// window only as selected by hovering and not by clicking. -/// - 2016/08/14 (1.09.2)- Fixed a bug in font atlas which caused wrong loading +/// - 2016/08/14 (1.09.2) - Fixed a bug in font atlas which caused wrong loading /// of glyphes for font with multiple ranges. -/// - 2016/08/12 (1.09.1)- Added additional function to check if window is currently +/// - 2016/08/12 (1.09.1) - Added additional function to check if window is currently /// hidden and therefore not visible. -/// - 2016/08/12 (1.09.1)- nk_window_is_closed now queries the correct flag `NK_WINDOW_CLOSED` -/// instead of the old flag `NK_WINDOW_HIDDEN` +/// - 2016/08/12 (1.09.1) - nk_window_is_closed now queries the correct flag `NK_WINDOW_CLOSED` +/// instead of the old flag `NK_WINDOW_HIDDEN`. /// - 2016/08/09 (1.09.0) - Added additional double version to nk_property and changed /// the underlying implementation to not cast to float and instead /// work directly on the given values. @@ -25457,8 +25697,8 @@ nk_tooltipfv(struct nk_context *ctx, const char *fmt, va_list args) /// - 2016/08/09 (1.08.0) - Added additional define to overwrite library internal /// string to floating point number conversion for additional /// precision. -/// - 2016/08/08 (1.07.2)- Fixed compiling error without define NK_INCLUDE_FIXED_TYPE -/// - 2016/08/08 (1.07.1)- Fixed possible floating point error inside `nk_widget` leading +/// - 2016/08/08 (1.07.2) - Fixed compiling error without define `NK_INCLUDE_FIXED_TYPE`. +/// - 2016/08/08 (1.07.1) - Fixed possible floating point error inside `nk_widget` leading /// to wrong wiget width calculation which results in widgets falsly /// becomming tagged as not inside window and cannot be accessed. /// - 2016/08/08 (1.07.0) - Nuklear now differentiates between hiding a window (NK_WINDOW_HIDDEN) and @@ -25469,31 +25709,31 @@ nk_tooltipfv(struct nk_context *ctx, const char *fmt, va_list args) /// remain. /// - 2016/08/08 (1.06.0) - Added `nk_edit_string_zero_terminated` as a second option to /// `nk_edit_string` which takes, edits and outputs a '\0' terminated string. -/// - 2016/08/08 (1.05.4)- Fixed scrollbar auto hiding behavior -/// - 2016/08/08 (1.05.3)- Fixed wrong panel padding selection in `nk_layout_widget_space` -/// - 2016/08/07 (1.05.2)- Fixed old bug in dynamic immediate mode layout API, calculating +/// - 2016/08/08 (1.05.4) - Fixed scrollbar auto hiding behavior. +/// - 2016/08/08 (1.05.3) - Fixed wrong panel padding selection in `nk_layout_widget_space`. +/// - 2016/08/07 (1.05.2) - Fixed old bug in dynamic immediate mode layout API, calculating /// wrong item spacing and panel width. -///- 2016/08/07 (1.05.1)- Hopefully finally fixed combobox popup drawing bug -///- 2016/08/07 (1.05.0) - Split varargs away from NK_INCLUDE_STANDARD_IO into own -/// define NK_INCLUDE_STANDARD_VARARGS to allow more fine +/// - 2016/08/07 (1.05.1) - Hopefully finally fixed combobox popup drawing bug. +/// - 2016/08/07 (1.05.0) - Split varargs away from `NK_INCLUDE_STANDARD_IO` into own +/// define `NK_INCLUDE_STANDARD_VARARGS` to allow more fine /// grained controlled over library includes. -/// - 2016/08/06 (1.04.5)- Changed memset calls to NK_MEMSET -/// - 2016/08/04 (1.04.4)- Fixed fast window scaling behavior -/// - 2016/08/04 (1.04.3)- Fixed window scaling, movement bug which appears if you +/// - 2016/08/06 (1.04.5) - Changed memset calls to `NK_MEMSET`. +/// - 2016/08/04 (1.04.4) - Fixed fast window scaling behavior. +/// - 2016/08/04 (1.04.3) - Fixed window scaling, movement bug which appears if you /// move/scale a window and another window is behind it. /// If you are fast enough then the window behind gets activated /// and the operation is blocked. I now require activating /// by hovering only if mouse is not pressed. -/// - 2016/08/04 (1.04.2)- Fixed changing fonts -/// - 2016/08/03 (1.04.1)- Fixed `NK_WINDOW_BACKGROUND` behavior -/// - 2016/08/03 (1.04.0) - Added color parameter to `nk_draw_image` +/// - 2016/08/04 (1.04.2) - Fixed changing fonts. +/// - 2016/08/03 (1.04.1) - Fixed `NK_WINDOW_BACKGROUND` behavior. +/// - 2016/08/03 (1.04.0) - Added color parameter to `nk_draw_image`. /// - 2016/08/03 (1.04.0) - Added additional window padding style attributes for -/// sub windows (combo, menu, ...) -/// - 2016/08/03 (1.04.0) - Added functions to show/hide software cursor +/// sub windows (combo, menu, ...). +/// - 2016/08/03 (1.04.0) - Added functions to show/hide software cursor. /// - 2016/08/03 (1.04.0) - Added `NK_WINDOW_BACKGROUND` flag to force a window -/// to be always in the background of the screen -/// - 2016/08/03 (1.03.2)- Removed invalid assert macro for NK_RGB color picker -/// - 2016/08/01 (1.03.1)- Added helper macros into header include guard +/// to be always in the background of the screen. +/// - 2016/08/03 (1.03.2) - Removed invalid assert macro for NK_RGB color picker. +/// - 2016/08/01 (1.03.1) - Added helper macros into header include guard. /// - 2016/07/29 (1.03.0) - Moved the window/table pool into the header part to /// simplify memory management by removing the need to /// allocate the pool. @@ -25501,16 +25741,15 @@ nk_tooltipfv(struct nk_context *ctx, const char *fmt, va_list args) /// will hide the window scrollbar after NK_SCROLLBAR_HIDING_TIMEOUT /// seconds without window interaction. To make it work /// you have to also set a delta time inside the `nk_context`. -/// - 2016/07/25 (1.01.1) - Fixed small panel and panel border drawing bugs -/// - 2016/07/15 (1.01.0) - Added software cursor to `nk_style` and `nk_context` -/// - 2016/07/15 (1.01.0) - Added const correctness to `nk_buffer_push' data argument +/// - 2016/07/25 (1.01.1) - Fixed small panel and panel border drawing bugs. +/// - 2016/07/15 (1.01.0) - Added software cursor to `nk_style` and `nk_context`. +/// - 2016/07/15 (1.01.0) - Added const correctness to `nk_buffer_push' data argument. /// - 2016/07/15 (1.01.0) - Removed internal font baking API and simplified /// font atlas memory management by converting pointer /// arrays for fonts and font configurations to lists. /// - 2016/07/15 (1.00.0) - Changed button API to use context dependend button /// behavior instead of passing it for every function call. /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - /// ## Gallery /// ![Figure [blue]: Feature overview with blue color styling](https://cloud.githubusercontent.com/assets/8057201/13538240/acd96876-e249-11e5-9547-5ac0b19667a0.png) /// ![Figure [red]: Feature overview with red color styling](https://cloud.githubusercontent.com/assets/8057201/13538243/b04acd4c-e249-11e5-8fd2-ad7744a5b446.png) diff --git a/thirdparty/glfw/deps/nuklear_glfw_gl2.h b/thirdparty/glfw/deps/nuklear_glfw_gl2.h index 61acc29c6..a959b14a5 100644 --- a/thirdparty/glfw/deps/nuklear_glfw_gl2.h +++ b/thirdparty/glfw/deps/nuklear_glfw_gl2.h @@ -230,7 +230,7 @@ nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int m } NK_INTERN void -nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit) +nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit) { const char *text = glfwGetClipboardString(glfw.win); if (text) nk_textedit_paste(edit, text, nk_strlen(text)); @@ -238,7 +238,7 @@ nk_glfw3_clipbard_paste(nk_handle usr, struct nk_text_edit *edit) } NK_INTERN void -nk_glfw3_clipbard_copy(nk_handle usr, const char *text, int len) +nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len) { char *str = 0; (void)usr; @@ -261,8 +261,8 @@ nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state) glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback); } nk_init_default(&glfw.ctx, 0); - glfw.ctx.clip.copy = nk_glfw3_clipbard_copy; - glfw.ctx.clip.paste = nk_glfw3_clipbard_paste; + glfw.ctx.clip.copy = nk_glfw3_clipboard_copy; + glfw.ctx.clip.paste = nk_glfw3_clipboard_paste; glfw.ctx.clip.userdata = nk_handle_ptr(0); nk_buffer_init_default(&glfw.ogl.cmds); diff --git a/thirdparty/glfw/deps/wayland/fractional-scale-v1.xml b/thirdparty/glfw/deps/wayland/fractional-scale-v1.xml new file mode 100644 index 000000000..350bfc01e --- /dev/null +++ b/thirdparty/glfw/deps/wayland/fractional-scale-v1.xml @@ -0,0 +1,102 @@ + + + + Copyright © 2022 Kenny Levinsen + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + This protocol allows a compositor to suggest for surfaces to render at + fractional scales. + + A client can submit scaled content by utilizing wp_viewport. This is done by + creating a wp_viewport object for the surface and setting the destination + rectangle to the surface size before the scale factor is applied. + + The buffer size is calculated by multiplying the surface size by the + intended scale. + + The wl_surface buffer scale should remain set to 1. + + If a surface has a surface-local size of 100 px by 50 px and wishes to + submit buffers with a scale of 1.5, then a buffer of 150px by 75 px should + be used and the wp_viewport destination rectangle should be 100 px by 50 px. + + For toplevel surfaces, the size is rounded halfway away from zero. The + rounding algorithm for subsurface position and size is not defined. + + + + + A global interface for requesting surfaces to use fractional scales. + + + + + Informs the server that the client will not be using this protocol + object anymore. This does not affect any other objects, + wp_fractional_scale_v1 objects included. + + + + + + + + + + Create an add-on object for the the wl_surface to let the compositor + request fractional scales. If the given wl_surface already has a + wp_fractional_scale_v1 object associated, the fractional_scale_exists + protocol error is raised. + + + + + + + + + An additional interface to a wl_surface object which allows the compositor + to inform the client of the preferred scale. + + + + + Destroy the fractional scale object. When this object is destroyed, + preferred_scale events will no longer be sent. + + + + + + Notification of a new preferred scale for this surface that the + compositor suggests that the client should use. + + The sent scale is the numerator of a fraction with a denominator of 120. + + + + + diff --git a/thirdparty/glfw/deps/wayland/idle-inhibit-unstable-v1.xml b/thirdparty/glfw/deps/wayland/idle-inhibit-unstable-v1.xml new file mode 100644 index 000000000..9c06cdcba --- /dev/null +++ b/thirdparty/glfw/deps/wayland/idle-inhibit-unstable-v1.xml @@ -0,0 +1,83 @@ + + + + + Copyright © 2015 Samsung Electronics Co., Ltd + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + + This interface permits inhibiting the idle behavior such as screen + blanking, locking, and screensaving. The client binds the idle manager + globally, then creates idle-inhibitor objects for each surface. + + Warning! The protocol described in this file is experimental and + backward incompatible changes may be made. Backward compatible changes + may be added together with the corresponding interface version bump. + Backward incompatible changes are done by bumping the version number in + the protocol and interface names and resetting the interface version. + Once the protocol is to be declared stable, the 'z' prefix and the + version number in the protocol and interface names are removed and the + interface version number is reset. + + + + + Destroy the inhibit manager. + + + + + + Create a new inhibitor object associated with the given surface. + + + + + + + + + + An idle inhibitor prevents the output that the associated surface is + visible on from being set to a state where it is not visually usable due + to lack of user interaction (e.g. blanked, dimmed, locked, set to power + save, etc.) Any screensaver processes are also blocked from displaying. + + If the surface is destroyed, unmapped, becomes occluded, loses + visibility, or otherwise becomes not visually relevant for the user, the + idle inhibitor will not be honored by the compositor; if the surface + subsequently regains visibility the inhibitor takes effect once again. + Likewise, the inhibitor isn't honored if the system was already idled at + the time the inhibitor was established, although if the system later + de-idles and re-idles the inhibitor will take effect. + + + + + Remove the inhibitor effect from the associated wl_surface. + + + + + diff --git a/thirdparty/glfw/deps/wayland/pointer-constraints-unstable-v1.xml b/thirdparty/glfw/deps/wayland/pointer-constraints-unstable-v1.xml new file mode 100644 index 000000000..efd64b660 --- /dev/null +++ b/thirdparty/glfw/deps/wayland/pointer-constraints-unstable-v1.xml @@ -0,0 +1,339 @@ + + + + + Copyright © 2014 Jonas Ådahl + Copyright © 2015 Red Hat Inc. + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + This protocol specifies a set of interfaces used for adding constraints to + the motion of a pointer. Possible constraints include confining pointer + motions to a given region, or locking it to its current position. + + In order to constrain the pointer, a client must first bind the global + interface "wp_pointer_constraints" which, if a compositor supports pointer + constraints, is exposed by the registry. Using the bound global object, the + client uses the request that corresponds to the type of constraint it wants + to make. See wp_pointer_constraints for more details. + + Warning! The protocol described in this file is experimental and backward + incompatible changes may be made. Backward compatible changes may be added + together with the corresponding interface version bump. Backward + incompatible changes are done by bumping the version number in the protocol + and interface names and resetting the interface version. Once the protocol + is to be declared stable, the 'z' prefix and the version number in the + protocol and interface names are removed and the interface version number is + reset. + + + + + The global interface exposing pointer constraining functionality. It + exposes two requests: lock_pointer for locking the pointer to its + position, and confine_pointer for locking the pointer to a region. + + The lock_pointer and confine_pointer requests create the objects + wp_locked_pointer and wp_confined_pointer respectively, and the client can + use these objects to interact with the lock. + + For any surface, only one lock or confinement may be active across all + wl_pointer objects of the same seat. If a lock or confinement is requested + when another lock or confinement is active or requested on the same surface + and with any of the wl_pointer objects of the same seat, an + 'already_constrained' error will be raised. + + + + + These errors can be emitted in response to wp_pointer_constraints + requests. + + + + + + + These values represent different lifetime semantics. They are passed + as arguments to the factory requests to specify how the constraint + lifetimes should be managed. + + + + A oneshot pointer constraint will never reactivate once it has been + deactivated. See the corresponding deactivation event + (wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for + details. + + + + + A persistent pointer constraint may again reactivate once it has + been deactivated. See the corresponding deactivation event + (wp_locked_pointer.unlocked and wp_confined_pointer.unconfined) for + details. + + + + + + + Used by the client to notify the server that it will no longer use this + pointer constraints object. + + + + + + The lock_pointer request lets the client request to disable movements of + the virtual pointer (i.e. the cursor), effectively locking the pointer + to a position. This request may not take effect immediately; in the + future, when the compositor deems implementation-specific constraints + are satisfied, the pointer lock will be activated and the compositor + sends a locked event. + + The protocol provides no guarantee that the constraints are ever + satisfied, and does not require the compositor to send an error if the + constraints cannot ever be satisfied. It is thus possible to request a + lock that will never activate. + + There may not be another pointer constraint of any kind requested or + active on the surface for any of the wl_pointer objects of the seat of + the passed pointer when requesting a lock. If there is, an error will be + raised. See general pointer lock documentation for more details. + + The intersection of the region passed with this request and the input + region of the surface is used to determine where the pointer must be + in order for the lock to activate. It is up to the compositor whether to + warp the pointer or require some kind of user interaction for the lock + to activate. If the region is null the surface input region is used. + + A surface may receive pointer focus without the lock being activated. + + The request creates a new object wp_locked_pointer which is used to + interact with the lock as well as receive updates about its state. See + the the description of wp_locked_pointer for further information. + + Note that while a pointer is locked, the wl_pointer objects of the + corresponding seat will not emit any wl_pointer.motion events, but + relative motion events will still be emitted via wp_relative_pointer + objects of the same seat. wl_pointer.axis and wl_pointer.button events + are unaffected. + + + + + + + + + + + The confine_pointer request lets the client request to confine the + pointer cursor to a given region. This request may not take effect + immediately; in the future, when the compositor deems implementation- + specific constraints are satisfied, the pointer confinement will be + activated and the compositor sends a confined event. + + The intersection of the region passed with this request and the input + region of the surface is used to determine where the pointer must be + in order for the confinement to activate. It is up to the compositor + whether to warp the pointer or require some kind of user interaction for + the confinement to activate. If the region is null the surface input + region is used. + + The request will create a new object wp_confined_pointer which is used + to interact with the confinement as well as receive updates about its + state. See the the description of wp_confined_pointer for further + information. + + + + + + + + + + + + The wp_locked_pointer interface represents a locked pointer state. + + While the lock of this object is active, the wl_pointer objects of the + associated seat will not emit any wl_pointer.motion events. + + This object will send the event 'locked' when the lock is activated. + Whenever the lock is activated, it is guaranteed that the locked surface + will already have received pointer focus and that the pointer will be + within the region passed to the request creating this object. + + To unlock the pointer, send the destroy request. This will also destroy + the wp_locked_pointer object. + + If the compositor decides to unlock the pointer the unlocked event is + sent. See wp_locked_pointer.unlock for details. + + When unlocking, the compositor may warp the cursor position to the set + cursor position hint. If it does, it will not result in any relative + motion events emitted via wp_relative_pointer. + + If the surface the lock was requested on is destroyed and the lock is not + yet activated, the wp_locked_pointer object is now defunct and must be + destroyed. + + + + + Destroy the locked pointer object. If applicable, the compositor will + unlock the pointer. + + + + + + Set the cursor position hint relative to the top left corner of the + surface. + + If the client is drawing its own cursor, it should update the position + hint to the position of its own cursor. A compositor may use this + information to warp the pointer upon unlock in order to avoid pointer + jumps. + + The cursor position hint is double buffered. The new hint will only take + effect when the associated surface gets it pending state applied. See + wl_surface.commit for details. + + + + + + + + Set a new region used to lock the pointer. + + The new lock region is double-buffered. The new lock region will + only take effect when the associated surface gets its pending state + applied. See wl_surface.commit for details. + + For details about the lock region, see wp_locked_pointer. + + + + + + + Notification that the pointer lock of the seat's pointer is activated. + + + + + + Notification that the pointer lock of the seat's pointer is no longer + active. If this is a oneshot pointer lock (see + wp_pointer_constraints.lifetime) this object is now defunct and should + be destroyed. If this is a persistent pointer lock (see + wp_pointer_constraints.lifetime) this pointer lock may again + reactivate in the future. + + + + + + + The wp_confined_pointer interface represents a confined pointer state. + + This object will send the event 'confined' when the confinement is + activated. Whenever the confinement is activated, it is guaranteed that + the surface the pointer is confined to will already have received pointer + focus and that the pointer will be within the region passed to the request + creating this object. It is up to the compositor to decide whether this + requires some user interaction and if the pointer will warp to within the + passed region if outside. + + To unconfine the pointer, send the destroy request. This will also destroy + the wp_confined_pointer object. + + If the compositor decides to unconfine the pointer the unconfined event is + sent. The wp_confined_pointer object is at this point defunct and should + be destroyed. + + + + + Destroy the confined pointer object. If applicable, the compositor will + unconfine the pointer. + + + + + + Set a new region used to confine the pointer. + + The new confine region is double-buffered. The new confine region will + only take effect when the associated surface gets its pending state + applied. See wl_surface.commit for details. + + If the confinement is active when the new confinement region is applied + and the pointer ends up outside of newly applied region, the pointer may + warped to a position within the new confinement region. If warped, a + wl_pointer.motion event will be emitted, but no + wp_relative_pointer.relative_motion event. + + The compositor may also, instead of using the new region, unconfine the + pointer. + + For details about the confine region, see wp_confined_pointer. + + + + + + + Notification that the pointer confinement of the seat's pointer is + activated. + + + + + + Notification that the pointer confinement of the seat's pointer is no + longer active. If this is a oneshot pointer confinement (see + wp_pointer_constraints.lifetime) this object is now defunct and should + be destroyed. If this is a persistent pointer confinement (see + wp_pointer_constraints.lifetime) this pointer confinement may again + reactivate in the future. + + + + + diff --git a/thirdparty/glfw/deps/wayland/relative-pointer-unstable-v1.xml b/thirdparty/glfw/deps/wayland/relative-pointer-unstable-v1.xml new file mode 100644 index 000000000..ca6f81d12 --- /dev/null +++ b/thirdparty/glfw/deps/wayland/relative-pointer-unstable-v1.xml @@ -0,0 +1,136 @@ + + + + + Copyright © 2014 Jonas Ådahl + Copyright © 2015 Red Hat Inc. + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + This protocol specifies a set of interfaces used for making clients able to + receive relative pointer events not obstructed by barriers (such as the + monitor edge or other pointer barriers). + + To start receiving relative pointer events, a client must first bind the + global interface "wp_relative_pointer_manager" which, if a compositor + supports relative pointer motion events, is exposed by the registry. After + having created the relative pointer manager proxy object, the client uses + it to create the actual relative pointer object using the + "get_relative_pointer" request given a wl_pointer. The relative pointer + motion events will then, when applicable, be transmitted via the proxy of + the newly created relative pointer object. See the documentation of the + relative pointer interface for more details. + + Warning! The protocol described in this file is experimental and backward + incompatible changes may be made. Backward compatible changes may be added + together with the corresponding interface version bump. Backward + incompatible changes are done by bumping the version number in the protocol + and interface names and resetting the interface version. Once the protocol + is to be declared stable, the 'z' prefix and the version number in the + protocol and interface names are removed and the interface version number is + reset. + + + + + A global interface used for getting the relative pointer object for a + given pointer. + + + + + Used by the client to notify the server that it will no longer use this + relative pointer manager object. + + + + + + Create a relative pointer interface given a wl_pointer object. See the + wp_relative_pointer interface for more details. + + + + + + + + + A wp_relative_pointer object is an extension to the wl_pointer interface + used for emitting relative pointer events. It shares the same focus as + wl_pointer objects of the same seat and will only emit events when it has + focus. + + + + + + + + + Relative x/y pointer motion from the pointer of the seat associated with + this object. + + A relative motion is in the same dimension as regular wl_pointer motion + events, except they do not represent an absolute position. For example, + moving a pointer from (x, y) to (x', y') would have the equivalent + relative motion (x' - x, y' - y). If a pointer motion caused the + absolute pointer position to be clipped by for example the edge of the + monitor, the relative motion is unaffected by the clipping and will + represent the unclipped motion. + + This event also contains non-accelerated motion deltas. The + non-accelerated delta is, when applicable, the regular pointer motion + delta as it was before having applied motion acceleration and other + transformations such as normalization. + + Note that the non-accelerated delta does not represent 'raw' events as + they were read from some device. Pointer motion acceleration is device- + and configuration-specific and non-accelerated deltas and accelerated + deltas may have the same value on some devices. + + Relative motions are not coupled to wl_pointer.motion events, and can be + sent in combination with such events, but also independently. There may + also be scenarios where wl_pointer.motion is sent, but there is no + relative motion. The order of an absolute and relative motion event + originating from the same physical motion is not guaranteed. + + If the client needs button events or focus state, it can receive them + from a wl_pointer object of the same seat that the wp_relative_pointer + object is associated with. + + + + + + + + + + + diff --git a/thirdparty/glfw/deps/wayland/viewporter.xml b/thirdparty/glfw/deps/wayland/viewporter.xml new file mode 100644 index 000000000..d1048d1f3 --- /dev/null +++ b/thirdparty/glfw/deps/wayland/viewporter.xml @@ -0,0 +1,180 @@ + + + + + Copyright © 2013-2016 Collabora, Ltd. + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + + The global interface exposing surface cropping and scaling + capabilities is used to instantiate an interface extension for a + wl_surface object. This extended interface will then allow + cropping and scaling the surface contents, effectively + disconnecting the direct relationship between the buffer and the + surface size. + + + + + Informs the server that the client will not be using this + protocol object anymore. This does not affect any other objects, + wp_viewport objects included. + + + + + + + + + + Instantiate an interface extension for the given wl_surface to + crop and scale its content. If the given wl_surface already has + a wp_viewport object associated, the viewport_exists + protocol error is raised. + + + + + + + + + An additional interface to a wl_surface object, which allows the + client to specify the cropping and scaling of the surface + contents. + + This interface works with two concepts: the source rectangle (src_x, + src_y, src_width, src_height), and the destination size (dst_width, + dst_height). The contents of the source rectangle are scaled to the + destination size, and content outside the source rectangle is ignored. + This state is double-buffered, and is applied on the next + wl_surface.commit. + + The two parts of crop and scale state are independent: the source + rectangle, and the destination size. Initially both are unset, that + is, no scaling is applied. The whole of the current wl_buffer is + used as the source, and the surface size is as defined in + wl_surface.attach. + + If the destination size is set, it causes the surface size to become + dst_width, dst_height. The source (rectangle) is scaled to exactly + this size. This overrides whatever the attached wl_buffer size is, + unless the wl_buffer is NULL. If the wl_buffer is NULL, the surface + has no content and therefore no size. Otherwise, the size is always + at least 1x1 in surface local coordinates. + + If the source rectangle is set, it defines what area of the wl_buffer is + taken as the source. If the source rectangle is set and the destination + size is not set, then src_width and src_height must be integers, and the + surface size becomes the source rectangle size. This results in cropping + without scaling. If src_width or src_height are not integers and + destination size is not set, the bad_size protocol error is raised when + the surface state is applied. + + The coordinate transformations from buffer pixel coordinates up to + the surface-local coordinates happen in the following order: + 1. buffer_transform (wl_surface.set_buffer_transform) + 2. buffer_scale (wl_surface.set_buffer_scale) + 3. crop and scale (wp_viewport.set*) + This means, that the source rectangle coordinates of crop and scale + are given in the coordinates after the buffer transform and scale, + i.e. in the coordinates that would be the surface-local coordinates + if the crop and scale was not applied. + + If src_x or src_y are negative, the bad_value protocol error is raised. + Otherwise, if the source rectangle is partially or completely outside of + the non-NULL wl_buffer, then the out_of_buffer protocol error is raised + when the surface state is applied. A NULL wl_buffer does not raise the + out_of_buffer error. + + If the wl_surface associated with the wp_viewport is destroyed, + all wp_viewport requests except 'destroy' raise the protocol error + no_surface. + + If the wp_viewport object is destroyed, the crop and scale + state is removed from the wl_surface. The change will be applied + on the next wl_surface.commit. + + + + + The associated wl_surface's crop and scale state is removed. + The change is applied on the next wl_surface.commit. + + + + + + + + + + + + + Set the source rectangle of the associated wl_surface. See + wp_viewport for the description, and relation to the wl_buffer + size. + + If all of x, y, width and height are -1.0, the source rectangle is + unset instead. Any other set of values where width or height are zero + or negative, or x or y are negative, raise the bad_value protocol + error. + + The crop and scale state is double-buffered state, and will be + applied on the next wl_surface.commit. + + + + + + + + + + Set the destination size of the associated wl_surface. See + wp_viewport for the description, and relation to the wl_buffer + size. + + If width is -1 and height is -1, the destination size is unset + instead. Any other pair of values for width and height that + contains zero or negative values raises the bad_value protocol + error. + + The crop and scale state is double-buffered state, and will be + applied on the next wl_surface.commit. + + + + + + + diff --git a/thirdparty/glfw/deps/wayland/wayland.xml b/thirdparty/glfw/deps/wayland/wayland.xml new file mode 100644 index 000000000..10e039d6e --- /dev/null +++ b/thirdparty/glfw/deps/wayland/wayland.xml @@ -0,0 +1,3151 @@ + + + + + Copyright © 2008-2011 Kristian Høgsberg + Copyright © 2010-2011 Intel Corporation + Copyright © 2012-2013 Collabora, Ltd. + + Permission is hereby granted, free of charge, to any person + obtaining a copy of this software and associated documentation files + (the "Software"), to deal in the Software without restriction, + including without limitation the rights to use, copy, modify, merge, + publish, distribute, sublicense, and/or sell copies of the Software, + and to permit persons to whom the Software is furnished to do so, + subject to the following conditions: + + The above copyright notice and this permission notice (including the + next paragraph) shall be included in all copies or substantial + portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + SOFTWARE. + + + + + The core global object. This is a special singleton object. It + is used for internal Wayland protocol features. + + + + + The sync request asks the server to emit the 'done' event + on the returned wl_callback object. Since requests are + handled in-order and events are delivered in-order, this can + be used as a barrier to ensure all previous requests and the + resulting events have been handled. + + The object returned by this request will be destroyed by the + compositor after the callback is fired and as such the client must not + attempt to use it after that point. + + The callback_data passed in the callback is the event serial. + + + + + + + This request creates a registry object that allows the client + to list and bind the global objects available from the + compositor. + + It should be noted that the server side resources consumed in + response to a get_registry request can only be released when the + client disconnects, not when the client side proxy is destroyed. + Therefore, clients should invoke get_registry as infrequently as + possible to avoid wasting memory. + + + + + + + The error event is sent out when a fatal (non-recoverable) + error has occurred. The object_id argument is the object + where the error occurred, most often in response to a request + to that object. The code identifies the error and is defined + by the object interface. As such, each interface defines its + own set of error codes. The message is a brief description + of the error, for (debugging) convenience. + + + + + + + + + These errors are global and can be emitted in response to any + server request. + + + + + + + + + + This event is used internally by the object ID management + logic. When a client deletes an object that it had created, + the server will send this event to acknowledge that it has + seen the delete request. When the client receives this event, + it will know that it can safely reuse the object ID. + + + + + + + + The singleton global registry object. The server has a number of + global objects that are available to all clients. These objects + typically represent an actual object in the server (for example, + an input device) or they are singleton objects that provide + extension functionality. + + When a client creates a registry object, the registry object + will emit a global event for each global currently in the + registry. Globals come and go as a result of device or + monitor hotplugs, reconfiguration or other events, and the + registry will send out global and global_remove events to + keep the client up to date with the changes. To mark the end + of the initial burst of events, the client can use the + wl_display.sync request immediately after calling + wl_display.get_registry. + + A client can bind to a global object by using the bind + request. This creates a client-side handle that lets the object + emit events to the client and lets the client invoke requests on + the object. + + + + + Binds a new, client-created object to the server using the + specified name as the identifier. + + + + + + + + Notify the client of global objects. + + The event notifies the client that a global object with + the given name is now available, and it implements the + given version of the given interface. + + + + + + + + + Notify the client of removed global objects. + + This event notifies the client that the global identified + by name is no longer available. If the client bound to + the global using the bind request, the client should now + destroy that object. + + The object remains valid and requests to the object will be + ignored until the client destroys it, to avoid races between + the global going away and a client sending a request to it. + + + + + + + + Clients can handle the 'done' event to get notified when + the related request is done. + + Note, because wl_callback objects are created from multiple independent + factory interfaces, the wl_callback interface is frozen at version 1. + + + + + Notify the client when the related request is done. + + + + + + + + A compositor. This object is a singleton global. The + compositor is in charge of combining the contents of multiple + surfaces into one displayable output. + + + + + Ask the compositor to create a new surface. + + + + + + + Ask the compositor to create a new region. + + + + + + + + The wl_shm_pool object encapsulates a piece of memory shared + between the compositor and client. Through the wl_shm_pool + object, the client can allocate shared memory wl_buffer objects. + All objects created through the same pool share the same + underlying mapped memory. Reusing the mapped memory avoids the + setup/teardown overhead and is useful when interactively resizing + a surface or for many small buffers. + + + + + Create a wl_buffer object from the pool. + + The buffer is created offset bytes into the pool and has + width and height as specified. The stride argument specifies + the number of bytes from the beginning of one row to the beginning + of the next. The format is the pixel format of the buffer and + must be one of those advertised through the wl_shm.format event. + + A buffer will keep a reference to the pool it was created from + so it is valid to destroy the pool immediately after creating + a buffer from it. + + + + + + + + + + + + Destroy the shared memory pool. + + The mmapped memory will be released when all + buffers that have been created from this pool + are gone. + + + + + + This request will cause the server to remap the backing memory + for the pool from the file descriptor passed when the pool was + created, but using the new size. This request can only be + used to make the pool bigger. + + This request only changes the amount of bytes that are mmapped + by the server and does not touch the file corresponding to the + file descriptor passed at creation time. It is the client's + responsibility to ensure that the file is at least as big as + the new pool size. + + + + + + + + A singleton global object that provides support for shared + memory. + + Clients can create wl_shm_pool objects using the create_pool + request. + + On binding the wl_shm object one or more format events + are emitted to inform clients about the valid pixel formats + that can be used for buffers. + + + + + These errors can be emitted in response to wl_shm requests. + + + + + + + + + This describes the memory layout of an individual pixel. + + All renderers should support argb8888 and xrgb8888 but any other + formats are optional and may not be supported by the particular + renderer in use. + + The drm format codes match the macros defined in drm_fourcc.h, except + argb8888 and xrgb8888. The formats actually supported by the compositor + will be reported by the format event. + + For all wl_shm formats and unless specified in another protocol + extension, pre-multiplied alpha is used for pixel values. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Create a new wl_shm_pool object. + + The pool can be used to create shared memory based buffer + objects. The server will mmap size bytes of the passed file + descriptor, to use as backing memory for the pool. + + + + + + + + + Informs the client about a valid pixel format that + can be used for buffers. Known formats include + argb8888 and xrgb8888. + + + + + + + + A buffer provides the content for a wl_surface. Buffers are + created through factory interfaces such as wl_shm, wp_linux_buffer_params + (from the linux-dmabuf protocol extension) or similar. It has a width and + a height and can be attached to a wl_surface, but the mechanism by which a + client provides and updates the contents is defined by the buffer factory + interface. + + If the buffer uses a format that has an alpha channel, the alpha channel + is assumed to be premultiplied in the color channels unless otherwise + specified. + + Note, because wl_buffer objects are created from multiple independent + factory interfaces, the wl_buffer interface is frozen at version 1. + + + + + Destroy a buffer. If and how you need to release the backing + storage is defined by the buffer factory interface. + + For possible side-effects to a surface, see wl_surface.attach. + + + + + + Sent when this wl_buffer is no longer used by the compositor. + The client is now free to reuse or destroy this buffer and its + backing storage. + + If a client receives a release event before the frame callback + requested in the same wl_surface.commit that attaches this + wl_buffer to a surface, then the client is immediately free to + reuse the buffer and its backing storage, and does not need a + second buffer for the next surface content update. Typically + this is possible, when the compositor maintains a copy of the + wl_surface contents, e.g. as a GL texture. This is an important + optimization for GL(ES) compositors with wl_shm clients. + + + + + + + A wl_data_offer represents a piece of data offered for transfer + by another client (the source client). It is used by the + copy-and-paste and drag-and-drop mechanisms. The offer + describes the different mime types that the data can be + converted to and provides the mechanism for transferring the + data directly from the source client. + + + + + + + + + + + + Indicate that the client can accept the given mime type, or + NULL for not accepted. + + For objects of version 2 or older, this request is used by the + client to give feedback whether the client can receive the given + mime type, or NULL if none is accepted; the feedback does not + determine whether the drag-and-drop operation succeeds or not. + + For objects of version 3 or newer, this request determines the + final result of the drag-and-drop operation. If the end result + is that no mime types were accepted, the drag-and-drop operation + will be cancelled and the corresponding drag source will receive + wl_data_source.cancelled. Clients may still use this event in + conjunction with wl_data_source.action for feedback. + + + + + + + + To transfer the offered data, the client issues this request + and indicates the mime type it wants to receive. The transfer + happens through the passed file descriptor (typically created + with the pipe system call). The source client writes the data + in the mime type representation requested and then closes the + file descriptor. + + The receiving client reads from the read end of the pipe until + EOF and then closes its end, at which point the transfer is + complete. + + This request may happen multiple times for different mime types, + both before and after wl_data_device.drop. Drag-and-drop destination + clients may preemptively fetch data or examine it more closely to + determine acceptance. + + + + + + + + Destroy the data offer. + + + + + + Sent immediately after creating the wl_data_offer object. One + event per offered mime type. + + + + + + + + + Notifies the compositor that the drag destination successfully + finished the drag-and-drop operation. + + Upon receiving this request, the compositor will emit + wl_data_source.dnd_finished on the drag source client. + + It is a client error to perform other requests than + wl_data_offer.destroy after this one. It is also an error to perform + this request after a NULL mime type has been set in + wl_data_offer.accept or no action was received through + wl_data_offer.action. + + If wl_data_offer.finish request is received for a non drag and drop + operation, the invalid_finish protocol error is raised. + + + + + + Sets the actions that the destination side client supports for + this operation. This request may trigger the emission of + wl_data_source.action and wl_data_offer.action events if the compositor + needs to change the selected action. + + This request can be called multiple times throughout the + drag-and-drop operation, typically in response to wl_data_device.enter + or wl_data_device.motion events. + + This request determines the final result of the drag-and-drop + operation. If the end result is that no action is accepted, + the drag source will receive wl_data_source.cancelled. + + The dnd_actions argument must contain only values expressed in the + wl_data_device_manager.dnd_actions enum, and the preferred_action + argument must only contain one of those values set, otherwise it + will result in a protocol error. + + While managing an "ask" action, the destination drag-and-drop client + may perform further wl_data_offer.receive requests, and is expected + to perform one last wl_data_offer.set_actions request with a preferred + action other than "ask" (and optionally wl_data_offer.accept) before + requesting wl_data_offer.finish, in order to convey the action selected + by the user. If the preferred action is not in the + wl_data_offer.source_actions mask, an error will be raised. + + If the "ask" action is dismissed (e.g. user cancellation), the client + is expected to perform wl_data_offer.destroy right away. + + This request can only be made on drag-and-drop offers, a protocol error + will be raised otherwise. + + + + + + + + This event indicates the actions offered by the data source. It + will be sent immediately after creating the wl_data_offer object, + or anytime the source side changes its offered actions through + wl_data_source.set_actions. + + + + + + + This event indicates the action selected by the compositor after + matching the source/destination side actions. Only one action (or + none) will be offered here. + + This event can be emitted multiple times during the drag-and-drop + operation in response to destination side action changes through + wl_data_offer.set_actions. + + This event will no longer be emitted after wl_data_device.drop + happened on the drag-and-drop destination, the client must + honor the last action received, or the last preferred one set + through wl_data_offer.set_actions when handling an "ask" action. + + Compositors may also change the selected action on the fly, mainly + in response to keyboard modifier changes during the drag-and-drop + operation. + + The most recent action received is always the valid one. Prior to + receiving wl_data_device.drop, the chosen action may change (e.g. + due to keyboard modifiers being pressed). At the time of receiving + wl_data_device.drop the drag-and-drop destination must honor the + last action received. + + Action changes may still happen after wl_data_device.drop, + especially on "ask" actions, where the drag-and-drop destination + may choose another action afterwards. Action changes happening + at this stage are always the result of inter-client negotiation, the + compositor shall no longer be able to induce a different action. + + Upon "ask" actions, it is expected that the drag-and-drop destination + may potentially choose a different action and/or mime type, + based on wl_data_offer.source_actions and finally chosen by the + user (e.g. popping up a menu with the available options). The + final wl_data_offer.set_actions and wl_data_offer.accept requests + must happen before the call to wl_data_offer.finish. + + + + + + + + The wl_data_source object is the source side of a wl_data_offer. + It is created by the source client in a data transfer and + provides a way to describe the offered data and a way to respond + to requests to transfer the data. + + + + + + + + + + This request adds a mime type to the set of mime types + advertised to targets. Can be called several times to offer + multiple types. + + + + + + + Destroy the data source. + + + + + + Sent when a target accepts pointer_focus or motion events. If + a target does not accept any of the offered types, type is NULL. + + Used for feedback during drag-and-drop. + + + + + + + Request for data from the client. Send the data as the + specified mime type over the passed file descriptor, then + close it. + + + + + + + + This data source is no longer valid. There are several reasons why + this could happen: + + - The data source has been replaced by another data source. + - The drag-and-drop operation was performed, but the drop destination + did not accept any of the mime types offered through + wl_data_source.target. + - The drag-and-drop operation was performed, but the drop destination + did not select any of the actions present in the mask offered through + wl_data_source.action. + - The drag-and-drop operation was performed but didn't happen over a + surface. + - The compositor cancelled the drag-and-drop operation (e.g. compositor + dependent timeouts to avoid stale drag-and-drop transfers). + + The client should clean up and destroy this data source. + + For objects of version 2 or older, wl_data_source.cancelled will + only be emitted if the data source was replaced by another data + source. + + + + + + + + Sets the actions that the source side client supports for this + operation. This request may trigger wl_data_source.action and + wl_data_offer.action events if the compositor needs to change the + selected action. + + The dnd_actions argument must contain only values expressed in the + wl_data_device_manager.dnd_actions enum, otherwise it will result + in a protocol error. + + This request must be made once only, and can only be made on sources + used in drag-and-drop, so it must be performed before + wl_data_device.start_drag. Attempting to use the source other than + for drag-and-drop will raise a protocol error. + + + + + + + The user performed the drop action. This event does not indicate + acceptance, wl_data_source.cancelled may still be emitted afterwards + if the drop destination does not accept any mime type. + + However, this event might however not be received if the compositor + cancelled the drag-and-drop operation before this event could happen. + + Note that the data_source may still be used in the future and should + not be destroyed here. + + + + + + The drop destination finished interoperating with this data + source, so the client is now free to destroy this data source and + free all associated data. + + If the action used to perform the operation was "move", the + source can now delete the transferred data. + + + + + + This event indicates the action selected by the compositor after + matching the source/destination side actions. Only one action (or + none) will be offered here. + + This event can be emitted multiple times during the drag-and-drop + operation, mainly in response to destination side changes through + wl_data_offer.set_actions, and as the data device enters/leaves + surfaces. + + It is only possible to receive this event after + wl_data_source.dnd_drop_performed if the drag-and-drop operation + ended in an "ask" action, in which case the final wl_data_source.action + event will happen immediately before wl_data_source.dnd_finished. + + Compositors may also change the selected action on the fly, mainly + in response to keyboard modifier changes during the drag-and-drop + operation. + + The most recent action received is always the valid one. The chosen + action may change alongside negotiation (e.g. an "ask" action can turn + into a "move" operation), so the effects of the final action must + always be applied in wl_data_offer.dnd_finished. + + Clients can trigger cursor surface changes from this point, so + they reflect the current action. + + + + + + + + There is one wl_data_device per seat which can be obtained + from the global wl_data_device_manager singleton. + + A wl_data_device provides access to inter-client data transfer + mechanisms such as copy-and-paste and drag-and-drop. + + + + + + + + + This request asks the compositor to start a drag-and-drop + operation on behalf of the client. + + The source argument is the data source that provides the data + for the eventual data transfer. If source is NULL, enter, leave + and motion events are sent only to the client that initiated the + drag and the client is expected to handle the data passing + internally. If source is destroyed, the drag-and-drop session will be + cancelled. + + The origin surface is the surface where the drag originates and + the client must have an active implicit grab that matches the + serial. + + The icon surface is an optional (can be NULL) surface that + provides an icon to be moved around with the cursor. Initially, + the top-left corner of the icon surface is placed at the cursor + hotspot, but subsequent wl_surface.attach request can move the + relative position. Attach requests must be confirmed with + wl_surface.commit as usual. The icon surface is given the role of + a drag-and-drop icon. If the icon surface already has another role, + it raises a protocol error. + + The input region is ignored for wl_surfaces with the role of a + drag-and-drop icon. + + + + + + + + + + This request asks the compositor to set the selection + to the data from the source on behalf of the client. + + To unset the selection, set the source to NULL. + + + + + + + + The data_offer event introduces a new wl_data_offer object, + which will subsequently be used in either the + data_device.enter event (for drag-and-drop) or the + data_device.selection event (for selections). Immediately + following the data_device.data_offer event, the new data_offer + object will send out data_offer.offer events to describe the + mime types it offers. + + + + + + + This event is sent when an active drag-and-drop pointer enters + a surface owned by the client. The position of the pointer at + enter time is provided by the x and y arguments, in surface-local + coordinates. + + + + + + + + + + + This event is sent when the drag-and-drop pointer leaves the + surface and the session ends. The client must destroy the + wl_data_offer introduced at enter time at this point. + + + + + + This event is sent when the drag-and-drop pointer moves within + the currently focused surface. The new position of the pointer + is provided by the x and y arguments, in surface-local + coordinates. + + + + + + + + + The event is sent when a drag-and-drop operation is ended + because the implicit grab is removed. + + The drag-and-drop destination is expected to honor the last action + received through wl_data_offer.action, if the resulting action is + "copy" or "move", the destination can still perform + wl_data_offer.receive requests, and is expected to end all + transfers with a wl_data_offer.finish request. + + If the resulting action is "ask", the action will not be considered + final. The drag-and-drop destination is expected to perform one last + wl_data_offer.set_actions request, or wl_data_offer.destroy in order + to cancel the operation. + + + + + + The selection event is sent out to notify the client of a new + wl_data_offer for the selection for this device. The + data_device.data_offer and the data_offer.offer events are + sent out immediately before this event to introduce the data + offer object. The selection event is sent to a client + immediately before receiving keyboard focus and when a new + selection is set while the client has keyboard focus. The + data_offer is valid until a new data_offer or NULL is received + or until the client loses keyboard focus. Switching surface with + keyboard focus within the same client doesn't mean a new selection + will be sent. The client must destroy the previous selection + data_offer, if any, upon receiving this event. + + + + + + + + + This request destroys the data device. + + + + + + + The wl_data_device_manager is a singleton global object that + provides access to inter-client data transfer mechanisms such as + copy-and-paste and drag-and-drop. These mechanisms are tied to + a wl_seat and this interface lets a client get a wl_data_device + corresponding to a wl_seat. + + Depending on the version bound, the objects created from the bound + wl_data_device_manager object will have different requirements for + functioning properly. See wl_data_source.set_actions, + wl_data_offer.accept and wl_data_offer.finish for details. + + + + + Create a new data source. + + + + + + + Create a new data device for a given seat. + + + + + + + + + + This is a bitmask of the available/preferred actions in a + drag-and-drop operation. + + In the compositor, the selected action is a result of matching the + actions offered by the source and destination sides. "action" events + with a "none" action will be sent to both source and destination if + there is no match. All further checks will effectively happen on + (source actions ∩ destination actions). + + In addition, compositors may also pick different actions in + reaction to key modifiers being pressed. One common design that + is used in major toolkits (and the behavior recommended for + compositors) is: + + - If no modifiers are pressed, the first match (in bit order) + will be used. + - Pressing Shift selects "move", if enabled in the mask. + - Pressing Control selects "copy", if enabled in the mask. + + Behavior beyond that is considered implementation-dependent. + Compositors may for example bind other modifiers (like Alt/Meta) + or drags initiated with other buttons than BTN_LEFT to specific + actions (e.g. "ask"). + + + + + + + + + + + This interface is implemented by servers that provide + desktop-style user interfaces. + + It allows clients to associate a wl_shell_surface with + a basic surface. + + Note! This protocol is deprecated and not intended for production use. + For desktop-style user interfaces, use xdg_shell. Compositors and clients + should not implement this interface. + + + + + + + + + Create a shell surface for an existing surface. This gives + the wl_surface the role of a shell surface. If the wl_surface + already has another role, it raises a protocol error. + + Only one shell surface can be associated with a given surface. + + + + + + + + + An interface that may be implemented by a wl_surface, for + implementations that provide a desktop-style user interface. + + It provides requests to treat surfaces like toplevel, fullscreen + or popup windows, move, resize or maximize them, associate + metadata like title and class, etc. + + On the server side the object is automatically destroyed when + the related wl_surface is destroyed. On the client side, + wl_shell_surface_destroy() must be called before destroying + the wl_surface object. + + + + + A client must respond to a ping event with a pong request or + the client may be deemed unresponsive. + + + + + + + Start a pointer-driven move of the surface. + + This request must be used in response to a button press event. + The server may ignore move requests depending on the state of + the surface (e.g. fullscreen or maximized). + + + + + + + + These values are used to indicate which edge of a surface + is being dragged in a resize operation. The server may + use this information to adapt its behavior, e.g. choose + an appropriate cursor image. + + + + + + + + + + + + + + + Start a pointer-driven resizing of the surface. + + This request must be used in response to a button press event. + The server may ignore resize requests depending on the state of + the surface (e.g. fullscreen or maximized). + + + + + + + + + Map the surface as a toplevel surface. + + A toplevel surface is not fullscreen, maximized or transient. + + + + + + These flags specify details of the expected behaviour + of transient surfaces. Used in the set_transient request. + + + + + + + Map the surface relative to an existing surface. + + The x and y arguments specify the location of the upper left + corner of the surface relative to the upper left corner of the + parent surface, in surface-local coordinates. + + The flags argument controls details of the transient behaviour. + + + + + + + + + + Hints to indicate to the compositor how to deal with a conflict + between the dimensions of the surface and the dimensions of the + output. The compositor is free to ignore this parameter. + + + + + + + + + + Map the surface as a fullscreen surface. + + If an output parameter is given then the surface will be made + fullscreen on that output. If the client does not specify the + output then the compositor will apply its policy - usually + choosing the output on which the surface has the biggest surface + area. + + The client may specify a method to resolve a size conflict + between the output size and the surface size - this is provided + through the method parameter. + + The framerate parameter is used only when the method is set + to "driver", to indicate the preferred framerate. A value of 0 + indicates that the client does not care about framerate. The + framerate is specified in mHz, that is framerate of 60000 is 60Hz. + + A method of "scale" or "driver" implies a scaling operation of + the surface, either via a direct scaling operation or a change of + the output mode. This will override any kind of output scaling, so + that mapping a surface with a buffer size equal to the mode can + fill the screen independent of buffer_scale. + + A method of "fill" means we don't scale up the buffer, however + any output scale is applied. This means that you may run into + an edge case where the application maps a buffer with the same + size of the output mode but buffer_scale 1 (thus making a + surface larger than the output). In this case it is allowed to + downscale the results to fit the screen. + + The compositor must reply to this request with a configure event + with the dimensions for the output on which the surface will + be made fullscreen. + + + + + + + + + Map the surface as a popup. + + A popup surface is a transient surface with an added pointer + grab. + + An existing implicit grab will be changed to owner-events mode, + and the popup grab will continue after the implicit grab ends + (i.e. releasing the mouse button does not cause the popup to + be unmapped). + + The popup grab continues until the window is destroyed or a + mouse button is pressed in any other client's window. A click + in any of the client's surfaces is reported as normal, however, + clicks in other clients' surfaces will be discarded and trigger + the callback. + + The x and y arguments specify the location of the upper left + corner of the surface relative to the upper left corner of the + parent surface, in surface-local coordinates. + + + + + + + + + + + + Map the surface as a maximized surface. + + If an output parameter is given then the surface will be + maximized on that output. If the client does not specify the + output then the compositor will apply its policy - usually + choosing the output on which the surface has the biggest surface + area. + + The compositor will reply with a configure event telling + the expected new surface size. The operation is completed + on the next buffer attach to this surface. + + A maximized surface typically fills the entire output it is + bound to, except for desktop elements such as panels. This is + the main difference between a maximized shell surface and a + fullscreen shell surface. + + The details depend on the compositor implementation. + + + + + + + Set a short title for the surface. + + This string may be used to identify the surface in a task bar, + window list, or other user interface elements provided by the + compositor. + + The string must be encoded in UTF-8. + + + + + + + Set a class for the surface. + + The surface class identifies the general class of applications + to which the surface belongs. A common convention is to use the + file name (or the full path if it is a non-standard location) of + the application's .desktop file as the class. + + + + + + + Ping a client to check if it is receiving events and sending + requests. A client is expected to reply with a pong request. + + + + + + + The configure event asks the client to resize its surface. + + The size is a hint, in the sense that the client is free to + ignore it if it doesn't resize, pick a smaller size (to + satisfy aspect ratio or resize in steps of NxM pixels). + + The edges parameter provides a hint about how the surface + was resized. The client may use this information to decide + how to adjust its content to the new size (e.g. a scrolling + area might adjust its content position to leave the viewable + content unmoved). + + The client is free to dismiss all but the last configure + event it received. + + The width and height arguments specify the size of the window + in surface-local coordinates. + + + + + + + + + The popup_done event is sent out when a popup grab is broken, + that is, when the user clicks a surface that doesn't belong + to the client owning the popup surface. + + + + + + + A surface is a rectangular area that may be displayed on zero + or more outputs, and shown any number of times at the compositor's + discretion. They can present wl_buffers, receive user input, and + define a local coordinate system. + + The size of a surface (and relative positions on it) is described + in surface-local coordinates, which may differ from the buffer + coordinates of the pixel content, in case a buffer_transform + or a buffer_scale is used. + + A surface without a "role" is fairly useless: a compositor does + not know where, when or how to present it. The role is the + purpose of a wl_surface. Examples of roles are a cursor for a + pointer (as set by wl_pointer.set_cursor), a drag icon + (wl_data_device.start_drag), a sub-surface + (wl_subcompositor.get_subsurface), and a window as defined by a + shell protocol (e.g. wl_shell.get_shell_surface). + + A surface can have only one role at a time. Initially a + wl_surface does not have a role. Once a wl_surface is given a + role, it is set permanently for the whole lifetime of the + wl_surface object. Giving the current role again is allowed, + unless explicitly forbidden by the relevant interface + specification. + + Surface roles are given by requests in other interfaces such as + wl_pointer.set_cursor. The request should explicitly mention + that this request gives a role to a wl_surface. Often, this + request also creates a new protocol object that represents the + role and adds additional functionality to wl_surface. When a + client wants to destroy a wl_surface, they must destroy this role + object before the wl_surface, otherwise a defunct_role_object error is + sent. + + Destroying the role object does not remove the role from the + wl_surface, but it may stop the wl_surface from "playing the role". + For instance, if a wl_subsurface object is destroyed, the wl_surface + it was created for will be unmapped and forget its position and + z-order. It is allowed to create a wl_subsurface for the same + wl_surface again, but it is not allowed to use the wl_surface as + a cursor (cursor is a different role than sub-surface, and role + switching is not allowed). + + + + + These errors can be emitted in response to wl_surface requests. + + + + + + + + + + + Deletes the surface and invalidates its object ID. + + + + + + Set a buffer as the content of this surface. + + The new size of the surface is calculated based on the buffer + size transformed by the inverse buffer_transform and the + inverse buffer_scale. This means that at commit time the supplied + buffer size must be an integer multiple of the buffer_scale. If + that's not the case, an invalid_size error is sent. + + The x and y arguments specify the location of the new pending + buffer's upper left corner, relative to the current buffer's upper + left corner, in surface-local coordinates. In other words, the + x and y, combined with the new surface size define in which + directions the surface's size changes. Setting anything other than 0 + as x and y arguments is discouraged, and should instead be replaced + with using the separate wl_surface.offset request. + + When the bound wl_surface version is 5 or higher, passing any + non-zero x or y is a protocol violation, and will result in an + 'invalid_offset' error being raised. The x and y arguments are ignored + and do not change the pending state. To achieve equivalent semantics, + use wl_surface.offset. + + Surface contents are double-buffered state, see wl_surface.commit. + + The initial surface contents are void; there is no content. + wl_surface.attach assigns the given wl_buffer as the pending + wl_buffer. wl_surface.commit makes the pending wl_buffer the new + surface contents, and the size of the surface becomes the size + calculated from the wl_buffer, as described above. After commit, + there is no pending buffer until the next attach. + + Committing a pending wl_buffer allows the compositor to read the + pixels in the wl_buffer. The compositor may access the pixels at + any time after the wl_surface.commit request. When the compositor + will not access the pixels anymore, it will send the + wl_buffer.release event. Only after receiving wl_buffer.release, + the client may reuse the wl_buffer. A wl_buffer that has been + attached and then replaced by another attach instead of committed + will not receive a release event, and is not used by the + compositor. + + If a pending wl_buffer has been committed to more than one wl_surface, + the delivery of wl_buffer.release events becomes undefined. A well + behaved client should not rely on wl_buffer.release events in this + case. Alternatively, a client could create multiple wl_buffer objects + from the same backing storage or use wp_linux_buffer_release. + + Destroying the wl_buffer after wl_buffer.release does not change + the surface contents. Destroying the wl_buffer before wl_buffer.release + is allowed as long as the underlying buffer storage isn't re-used (this + can happen e.g. on client process termination). However, if the client + destroys the wl_buffer before receiving the wl_buffer.release event and + mutates the underlying buffer storage, the surface contents become + undefined immediately. + + If wl_surface.attach is sent with a NULL wl_buffer, the + following wl_surface.commit will remove the surface content. + + + + + + + + + This request is used to describe the regions where the pending + buffer is different from the current surface contents, and where + the surface therefore needs to be repainted. The compositor + ignores the parts of the damage that fall outside of the surface. + + Damage is double-buffered state, see wl_surface.commit. + + The damage rectangle is specified in surface-local coordinates, + where x and y specify the upper left corner of the damage rectangle. + + The initial value for pending damage is empty: no damage. + wl_surface.damage adds pending damage: the new pending damage + is the union of old pending damage and the given rectangle. + + wl_surface.commit assigns pending damage as the current damage, + and clears pending damage. The server will clear the current + damage as it repaints the surface. + + Note! New clients should not use this request. Instead damage can be + posted with wl_surface.damage_buffer which uses buffer coordinates + instead of surface coordinates. + + + + + + + + + + Request a notification when it is a good time to start drawing a new + frame, by creating a frame callback. This is useful for throttling + redrawing operations, and driving animations. + + When a client is animating on a wl_surface, it can use the 'frame' + request to get notified when it is a good time to draw and commit the + next frame of animation. If the client commits an update earlier than + that, it is likely that some updates will not make it to the display, + and the client is wasting resources by drawing too often. + + The frame request will take effect on the next wl_surface.commit. + The notification will only be posted for one frame unless + requested again. For a wl_surface, the notifications are posted in + the order the frame requests were committed. + + The server must send the notifications so that a client + will not send excessive updates, while still allowing + the highest possible update rate for clients that wait for the reply + before drawing again. The server should give some time for the client + to draw and commit after sending the frame callback events to let it + hit the next output refresh. + + A server should avoid signaling the frame callbacks if the + surface is not visible in any way, e.g. the surface is off-screen, + or completely obscured by other opaque surfaces. + + The object returned by this request will be destroyed by the + compositor after the callback is fired and as such the client must not + attempt to use it after that point. + + The callback_data passed in the callback is the current time, in + milliseconds, with an undefined base. + + + + + + + This request sets the region of the surface that contains + opaque content. + + The opaque region is an optimization hint for the compositor + that lets it optimize the redrawing of content behind opaque + regions. Setting an opaque region is not required for correct + behaviour, but marking transparent content as opaque will result + in repaint artifacts. + + The opaque region is specified in surface-local coordinates. + + The compositor ignores the parts of the opaque region that fall + outside of the surface. + + Opaque region is double-buffered state, see wl_surface.commit. + + wl_surface.set_opaque_region changes the pending opaque region. + wl_surface.commit copies the pending region to the current region. + Otherwise, the pending and current regions are never changed. + + The initial value for an opaque region is empty. Setting the pending + opaque region has copy semantics, and the wl_region object can be + destroyed immediately. A NULL wl_region causes the pending opaque + region to be set to empty. + + + + + + + This request sets the region of the surface that can receive + pointer and touch events. + + Input events happening outside of this region will try the next + surface in the server surface stack. The compositor ignores the + parts of the input region that fall outside of the surface. + + The input region is specified in surface-local coordinates. + + Input region is double-buffered state, see wl_surface.commit. + + wl_surface.set_input_region changes the pending input region. + wl_surface.commit copies the pending region to the current region. + Otherwise the pending and current regions are never changed, + except cursor and icon surfaces are special cases, see + wl_pointer.set_cursor and wl_data_device.start_drag. + + The initial value for an input region is infinite. That means the + whole surface will accept input. Setting the pending input region + has copy semantics, and the wl_region object can be destroyed + immediately. A NULL wl_region causes the input region to be set + to infinite. + + + + + + + Surface state (input, opaque, and damage regions, attached buffers, + etc.) is double-buffered. Protocol requests modify the pending state, + as opposed to the current state in use by the compositor. A commit + request atomically applies all pending state, replacing the current + state. After commit, the new pending state is as documented for each + related request. + + On commit, a pending wl_buffer is applied first, and all other state + second. This means that all coordinates in double-buffered state are + relative to the new wl_buffer coming into use, except for + wl_surface.attach itself. If there is no pending wl_buffer, the + coordinates are relative to the current surface contents. + + All requests that need a commit to become effective are documented + to affect double-buffered state. + + Other interfaces may add further double-buffered surface state. + + + + + + This is emitted whenever a surface's creation, movement, or resizing + results in some part of it being within the scanout region of an + output. + + Note that a surface may be overlapping with zero or more outputs. + + + + + + + This is emitted whenever a surface's creation, movement, or resizing + results in it no longer having any part of it within the scanout region + of an output. + + Clients should not use the number of outputs the surface is on for frame + throttling purposes. The surface might be hidden even if no leave event + has been sent, and the compositor might expect new surface content + updates even if no enter event has been sent. The frame event should be + used instead. + + + + + + + + + This request sets an optional transformation on how the compositor + interprets the contents of the buffer attached to the surface. The + accepted values for the transform parameter are the values for + wl_output.transform. + + Buffer transform is double-buffered state, see wl_surface.commit. + + A newly created surface has its buffer transformation set to normal. + + wl_surface.set_buffer_transform changes the pending buffer + transformation. wl_surface.commit copies the pending buffer + transformation to the current one. Otherwise, the pending and current + values are never changed. + + The purpose of this request is to allow clients to render content + according to the output transform, thus permitting the compositor to + use certain optimizations even if the display is rotated. Using + hardware overlays and scanning out a client buffer for fullscreen + surfaces are examples of such optimizations. Those optimizations are + highly dependent on the compositor implementation, so the use of this + request should be considered on a case-by-case basis. + + Note that if the transform value includes 90 or 270 degree rotation, + the width of the buffer will become the surface height and the height + of the buffer will become the surface width. + + If transform is not one of the values from the + wl_output.transform enum the invalid_transform protocol error + is raised. + + + + + + + + + This request sets an optional scaling factor on how the compositor + interprets the contents of the buffer attached to the window. + + Buffer scale is double-buffered state, see wl_surface.commit. + + A newly created surface has its buffer scale set to 1. + + wl_surface.set_buffer_scale changes the pending buffer scale. + wl_surface.commit copies the pending buffer scale to the current one. + Otherwise, the pending and current values are never changed. + + The purpose of this request is to allow clients to supply higher + resolution buffer data for use on high resolution outputs. It is + intended that you pick the same buffer scale as the scale of the + output that the surface is displayed on. This means the compositor + can avoid scaling when rendering the surface on that output. + + Note that if the scale is larger than 1, then you have to attach + a buffer that is larger (by a factor of scale in each dimension) + than the desired surface size. + + If scale is not positive the invalid_scale protocol error is + raised. + + + + + + + + This request is used to describe the regions where the pending + buffer is different from the current surface contents, and where + the surface therefore needs to be repainted. The compositor + ignores the parts of the damage that fall outside of the surface. + + Damage is double-buffered state, see wl_surface.commit. + + The damage rectangle is specified in buffer coordinates, + where x and y specify the upper left corner of the damage rectangle. + + The initial value for pending damage is empty: no damage. + wl_surface.damage_buffer adds pending damage: the new pending + damage is the union of old pending damage and the given rectangle. + + wl_surface.commit assigns pending damage as the current damage, + and clears pending damage. The server will clear the current + damage as it repaints the surface. + + This request differs from wl_surface.damage in only one way - it + takes damage in buffer coordinates instead of surface-local + coordinates. While this generally is more intuitive than surface + coordinates, it is especially desirable when using wp_viewport + or when a drawing library (like EGL) is unaware of buffer scale + and buffer transform. + + Note: Because buffer transformation changes and damage requests may + be interleaved in the protocol stream, it is impossible to determine + the actual mapping between surface and buffer damage until + wl_surface.commit time. Therefore, compositors wishing to take both + kinds of damage into account will have to accumulate damage from the + two requests separately and only transform from one to the other + after receiving the wl_surface.commit. + + + + + + + + + + + + The x and y arguments specify the location of the new pending + buffer's upper left corner, relative to the current buffer's upper + left corner, in surface-local coordinates. In other words, the + x and y, combined with the new surface size define in which + directions the surface's size changes. + + Surface location offset is double-buffered state, see + wl_surface.commit. + + This request is semantically equivalent to and the replaces the x and y + arguments in the wl_surface.attach request in wl_surface versions prior + to 5. See wl_surface.attach for details. + + + + + + + + + + This event indicates the preferred buffer scale for this surface. It is + sent whenever the compositor's preference changes. + + It is intended that scaling aware clients use this event to scale their + content and use wl_surface.set_buffer_scale to indicate the scale they + have rendered with. This allows clients to supply a higher detail + buffer. + + + + + + + This event indicates the preferred buffer transform for this surface. + It is sent whenever the compositor's preference changes. + + It is intended that transform aware clients use this event to apply the + transform to their content and use wl_surface.set_buffer_transform to + indicate the transform they have rendered with. + + + + + + + + A seat is a group of keyboards, pointer and touch devices. This + object is published as a global during start up, or when such a + device is hot plugged. A seat typically has a pointer and + maintains a keyboard focus and a pointer focus. + + + + + This is a bitmask of capabilities this seat has; if a member is + set, then it is present on the seat. + + + + + + + + + These errors can be emitted in response to wl_seat requests. + + + + + + + This is emitted whenever a seat gains or loses the pointer, + keyboard or touch capabilities. The argument is a capability + enum containing the complete set of capabilities this seat has. + + When the pointer capability is added, a client may create a + wl_pointer object using the wl_seat.get_pointer request. This object + will receive pointer events until the capability is removed in the + future. + + When the pointer capability is removed, a client should destroy the + wl_pointer objects associated with the seat where the capability was + removed, using the wl_pointer.release request. No further pointer + events will be received on these objects. + + In some compositors, if a seat regains the pointer capability and a + client has a previously obtained wl_pointer object of version 4 or + less, that object may start sending pointer events again. This + behavior is considered a misinterpretation of the intended behavior + and must not be relied upon by the client. wl_pointer objects of + version 5 or later must not send events if created before the most + recent event notifying the client of an added pointer capability. + + The above behavior also applies to wl_keyboard and wl_touch with the + keyboard and touch capabilities, respectively. + + + + + + + The ID provided will be initialized to the wl_pointer interface + for this seat. + + This request only takes effect if the seat has the pointer + capability, or has had the pointer capability in the past. + It is a protocol violation to issue this request on a seat that has + never had the pointer capability. The missing_capability error will + be sent in this case. + + + + + + + The ID provided will be initialized to the wl_keyboard interface + for this seat. + + This request only takes effect if the seat has the keyboard + capability, or has had the keyboard capability in the past. + It is a protocol violation to issue this request on a seat that has + never had the keyboard capability. The missing_capability error will + be sent in this case. + + + + + + + The ID provided will be initialized to the wl_touch interface + for this seat. + + This request only takes effect if the seat has the touch + capability, or has had the touch capability in the past. + It is a protocol violation to issue this request on a seat that has + never had the touch capability. The missing_capability error will + be sent in this case. + + + + + + + + + In a multi-seat configuration the seat name can be used by clients to + help identify which physical devices the seat represents. + + The seat name is a UTF-8 string with no convention defined for its + contents. Each name is unique among all wl_seat globals. The name is + only guaranteed to be unique for the current compositor instance. + + The same seat names are used for all clients. Thus, the name can be + shared across processes to refer to a specific wl_seat global. + + The name event is sent after binding to the seat global. This event is + only sent once per seat object, and the name does not change over the + lifetime of the wl_seat global. + + Compositors may re-use the same seat name if the wl_seat global is + destroyed and re-created later. + + + + + + + + + Using this request a client can tell the server that it is not going to + use the seat object anymore. + + + + + + + + The wl_pointer interface represents one or more input devices, + such as mice, which control the pointer location and pointer_focus + of a seat. + + The wl_pointer interface generates motion, enter and leave + events for the surfaces that the pointer is located over, + and button and axis events for button presses, button releases + and scrolling. + + + + + + + + + Set the pointer surface, i.e., the surface that contains the + pointer image (cursor). This request gives the surface the role + of a cursor. If the surface already has another role, it raises + a protocol error. + + The cursor actually changes only if the pointer + focus for this device is one of the requesting client's surfaces + or the surface parameter is the current pointer surface. If + there was a previous surface set with this request it is + replaced. If surface is NULL, the pointer image is hidden. + + The parameters hotspot_x and hotspot_y define the position of + the pointer surface relative to the pointer location. Its + top-left corner is always at (x, y) - (hotspot_x, hotspot_y), + where (x, y) are the coordinates of the pointer location, in + surface-local coordinates. + + On surface.attach requests to the pointer surface, hotspot_x + and hotspot_y are decremented by the x and y parameters + passed to the request. Attach must be confirmed by + wl_surface.commit as usual. + + The hotspot can also be updated by passing the currently set + pointer surface to this request with new values for hotspot_x + and hotspot_y. + + The input region is ignored for wl_surfaces with the role of + a cursor. When the use as a cursor ends, the wl_surface is + unmapped. + + The serial parameter must match the latest wl_pointer.enter + serial number sent to the client. Otherwise the request will be + ignored. + + + + + + + + + + Notification that this seat's pointer is focused on a certain + surface. + + When a seat's focus enters a surface, the pointer image + is undefined and a client should respond to this event by setting + an appropriate pointer image with the set_cursor request. + + + + + + + + + + Notification that this seat's pointer is no longer focused on + a certain surface. + + The leave notification is sent before the enter notification + for the new focus. + + + + + + + + Notification of pointer location change. The arguments + surface_x and surface_y are the location relative to the + focused surface. + + + + + + + + + Describes the physical state of a button that produced the button + event. + + + + + + + + Mouse button click and release notifications. + + The location of the click is given by the last motion or + enter event. + The time argument is a timestamp with millisecond + granularity, with an undefined base. + + The button is a button code as defined in the Linux kernel's + linux/input-event-codes.h header file, e.g. BTN_LEFT. + + Any 16-bit button code value is reserved for future additions to the + kernel's event code list. All other button codes above 0xFFFF are + currently undefined but may be used in future versions of this + protocol. + + + + + + + + + + Describes the axis types of scroll events. + + + + + + + + Scroll and other axis notifications. + + For scroll events (vertical and horizontal scroll axes), the + value parameter is the length of a vector along the specified + axis in a coordinate space identical to those of motion events, + representing a relative movement along the specified axis. + + For devices that support movements non-parallel to axes multiple + axis events will be emitted. + + When applicable, for example for touch pads, the server can + choose to emit scroll events where the motion vector is + equivalent to a motion event vector. + + When applicable, a client can transform its content relative to the + scroll distance. + + + + + + + + + + + Using this request a client can tell the server that it is not going to + use the pointer object anymore. + + This request destroys the pointer proxy object, so clients must not call + wl_pointer_destroy() after using this request. + + + + + + + + Indicates the end of a set of events that logically belong together. + A client is expected to accumulate the data in all events within the + frame before proceeding. + + All wl_pointer events before a wl_pointer.frame event belong + logically together. For example, in a diagonal scroll motion the + compositor will send an optional wl_pointer.axis_source event, two + wl_pointer.axis events (horizontal and vertical) and finally a + wl_pointer.frame event. The client may use this information to + calculate a diagonal vector for scrolling. + + When multiple wl_pointer.axis events occur within the same frame, + the motion vector is the combined motion of all events. + When a wl_pointer.axis and a wl_pointer.axis_stop event occur within + the same frame, this indicates that axis movement in one axis has + stopped but continues in the other axis. + When multiple wl_pointer.axis_stop events occur within the same + frame, this indicates that these axes stopped in the same instance. + + A wl_pointer.frame event is sent for every logical event group, + even if the group only contains a single wl_pointer event. + Specifically, a client may get a sequence: motion, frame, button, + frame, axis, frame, axis_stop, frame. + + The wl_pointer.enter and wl_pointer.leave events are logical events + generated by the compositor and not the hardware. These events are + also grouped by a wl_pointer.frame. When a pointer moves from one + surface to another, a compositor should group the + wl_pointer.leave event within the same wl_pointer.frame. + However, a client must not rely on wl_pointer.leave and + wl_pointer.enter being in the same wl_pointer.frame. + Compositor-specific policies may require the wl_pointer.leave and + wl_pointer.enter event being split across multiple wl_pointer.frame + groups. + + + + + + Describes the source types for axis events. This indicates to the + client how an axis event was physically generated; a client may + adjust the user interface accordingly. For example, scroll events + from a "finger" source may be in a smooth coordinate space with + kinetic scrolling whereas a "wheel" source may be in discrete steps + of a number of lines. + + The "continuous" axis source is a device generating events in a + continuous coordinate space, but using something other than a + finger. One example for this source is button-based scrolling where + the vertical motion of a device is converted to scroll events while + a button is held down. + + The "wheel tilt" axis source indicates that the actual device is a + wheel but the scroll event is not caused by a rotation but a + (usually sideways) tilt of the wheel. + + + + + + + + + + Source information for scroll and other axes. + + This event does not occur on its own. It is sent before a + wl_pointer.frame event and carries the source information for + all events within that frame. + + The source specifies how this event was generated. If the source is + wl_pointer.axis_source.finger, a wl_pointer.axis_stop event will be + sent when the user lifts the finger off the device. + + If the source is wl_pointer.axis_source.wheel, + wl_pointer.axis_source.wheel_tilt or + wl_pointer.axis_source.continuous, a wl_pointer.axis_stop event may + or may not be sent. Whether a compositor sends an axis_stop event + for these sources is hardware-specific and implementation-dependent; + clients must not rely on receiving an axis_stop event for these + scroll sources and should treat scroll sequences from these scroll + sources as unterminated by default. + + This event is optional. If the source is unknown for a particular + axis event sequence, no event is sent. + Only one wl_pointer.axis_source event is permitted per frame. + + The order of wl_pointer.axis_discrete and wl_pointer.axis_source is + not guaranteed. + + + + + + + Stop notification for scroll and other axes. + + For some wl_pointer.axis_source types, a wl_pointer.axis_stop event + is sent to notify a client that the axis sequence has terminated. + This enables the client to implement kinetic scrolling. + See the wl_pointer.axis_source documentation for information on when + this event may be generated. + + Any wl_pointer.axis events with the same axis_source after this + event should be considered as the start of a new axis motion. + + The timestamp is to be interpreted identical to the timestamp in the + wl_pointer.axis event. The timestamp value may be the same as a + preceding wl_pointer.axis event. + + + + + + + + Discrete step information for scroll and other axes. + + This event carries the axis value of the wl_pointer.axis event in + discrete steps (e.g. mouse wheel clicks). + + This event is deprecated with wl_pointer version 8 - this event is not + sent to clients supporting version 8 or later. + + This event does not occur on its own, it is coupled with a + wl_pointer.axis event that represents this axis value on a + continuous scale. The protocol guarantees that each axis_discrete + event is always followed by exactly one axis event with the same + axis number within the same wl_pointer.frame. Note that the protocol + allows for other events to occur between the axis_discrete and + its coupled axis event, including other axis_discrete or axis + events. A wl_pointer.frame must not contain more than one axis_discrete + event per axis type. + + This event is optional; continuous scrolling devices + like two-finger scrolling on touchpads do not have discrete + steps and do not generate this event. + + The discrete value carries the directional information. e.g. a value + of -2 is two steps towards the negative direction of this axis. + + The axis number is identical to the axis number in the associated + axis event. + + The order of wl_pointer.axis_discrete and wl_pointer.axis_source is + not guaranteed. + + + + + + + + Discrete high-resolution scroll information. + + This event carries high-resolution wheel scroll information, + with each multiple of 120 representing one logical scroll step + (a wheel detent). For example, an axis_value120 of 30 is one quarter of + a logical scroll step in the positive direction, a value120 of + -240 are two logical scroll steps in the negative direction within the + same hardware event. + Clients that rely on discrete scrolling should accumulate the + value120 to multiples of 120 before processing the event. + + The value120 must not be zero. + + This event replaces the wl_pointer.axis_discrete event in clients + supporting wl_pointer version 8 or later. + + Where a wl_pointer.axis_source event occurs in the same + wl_pointer.frame, the axis source applies to this event. + + The order of wl_pointer.axis_value120 and wl_pointer.axis_source is + not guaranteed. + + + + + + + + + + This specifies the direction of the physical motion that caused a + wl_pointer.axis event, relative to the wl_pointer.axis direction. + + + + + + + + Relative directional information of the entity causing the axis + motion. + + For a wl_pointer.axis event, the wl_pointer.axis_relative_direction + event specifies the movement direction of the entity causing the + wl_pointer.axis event. For example: + - if a user's fingers on a touchpad move down and this + causes a wl_pointer.axis vertical_scroll down event, the physical + direction is 'identical' + - if a user's fingers on a touchpad move down and this causes a + wl_pointer.axis vertical_scroll up scroll up event ('natural + scrolling'), the physical direction is 'inverted'. + + A client may use this information to adjust scroll motion of + components. Specifically, enabling natural scrolling causes the + content to change direction compared to traditional scrolling. + Some widgets like volume control sliders should usually match the + physical direction regardless of whether natural scrolling is + active. This event enables clients to match the scroll direction of + a widget to the physical direction. + + This event does not occur on its own, it is coupled with a + wl_pointer.axis event that represents this axis value. + The protocol guarantees that each axis_relative_direction event is + always followed by exactly one axis event with the same + axis number within the same wl_pointer.frame. Note that the protocol + allows for other events to occur between the axis_relative_direction + and its coupled axis event. + + The axis number is identical to the axis number in the associated + axis event. + + The order of wl_pointer.axis_relative_direction, + wl_pointer.axis_discrete and wl_pointer.axis_source is not + guaranteed. + + + + + + + + + The wl_keyboard interface represents one or more keyboards + associated with a seat. + + + + + This specifies the format of the keymap provided to the + client with the wl_keyboard.keymap event. + + + + + + + + This event provides a file descriptor to the client which can be + memory-mapped in read-only mode to provide a keyboard mapping + description. + + From version 7 onwards, the fd must be mapped with MAP_PRIVATE by + the recipient, as MAP_SHARED may fail. + + + + + + + + + Notification that this seat's keyboard focus is on a certain + surface. + + The compositor must send the wl_keyboard.modifiers event after this + event. + + + + + + + + + Notification that this seat's keyboard focus is no longer on + a certain surface. + + The leave notification is sent before the enter notification + for the new focus. + + After this event client must assume that all keys, including modifiers, + are lifted and also it must stop key repeating if there's some going on. + + + + + + + + Describes the physical state of a key that produced the key event. + + + + + + + + A key was pressed or released. + The time argument is a timestamp with millisecond + granularity, with an undefined base. + + The key is a platform-specific key code that can be interpreted + by feeding it to the keyboard mapping (see the keymap event). + + If this event produces a change in modifiers, then the resulting + wl_keyboard.modifiers event must be sent after this event. + + + + + + + + + + Notifies clients that the modifier and/or group state has + changed, and it should update its local state. + + + + + + + + + + + + + + + + + + + Informs the client about the keyboard's repeat rate and delay. + + This event is sent as soon as the wl_keyboard object has been created, + and is guaranteed to be received by the client before any key press + event. + + Negative values for either rate or delay are illegal. A rate of zero + will disable any repeating (regardless of the value of delay). + + This event can be sent later on as well with a new value if necessary, + so clients should continue listening for the event past the creation + of wl_keyboard. + + + + + + + + + The wl_touch interface represents a touchscreen + associated with a seat. + + Touch interactions can consist of one or more contacts. + For each contact, a series of events is generated, starting + with a down event, followed by zero or more motion events, + and ending with an up event. Events relating to the same + contact point can be identified by the ID of the sequence. + + + + + A new touch point has appeared on the surface. This touch point is + assigned a unique ID. Future events from this touch point reference + this ID. The ID ceases to be valid after a touch up event and may be + reused in the future. + + + + + + + + + + + + The touch point has disappeared. No further events will be sent for + this touch point and the touch point's ID is released and may be + reused in a future touch down event. + + + + + + + + + A touch point has changed coordinates. + + + + + + + + + + Indicates the end of a set of events that logically belong together. + A client is expected to accumulate the data in all events within the + frame before proceeding. + + A wl_touch.frame terminates at least one event but otherwise no + guarantee is provided about the set of events within a frame. A client + must assume that any state not updated in a frame is unchanged from the + previously known state. + + + + + + Sent if the compositor decides the touch stream is a global + gesture. No further events are sent to the clients from that + particular gesture. Touch cancellation applies to all touch points + currently active on this client's surface. The client is + responsible for finalizing the touch points, future touch points on + this surface may reuse the touch point ID. + + + + + + + + + + + + + + Sent when a touchpoint has changed its shape. + + This event does not occur on its own. It is sent before a + wl_touch.frame event and carries the new shape information for + any previously reported, or new touch points of that frame. + + Other events describing the touch point such as wl_touch.down, + wl_touch.motion or wl_touch.orientation may be sent within the + same wl_touch.frame. A client should treat these events as a single + logical touch point update. The order of wl_touch.shape, + wl_touch.orientation and wl_touch.motion is not guaranteed. + A wl_touch.down event is guaranteed to occur before the first + wl_touch.shape event for this touch ID but both events may occur within + the same wl_touch.frame. + + A touchpoint shape is approximated by an ellipse through the major and + minor axis length. The major axis length describes the longer diameter + of the ellipse, while the minor axis length describes the shorter + diameter. Major and minor are orthogonal and both are specified in + surface-local coordinates. The center of the ellipse is always at the + touchpoint location as reported by wl_touch.down or wl_touch.move. + + This event is only sent by the compositor if the touch device supports + shape reports. The client has to make reasonable assumptions about the + shape if it did not receive this event. + + + + + + + + + Sent when a touchpoint has changed its orientation. + + This event does not occur on its own. It is sent before a + wl_touch.frame event and carries the new shape information for + any previously reported, or new touch points of that frame. + + Other events describing the touch point such as wl_touch.down, + wl_touch.motion or wl_touch.shape may be sent within the + same wl_touch.frame. A client should treat these events as a single + logical touch point update. The order of wl_touch.shape, + wl_touch.orientation and wl_touch.motion is not guaranteed. + A wl_touch.down event is guaranteed to occur before the first + wl_touch.orientation event for this touch ID but both events may occur + within the same wl_touch.frame. + + The orientation describes the clockwise angle of a touchpoint's major + axis to the positive surface y-axis and is normalized to the -180 to + +180 degree range. The granularity of orientation depends on the touch + device, some devices only support binary rotation values between 0 and + 90 degrees. + + This event is only sent by the compositor if the touch device supports + orientation reports. + + + + + + + + + An output describes part of the compositor geometry. The + compositor works in the 'compositor coordinate system' and an + output corresponds to a rectangular area in that space that is + actually visible. This typically corresponds to a monitor that + displays part of the compositor space. This object is published + as global during start up, or when a monitor is hotplugged. + + + + + This enumeration describes how the physical + pixels on an output are laid out. + + + + + + + + + + + + This describes the transform that a compositor will apply to a + surface to compensate for the rotation or mirroring of an + output device. + + The flipped values correspond to an initial flip around a + vertical axis followed by rotation. + + The purpose is mainly to allow clients to render accordingly and + tell the compositor, so that for fullscreen surfaces, the + compositor will still be able to scan out directly from client + surfaces. + + + + + + + + + + + + + + The geometry event describes geometric properties of the output. + The event is sent when binding to the output object and whenever + any of the properties change. + + The physical size can be set to zero if it doesn't make sense for this + output (e.g. for projectors or virtual outputs). + + The geometry event will be followed by a done event (starting from + version 2). + + Note: wl_output only advertises partial information about the output + position and identification. Some compositors, for instance those not + implementing a desktop-style output layout or those exposing virtual + outputs, might fake this information. Instead of using x and y, clients + should use xdg_output.logical_position. Instead of using make and model, + clients should use name and description. + + + + + + + + + + + + + + These flags describe properties of an output mode. + They are used in the flags bitfield of the mode event. + + + + + + + + The mode event describes an available mode for the output. + + The event is sent when binding to the output object and there + will always be one mode, the current mode. The event is sent + again if an output changes mode, for the mode that is now + current. In other words, the current mode is always the last + mode that was received with the current flag set. + + Non-current modes are deprecated. A compositor can decide to only + advertise the current mode and never send other modes. Clients + should not rely on non-current modes. + + The size of a mode is given in physical hardware units of + the output device. This is not necessarily the same as + the output size in the global compositor space. For instance, + the output may be scaled, as described in wl_output.scale, + or transformed, as described in wl_output.transform. Clients + willing to retrieve the output size in the global compositor + space should use xdg_output.logical_size instead. + + The vertical refresh rate can be set to zero if it doesn't make + sense for this output (e.g. for virtual outputs). + + The mode event will be followed by a done event (starting from + version 2). + + Clients should not use the refresh rate to schedule frames. Instead, + they should use the wl_surface.frame event or the presentation-time + protocol. + + Note: this information is not always meaningful for all outputs. Some + compositors, such as those exposing virtual outputs, might fake the + refresh rate or the size. + + + + + + + + + + + + This event is sent after all other properties have been + sent after binding to the output object and after any + other property changes done after that. This allows + changes to the output properties to be seen as + atomic, even if they happen via multiple events. + + + + + + This event contains scaling geometry information + that is not in the geometry event. It may be sent after + binding the output object or if the output scale changes + later. If it is not sent, the client should assume a + scale of 1. + + A scale larger than 1 means that the compositor will + automatically scale surface buffers by this amount + when rendering. This is used for very high resolution + displays where applications rendering at the native + resolution would be too small to be legible. + + It is intended that scaling aware clients track the + current output of a surface, and if it is on a scaled + output it should use wl_surface.set_buffer_scale with + the scale of the output. That way the compositor can + avoid scaling the surface, and the client can supply + a higher detail image. + + The scale event will be followed by a done event. + + + + + + + + + Using this request a client can tell the server that it is not going to + use the output object anymore. + + + + + + + + Many compositors will assign user-friendly names to their outputs, show + them to the user, allow the user to refer to an output, etc. The client + may wish to know this name as well to offer the user similar behaviors. + + The name is a UTF-8 string with no convention defined for its contents. + Each name is unique among all wl_output globals. The name is only + guaranteed to be unique for the compositor instance. + + The same output name is used for all clients for a given wl_output + global. Thus, the name can be shared across processes to refer to a + specific wl_output global. + + The name is not guaranteed to be persistent across sessions, thus cannot + be used to reliably identify an output in e.g. configuration files. + + Examples of names include 'HDMI-A-1', 'WL-1', 'X11-1', etc. However, do + not assume that the name is a reflection of an underlying DRM connector, + X11 connection, etc. + + The name event is sent after binding the output object. This event is + only sent once per output object, and the name does not change over the + lifetime of the wl_output global. + + Compositors may re-use the same output name if the wl_output global is + destroyed and re-created later. Compositors should avoid re-using the + same name if possible. + + The name event will be followed by a done event. + + + + + + + Many compositors can produce human-readable descriptions of their + outputs. The client may wish to know this description as well, e.g. for + output selection purposes. + + The description is a UTF-8 string with no convention defined for its + contents. The description is not guaranteed to be unique among all + wl_output globals. Examples might include 'Foocorp 11" Display' or + 'Virtual X11 output via :1'. + + The description event is sent after binding the output object and + whenever the description changes. The description is optional, and may + not be sent at all. + + The description event will be followed by a done event. + + + + + + + + A region object describes an area. + + Region objects are used to describe the opaque and input + regions of a surface. + + + + + Destroy the region. This will invalidate the object ID. + + + + + + Add the specified rectangle to the region. + + + + + + + + + + Subtract the specified rectangle from the region. + + + + + + + + + + + The global interface exposing sub-surface compositing capabilities. + A wl_surface, that has sub-surfaces associated, is called the + parent surface. Sub-surfaces can be arbitrarily nested and create + a tree of sub-surfaces. + + The root surface in a tree of sub-surfaces is the main + surface. The main surface cannot be a sub-surface, because + sub-surfaces must always have a parent. + + A main surface with its sub-surfaces forms a (compound) window. + For window management purposes, this set of wl_surface objects is + to be considered as a single window, and it should also behave as + such. + + The aim of sub-surfaces is to offload some of the compositing work + within a window from clients to the compositor. A prime example is + a video player with decorations and video in separate wl_surface + objects. This should allow the compositor to pass YUV video buffer + processing to dedicated overlay hardware when possible. + + + + + Informs the server that the client will not be using this + protocol object anymore. This does not affect any other + objects, wl_subsurface objects included. + + + + + + + + + + + Create a sub-surface interface for the given surface, and + associate it with the given parent surface. This turns a + plain wl_surface into a sub-surface. + + The to-be sub-surface must not already have another role, and it + must not have an existing wl_subsurface object. Otherwise the + bad_surface protocol error is raised. + + Adding sub-surfaces to a parent is a double-buffered operation on the + parent (see wl_surface.commit). The effect of adding a sub-surface + becomes visible on the next time the state of the parent surface is + applied. + + The parent surface must not be one of the child surface's descendants, + and the parent must be different from the child surface, otherwise the + bad_parent protocol error is raised. + + This request modifies the behaviour of wl_surface.commit request on + the sub-surface, see the documentation on wl_subsurface interface. + + + + + + + + + + An additional interface to a wl_surface object, which has been + made a sub-surface. A sub-surface has one parent surface. A + sub-surface's size and position are not limited to that of the parent. + Particularly, a sub-surface is not automatically clipped to its + parent's area. + + A sub-surface becomes mapped, when a non-NULL wl_buffer is applied + and the parent surface is mapped. The order of which one happens + first is irrelevant. A sub-surface is hidden if the parent becomes + hidden, or if a NULL wl_buffer is applied. These rules apply + recursively through the tree of surfaces. + + The behaviour of a wl_surface.commit request on a sub-surface + depends on the sub-surface's mode. The possible modes are + synchronized and desynchronized, see methods + wl_subsurface.set_sync and wl_subsurface.set_desync. Synchronized + mode caches the wl_surface state to be applied when the parent's + state gets applied, and desynchronized mode applies the pending + wl_surface state directly. A sub-surface is initially in the + synchronized mode. + + Sub-surfaces also have another kind of state, which is managed by + wl_subsurface requests, as opposed to wl_surface requests. This + state includes the sub-surface position relative to the parent + surface (wl_subsurface.set_position), and the stacking order of + the parent and its sub-surfaces (wl_subsurface.place_above and + .place_below). This state is applied when the parent surface's + wl_surface state is applied, regardless of the sub-surface's mode. + As the exception, set_sync and set_desync are effective immediately. + + The main surface can be thought to be always in desynchronized mode, + since it does not have a parent in the sub-surfaces sense. + + Even if a sub-surface is in desynchronized mode, it will behave as + in synchronized mode, if its parent surface behaves as in + synchronized mode. This rule is applied recursively throughout the + tree of surfaces. This means, that one can set a sub-surface into + synchronized mode, and then assume that all its child and grand-child + sub-surfaces are synchronized, too, without explicitly setting them. + + Destroying a sub-surface takes effect immediately. If you need to + synchronize the removal of a sub-surface to the parent surface update, + unmap the sub-surface first by attaching a NULL wl_buffer, update parent, + and then destroy the sub-surface. + + If the parent wl_surface object is destroyed, the sub-surface is + unmapped. + + + + + The sub-surface interface is removed from the wl_surface object + that was turned into a sub-surface with a + wl_subcompositor.get_subsurface request. The wl_surface's association + to the parent is deleted. The wl_surface is unmapped immediately. + + + + + + + + + + This schedules a sub-surface position change. + The sub-surface will be moved so that its origin (top left + corner pixel) will be at the location x, y of the parent surface + coordinate system. The coordinates are not restricted to the parent + surface area. Negative values are allowed. + + The scheduled coordinates will take effect whenever the state of the + parent surface is applied. When this happens depends on whether the + parent surface is in synchronized mode or not. See + wl_subsurface.set_sync and wl_subsurface.set_desync for details. + + If more than one set_position request is invoked by the client before + the commit of the parent surface, the position of a new request always + replaces the scheduled position from any previous request. + + The initial position is 0, 0. + + + + + + + + This sub-surface is taken from the stack, and put back just + above the reference surface, changing the z-order of the sub-surfaces. + The reference surface must be one of the sibling surfaces, or the + parent surface. Using any other surface, including this sub-surface, + will cause a protocol error. + + The z-order is double-buffered. Requests are handled in order and + applied immediately to a pending state. The final pending state is + copied to the active state the next time the state of the parent + surface is applied. When this happens depends on whether the parent + surface is in synchronized mode or not. See wl_subsurface.set_sync and + wl_subsurface.set_desync for details. + + A new sub-surface is initially added as the top-most in the stack + of its siblings and parent. + + + + + + + The sub-surface is placed just below the reference surface. + See wl_subsurface.place_above. + + + + + + + Change the commit behaviour of the sub-surface to synchronized + mode, also described as the parent dependent mode. + + In synchronized mode, wl_surface.commit on a sub-surface will + accumulate the committed state in a cache, but the state will + not be applied and hence will not change the compositor output. + The cached state is applied to the sub-surface immediately after + the parent surface's state is applied. This ensures atomic + updates of the parent and all its synchronized sub-surfaces. + Applying the cached state will invalidate the cache, so further + parent surface commits do not (re-)apply old state. + + See wl_subsurface for the recursive effect of this mode. + + + + + + Change the commit behaviour of the sub-surface to desynchronized + mode, also described as independent or freely running mode. + + In desynchronized mode, wl_surface.commit on a sub-surface will + apply the pending state directly, without caching, as happens + normally with a wl_surface. Calling wl_surface.commit on the + parent surface has no effect on the sub-surface's wl_surface + state. This mode allows a sub-surface to be updated on its own. + + If cached state exists when wl_surface.commit is called in + desynchronized mode, the pending state is added to the cached + state, and applied as a whole. This invalidates the cache. + + Note: even if a sub-surface is set to desynchronized, a parent + sub-surface may override it to behave as synchronized. For details, + see wl_subsurface. + + If a surface's parent surface behaves as desynchronized, then + the cached state is applied on set_desync. + + + + + diff --git a/thirdparty/glfw/deps/wayland/xdg-activation-v1.xml b/thirdparty/glfw/deps/wayland/xdg-activation-v1.xml new file mode 100644 index 000000000..9adcc274e --- /dev/null +++ b/thirdparty/glfw/deps/wayland/xdg-activation-v1.xml @@ -0,0 +1,200 @@ + + + + + Copyright © 2020 Aleix Pol Gonzalez <aleixpol@kde.org> + Copyright © 2020 Carlos Garnacho <carlosg@gnome.org> + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + The way for a client to pass focus to another toplevel is as follows. + + The client that intends to activate another toplevel uses the + xdg_activation_v1.get_activation_token request to get an activation token. + This token is then forwarded to the client, which is supposed to activate + one of its surfaces, through a separate band of communication. + + One established way of doing this is through the XDG_ACTIVATION_TOKEN + environment variable of a newly launched child process. The child process + should unset the environment variable again right after reading it out in + order to avoid propagating it to other child processes. + + Another established way exists for Applications implementing the D-Bus + interface org.freedesktop.Application, which should get their token under + activation-token on their platform_data. + + In general activation tokens may be transferred across clients through + means not described in this protocol. + + The client to be activated will then pass the token + it received to the xdg_activation_v1.activate request. The compositor can + then use this token to decide how to react to the activation request. + + The token the activating client gets may be ineffective either already at + the time it receives it, for example if it was not focused, for focus + stealing prevention. The activating client will have no way to discover + the validity of the token, and may still forward it to the to be activated + client. + + The created activation token may optionally get information attached to it + that can be used by the compositor to identify the application that we + intend to activate. This can for example be used to display a visual hint + about what application is being started. + + Warning! The protocol described in this file is currently in the testing + phase. Backward compatible changes may be added together with the + corresponding interface version bump. Backward incompatible changes can + only be done by creating a new major version of the extension. + + + + + A global interface used for informing the compositor about applications + being activated or started, or for applications to request to be + activated. + + + + + Notify the compositor that the xdg_activation object will no longer be + used. + + The child objects created via this interface are unaffected and should + be destroyed separately. + + + + + + Creates an xdg_activation_token_v1 object that will provide + the initiating client with a unique token for this activation. This + token should be offered to the clients to be activated. + + + + + + + + Requests surface activation. It's up to the compositor to display + this information as desired, for example by placing the surface above + the rest. + + The compositor may know who requested this by checking the activation + token and might decide not to follow through with the activation if it's + considered unwanted. + + Compositors can ignore unknown activation tokens when an invalid + token is passed. + + + + + + + + + An object for setting up a token and receiving a token handle that can + be passed as an activation token to another client. + + The object is created using the xdg_activation_v1.get_activation_token + request. This object should then be populated with the app_id, surface + and serial information and committed. The compositor shall then issue a + done event with the token. In case the request's parameters are invalid, + the compositor will provide an invalid token. + + + + + + + + + Provides information about the seat and serial event that requested the + token. + + The serial can come from an input or focus event. For instance, if a + click triggers the launch of a third-party client, the launcher client + should send a set_serial request with the serial and seat from the + wl_pointer.button event. + + Some compositors might refuse to activate toplevels when the token + doesn't have a valid and recent enough event serial. + + Must be sent before commit. This information is optional. + + + + + + + + The requesting client can specify an app_id to associate the token + being created with it. + + Must be sent before commit. This information is optional. + + + + + + + This request sets the surface requesting the activation. Note, this is + different from the surface that will be activated. + + Some compositors might refuse to activate toplevels when the token + doesn't have a requesting surface. + + Must be sent before commit. This information is optional. + + + + + + + Requests an activation token based on the different parameters that + have been offered through set_serial, set_surface and set_app_id. + + + + + + The 'done' event contains the unique token of this activation request + and notifies that the provider is done. + + + + + + + Notify the compositor that the xdg_activation_token_v1 object will no + longer be used. The received token stays valid. + + + + diff --git a/thirdparty/glfw/deps/wayland/xdg-decoration-unstable-v1.xml b/thirdparty/glfw/deps/wayland/xdg-decoration-unstable-v1.xml new file mode 100644 index 000000000..e5967751d --- /dev/null +++ b/thirdparty/glfw/deps/wayland/xdg-decoration-unstable-v1.xml @@ -0,0 +1,156 @@ + + + + Copyright © 2018 Simon Ser + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + + This interface allows a compositor to announce support for server-side + decorations. + + A window decoration is a set of window controls as deemed appropriate by + the party managing them, such as user interface components used to move, + resize and change a window's state. + + A client can use this protocol to request being decorated by a supporting + compositor. + + If compositor and client do not negotiate the use of a server-side + decoration using this protocol, clients continue to self-decorate as they + see fit. + + Warning! The protocol described in this file is experimental and + backward incompatible changes may be made. Backward compatible changes + may be added together with the corresponding interface version bump. + Backward incompatible changes are done by bumping the version number in + the protocol and interface names and resetting the interface version. + Once the protocol is to be declared stable, the 'z' prefix and the + version number in the protocol and interface names are removed and the + interface version number is reset. + + + + + Destroy the decoration manager. This doesn't destroy objects created + with the manager. + + + + + + Create a new decoration object associated with the given toplevel. + + Creating an xdg_toplevel_decoration from an xdg_toplevel which has a + buffer attached or committed is a client error, and any attempts by a + client to attach or manipulate a buffer prior to the first + xdg_toplevel_decoration.configure event must also be treated as + errors. + + + + + + + + + The decoration object allows the compositor to toggle server-side window + decorations for a toplevel surface. The client can request to switch to + another mode. + + The xdg_toplevel_decoration object must be destroyed before its + xdg_toplevel. + + + + + + + + + + + Switch back to a mode without any server-side decorations at the next + commit. + + + + + + These values describe window decoration modes. + + + + + + + + Set the toplevel surface decoration mode. This informs the compositor + that the client prefers the provided decoration mode. + + After requesting a decoration mode, the compositor will respond by + emitting an xdg_surface.configure event. The client should then update + its content, drawing it without decorations if the received mode is + server-side decorations. The client must also acknowledge the configure + when committing the new content (see xdg_surface.ack_configure). + + The compositor can decide not to use the client's mode and enforce a + different mode instead. + + Clients whose decoration mode depend on the xdg_toplevel state may send + a set_mode request in response to an xdg_surface.configure event and wait + for the next xdg_surface.configure event to prevent unwanted state. + Such clients are responsible for preventing configure loops and must + make sure not to send multiple successive set_mode requests with the + same decoration mode. + + + + + + + Unset the toplevel surface decoration mode. This informs the compositor + that the client doesn't prefer a particular decoration mode. + + This request has the same semantics as set_mode. + + + + + + The configure event asks the client to change its decoration mode. The + configured state should not be applied immediately. Clients must send an + ack_configure in response to this event. See xdg_surface.configure and + xdg_surface.ack_configure for details. + + A configure event can be sent at any time. The specified mode must be + obeyed by the client. + + + + + diff --git a/thirdparty/glfw/deps/wayland/xdg-shell.xml b/thirdparty/glfw/deps/wayland/xdg-shell.xml new file mode 100644 index 000000000..777eaa749 --- /dev/null +++ b/thirdparty/glfw/deps/wayland/xdg-shell.xml @@ -0,0 +1,1370 @@ + + + + + Copyright © 2008-2013 Kristian Høgsberg + Copyright © 2013 Rafael Antognolli + Copyright © 2013 Jasper St. Pierre + Copyright © 2010-2013 Intel Corporation + Copyright © 2015-2017 Samsung Electronics Co., Ltd + Copyright © 2015-2017 Red Hat Inc. + + Permission is hereby granted, free of charge, to any person obtaining a + copy of this software and associated documentation files (the "Software"), + to deal in the Software without restriction, including without limitation + the rights to use, copy, modify, merge, publish, distribute, sublicense, + and/or sell copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following conditions: + + The above copyright notice and this permission notice (including the next + paragraph) shall be included in all copies or substantial portions of the + Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + DEALINGS IN THE SOFTWARE. + + + + + The xdg_wm_base interface is exposed as a global object enabling clients + to turn their wl_surfaces into windows in a desktop environment. It + defines the basic functionality needed for clients and the compositor to + create windows that can be dragged, resized, maximized, etc, as well as + creating transient windows such as popup menus. + + + + + + + + + + + + + + + Destroy this xdg_wm_base object. + + Destroying a bound xdg_wm_base object while there are surfaces + still alive created by this xdg_wm_base object instance is illegal + and will result in a defunct_surfaces error. + + + + + + Create a positioner object. A positioner object is used to position + surfaces relative to some parent surface. See the interface description + and xdg_surface.get_popup for details. + + + + + + + This creates an xdg_surface for the given surface. While xdg_surface + itself is not a role, the corresponding surface may only be assigned + a role extending xdg_surface, such as xdg_toplevel or xdg_popup. It is + illegal to create an xdg_surface for a wl_surface which already has an + assigned role and this will result in a role error. + + This creates an xdg_surface for the given surface. An xdg_surface is + used as basis to define a role to a given surface, such as xdg_toplevel + or xdg_popup. It also manages functionality shared between xdg_surface + based surface roles. + + See the documentation of xdg_surface for more details about what an + xdg_surface is and how it is used. + + + + + + + + A client must respond to a ping event with a pong request or + the client may be deemed unresponsive. See xdg_wm_base.ping + and xdg_wm_base.error.unresponsive. + + + + + + + The ping event asks the client if it's still alive. Pass the + serial specified in the event back to the compositor by sending + a "pong" request back with the specified serial. See xdg_wm_base.pong. + + Compositors can use this to determine if the client is still + alive. It's unspecified what will happen if the client doesn't + respond to the ping request, or in what timeframe. Clients should + try to respond in a reasonable amount of time. The “unresponsive” + error is provided for compositors that wish to disconnect unresponsive + clients. + + A compositor is free to ping in any way it wants, but a client must + always respond to any xdg_wm_base object it created. + + + + + + + + The xdg_positioner provides a collection of rules for the placement of a + child surface relative to a parent surface. Rules can be defined to ensure + the child surface remains within the visible area's borders, and to + specify how the child surface changes its position, such as sliding along + an axis, or flipping around a rectangle. These positioner-created rules are + constrained by the requirement that a child surface must intersect with or + be at least partially adjacent to its parent surface. + + See the various requests for details about possible rules. + + At the time of the request, the compositor makes a copy of the rules + specified by the xdg_positioner. Thus, after the request is complete the + xdg_positioner object can be destroyed or reused; further changes to the + object will have no effect on previous usages. + + For an xdg_positioner object to be considered complete, it must have a + non-zero size set by set_size, and a non-zero anchor rectangle set by + set_anchor_rect. Passing an incomplete xdg_positioner object when + positioning a surface raises an invalid_positioner error. + + + + + + + + + Notify the compositor that the xdg_positioner will no longer be used. + + + + + + Set the size of the surface that is to be positioned with the positioner + object. The size is in surface-local coordinates and corresponds to the + window geometry. See xdg_surface.set_window_geometry. + + If a zero or negative size is set the invalid_input error is raised. + + + + + + + + Specify the anchor rectangle within the parent surface that the child + surface will be placed relative to. The rectangle is relative to the + window geometry as defined by xdg_surface.set_window_geometry of the + parent surface. + + When the xdg_positioner object is used to position a child surface, the + anchor rectangle may not extend outside the window geometry of the + positioned child's parent surface. + + If a negative size is set the invalid_input error is raised. + + + + + + + + + + + + + + + + + + + + + + Defines the anchor point for the anchor rectangle. The specified anchor + is used derive an anchor point that the child surface will be + positioned relative to. If a corner anchor is set (e.g. 'top_left' or + 'bottom_right'), the anchor point will be at the specified corner; + otherwise, the derived anchor point will be centered on the specified + edge, or in the center of the anchor rectangle if no edge is specified. + + + + + + + + + + + + + + + + + + + Defines in what direction a surface should be positioned, relative to + the anchor point of the parent surface. If a corner gravity is + specified (e.g. 'bottom_right' or 'top_left'), then the child surface + will be placed towards the specified gravity; otherwise, the child + surface will be centered over the anchor point on any axis that had no + gravity specified. If the gravity is not in the ‘gravity’ enum, an + invalid_input error is raised. + + + + + + + The constraint adjustment value define ways the compositor will adjust + the position of the surface, if the unadjusted position would result + in the surface being partly constrained. + + Whether a surface is considered 'constrained' is left to the compositor + to determine. For example, the surface may be partly outside the + compositor's defined 'work area', thus necessitating the child surface's + position be adjusted until it is entirely inside the work area. + + The adjustments can be combined, according to a defined precedence: 1) + Flip, 2) Slide, 3) Resize. + + + + Don't alter the surface position even if it is constrained on some + axis, for example partially outside the edge of an output. + + + + + Slide the surface along the x axis until it is no longer constrained. + + First try to slide towards the direction of the gravity on the x axis + until either the edge in the opposite direction of the gravity is + unconstrained or the edge in the direction of the gravity is + constrained. + + Then try to slide towards the opposite direction of the gravity on the + x axis until either the edge in the direction of the gravity is + unconstrained or the edge in the opposite direction of the gravity is + constrained. + + + + + Slide the surface along the y axis until it is no longer constrained. + + First try to slide towards the direction of the gravity on the y axis + until either the edge in the opposite direction of the gravity is + unconstrained or the edge in the direction of the gravity is + constrained. + + Then try to slide towards the opposite direction of the gravity on the + y axis until either the edge in the direction of the gravity is + unconstrained or the edge in the opposite direction of the gravity is + constrained. + + + + + Invert the anchor and gravity on the x axis if the surface is + constrained on the x axis. For example, if the left edge of the + surface is constrained, the gravity is 'left' and the anchor is + 'left', change the gravity to 'right' and the anchor to 'right'. + + If the adjusted position also ends up being constrained, the resulting + position of the flip_x adjustment will be the one before the + adjustment. + + + + + Invert the anchor and gravity on the y axis if the surface is + constrained on the y axis. For example, if the bottom edge of the + surface is constrained, the gravity is 'bottom' and the anchor is + 'bottom', change the gravity to 'top' and the anchor to 'top'. + + The adjusted position is calculated given the original anchor + rectangle and offset, but with the new flipped anchor and gravity + values. + + If the adjusted position also ends up being constrained, the resulting + position of the flip_y adjustment will be the one before the + adjustment. + + + + + Resize the surface horizontally so that it is completely + unconstrained. + + + + + Resize the surface vertically so that it is completely unconstrained. + + + + + + + Specify how the window should be positioned if the originally intended + position caused the surface to be constrained, meaning at least + partially outside positioning boundaries set by the compositor. The + adjustment is set by constructing a bitmask describing the adjustment to + be made when the surface is constrained on that axis. + + If no bit for one axis is set, the compositor will assume that the child + surface should not change its position on that axis when constrained. + + If more than one bit for one axis is set, the order of how adjustments + are applied is specified in the corresponding adjustment descriptions. + + The default adjustment is none. + + + + + + + Specify the surface position offset relative to the position of the + anchor on the anchor rectangle and the anchor on the surface. For + example if the anchor of the anchor rectangle is at (x, y), the surface + has the gravity bottom|right, and the offset is (ox, oy), the calculated + surface position will be (x + ox, y + oy). The offset position of the + surface is the one used for constraint testing. See + set_constraint_adjustment. + + An example use case is placing a popup menu on top of a user interface + element, while aligning the user interface element of the parent surface + with some user interface element placed somewhere in the popup surface. + + + + + + + + + + When set reactive, the surface is reconstrained if the conditions used + for constraining changed, e.g. the parent window moved. + + If the conditions changed and the popup was reconstrained, an + xdg_popup.configure event is sent with updated geometry, followed by an + xdg_surface.configure event. + + + + + + Set the parent window geometry the compositor should use when + positioning the popup. The compositor may use this information to + determine the future state the popup should be constrained using. If + this doesn't match the dimension of the parent the popup is eventually + positioned against, the behavior is undefined. + + The arguments are given in the surface-local coordinate space. + + + + + + + + Set the serial of an xdg_surface.configure event this positioner will be + used in response to. The compositor may use this information together + with set_parent_size to determine what future state the popup should be + constrained using. + + + + + + + + An interface that may be implemented by a wl_surface, for + implementations that provide a desktop-style user interface. + + It provides a base set of functionality required to construct user + interface elements requiring management by the compositor, such as + toplevel windows, menus, etc. The types of functionality are split into + xdg_surface roles. + + Creating an xdg_surface does not set the role for a wl_surface. In order + to map an xdg_surface, the client must create a role-specific object + using, e.g., get_toplevel, get_popup. The wl_surface for any given + xdg_surface can have at most one role, and may not be assigned any role + not based on xdg_surface. + + A role must be assigned before any other requests are made to the + xdg_surface object. + + The client must call wl_surface.commit on the corresponding wl_surface + for the xdg_surface state to take effect. + + Creating an xdg_surface from a wl_surface which has a buffer attached or + committed is a client error, and any attempts by a client to attach or + manipulate a buffer prior to the first xdg_surface.configure call must + also be treated as errors. + + After creating a role-specific object and setting it up, the client must + perform an initial commit without any buffer attached. The compositor + will reply with initial wl_surface state such as + wl_surface.preferred_buffer_scale followed by an xdg_surface.configure + event. The client must acknowledge it and is then allowed to attach a + buffer to map the surface. + + Mapping an xdg_surface-based role surface is defined as making it + possible for the surface to be shown by the compositor. Note that + a mapped surface is not guaranteed to be visible once it is mapped. + + For an xdg_surface to be mapped by the compositor, the following + conditions must be met: + (1) the client has assigned an xdg_surface-based role to the surface + (2) the client has set and committed the xdg_surface state and the + role-dependent state to the surface + (3) the client has committed a buffer to the surface + + A newly-unmapped surface is considered to have met condition (1) out + of the 3 required conditions for mapping a surface if its role surface + has not been destroyed, i.e. the client must perform the initial commit + again before attaching a buffer. + + + + + + + + + + + + + + Destroy the xdg_surface object. An xdg_surface must only be destroyed + after its role object has been destroyed, otherwise + a defunct_role_object error is raised. + + + + + + This creates an xdg_toplevel object for the given xdg_surface and gives + the associated wl_surface the xdg_toplevel role. + + See the documentation of xdg_toplevel for more details about what an + xdg_toplevel is and how it is used. + + + + + + + This creates an xdg_popup object for the given xdg_surface and gives + the associated wl_surface the xdg_popup role. + + If null is passed as a parent, a parent surface must be specified using + some other protocol, before committing the initial state. + + See the documentation of xdg_popup for more details about what an + xdg_popup is and how it is used. + + + + + + + + + The window geometry of a surface is its "visible bounds" from the + user's perspective. Client-side decorations often have invisible + portions like drop-shadows which should be ignored for the + purposes of aligning, placing and constraining windows. + + The window geometry is double buffered, and will be applied at the + time wl_surface.commit of the corresponding wl_surface is called. + + When maintaining a position, the compositor should treat the (x, y) + coordinate of the window geometry as the top left corner of the window. + A client changing the (x, y) window geometry coordinate should in + general not alter the position of the window. + + Once the window geometry of the surface is set, it is not possible to + unset it, and it will remain the same until set_window_geometry is + called again, even if a new subsurface or buffer is attached. + + If never set, the value is the full bounds of the surface, + including any subsurfaces. This updates dynamically on every + commit. This unset is meant for extremely simple clients. + + The arguments are given in the surface-local coordinate space of + the wl_surface associated with this xdg_surface, and may extend outside + of the wl_surface itself to mark parts of the subsurface tree as part of + the window geometry. + + When applied, the effective window geometry will be the set window + geometry clamped to the bounding rectangle of the combined + geometry of the surface of the xdg_surface and the associated + subsurfaces. + + The effective geometry will not be recalculated unless a new call to + set_window_geometry is done and the new pending surface state is + subsequently applied. + + The width and height of the effective window geometry must be + greater than zero. Setting an invalid size will raise an + invalid_size error. + + + + + + + + + + When a configure event is received, if a client commits the + surface in response to the configure event, then the client + must make an ack_configure request sometime before the commit + request, passing along the serial of the configure event. + + For instance, for toplevel surfaces the compositor might use this + information to move a surface to the top left only when the client has + drawn itself for the maximized or fullscreen state. + + If the client receives multiple configure events before it + can respond to one, it only has to ack the last configure event. + Acking a configure event that was never sent raises an invalid_serial + error. + + A client is not required to commit immediately after sending + an ack_configure request - it may even ack_configure several times + before its next surface commit. + + A client may send multiple ack_configure requests before committing, but + only the last request sent before a commit indicates which configure + event the client really is responding to. + + Sending an ack_configure request consumes the serial number sent with + the request, as well as serial numbers sent by all configure events + sent on this xdg_surface prior to the configure event referenced by + the committed serial. + + It is an error to issue multiple ack_configure requests referencing a + serial from the same configure event, or to issue an ack_configure + request referencing a serial from a configure event issued before the + event identified by the last ack_configure request for the same + xdg_surface. Doing so will raise an invalid_serial error. + + + + + + + The configure event marks the end of a configure sequence. A configure + sequence is a set of one or more events configuring the state of the + xdg_surface, including the final xdg_surface.configure event. + + Where applicable, xdg_surface surface roles will during a configure + sequence extend this event as a latched state sent as events before the + xdg_surface.configure event. Such events should be considered to make up + a set of atomically applied configuration states, where the + xdg_surface.configure commits the accumulated state. + + Clients should arrange their surface for the new states, and then send + an ack_configure request with the serial sent in this configure event at + some point before committing the new surface. + + If the client receives multiple configure events before it can respond + to one, it is free to discard all but the last event it received. + + + + + + + + + This interface defines an xdg_surface role which allows a surface to, + among other things, set window-like properties such as maximize, + fullscreen, and minimize, set application-specific metadata like title and + id, and well as trigger user interactive operations such as interactive + resize and move. + + Unmapping an xdg_toplevel means that the surface cannot be shown + by the compositor until it is explicitly mapped again. + All active operations (e.g., move, resize) are canceled and all + attributes (e.g. title, state, stacking, ...) are discarded for + an xdg_toplevel surface when it is unmapped. The xdg_toplevel returns to + the state it had right after xdg_surface.get_toplevel. The client + can re-map the toplevel by perfoming a commit without any buffer + attached, waiting for a configure event and handling it as usual (see + xdg_surface description). + + Attaching a null buffer to a toplevel unmaps the surface. + + + + + This request destroys the role surface and unmaps the surface; + see "Unmapping" behavior in interface section for details. + + + + + + + + + + + + Set the "parent" of this surface. This surface should be stacked + above the parent surface and all other ancestor surfaces. + + Parent surfaces should be set on dialogs, toolboxes, or other + "auxiliary" surfaces, so that the parent is raised when the dialog + is raised. + + Setting a null parent for a child surface unsets its parent. Setting + a null parent for a surface which currently has no parent is a no-op. + + Only mapped surfaces can have child surfaces. Setting a parent which + is not mapped is equivalent to setting a null parent. If a surface + becomes unmapped, its children's parent is set to the parent of + the now-unmapped surface. If the now-unmapped surface has no parent, + its children's parent is unset. If the now-unmapped surface becomes + mapped again, its parent-child relationship is not restored. + + The parent toplevel must not be one of the child toplevel's + descendants, and the parent must be different from the child toplevel, + otherwise the invalid_parent protocol error is raised. + + + + + + + Set a short title for the surface. + + This string may be used to identify the surface in a task bar, + window list, or other user interface elements provided by the + compositor. + + The string must be encoded in UTF-8. + + + + + + + Set an application identifier for the surface. + + The app ID identifies the general class of applications to which + the surface belongs. The compositor can use this to group multiple + surfaces together, or to determine how to launch a new application. + + For D-Bus activatable applications, the app ID is used as the D-Bus + service name. + + The compositor shell will try to group application surfaces together + by their app ID. As a best practice, it is suggested to select app + ID's that match the basename of the application's .desktop file. + For example, "org.freedesktop.FooViewer" where the .desktop file is + "org.freedesktop.FooViewer.desktop". + + Like other properties, a set_app_id request can be sent after the + xdg_toplevel has been mapped to update the property. + + See the desktop-entry specification [0] for more details on + application identifiers and how they relate to well-known D-Bus + names and .desktop files. + + [0] https://standards.freedesktop.org/desktop-entry-spec/ + + + + + + + Clients implementing client-side decorations might want to show + a context menu when right-clicking on the decorations, giving the + user a menu that they can use to maximize or minimize the window. + + This request asks the compositor to pop up such a window menu at + the given position, relative to the local surface coordinates of + the parent surface. There are no guarantees as to what menu items + the window menu contains, or even if a window menu will be drawn + at all. + + This request must be used in response to some sort of user action + like a button press, key press, or touch down event. + + + + + + + + + + Start an interactive, user-driven move of the surface. + + This request must be used in response to some sort of user action + like a button press, key press, or touch down event. The passed + serial is used to determine the type of interactive move (touch, + pointer, etc). + + The server may ignore move requests depending on the state of + the surface (e.g. fullscreen or maximized), or if the passed serial + is no longer valid. + + If triggered, the surface will lose the focus of the device + (wl_pointer, wl_touch, etc) used for the move. It is up to the + compositor to visually indicate that the move is taking place, such as + updating a pointer cursor, during the move. There is no guarantee + that the device focus will return when the move is completed. + + + + + + + + These values are used to indicate which edge of a surface + is being dragged in a resize operation. + + + + + + + + + + + + + + + Start a user-driven, interactive resize of the surface. + + This request must be used in response to some sort of user action + like a button press, key press, or touch down event. The passed + serial is used to determine the type of interactive resize (touch, + pointer, etc). + + The server may ignore resize requests depending on the state of + the surface (e.g. fullscreen or maximized). + + If triggered, the client will receive configure events with the + "resize" state enum value and the expected sizes. See the "resize" + enum value for more details about what is required. The client + must also acknowledge configure events using "ack_configure". After + the resize is completed, the client will receive another "configure" + event without the resize state. + + If triggered, the surface also will lose the focus of the device + (wl_pointer, wl_touch, etc) used for the resize. It is up to the + compositor to visually indicate that the resize is taking place, + such as updating a pointer cursor, during the resize. There is no + guarantee that the device focus will return when the resize is + completed. + + The edges parameter specifies how the surface should be resized, and + is one of the values of the resize_edge enum. Values not matching + a variant of the enum will cause the invalid_resize_edge protocol error. + The compositor may use this information to update the surface position + for example when dragging the top left corner. The compositor may also + use this information to adapt its behavior, e.g. choose an appropriate + cursor image. + + + + + + + + + The different state values used on the surface. This is designed for + state values like maximized, fullscreen. It is paired with the + configure event to ensure that both the client and the compositor + setting the state can be synchronized. + + States set in this way are double-buffered. They will get applied on + the next commit. + + + + The surface is maximized. The window geometry specified in the configure + event must be obeyed by the client, or the xdg_wm_base.invalid_surface_state + error is raised. + + The client should draw without shadow or other + decoration outside of the window geometry. + + + + + The surface is fullscreen. The window geometry specified in the + configure event is a maximum; the client cannot resize beyond it. For + a surface to cover the whole fullscreened area, the geometry + dimensions must be obeyed by the client. For more details, see + xdg_toplevel.set_fullscreen. + + + + + The surface is being resized. The window geometry specified in the + configure event is a maximum; the client cannot resize beyond it. + Clients that have aspect ratio or cell sizing configuration can use + a smaller size, however. + + + + + Client window decorations should be painted as if the window is + active. Do not assume this means that the window actually has + keyboard or pointer focus. + + + + + The window is currently in a tiled layout and the left edge is + considered to be adjacent to another part of the tiling grid. + + + + + The window is currently in a tiled layout and the right edge is + considered to be adjacent to another part of the tiling grid. + + + + + The window is currently in a tiled layout and the top edge is + considered to be adjacent to another part of the tiling grid. + + + + + The window is currently in a tiled layout and the bottom edge is + considered to be adjacent to another part of the tiling grid. + + + + + The surface is currently not ordinarily being repainted; for + example because its content is occluded by another window, or its + outputs are switched off due to screen locking. + + + + + + + Set a maximum size for the window. + + The client can specify a maximum size so that the compositor does + not try to configure the window beyond this size. + + The width and height arguments are in window geometry coordinates. + See xdg_surface.set_window_geometry. + + Values set in this way are double-buffered. They will get applied + on the next commit. + + The compositor can use this information to allow or disallow + different states like maximize or fullscreen and draw accurate + animations. + + Similarly, a tiling window manager may use this information to + place and resize client windows in a more effective way. + + The client should not rely on the compositor to obey the maximum + size. The compositor may decide to ignore the values set by the + client and request a larger size. + + If never set, or a value of zero in the request, means that the + client has no expected maximum size in the given dimension. + As a result, a client wishing to reset the maximum size + to an unspecified state can use zero for width and height in the + request. + + Requesting a maximum size to be smaller than the minimum size of + a surface is illegal and will result in an invalid_size error. + + The width and height must be greater than or equal to zero. Using + strictly negative values for width or height will result in a + invalid_size error. + + + + + + + + Set a minimum size for the window. + + The client can specify a minimum size so that the compositor does + not try to configure the window below this size. + + The width and height arguments are in window geometry coordinates. + See xdg_surface.set_window_geometry. + + Values set in this way are double-buffered. They will get applied + on the next commit. + + The compositor can use this information to allow or disallow + different states like maximize or fullscreen and draw accurate + animations. + + Similarly, a tiling window manager may use this information to + place and resize client windows in a more effective way. + + The client should not rely on the compositor to obey the minimum + size. The compositor may decide to ignore the values set by the + client and request a smaller size. + + If never set, or a value of zero in the request, means that the + client has no expected minimum size in the given dimension. + As a result, a client wishing to reset the minimum size + to an unspecified state can use zero for width and height in the + request. + + Requesting a minimum size to be larger than the maximum size of + a surface is illegal and will result in an invalid_size error. + + The width and height must be greater than or equal to zero. Using + strictly negative values for width and height will result in a + invalid_size error. + + + + + + + + Maximize the surface. + + After requesting that the surface should be maximized, the compositor + will respond by emitting a configure event. Whether this configure + actually sets the window maximized is subject to compositor policies. + The client must then update its content, drawing in the configured + state. The client must also acknowledge the configure when committing + the new content (see ack_configure). + + It is up to the compositor to decide how and where to maximize the + surface, for example which output and what region of the screen should + be used. + + If the surface was already maximized, the compositor will still emit + a configure event with the "maximized" state. + + If the surface is in a fullscreen state, this request has no direct + effect. It may alter the state the surface is returned to when + unmaximized unless overridden by the compositor. + + + + + + Unmaximize the surface. + + After requesting that the surface should be unmaximized, the compositor + will respond by emitting a configure event. Whether this actually + un-maximizes the window is subject to compositor policies. + If available and applicable, the compositor will include the window + geometry dimensions the window had prior to being maximized in the + configure event. The client must then update its content, drawing it in + the configured state. The client must also acknowledge the configure + when committing the new content (see ack_configure). + + It is up to the compositor to position the surface after it was + unmaximized; usually the position the surface had before maximizing, if + applicable. + + If the surface was already not maximized, the compositor will still + emit a configure event without the "maximized" state. + + If the surface is in a fullscreen state, this request has no direct + effect. It may alter the state the surface is returned to when + unmaximized unless overridden by the compositor. + + + + + + Make the surface fullscreen. + + After requesting that the surface should be fullscreened, the + compositor will respond by emitting a configure event. Whether the + client is actually put into a fullscreen state is subject to compositor + policies. The client must also acknowledge the configure when + committing the new content (see ack_configure). + + The output passed by the request indicates the client's preference as + to which display it should be set fullscreen on. If this value is NULL, + it's up to the compositor to choose which display will be used to map + this surface. + + If the surface doesn't cover the whole output, the compositor will + position the surface in the center of the output and compensate with + with border fill covering the rest of the output. The content of the + border fill is undefined, but should be assumed to be in some way that + attempts to blend into the surrounding area (e.g. solid black). + + If the fullscreened surface is not opaque, the compositor must make + sure that other screen content not part of the same surface tree (made + up of subsurfaces, popups or similarly coupled surfaces) are not + visible below the fullscreened surface. + + + + + + + Make the surface no longer fullscreen. + + After requesting that the surface should be unfullscreened, the + compositor will respond by emitting a configure event. + Whether this actually removes the fullscreen state of the client is + subject to compositor policies. + + Making a surface unfullscreen sets states for the surface based on the following: + * the state(s) it may have had before becoming fullscreen + * any state(s) decided by the compositor + * any state(s) requested by the client while the surface was fullscreen + + The compositor may include the previous window geometry dimensions in + the configure event, if applicable. + + The client must also acknowledge the configure when committing the new + content (see ack_configure). + + + + + + Request that the compositor minimize your surface. There is no + way to know if the surface is currently minimized, nor is there + any way to unset minimization on this surface. + + If you are looking to throttle redrawing when minimized, please + instead use the wl_surface.frame event for this, as this will + also work with live previews on windows in Alt-Tab, Expose or + similar compositor features. + + + + + + This configure event asks the client to resize its toplevel surface or + to change its state. The configured state should not be applied + immediately. See xdg_surface.configure for details. + + The width and height arguments specify a hint to the window + about how its surface should be resized in window geometry + coordinates. See set_window_geometry. + + If the width or height arguments are zero, it means the client + should decide its own window dimension. This may happen when the + compositor needs to configure the state of the surface but doesn't + have any information about any previous or expected dimension. + + The states listed in the event specify how the width/height + arguments should be interpreted, and possibly how it should be + drawn. + + Clients must send an ack_configure in response to this event. See + xdg_surface.configure and xdg_surface.ack_configure for details. + + + + + + + + + The close event is sent by the compositor when the user + wants the surface to be closed. This should be equivalent to + the user clicking the close button in client-side decorations, + if your application has any. + + This is only a request that the user intends to close the + window. The client may choose to ignore this request, or show + a dialog to ask the user to save their data, etc. + + + + + + + + The configure_bounds event may be sent prior to a xdg_toplevel.configure + event to communicate the bounds a window geometry size is recommended + to constrain to. + + The passed width and height are in surface coordinate space. If width + and height are 0, it means bounds is unknown and equivalent to as if no + configure_bounds event was ever sent for this surface. + + The bounds can for example correspond to the size of a monitor excluding + any panels or other shell components, so that a surface isn't created in + a way that it cannot fit. + + The bounds may change at any point, and in such a case, a new + xdg_toplevel.configure_bounds will be sent, followed by + xdg_toplevel.configure and xdg_surface.configure. + + + + + + + + + + + + + + + + + This event advertises the capabilities supported by the compositor. If + a capability isn't supported, clients should hide or disable the UI + elements that expose this functionality. For instance, if the + compositor doesn't advertise support for minimized toplevels, a button + triggering the set_minimized request should not be displayed. + + The compositor will ignore requests it doesn't support. For instance, + a compositor which doesn't advertise support for minimized will ignore + set_minimized requests. + + Compositors must send this event once before the first + xdg_surface.configure event. When the capabilities change, compositors + must send this event again and then send an xdg_surface.configure + event. + + The configured state should not be applied immediately. See + xdg_surface.configure for details. + + The capabilities are sent as an array of 32-bit unsigned integers in + native endianness. + + + + + + + + A popup surface is a short-lived, temporary surface. It can be used to + implement for example menus, popovers, tooltips and other similar user + interface concepts. + + A popup can be made to take an explicit grab. See xdg_popup.grab for + details. + + When the popup is dismissed, a popup_done event will be sent out, and at + the same time the surface will be unmapped. See the xdg_popup.popup_done + event for details. + + Explicitly destroying the xdg_popup object will also dismiss the popup and + unmap the surface. Clients that want to dismiss the popup when another + surface of their own is clicked should dismiss the popup using the destroy + request. + + A newly created xdg_popup will be stacked on top of all previously created + xdg_popup surfaces associated with the same xdg_toplevel. + + The parent of an xdg_popup must be mapped (see the xdg_surface + description) before the xdg_popup itself. + + The client must call wl_surface.commit on the corresponding wl_surface + for the xdg_popup state to take effect. + + + + + + + + + This destroys the popup. Explicitly destroying the xdg_popup + object will also dismiss the popup, and unmap the surface. + + If this xdg_popup is not the "topmost" popup, the + xdg_wm_base.not_the_topmost_popup protocol error will be sent. + + + + + + This request makes the created popup take an explicit grab. An explicit + grab will be dismissed when the user dismisses the popup, or when the + client destroys the xdg_popup. This can be done by the user clicking + outside the surface, using the keyboard, or even locking the screen + through closing the lid or a timeout. + + If the compositor denies the grab, the popup will be immediately + dismissed. + + This request must be used in response to some sort of user action like a + button press, key press, or touch down event. The serial number of the + event should be passed as 'serial'. + + The parent of a grabbing popup must either be an xdg_toplevel surface or + another xdg_popup with an explicit grab. If the parent is another + xdg_popup it means that the popups are nested, with this popup now being + the topmost popup. + + Nested popups must be destroyed in the reverse order they were created + in, e.g. the only popup you are allowed to destroy at all times is the + topmost one. + + When compositors choose to dismiss a popup, they may dismiss every + nested grabbing popup as well. When a compositor dismisses popups, it + will follow the same dismissing order as required from the client. + + If the topmost grabbing popup is destroyed, the grab will be returned to + the parent of the popup, if that parent previously had an explicit grab. + + If the parent is a grabbing popup which has already been dismissed, this + popup will be immediately dismissed. If the parent is a popup that did + not take an explicit grab, an error will be raised. + + During a popup grab, the client owning the grab will receive pointer + and touch events for all their surfaces as normal (similar to an + "owner-events" grab in X11 parlance), while the top most grabbing popup + will always have keyboard focus. + + + + + + + + This event asks the popup surface to configure itself given the + configuration. The configured state should not be applied immediately. + See xdg_surface.configure for details. + + The x and y arguments represent the position the popup was placed at + given the xdg_positioner rule, relative to the upper left corner of the + window geometry of the parent surface. + + For version 2 or older, the configure event for an xdg_popup is only + ever sent once for the initial configuration. Starting with version 3, + it may be sent again if the popup is setup with an xdg_positioner with + set_reactive requested, or in response to xdg_popup.reposition requests. + + + + + + + + + + The popup_done event is sent out when a popup is dismissed by the + compositor. The client should destroy the xdg_popup object at this + point. + + + + + + + + Reposition an already-mapped popup. The popup will be placed given the + details in the passed xdg_positioner object, and a + xdg_popup.repositioned followed by xdg_popup.configure and + xdg_surface.configure will be emitted in response. Any parameters set + by the previous positioner will be discarded. + + The passed token will be sent in the corresponding + xdg_popup.repositioned event. The new popup position will not take + effect until the corresponding configure event is acknowledged by the + client. See xdg_popup.repositioned for details. The token itself is + opaque, and has no other special meaning. + + If multiple reposition requests are sent, the compositor may skip all + but the last one. + + If the popup is repositioned in response to a configure event for its + parent, the client should send an xdg_positioner.set_parent_configure + and possibly an xdg_positioner.set_parent_size request to allow the + compositor to properly constrain the popup. + + If the popup is repositioned together with a parent that is being + resized, but not in response to a configure event, the client should + send an xdg_positioner.set_parent_size request. + + + + + + + + The repositioned event is sent as part of a popup configuration + sequence, together with xdg_popup.configure and lastly + xdg_surface.configure to notify the completion of a reposition request. + + The repositioned event is to notify about the completion of a + xdg_popup.reposition request. The token argument is the token passed + in the xdg_popup.reposition request. + + Immediately after this event is emitted, xdg_popup.configure and + xdg_surface.configure will be sent with the updated size and position, + as well as a new configure serial. + + The client should optionally update the content of the popup, but must + acknowledge the new popup configuration for the new position to take + effect. See xdg_surface.ack_configure for details. + + + + + + diff --git a/thirdparty/glfw/docs/CMakeLists.txt b/thirdparty/glfw/docs/CMakeLists.txt index 2347858ec..50522173a 100644 --- a/thirdparty/glfw/docs/CMakeLists.txt +++ b/thirdparty/glfw/docs/CMakeLists.txt @@ -1,34 +1,57 @@ # NOTE: The order of this list determines the order of items in the Guides # (i.e. Pages) list in the generated documentation -set(GLFW_DOXYGEN_SOURCES - "include/GLFW/glfw3.h" - "include/GLFW/glfw3native.h" - "docs/main.dox" - "docs/news.dox" - "docs/quick.dox" - "docs/moving.dox" - "docs/compile.dox" - "docs/build.dox" - "docs/intro.dox" - "docs/context.dox" - "docs/monitor.dox" - "docs/window.dox" - "docs/input.dox" - "docs/vulkan.dox" - "docs/compat.dox" - "docs/internal.dox") +set(source_files + main.md + news.md + quick.md + moving.md + compile.md + build.md + intro.md + context.md + monitor.md + window.md + input.md + vulkan.md + compat.md + internal.md) + +set(extra_files DoxygenLayout.xml header.html footer.html extra.css spaces.svg) + +set(header_paths + "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" + "${GLFW_SOURCE_DIR}/include/GLFW/glfw3native.h") # Format the source list into a Doxyfile INPUT value that Doxygen can parse -foreach(path IN LISTS GLFW_DOXYGEN_SOURCES) - set(GLFW_DOXYGEN_INPUT "${GLFW_DOXYGEN_INPUT} \\\n\"${GLFW_SOURCE_DIR}/${path}\"") +foreach(path IN LISTS header_paths) + string(APPEND GLFW_DOXYGEN_INPUT " \\\n\"${path}\"") endforeach() +foreach(file IN LISTS source_files) + string(APPEND GLFW_DOXYGEN_INPUT " \\\n\"${CMAKE_CURRENT_SOURCE_DIR}/${file}\"") +endforeach() + +set(DOXYGEN_SKIP_DOT TRUE) +find_package(Doxygen) -configure_file(Doxyfile.in Doxyfile @ONLY) +if (NOT DOXYGEN_FOUND OR DOXYGEN_VERSION VERSION_LESS "1.9.8") + message(STATUS "Documentation generation requires Doxygen 1.9.8 or later") +else() + configure_file(Doxyfile.in Doxyfile @ONLY) + add_custom_command(OUTPUT "html/index.html" + COMMAND "${DOXYGEN_EXECUTABLE}" + WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}" + MAIN_DEPENDENCY Doxyfile + DEPENDS ${header_paths} ${source_files} ${extra_files} + COMMENT "Generating HTML documentation" + VERBATIM) -add_custom_target(docs ALL "${DOXYGEN_EXECUTABLE}" - WORKING_DIRECTORY "${GLFW_BINARY_DIR}/docs" - COMMENT "Generating HTML documentation" VERBATIM) + add_custom_target(docs ALL SOURCES "html/index.html") + set_target_properties(docs PROPERTIES FOLDER "GLFW3") -set_target_properties(docs PROPERTIES FOLDER "GLFW3") + if (GLFW_INSTALL) + install(DIRECTORY "${GLFW_BINARY_DIR}/docs/html" + DESTINATION "${CMAKE_INSTALL_DOCDIR}") + endif() +endif() diff --git a/thirdparty/glfw/docs/CONTRIBUTING.md b/thirdparty/glfw/docs/CONTRIBUTING.md index 050c1bedc..73ba01e38 100644 --- a/thirdparty/glfw/docs/CONTRIBUTING.md +++ b/thirdparty/glfw/docs/CONTRIBUTING.md @@ -23,13 +23,12 @@ Questions about how to use GLFW should be asked either in the [support section](https://discourse.glfw.org/c/support) of the forum, under the [Stack Overflow tag](https://stackoverflow.com/questions/tagged/glfw) or [Game Development tag](https://gamedev.stackexchange.com/questions/tagged/glfw) on -Stack Exchange or in the IRC channel `#glfw` on -[Libera.Chat](https://libera.chat/). +Stack Exchange. Questions about the design or implementation of GLFW or about future plans should be asked in the [dev section](https://discourse.glfw.org/c/dev) of the -forum or in the IRC channel. Please don't open a GitHub issue to discuss design -questions without first checking with a maintainer. +forum. Please don't open a GitHub issue to discuss design questions without +first checking with a maintainer. ## Reporting a bug @@ -327,7 +326,7 @@ a thousand line one, if that is the appropriate size for the fix. In addition to the code, a complete bug fix includes: - Change log entry in `README.md`, describing the incorrect behavior -- Credits entries for all authors of the bug fix +- Credits entries in `CONTRIBUTORS.md` for all authors of the bug fix Bug fixes will not be rejected because they don't include all the above parts, but please keep in mind that maintainer time is finite and that there are many @@ -358,11 +357,11 @@ feature. In addition to the code, a complete feature includes: - Change log entry in `README.md`, listing all new symbols -- News page entry, briefly describing the feature -- Guide documentation, with minimal examples, in the relevant guide +- News page entry in `docs/news.md`, briefly describing the feature +- Guide documentation, with minimal examples, in the relevant guide in the `docs` folder - Reference documentation, with all applicable tags - Cross-references and mentions in appropriate places -- Credits entries for all authors of the feature +- Credits entries in `CONTRIBUTORS.md` for all authors of the feature If the feature requires platform-specific code, at minimum stubs must be added for the new platform function to all supported and experimental platforms. @@ -374,7 +373,7 @@ If it adds a new monitor property, support for it must be added to If it adds a new OpenGL, OpenGL ES or Vulkan option or extension, support for it must be added to `tests/glfwinfo.c` and the behavior of the library when -the extension is missing documented in `docs/compat.dox`. +the extension is missing documented in `docs/compat.md`. If you haven't already, read the excellent article [How to Write a Git Commit Message](https://chris.beams.io/posts/git-commit/). diff --git a/thirdparty/glfw/docs/Doxyfile.in b/thirdparty/glfw/docs/Doxyfile.in index 482b02854..067619c7d 100644 --- a/thirdparty/glfw/docs/Doxyfile.in +++ b/thirdparty/glfw/docs/Doxyfile.in @@ -1,110 +1,151 @@ -# Doxyfile 1.8.3.1 +# Doxyfile 1.9.7 # This file describes the settings to be used by the documentation system # doxygen (www.doxygen.org) for a project. # -# All text after a hash (#) is considered a comment and will be ignored. +# All text after a double hash (##) is considered a comment and is placed in +# front of the TAG it is preceding. +# +# All text after a single hash (#) is considered a comment and will be ignored. # The format is: -# TAG = value [value, ...] -# For lists items can also be appended using: -# TAG += value [value, ...] -# Values that contain spaces should be placed between quotes (" "). +# TAG = value [value, ...] +# For lists, items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (\" \"). +# +# Note: +# +# Use doxygen to compare the used configuration file with the template +# configuration file: +# doxygen -x [configFile] +# Use doxygen to compare the used configuration file with the template +# configuration file without replacing the environment variables or CMake type +# replacement variables: +# doxygen -x_noenv [configFile] #--------------------------------------------------------------------------- # Project related configuration options #--------------------------------------------------------------------------- -# This tag specifies the encoding used for all characters in the config file -# that follow. The default is UTF-8 which is also the encoding used for all +# This tag specifies the encoding used for all characters in the configuration +# file that follow. The default is UTF-8 which is also the encoding used for all # text before the first occurrence of this tag. Doxygen uses libiconv (or the # iconv built into libc) for the transcoding. See -# http://www.gnu.org/software/libiconv for the list of possible encodings. +# https://www.gnu.org/software/libiconv/ for the list of possible encodings. +# The default value is: UTF-8. DOXYFILE_ENCODING = UTF-8 -# The PROJECT_NAME tag is a single word (or sequence of words) that should -# identify the project. Note that if you do not use Doxywizard you need -# to put quotes around the project name if it contains spaces. +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded by +# double-quotes, unless you are using Doxywizard) that should identify the +# project for which the documentation is generated. This name is used in the +# title of most generated pages and in a few other places. +# The default value is: My Project. PROJECT_NAME = "GLFW" -# The PROJECT_NUMBER tag can be used to enter a project or revision number. -# This could be handy for archiving the generated documentation or -# if some version control system is used. +# The PROJECT_NUMBER tag can be used to enter a project or revision number. This +# could be handy for archiving the generated documentation or if some version +# control system is used. PROJECT_NUMBER = @GLFW_VERSION@ # Using the PROJECT_BRIEF tag one can provide an optional one line description -# for a project that appears at the top of each page and should give viewer -# a quick idea about the purpose of the project. Keep the description short. +# for a project that appears at the top of each page and should give viewer a +# quick idea about the purpose of the project. Keep the description short. PROJECT_BRIEF = "A multi-platform library for OpenGL, window and input" -# With the PROJECT_LOGO tag one can specify an logo or icon that is -# included in the documentation. The maximum height of the logo should not -# exceed 55 pixels and the maximum width should not exceed 200 pixels. -# Doxygen will copy the logo to the output directory. +# With the PROJECT_LOGO tag one can specify a logo or an icon that is included +# in the documentation. The maximum height of the logo should not exceed 55 +# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy +# the logo to the output directory. PROJECT_LOGO = -# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) -# base path where the generated documentation will be put. -# If a relative path is entered, it will be relative to the location -# where doxygen was started. If left blank the current directory will be used. +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path +# into which the generated documentation will be written. If a relative path is +# entered, it will be relative to the location where doxygen was started. If +# left blank the current directory will be used. OUTPUT_DIRECTORY = "@GLFW_BINARY_DIR@/docs" -# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create -# 4096 sub-directories (in 2 levels) under the output directory of each output -# format and will distribute the generated files over these directories. -# Enabling this option can be useful when feeding doxygen a huge amount of -# source files, where putting all generated files in the same directory would -# otherwise cause performance problems for the file system. +# If the CREATE_SUBDIRS tag is set to YES then doxygen will create up to 4096 +# sub-directories (in 2 levels) under the output directory of each output format +# and will distribute the generated files over these directories. Enabling this +# option can be useful when feeding doxygen a huge amount of source files, where +# putting all generated files in the same directory would otherwise causes +# performance problems for the file system. Adapt CREATE_SUBDIRS_LEVEL to +# control the number of sub-directories. +# The default value is: NO. CREATE_SUBDIRS = NO +# Controls the number of sub-directories that will be created when +# CREATE_SUBDIRS tag is set to YES. Level 0 represents 16 directories, and every +# level increment doubles the number of directories, resulting in 4096 +# directories at level 8 which is the default and also the maximum value. The +# sub-directories are organized in 2 levels, the first level always has a fixed +# number of 16 directories. +# Minimum value: 0, maximum value: 8, default value: 8. +# This tag requires that the tag CREATE_SUBDIRS is set to YES. + +CREATE_SUBDIRS_LEVEL = 8 + +# If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII +# characters to appear in the names of generated files. If set to NO, non-ASCII +# characters will be escaped, for example _xE3_x81_x84 will be used for Unicode +# U+3044. +# The default value is: NO. + +ALLOW_UNICODE_NAMES = NO + # The OUTPUT_LANGUAGE tag is used to specify the language in which all # documentation generated by doxygen is written. Doxygen will use this # information to generate all constant output in the proper language. -# The default language is English, other supported languages are: -# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional, -# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German, -# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English -# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian, -# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak, -# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese. +# Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Bulgarian, +# Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish, Dutch, English +# (United States), Esperanto, Farsi (Persian), Finnish, French, German, Greek, +# Hindi, Hungarian, Indonesian, Italian, Japanese, Japanese-en (Japanese with +# English messages), Korean, Korean-en (Korean with English messages), Latvian, +# Lithuanian, Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, +# Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, +# Swedish, Turkish, Ukrainian and Vietnamese. +# The default value is: English. OUTPUT_LANGUAGE = English -# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will -# include brief member descriptions after the members that are listed in -# the file and class documentation (similar to JavaDoc). -# Set to NO to disable this. +# If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member +# descriptions after the members that are listed in the file and class +# documentation (similar to Javadoc). Set to NO to disable this. +# The default value is: YES. BRIEF_MEMBER_DESC = YES -# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend -# the brief description of a member or function before the detailed description. -# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# If the REPEAT_BRIEF tag is set to YES, doxygen will prepend the brief +# description of a member or function before the detailed description +# +# Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the # brief descriptions will be completely suppressed. +# The default value is: YES. REPEAT_BRIEF = NO -# This tag implements a quasi-intelligent brief description abbreviator -# that is used to form the text in various listings. Each string -# in this list, if found as the leading text of the brief description, will be -# stripped from the text and the result after processing the whole list, is -# used as the annotated text. Otherwise, the brief description is used as-is. -# If left blank, the following values are used ("$name" is automatically -# replaced with the name of the entity): "The $name class" "The $name widget" -# "The $name file" "is" "provides" "specifies" "contains" -# "represents" "a" "an" "the" +# This tag implements a quasi-intelligent brief description abbreviator that is +# used to form the text in various listings. Each string in this list, if found +# as the leading text of the brief description, will be stripped from the text +# and the result, after processing the whole list, is used as the annotated +# text. Otherwise, the brief description is used as-is. If left blank, the +# following values are used ($name is automatically replaced with the name of +# the entity):The $name class, The $name widget, The $name file, is, provides, +# specifies, contains, represents, a, an and the. ABBREVIATE_BRIEF = # If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then -# Doxygen will generate a detailed section even if there is only a brief +# doxygen will generate a detailed section even if there is only a brief # description. +# The default value is: NO. ALWAYS_DETAILED_SEC = YES @@ -112,88 +153,125 @@ ALWAYS_DETAILED_SEC = YES # inherited members of a class in the documentation of that class as if those # members were ordinary class members. Constructors, destructors and assignment # operators of the base classes will not be shown. +# The default value is: NO. INLINE_INHERITED_MEMB = NO -# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full -# path before files name in the file list and in the header files. If set -# to NO the shortest path that makes the file name unique will be used. +# If the FULL_PATH_NAMES tag is set to YES, doxygen will prepend the full path +# before files name in the file list and in the header files. If set to NO the +# shortest path that makes the file name unique will be used +# The default value is: YES. FULL_PATH_NAMES = NO -# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag -# can be used to strip a user-defined part of the path. Stripping is -# only done if one of the specified strings matches the left-hand part of -# the path. The tag can be used to show relative paths in the file list. -# If left blank the directory from which doxygen is run is used as the -# path to strip. Note that you specify absolute paths here, but also -# relative paths, which will be relative from the directory where doxygen is -# started. +# The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path. +# Stripping is only done if one of the specified strings matches the left-hand +# part of the path. The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the path to +# strip. +# +# Note that you can specify absolute paths here, but also relative paths, which +# will be relative from the directory where doxygen is started. +# This tag requires that the tag FULL_PATH_NAMES is set to YES. STRIP_FROM_PATH = -# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of -# the path mentioned in the documentation of a class, which tells -# the reader which header file to include in order to use a class. -# If left blank only the name of the header file containing the class -# definition is used. Otherwise one should specify the include paths that -# are normally passed to the compiler using the -I flag. +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the +# path mentioned in the documentation of a class, which tells the reader which +# header file to include in order to use a class. If left blank only the name of +# the header file containing the class definition is used. Otherwise one should +# specify the list of include paths that are normally passed to the compiler +# using the -I flag. STRIP_FROM_INC_PATH = -# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter -# (but less readable) file names. This can be useful if your file system -# doesn't support long names like on DOS, Mac, or CD-ROM. +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but +# less readable) file names. This can be useful is your file systems doesn't +# support long names like on DOS, Mac, or CD-ROM. +# The default value is: NO. SHORT_NAMES = NO -# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen -# will interpret the first line (until the first dot) of a JavaDoc-style -# comment as the brief description. If set to NO, the JavaDoc -# comments will behave just like regular Qt-style comments -# (thus requiring an explicit @brief command for a brief description.) +# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the +# first line (until the first dot) of a Javadoc-style comment as the brief +# description. If set to NO, the Javadoc-style will behave just like regular Qt- +# style comments (thus requiring an explicit @brief command for a brief +# description.) +# The default value is: NO. JAVADOC_AUTOBRIEF = NO -# If the QT_AUTOBRIEF tag is set to YES then Doxygen will -# interpret the first line (until the first dot) of a Qt-style -# comment as the brief description. If set to NO, the comments -# will behave just like regular Qt-style comments (thus requiring -# an explicit \brief command for a brief description.) +# If the JAVADOC_BANNER tag is set to YES then doxygen will interpret a line +# such as +# /*************** +# as being the beginning of a Javadoc-style comment "banner". If set to NO, the +# Javadoc-style will behave just like regular comments and it will not be +# interpreted by doxygen. +# The default value is: NO. + +JAVADOC_BANNER = NO + +# If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first +# line (until the first dot) of a Qt-style comment as the brief description. If +# set to NO, the Qt-style will behave just like regular Qt-style comments (thus +# requiring an explicit \brief command for a brief description.) +# The default value is: NO. QT_AUTOBRIEF = NO -# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen -# treat a multi-line C++ special comment block (i.e. a block of //! or /// -# comments) as a brief description. This used to be the default behaviour. -# The new default is to treat a multi-line C++ comment block as a detailed -# description. Set this tag to YES if you prefer the old behaviour instead. +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a +# multi-line C++ special comment block (i.e. a block of //! or /// comments) as +# a brief description. This used to be the default behavior. The new default is +# to treat a multi-line C++ comment block as a detailed description. Set this +# tag to YES if you prefer the old behavior instead. +# +# Note that setting this tag to YES also means that rational rose comments are +# not recognized any more. +# The default value is: NO. MULTILINE_CPP_IS_BRIEF = NO -# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented -# member inherits the documentation from any documented member that it -# re-implements. +# By default Python docstrings are displayed as preformatted text and doxygen's +# special commands cannot be used. By setting PYTHON_DOCSTRING to NO the +# doxygen's special commands can be used and the contents of the docstring +# documentation blocks is shown as doxygen documentation. +# The default value is: YES. + +PYTHON_DOCSTRING = YES + +# If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the +# documentation from any documented member that it re-implements. +# The default value is: YES. INHERIT_DOCS = YES -# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce -# a new page for each member. If set to NO, the documentation of a member will -# be part of the file/class/namespace that contains it. +# If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new +# page for each member. If set to NO, the documentation of a member will be part +# of the file/class/namespace that contains it. +# The default value is: NO. SEPARATE_MEMBER_PAGES = NO -# The TAB_SIZE tag can be used to set the number of spaces in a tab. -# Doxygen uses this value to replace tabs by spaces in code fragments. +# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen +# uses this value to replace tabs by spaces in code fragments. +# Minimum value: 1, maximum value: 16, default value: 4. TAB_SIZE = 8 -# This tag can be used to specify a number of aliases that acts -# as commands in the documentation. An alias has the form "name=value". -# For example adding "sideeffect=\par Side Effects:\n" will allow you to -# put the command \sideeffect (or @sideeffect) in the documentation, which -# will result in a user-defined paragraph with heading "Side Effects:". -# You can put \n's in the value part of an alias to insert newlines. +# This tag can be used to specify a number of aliases that act as commands in +# the documentation. An alias has the form: +# name=value +# For example adding +# "sideeffect=@par Side Effects:^^" +# will allow you to put the command \sideeffect (or @sideeffect) in the +# documentation, which will result in a user-defined paragraph with heading +# "Side Effects:". Note that you cannot put \n's in the value part of an alias +# to insert newlines (in the resulting output). You can put ^^ in the value part +# of an alias to insert a newline as if a physical newline was in the original +# file. When you need a literal { or } or , in the value part of an alias you +# have to escape them by means of a backslash (\), this can lead to conflicts +# with the commands \{ and \} for these it is advised to use the version @{ and +# @} or use a double escape (\\{ and \\}) ALIASES = "thread_safety=@par Thread safety^^" \ "pointer_lifetime=@par Pointer lifetime^^" \ @@ -208,483 +286,716 @@ ALIASES = "thread_safety=@par Thread safety^^" \ "macos=__macOS:__" \ "linux=__Linux:__" -# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C -# sources only. Doxygen will then generate output that is more tailored for C. -# For instance, some of the names that are used will be different. The list -# of all members will be omitted, etc. +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources +# only. Doxygen will then generate output that is more tailored for C. For +# instance, some of the names that are used will be different. The list of all +# members will be omitted, etc. +# The default value is: NO. OPTIMIZE_OUTPUT_FOR_C = YES -# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java -# sources only. Doxygen will then generate output that is more tailored for -# Java. For instance, namespaces will be presented as packages, qualified -# scopes will look different, etc. +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or +# Python sources only. Doxygen will then generate output that is more tailored +# for that language. For instance, namespaces will be presented as packages, +# qualified scopes will look different, etc. +# The default value is: NO. OPTIMIZE_OUTPUT_JAVA = NO # Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran -# sources only. Doxygen will then generate output that is more tailored for -# Fortran. +# sources. Doxygen will then generate output that is tailored for Fortran. +# The default value is: NO. OPTIMIZE_FOR_FORTRAN = NO # Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL -# sources. Doxygen will then generate output that is tailored for -# VHDL. +# sources. Doxygen will then generate output that is tailored for VHDL. +# The default value is: NO. OPTIMIZE_OUTPUT_VHDL = NO +# Set the OPTIMIZE_OUTPUT_SLICE tag to YES if your project consists of Slice +# sources only. Doxygen will then generate output that is more tailored for that +# language. For instance, namespaces will be presented as modules, types will be +# separated into more groups, etc. +# The default value is: NO. + +OPTIMIZE_OUTPUT_SLICE = NO + # Doxygen selects the parser to use depending on the extension of the files it # parses. With this tag you can assign which parser to use for a given # extension. Doxygen has a built-in mapping, but you can override or extend it -# using this tag. The format is ext=language, where ext is a file extension, -# and language is one of the parsers supported by doxygen: IDL, Java, -# Javascript, CSharp, C, C++, D, PHP, Objective-C, Python, Fortran, VHDL, C, -# C++. For instance to make doxygen treat .inc files as Fortran files (default -# is PHP), and .f files as C (default is Fortran), use: inc=Fortran f=C. Note -# that for custom extensions you also need to set FILE_PATTERNS otherwise the -# files are not read by doxygen. +# using this tag. The format is ext=language, where ext is a file extension, and +# language is one of the parsers supported by doxygen: IDL, Java, JavaScript, +# Csharp (C#), C, C++, Lex, D, PHP, md (Markdown), Objective-C, Python, Slice, +# VHDL, Fortran (fixed format Fortran: FortranFixed, free formatted Fortran: +# FortranFree, unknown formatted Fortran: Fortran. In the later case the parser +# tries to guess whether the code is fixed or free formatted code, this is the +# default for Fortran type files). For instance to make doxygen treat .inc files +# as Fortran files (default is PHP), and .f files as C (default is Fortran), +# use: inc=Fortran f=C. +# +# Note: For files without extension you can use no_extension as a placeholder. +# +# Note that for custom extensions you also need to set FILE_PATTERNS otherwise +# the files are not read by doxygen. When specifying no_extension you should add +# * to the FILE_PATTERNS. +# +# Note see also the list of default file extension mappings. EXTENSION_MAPPING = -# If MARKDOWN_SUPPORT is enabled (the default) then doxygen pre-processes all -# comments according to the Markdown format, which allows for more readable -# documentation. See http://daringfireball.net/projects/markdown/ for details. -# The output of markdown processing is further processed by doxygen, so you -# can mix doxygen, HTML, and XML commands with Markdown formatting. -# Disable only in case of backward compatibilities issues. +# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments +# according to the Markdown format, which allows for more readable +# documentation. See https://daringfireball.net/projects/markdown/ for details. +# The output of markdown processing is further processed by doxygen, so you can +# mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in +# case of backward compatibilities issues. +# The default value is: YES. MARKDOWN_SUPPORT = YES -# When enabled doxygen tries to link words that correspond to documented classes, -# or namespaces to their corresponding documentation. Such a link can be -# prevented in individual cases by putting a % sign in front of the word or +# When the TOC_INCLUDE_HEADINGS tag is set to a non-zero value, all headings up +# to that level are automatically included in the table of contents, even if +# they do not have an id attribute. +# Note: This feature currently applies only to Markdown headings. +# Minimum value: 0, maximum value: 99, default value: 5. +# This tag requires that the tag MARKDOWN_SUPPORT is set to YES. + +TOC_INCLUDE_HEADINGS = 5 + +# The MARKDOWN_ID_STYLE tag can be used to specify the algorithm used to +# generate identifiers for the Markdown headings. Note: Every identifier is +# unique. +# Possible values are: DOXYGEN Use a fixed 'autotoc_md' string followed by a +# sequence number starting at 0. and GITHUB Use the lower case version of title +# with any whitespace replaced by '-' and punctations characters removed.. +# The default value is: DOXYGEN. +# This tag requires that the tag MARKDOWN_SUPPORT is set to YES. + +MARKDOWN_ID_STYLE = DOXYGEN + +# When enabled doxygen tries to link words that correspond to documented +# classes, or namespaces to their corresponding documentation. Such a link can +# be prevented in individual cases by putting a % sign in front of the word or # globally by setting AUTOLINK_SUPPORT to NO. +# The default value is: YES. AUTOLINK_SUPPORT = YES # If you use STL classes (i.e. std::string, std::vector, etc.) but do not want -# to include (a tag file for) the STL sources as input, then you should -# set this tag to YES in order to let doxygen match functions declarations and -# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. -# func(std::string) {}). This also makes the inheritance and collaboration +# to include (a tag file for) the STL sources as input, then you should set this +# tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); +# versus func(std::string) {}). This also make the inheritance and collaboration # diagrams that involve STL classes more complete and accurate. +# The default value is: NO. BUILTIN_STL_SUPPORT = NO # If you use Microsoft's C++/CLI language, you should set this option to YES to # enable parsing support. +# The default value is: NO. CPP_CLI_SUPPORT = NO -# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. -# Doxygen will parse them like normal C++ but will assume all classes use public -# instead of private inheritance when no explicit protection keyword is present. +# Set the SIP_SUPPORT tag to YES if your project consists of sip (see: +# https://www.riverbankcomputing.com/software/sip/intro) sources only. Doxygen +# will parse them like normal C++ but will assume all classes use public instead +# of private inheritance when no explicit protection keyword is present. +# The default value is: NO. SIP_SUPPORT = NO # For Microsoft's IDL there are propget and propput attributes to indicate -# getter and setter methods for a property. Setting this option to YES (the -# default) will make doxygen replace the get and set methods by a property in -# the documentation. This will only work if the methods are indeed getting or -# setting a simple type. If this is not the case, or you want to show the -# methods anyway, you should set this option to NO. +# getter and setter methods for a property. Setting this option to YES will make +# doxygen to replace the get and set methods by a property in the documentation. +# This will only work if the methods are indeed getting or setting a simple +# type. If this is not the case, or you want to show the methods anyway, you +# should set this option to NO. +# The default value is: YES. -IDL_PROPERTY_SUPPORT = NO +IDL_PROPERTY_SUPPORT = YES # If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC -# tag is set to YES, then doxygen will reuse the documentation of the first +# tag is set to YES then doxygen will reuse the documentation of the first # member in the group (if any) for the other members of the group. By default # all members of a group must be documented explicitly. +# The default value is: NO. DISTRIBUTE_GROUP_DOC = NO -# Set the SUBGROUPING tag to YES (the default) to allow class member groups of -# the same type (for instance a group of public functions) to be put as a -# subgroup of that type (e.g. under the Public Functions section). Set it to -# NO to prevent subgrouping. Alternatively, this can be done per class using -# the \nosubgrouping command. +# If one adds a struct or class to a group and this option is enabled, then also +# any nested class or struct is added to the same group. By default this option +# is disabled and one has to add nested compounds explicitly via \ingroup. +# The default value is: NO. + +GROUP_NESTED_COMPOUNDS = NO + +# Set the SUBGROUPING tag to YES to allow class member groups of the same type +# (for instance a group of public functions) to be put as a subgroup of that +# type (e.g. under the Public Functions section). Set it to NO to prevent +# subgrouping. Alternatively, this can be done per class using the +# \nosubgrouping command. +# The default value is: YES. SUBGROUPING = YES -# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and -# unions are shown inside the group in which they are included (e.g. using -# @ingroup) instead of on a separate page (for HTML and Man pages) or -# section (for LaTeX and RTF). +# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions +# are shown inside the group in which they are included (e.g. using \ingroup) +# instead of on a separate page (for HTML and Man pages) or section (for LaTeX +# and RTF). +# +# Note that this feature does not work in combination with +# SEPARATE_MEMBER_PAGES. +# The default value is: NO. INLINE_GROUPED_CLASSES = NO -# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and -# unions with only public data fields will be shown inline in the documentation -# of the scope in which they are defined (i.e. file, namespace, or group -# documentation), provided this scope is documented. If set to NO (the default), -# structs, classes, and unions are shown on a separate page (for HTML and Man -# pages) or section (for LaTeX and RTF). +# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions +# with only public data fields or simple typedef fields will be shown inline in +# the documentation of the scope in which they are defined (i.e. file, +# namespace, or group documentation), provided this scope is documented. If set +# to NO, structs, classes, and unions are shown on a separate page (for HTML and +# Man pages) or section (for LaTeX and RTF). +# The default value is: NO. INLINE_SIMPLE_STRUCTS = NO -# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum -# is documented as struct, union, or enum with the name of the typedef. So +# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or +# enum is documented as struct, union, or enum with the name of the typedef. So # typedef struct TypeS {} TypeT, will appear in the documentation as a struct # with name TypeT. When disabled the typedef will appear as a member of a file, -# namespace, or class. And the struct will be named TypeS. This can typically -# be useful for C code in case the coding convention dictates that all compound +# namespace, or class. And the struct will be named TypeS. This can typically be +# useful for C code in case the coding convention dictates that all compound # types are typedef'ed and only the typedef is referenced, never the tag name. +# The default value is: NO. TYPEDEF_HIDES_STRUCT = NO -# Similar to the SYMBOL_CACHE_SIZE the size of the symbol lookup cache can be -# set using LOOKUP_CACHE_SIZE. This cache is used to resolve symbols given -# their name and scope. Since this can be an expensive process and often the -# same symbol appear multiple times in the code, doxygen keeps a cache of -# pre-resolved symbols. If the cache is too small doxygen will become slower. -# If the cache is too large, memory is wasted. The cache size is given by this -# formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range is 0..9, the default is 0, -# corresponding to a cache size of 2^16 = 65536 symbols. +# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This +# cache is used to resolve symbols given their name and scope. Since this can be +# an expensive process and often the same symbol appears multiple times in the +# code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small +# doxygen will become slower. If the cache is too large, memory is wasted. The +# cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range +# is 0..9, the default is 0, corresponding to a cache size of 2^16=65536 +# symbols. At the end of a run doxygen will report the cache usage and suggest +# the optimal cache size from a speed point of view. +# Minimum value: 0, maximum value: 9, default value: 0. LOOKUP_CACHE_SIZE = 0 +# The NUM_PROC_THREADS specifies the number of threads doxygen is allowed to use +# during processing. When set to 0 doxygen will based this on the number of +# cores available in the system. You can set it explicitly to a value larger +# than 0 to get more control over the balance between CPU load and processing +# speed. At this moment only the input processing can be done using multiple +# threads. Since this is still an experimental feature the default is set to 1, +# which effectively disables parallel processing. Please report any issues you +# encounter. Generating dot graphs in parallel is controlled by the +# DOT_NUM_THREADS setting. +# Minimum value: 0, maximum value: 32, default value: 1. + +NUM_PROC_THREADS = 1 + +# If the TIMESTAMP tag is set different from NO then each generated page will +# contain the date or date and time when the page was generated. Setting this to +# NO can help when comparing the output of multiple runs. +# Possible values are: YES, NO, DATETIME and DATE. +# The default value is: NO. + +TIMESTAMP = NO + #--------------------------------------------------------------------------- # Build related configuration options #--------------------------------------------------------------------------- -# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in -# documentation are documented, even if no documentation was available. -# Private class members and static file members will be hidden unless -# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES +# If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in +# documentation are documented, even if no documentation was available. Private +# class members and static file members will be hidden unless the +# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES. +# Note: This will also disable the warnings about undocumented members that are +# normally produced when WARNINGS is set to YES. +# The default value is: NO. EXTRACT_ALL = YES -# If the EXTRACT_PRIVATE tag is set to YES all private members of a class -# will be included in the documentation. +# If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will +# be included in the documentation. +# The default value is: NO. EXTRACT_PRIVATE = NO -# If the EXTRACT_PACKAGE tag is set to YES all members with package or internal +# If the EXTRACT_PRIV_VIRTUAL tag is set to YES, documented private virtual +# methods of a class will be included in the documentation. +# The default value is: NO. + +EXTRACT_PRIV_VIRTUAL = NO + +# If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal # scope will be included in the documentation. +# The default value is: NO. EXTRACT_PACKAGE = NO -# If the EXTRACT_STATIC tag is set to YES all static members of a file -# will be included in the documentation. +# If the EXTRACT_STATIC tag is set to YES, all static members of a file will be +# included in the documentation. +# The default value is: NO. EXTRACT_STATIC = NO -# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) -# defined locally in source files will be included in the documentation. -# If set to NO only classes defined in header files are included. +# If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined +# locally in source files will be included in the documentation. If set to NO, +# only classes defined in header files are included. Does not have any effect +# for Java sources. +# The default value is: YES. EXTRACT_LOCAL_CLASSES = YES -# This flag is only useful for Objective-C code. When set to YES local -# methods, which are defined in the implementation section but not in -# the interface are included in the documentation. -# If set to NO (the default) only methods in the interface are included. +# This flag is only useful for Objective-C code. If set to YES, local methods, +# which are defined in the implementation section but not in the interface are +# included in the documentation. If set to NO, only methods in the interface are +# included. +# The default value is: NO. EXTRACT_LOCAL_METHODS = NO # If this flag is set to YES, the members of anonymous namespaces will be # extracted and appear in the documentation as a namespace called -# 'anonymous_namespace{file}', where file will be replaced with the base -# name of the file that contains the anonymous namespace. By default -# anonymous namespaces are hidden. +# 'anonymous_namespace{file}', where file will be replaced with the base name of +# the file that contains the anonymous namespace. By default anonymous namespace +# are hidden. +# The default value is: NO. EXTRACT_ANON_NSPACES = NO -# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all -# undocumented members of documented classes, files or namespaces. -# If set to NO (the default) these members will be included in the -# various overviews, but no documentation section is generated. -# This option has no effect if EXTRACT_ALL is enabled. +# If this flag is set to YES, the name of an unnamed parameter in a declaration +# will be determined by the corresponding definition. By default unnamed +# parameters remain unnamed in the output. +# The default value is: YES. + +RESOLVE_UNNAMED_PARAMS = YES + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all +# undocumented members inside documented classes or files. If set to NO these +# members will be included in the various overviews, but no documentation +# section is generated. This option has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. HIDE_UNDOC_MEMBERS = NO -# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all -# undocumented classes that are normally visible in the class hierarchy. -# If set to NO (the default) these classes will be included in the various -# overviews. This option has no effect if EXTRACT_ALL is enabled. +# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. If set +# to NO, these classes will be included in the various overviews. This option +# will also hide undocumented C++ concepts if enabled. This option has no effect +# if EXTRACT_ALL is enabled. +# The default value is: NO. HIDE_UNDOC_CLASSES = NO -# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all -# friend (class|struct|union) declarations. -# If set to NO (the default) these declarations will be included in the +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend +# declarations. If set to NO, these declarations will be included in the # documentation. +# The default value is: NO. HIDE_FRIEND_COMPOUNDS = NO -# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any -# documentation blocks found inside the body of a function. -# If set to NO (the default) these blocks will be appended to the -# function's detailed documentation block. +# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any +# documentation blocks found inside the body of a function. If set to NO, these +# blocks will be appended to the function's detailed documentation block. +# The default value is: NO. HIDE_IN_BODY_DOCS = NO -# The INTERNAL_DOCS tag determines if documentation -# that is typed after a \internal command is included. If the tag is set -# to NO (the default) then the documentation will be excluded. -# Set it to YES to include the internal documentation. +# The INTERNAL_DOCS tag determines if documentation that is typed after a +# \internal command is included. If the tag is set to NO then the documentation +# will be excluded. Set it to YES to include the internal documentation. +# The default value is: NO. INTERNAL_DOCS = NO -# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate -# file names in lower-case letters. If set to YES upper-case letters are also -# allowed. This is useful if you have classes or files whose names only differ -# in case and if your file system supports case sensitive file names. Windows -# and Mac users are advised to set this option to NO. +# With the correct setting of option CASE_SENSE_NAMES doxygen will better be +# able to match the capabilities of the underlying filesystem. In case the +# filesystem is case sensitive (i.e. it supports files in the same directory +# whose names only differ in casing), the option must be set to YES to properly +# deal with such files in case they appear in the input. For filesystems that +# are not case sensitive the option should be set to NO to properly deal with +# output files written for symbols that only differ in casing, such as for two +# classes, one named CLASS and the other named Class, and to also support +# references to files without having to specify the exact matching casing. On +# Windows (including Cygwin) and MacOS, users should typically set this option +# to NO, whereas on Linux or other Unix flavors it should typically be set to +# YES. +# Possible values are: SYSTEM, NO and YES. +# The default value is: SYSTEM. + +CASE_SENSE_NAMES = SYSTEM + +# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with +# their full class and namespace scopes in the documentation. If set to YES, the +# scope will be hidden. +# The default value is: NO. -CASE_SENSE_NAMES = YES +HIDE_SCOPE_NAMES = NO -# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen -# will show members with their full class and namespace scopes in the -# documentation. If set to YES the scope will be hidden. +# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will +# append additional text to a page's title, such as Class Reference. If set to +# YES the compound reference will be hidden. +# The default value is: NO. -HIDE_SCOPE_NAMES = NO +HIDE_COMPOUND_REFERENCE= NO + +# If the SHOW_HEADERFILE tag is set to YES then the documentation for a class +# will show which file needs to be included to use the class. +# The default value is: YES. -# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen -# will put a list of the files that are included by a file in the documentation -# of that file. +SHOW_HEADERFILE = NO + +# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of +# the files that are included by a file in the documentation of that file. +# The default value is: YES. SHOW_INCLUDE_FILES = NO -# If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen -# will list include files with double quotes in the documentation -# rather than with sharp brackets. +# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each +# grouped member an include statement to the documentation, telling the reader +# which file to include in order to use the member. +# The default value is: NO. + +SHOW_GROUPED_MEMB_INC = NO + +# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include +# files with double quotes in the documentation rather than with sharp brackets. +# The default value is: NO. FORCE_LOCAL_INCLUDES = NO -# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] -# is inserted in the documentation for inline members. +# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the +# documentation for inline members. +# The default value is: YES. INLINE_INFO = YES -# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen -# will sort the (detailed) documentation of file and class members -# alphabetically by member name. If set to NO the members will appear in -# declaration order. +# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the +# (detailed) documentation of file and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. +# The default value is: YES. SORT_MEMBER_DOCS = NO -# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the -# brief documentation of file, namespace and class members alphabetically -# by member name. If set to NO (the default) the members will appear in -# declaration order. +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief +# descriptions of file, namespace and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. Note that +# this will also influence the order of the classes in the class list. +# The default value is: NO. SORT_BRIEF_DOCS = NO -# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen -# will sort the (brief and detailed) documentation of class members so that -# constructors and destructors are listed first. If set to NO (the default) -# the constructors will appear in the respective orders defined by -# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS. -# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO -# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO. +# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the +# (brief and detailed) documentation of class members so that constructors and +# destructors are listed first. If set to NO the constructors will appear in the +# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS. +# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief +# member documentation. +# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting +# detailed member documentation. +# The default value is: NO. SORT_MEMBERS_CTORS_1ST = NO -# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the -# hierarchy of group names into alphabetical order. If set to NO (the default) -# the group names will appear in their defined order. +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy +# of group names into alphabetical order. If set to NO the group names will +# appear in their defined order. +# The default value is: NO. SORT_GROUP_NAMES = YES -# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be -# sorted by fully-qualified names, including namespaces. If set to -# NO (the default), the class list will be sorted only by class name, -# not including the namespace part. +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by +# fully-qualified names, including namespaces. If set to NO, the class list will +# be sorted only by class name, not including the namespace part. # Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. -# Note: This option applies only to the class list, not to the -# alphabetical list. +# Note: This option applies only to the class list, not to the alphabetical +# list. +# The default value is: NO. SORT_BY_SCOPE_NAME = NO -# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to -# do proper type resolution of all parameters of a function it will reject a -# match between the prototype and the implementation of a member function even -# if there is only one candidate or it is obvious which candidate to choose -# by doing a simple string match. By disabling STRICT_PROTO_MATCHING doxygen -# will still accept a match between prototype and implementation in such cases. +# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper +# type resolution of all parameters of a function it will reject a match between +# the prototype and the implementation of a member function even if there is +# only one candidate or it is obvious which candidate to choose by doing a +# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still +# accept a match between prototype and implementation in such cases. +# The default value is: NO. STRICT_PROTO_MATCHING = NO -# The GENERATE_TODOLIST tag can be used to enable (YES) or -# disable (NO) the todo list. This list is created by putting \todo -# commands in the documentation. +# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo +# list. This list is created by putting \todo commands in the documentation. +# The default value is: YES. GENERATE_TODOLIST = YES -# The GENERATE_TESTLIST tag can be used to enable (YES) or -# disable (NO) the test list. This list is created by putting \test -# commands in the documentation. +# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test +# list. This list is created by putting \test commands in the documentation. +# The default value is: YES. GENERATE_TESTLIST = YES -# The GENERATE_BUGLIST tag can be used to enable (YES) or -# disable (NO) the bug list. This list is created by putting \bug -# commands in the documentation. +# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug +# list. This list is created by putting \bug commands in the documentation. +# The default value is: YES. GENERATE_BUGLIST = YES -# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or -# disable (NO) the deprecated list. This list is created by putting -# \deprecated commands in the documentation. +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO) +# the deprecated list. This list is created by putting \deprecated commands in +# the documentation. +# The default value is: YES. GENERATE_DEPRECATEDLIST= YES -# The ENABLED_SECTIONS tag can be used to enable conditional -# documentation sections, marked by \if section-label ... \endif -# and \cond section-label ... \endcond blocks. +# The ENABLED_SECTIONS tag can be used to enable conditional documentation +# sections, marked by \if ... \endif and \cond +# ... \endcond blocks. ENABLED_SECTIONS = -# The MAX_INITIALIZER_LINES tag determines the maximum number of lines -# the initial value of a variable or macro consists of for it to appear in -# the documentation. If the initializer consists of more lines than specified -# here it will be hidden. Use a value of 0 to hide initializers completely. -# The appearance of the initializer of individual variables and macros in the -# documentation can be controlled using \showinitializer or \hideinitializer -# command in the documentation regardless of this setting. +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the +# initial value of a variable or macro / define can have for it to appear in the +# documentation. If the initializer consists of more lines than specified here +# it will be hidden. Use a value of 0 to hide initializers completely. The +# appearance of the value of individual variables and macros / defines can be +# controlled using \showinitializer or \hideinitializer command in the +# documentation regardless of this setting. +# Minimum value: 0, maximum value: 10000, default value: 30. MAX_INITIALIZER_LINES = 30 -# Set the SHOW_USED_FILES tag to NO to disable the list of files generated -# at the bottom of the documentation of classes and structs. If set to YES the +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at +# the bottom of the documentation of classes and structs. If set to YES, the # list will mention the files that were used to generate the documentation. +# The default value is: YES. SHOW_USED_FILES = YES -# Set the SHOW_FILES tag to NO to disable the generation of the Files page. -# This will remove the Files entry from the Quick Index and from the -# Folder Tree View (if specified). The default is YES. +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This +# will remove the Files entry from the Quick Index and from the Folder Tree View +# (if specified). +# The default value is: YES. SHOW_FILES = YES -# Set the SHOW_NAMESPACES tag to NO to disable the generation of the -# Namespaces page. -# This will remove the Namespaces entry from the Quick Index -# and from the Folder Tree View (if specified). The default is YES. +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces +# page. This will remove the Namespaces entry from the Quick Index and from the +# Folder Tree View (if specified). +# The default value is: YES. SHOW_NAMESPACES = NO # The FILE_VERSION_FILTER tag can be used to specify a program or script that # doxygen should invoke to get the current version for each file (typically from # the version control system). Doxygen will invoke the program by executing (via -# popen()) the command , where is the value of -# the FILE_VERSION_FILTER tag, and is the name of an input file -# provided by doxygen. Whatever the program writes to standard output -# is used as the file version. See the manual for examples. +# popen()) the command command input-file, where command is the value of the +# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided +# by doxygen. Whatever the program writes to standard output is used as the file +# version. For an example see the documentation. FILE_VERSION_FILTER = # The LAYOUT_FILE tag can be used to specify a layout file which will be parsed # by doxygen. The layout file controls the global structure of the generated # output files in an output format independent way. To create the layout file -# that represents doxygen's defaults, run doxygen with the -l option. -# You can optionally specify a file name after the option, if omitted -# DoxygenLayout.xml will be used as the name of the layout file. +# that represents doxygen's defaults, run doxygen with the -l option. You can +# optionally specify a file name after the option, if omitted DoxygenLayout.xml +# will be used as the name of the layout file. See also section "Changing the +# layout of pages" for information. +# +# Note that if you run doxygen from a directory containing a file called +# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE +# tag is left empty. LAYOUT_FILE = "@GLFW_SOURCE_DIR@/docs/DoxygenLayout.xml" -# The CITE_BIB_FILES tag can be used to specify one or more bib files -# containing the references data. This must be a list of .bib files. The -# .bib extension is automatically appended if omitted. Using this command -# requires the bibtex tool to be installed. See also -# http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style -# of the bibliography can be controlled using LATEX_BIB_STYLE. To use this -# feature you need bibtex and perl available in the search path. Do not use -# file names with spaces, bibtex cannot handle them. +# The CITE_BIB_FILES tag can be used to specify one or more bib files containing +# the reference definitions. This must be a list of .bib files. The .bib +# extension is automatically appended if omitted. This requires the bibtex tool +# to be installed. See also https://en.wikipedia.org/wiki/BibTeX for more info. +# For LaTeX the style of the bibliography can be controlled using +# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the +# search path. See also \cite for info how to create references. CITE_BIB_FILES = #--------------------------------------------------------------------------- -# configuration options related to warning and progress messages +# Configuration options related to warning and progress messages #--------------------------------------------------------------------------- -# The QUIET tag can be used to turn on/off the messages that are generated -# by doxygen. Possible values are YES and NO. If left blank NO is used. +# The QUIET tag can be used to turn on/off the messages that are generated to +# standard output by doxygen. If QUIET is set to YES this implies that the +# messages are off. +# The default value is: NO. QUIET = YES # The WARNINGS tag can be used to turn on/off the warning messages that are -# generated by doxygen. Possible values are YES and NO. If left blank -# NO is used. +# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES +# this implies that the warnings are on. +# +# Tip: Turn warnings on while writing the documentation. +# The default value is: YES. WARNINGS = YES -# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings -# for undocumented members. If EXTRACT_ALL is set to YES then this flag will -# automatically be disabled. +# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate +# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag +# will automatically be disabled. +# The default value is: YES. WARN_IF_UNDOCUMENTED = YES -# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for -# potential errors in the documentation, such as not documenting some -# parameters in a documented function, or documenting parameters that -# don't exist or using markup commands wrongly. +# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as documenting some parameters in +# a documented function twice, or documenting parameters that don't exist or +# using markup commands wrongly. +# The default value is: YES. WARN_IF_DOC_ERROR = YES -# The WARN_NO_PARAMDOC option can be enabled to get warnings for -# functions that are documented, but have no documentation for their parameters -# or return value. If set to NO (the default) doxygen will only warn about -# wrong or incomplete parameter documentation, but not about the absence of -# documentation. +# If WARN_IF_INCOMPLETE_DOC is set to YES, doxygen will warn about incomplete +# function parameter documentation. If set to NO, doxygen will accept that some +# parameters have no documentation without warning. +# The default value is: YES. + +WARN_IF_INCOMPLETE_DOC = YES + +# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that +# are documented, but have no documentation for their parameters or return +# value. If set to NO, doxygen will only warn about wrong parameter +# documentation, but not about the absence of documentation. If EXTRACT_ALL is +# set to YES then this flag will automatically be disabled. See also +# WARN_IF_INCOMPLETE_DOC +# The default value is: NO. WARN_NO_PARAMDOC = YES -# The WARN_FORMAT tag determines the format of the warning messages that -# doxygen can produce. The string should contain the $file, $line, and $text -# tags, which will be replaced by the file and line number from which the -# warning originated and the warning text. Optionally the format may contain -# $version, which will be replaced by the version of the file (if it could -# be obtained via FILE_VERSION_FILTER) +# If WARN_IF_UNDOC_ENUM_VAL option is set to YES, doxygen will warn about +# undocumented enumeration values. If set to NO, doxygen will accept +# undocumented enumeration values. If EXTRACT_ALL is set to YES then this flag +# will automatically be disabled. +# The default value is: NO. + +WARN_IF_UNDOC_ENUM_VAL = NO + +# If the WARN_AS_ERROR tag is set to YES then doxygen will immediately stop when +# a warning is encountered. If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS +# then doxygen will continue running as if WARN_AS_ERROR tag is set to NO, but +# at the end of the doxygen process doxygen will return with a non-zero status. +# If the WARN_AS_ERROR tag is set to FAIL_ON_WARNINGS_PRINT then doxygen behaves +# like FAIL_ON_WARNINGS but in case no WARN_LOGFILE is defined doxygen will not +# write the warning messages in between other messages but write them at the end +# of a run, in case a WARN_LOGFILE is defined the warning messages will be +# besides being in the defined file also be shown at the end of a run, unless +# the WARN_LOGFILE is defined as - i.e. standard output (stdout) in that case +# the behavior will remain as with the setting FAIL_ON_WARNINGS. +# Possible values are: NO, YES, FAIL_ON_WARNINGS and FAIL_ON_WARNINGS_PRINT. +# The default value is: NO. + +WARN_AS_ERROR = NO + +# The WARN_FORMAT tag determines the format of the warning messages that doxygen +# can produce. The string should contain the $file, $line, and $text tags, which +# will be replaced by the file and line number from which the warning originated +# and the warning text. Optionally the format may contain $version, which will +# be replaced by the version of the file (if it could be obtained via +# FILE_VERSION_FILTER) +# See also: WARN_LINE_FORMAT +# The default value is: $file:$line: $text. WARN_FORMAT = "$file:$line: $text" -# The WARN_LOGFILE tag can be used to specify a file to which warning -# and error messages should be written. If left blank the output is written -# to stderr. +# In the $text part of the WARN_FORMAT command it is possible that a reference +# to a more specific place is given. To make it easier to jump to this place +# (outside of doxygen) the user can define a custom "cut" / "paste" string. +# Example: +# WARN_LINE_FORMAT = "'vi $file +$line'" +# See also: WARN_FORMAT +# The default value is: at line $line of file $file. + +WARN_LINE_FORMAT = "at line $line of file $file" + +# The WARN_LOGFILE tag can be used to specify a file to which warning and error +# messages should be written. If left blank the output is written to standard +# error (stderr). In case the file specified cannot be opened for writing the +# warning and error messages are written to standard error. When as file - is +# specified the warning and error messages are written to standard output +# (stdout). WARN_LOGFILE = "@GLFW_BINARY_DIR@/docs/warnings.txt" #--------------------------------------------------------------------------- -# configuration options related to the input files +# Configuration options related to the input files #--------------------------------------------------------------------------- -# The INPUT tag can be used to specify the files and/or directories that contain -# documented source files. You may enter file names like "myfile.cpp" or -# directories like "/usr/src/myproject". Separate the files or directories -# with spaces. +# The INPUT tag is used to specify the files and/or directories that contain +# documented source files. You may enter file names like myfile.cpp or +# directories like /usr/src/myproject. Separate the files or directories with +# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING +# Note: If this tag is empty the current directory is searched. INPUT = @GLFW_DOXYGEN_INPUT@ # This tag can be used to specify the character encoding of the source files -# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is -# also the default input encoding. Doxygen uses libiconv (or the iconv built -# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for -# the list of possible encodings. +# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses +# libiconv (or the iconv built into libc) for the transcoding. See the libiconv +# documentation (see: +# https://www.gnu.org/software/libiconv/) for the list of possible encodings. +# See also: INPUT_FILE_ENCODING +# The default value is: UTF-8. INPUT_ENCODING = UTF-8 +# This tag can be used to specify the character encoding of the source files +# that doxygen parses The INPUT_FILE_ENCODING tag can be used to specify +# character encoding on a per file pattern basis. Doxygen will compare the file +# name with each pattern and apply the encoding instead of the default +# INPUT_ENCODING) if there is a match. The character encodings are a list of the +# form: pattern=encoding (like *.php=ISO-8859-1). See cfg_input_encoding +# "INPUT_ENCODING" for further information on supported encodings. + +INPUT_FILE_ENCODING = + # If the value of the INPUT tag contains directories, you can use the -# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp -# and *.h) to filter out the source-files in the directories. If left -# blank the following patterns are tested: -# *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh -# *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py -# *.f90 *.f *.for *.vhd *.vhdl +# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and +# *.h) to filter out the source-files in the directories. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# read by doxygen. +# +# Note the list of default checked file patterns might differ from the list of +# default file extension mappings. +# +# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp, +# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h, +# *.hh, *.hxx, *.hpp, *.h++, *.l, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, +# *.inc, *.m, *.markdown, *.md, *.mm, *.dox (to be provided as doxygen C +# comment), *.py, *.pyw, *.f90, *.f95, *.f03, *.f08, *.f18, *.f, *.for, *.vhd, +# *.vhdl, *.ucf, *.qsf and *.ice. FILE_PATTERNS = *.h *.dox -# The RECURSIVE tag can be used to turn specify whether or not subdirectories -# should be searched for input files as well. Possible values are YES and NO. -# If left blank NO is used. +# The RECURSIVE tag can be used to specify whether or not subdirectories should +# be searched for input files as well. +# The default value is: NO. RECURSIVE = NO # The EXCLUDE tag can be used to specify files and/or directories that should be # excluded from the INPUT source files. This way you can easily exclude a # subdirectory from a directory tree whose root is specified with the INPUT tag. +# # Note that relative paths are relative to the directory from which doxygen is # run. @@ -693,14 +1004,16 @@ EXCLUDE = # The EXCLUDE_SYMLINKS tag can be used to select whether or not files or # directories that are symbolic links (a Unix file system feature) are excluded # from the input. +# The default value is: NO. EXCLUDE_SYMLINKS = NO # If the value of the INPUT tag contains directories, you can use the # EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude -# certain files from those directories. Note that the wildcards are matched -# against the file with absolute path, so to exclude all test directories -# for example use the pattern */test/* +# certain files from those directories. +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories for example use the pattern */test/* EXCLUDE_PATTERNS = @@ -708,795 +1021,1233 @@ EXCLUDE_PATTERNS = # (namespaces, classes, functions, etc.) that should be excluded from the # output. The symbol name can be a fully qualified name, a word, or if the # wildcard * is used, a substring. Examples: ANamespace, AClass, -# AClass::ANamespace, ANamespace::*Test +# ANamespace::AClass, ANamespace::*Test EXCLUDE_SYMBOLS = APIENTRY GLFWAPI -# The EXAMPLE_PATH tag can be used to specify one or more files or -# directories that contain example code fragments that are included (see -# the \include command). +# The EXAMPLE_PATH tag can be used to specify one or more files or directories +# that contain example code fragments that are included (see the \include +# command). EXAMPLE_PATH = "@GLFW_SOURCE_DIR@/examples" # If the value of the EXAMPLE_PATH tag contains directories, you can use the -# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp -# and *.h) to filter out the source-files in the directories. If left -# blank all files are included. +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and +# *.h) to filter out the source-files in the directories. If left blank all +# files are included. EXAMPLE_PATTERNS = # If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be -# searched for input files to be used with the \include or \dontinclude -# commands irrespective of the value of the RECURSIVE tag. -# Possible values are YES and NO. If left blank NO is used. +# searched for input files to be used with the \include or \dontinclude commands +# irrespective of the value of the RECURSIVE tag. +# The default value is: NO. EXAMPLE_RECURSIVE = NO -# The IMAGE_PATH tag can be used to specify one or more files or -# directories that contain image that are included in the documentation (see -# the \image command). +# The IMAGE_PATH tag can be used to specify one or more files or directories +# that contain images that are to be included in the documentation (see the +# \image command). IMAGE_PATH = # The INPUT_FILTER tag can be used to specify a program that doxygen should # invoke to filter for each input file. Doxygen will invoke the filter program -# by executing (via popen()) the command , where -# is the value of the INPUT_FILTER tag, and is the name of an -# input file. Doxygen will then use the output that the filter program writes -# to standard output. -# If FILTER_PATTERNS is specified, this tag will be -# ignored. +# by executing (via popen()) the command: +# +# +# +# where is the value of the INPUT_FILTER tag, and is the +# name of an input file. Doxygen will then use the output that the filter +# program writes to standard output. If FILTER_PATTERNS is specified, this tag +# will be ignored. +# +# Note that the filter must not add or remove lines; it is applied before the +# code is scanned, but not when the output code is generated. If lines are added +# or removed, the anchors will not be placed correctly. +# +# Note that doxygen will use the data processed and written to standard output +# for further processing, therefore nothing else, like debug statements or used +# commands (so in case of a Windows batch file always use @echo OFF), should be +# written to standard output. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# properly processed by doxygen. INPUT_FILTER = # The FILTER_PATTERNS tag can be used to specify filters on a per file pattern -# basis. -# Doxygen will compare the file name with each pattern and apply the -# filter if there is a match. -# The filters are a list of the form: -# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further -# info on how filters are used. If FILTER_PATTERNS is empty or if -# non of the patterns match the file name, INPUT_FILTER is applied. +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: pattern=filter +# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how +# filters are used. If the FILTER_PATTERNS tag is empty or if none of the +# patterns match the file name, INPUT_FILTER is applied. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# properly processed by doxygen. FILTER_PATTERNS = # If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using -# INPUT_FILTER) will be used to filter the input files when producing source -# files to browse (i.e. when SOURCE_BROWSER is set to YES). +# INPUT_FILTER) will also be used to filter the input files that are used for +# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES). +# The default value is: NO. FILTER_SOURCE_FILES = NO # The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file -# pattern. A pattern will override the setting for FILTER_PATTERN (if any) -# and it is also possible to disable source filtering for a specific pattern -# using *.ext= (so without naming a filter). This option only has effect when -# FILTER_SOURCE_FILES is enabled. +# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and +# it is also possible to disable source filtering for a specific pattern using +# *.ext= (so without naming a filter). +# This tag requires that the tag FILTER_SOURCE_FILES is set to YES. FILTER_SOURCE_PATTERNS = -# If the USE_MD_FILE_AS_MAINPAGE tag refers to the name of a markdown file that -# is part of the input, its contents will be placed on the main page (index.html). -# This can be useful if you have a project on for instance GitHub and want reuse -# the introduction page also for the doxygen output. +# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that +# is part of the input, its contents will be placed on the main page +# (index.html). This can be useful if you have a project on for instance GitHub +# and want to reuse the introduction page also for the doxygen output. USE_MDFILE_AS_MAINPAGE = +# The Fortran standard specifies that for fixed formatted Fortran code all +# characters from position 72 are to be considered as comment. A common +# extension is to allow longer lines before the automatic comment starts. The +# setting FORTRAN_COMMENT_AFTER will also make it possible that longer lines can +# be processed before the automatic comment starts. +# Minimum value: 7, maximum value: 10000, default value: 72. + +FORTRAN_COMMENT_AFTER = 72 + #--------------------------------------------------------------------------- -# configuration options related to source browsing +# Configuration options related to source browsing #--------------------------------------------------------------------------- -# If the SOURCE_BROWSER tag is set to YES then a list of source files will -# be generated. Documented entities will be cross-referenced with these sources. -# Note: To get rid of all source code in the generated output, make sure also -# VERBATIM_HEADERS is set to NO. +# If the SOURCE_BROWSER tag is set to YES then a list of source files will be +# generated. Documented entities will be cross-referenced with these sources. +# +# Note: To get rid of all source code in the generated output, make sure that +# also VERBATIM_HEADERS is set to NO. +# The default value is: NO. SOURCE_BROWSER = NO -# Setting the INLINE_SOURCES tag to YES will include the body -# of functions and classes directly in the documentation. +# Setting the INLINE_SOURCES tag to YES will include the body of functions, +# classes and enums directly into the documentation. +# The default value is: NO. INLINE_SOURCES = NO -# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct -# doxygen to hide any special comment blocks from generated source code -# fragments. Normal C, C++ and Fortran comments will always remain visible. +# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any +# special comment blocks from generated source code fragments. Normal C, C++ and +# Fortran comments will always remain visible. +# The default value is: YES. STRIP_CODE_COMMENTS = YES -# If the REFERENCED_BY_RELATION tag is set to YES -# then for each documented function all documented -# functions referencing it will be listed. +# If the REFERENCED_BY_RELATION tag is set to YES then for each documented +# entity all documented functions referencing it will be listed. +# The default value is: NO. REFERENCED_BY_RELATION = NO -# If the REFERENCES_RELATION tag is set to YES -# then for each documented function all documented entities -# called/used by that function will be listed. +# If the REFERENCES_RELATION tag is set to YES then for each documented function +# all documented entities called/used by that function will be listed. +# The default value is: NO. REFERENCES_RELATION = NO -# If the REFERENCES_LINK_SOURCE tag is set to YES (the default) -# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from -# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will -# link to the source code. -# Otherwise they will link to the documentation. +# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set +# to YES then the hyperlinks from functions in REFERENCES_RELATION and +# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will +# link to the documentation. +# The default value is: YES. REFERENCES_LINK_SOURCE = YES -# If the USE_HTAGS tag is set to YES then the references to source code -# will point to the HTML generated by the htags(1) tool instead of doxygen -# built-in source browser. The htags tool is part of GNU's global source -# tagging system (see http://www.gnu.org/software/global/global.html). You -# will need version 4.8.6 or higher. +# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the +# source code will show a tooltip with additional information such as prototype, +# brief description and links to the definition and documentation. Since this +# will make the HTML file larger and loading of large files a bit slower, you +# can opt to disable this feature. +# The default value is: YES. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +SOURCE_TOOLTIPS = YES + +# If the USE_HTAGS tag is set to YES then the references to source code will +# point to the HTML generated by the htags(1) tool instead of doxygen built-in +# source browser. The htags tool is part of GNU's global source tagging system +# (see https://www.gnu.org/software/global/global.html). You will need version +# 4.8.6 or higher. +# +# To use it do the following: +# - Install the latest version of global +# - Enable SOURCE_BROWSER and USE_HTAGS in the configuration file +# - Make sure the INPUT points to the root of the source tree +# - Run doxygen as normal +# +# Doxygen will invoke htags (and that will in turn invoke gtags), so these +# tools must be available from the command line (i.e. in the search path). +# +# The result: instead of the source browser generated by doxygen, the links to +# source code will now point to the output of htags. +# The default value is: NO. +# This tag requires that the tag SOURCE_BROWSER is set to YES. USE_HTAGS = NO -# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen -# will generate a verbatim copy of the header file for each class for -# which an include is specified. Set to NO to disable this. +# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a +# verbatim copy of the header file for each class for which an include is +# specified. Set to NO to disable this. +# See also: Section \class. +# The default value is: YES. VERBATIM_HEADERS = YES #--------------------------------------------------------------------------- -# configuration options related to the alphabetical class index +# Configuration options related to the alphabetical class index #--------------------------------------------------------------------------- -# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index -# of all compounds will be generated. Enable this if the project -# contains a lot of classes, structs, unions or interfaces. +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all +# compounds will be generated. Enable this if the project contains a lot of +# classes, structs, unions or interfaces. +# The default value is: YES. ALPHABETICAL_INDEX = YES -# In case all classes in a project start with a common prefix, all -# classes will be put under the same header in the alphabetical index. -# The IGNORE_PREFIX tag can be used to specify one or more prefixes that -# should be ignored while generating the index headers. +# The IGNORE_PREFIX tag can be used to specify a prefix (or a list of prefixes) +# that should be ignored while generating the index headers. The IGNORE_PREFIX +# tag works for classes, function and member names. The entity will be placed in +# the alphabetical list under the first letter of the entity name that remains +# after removing the prefix. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. IGNORE_PREFIX = glfw GLFW_ #--------------------------------------------------------------------------- -# configuration options related to the HTML output +# Configuration options related to the HTML output #--------------------------------------------------------------------------- -# If the GENERATE_HTML tag is set to YES (the default) Doxygen will -# generate HTML output. +# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output +# The default value is: YES. GENERATE_HTML = YES -# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `html' will be used as the default path. +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: html. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_OUTPUT = html -# The HTML_FILE_EXTENSION tag can be used to specify the file extension for -# each generated HTML page (for example: .htm,.php,.asp). If it is left blank -# doxygen will generate files with .html extension. +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each +# generated HTML page (for example: .htm, .php, .asp). +# The default value is: .html. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_FILE_EXTENSION = .html -# The HTML_HEADER tag can be used to specify a personal HTML header for -# each generated HTML page. If it is left blank doxygen will generate a -# standard header. Note that when using a custom header you are responsible -# for the proper inclusion of any scripts and style sheets that doxygen -# needs, which is dependent on the configuration options used. -# It is advised to generate a default header using "doxygen -w html -# header.html footer.html stylesheet.css YourConfigFile" and then modify -# that header. Note that the header is subject to change so you typically -# have to redo this when upgrading to a newer version of doxygen or when -# changing the value of configuration settings such as GENERATE_TREEVIEW! +# The HTML_HEADER tag can be used to specify a user-defined HTML header file for +# each generated HTML page. If the tag is left blank doxygen will generate a +# standard header. +# +# To get valid HTML the header file that includes any scripts and style sheets +# that doxygen needs, which is dependent on the configuration options used (e.g. +# the setting GENERATE_TREEVIEW). It is highly recommended to start with a +# default header using +# doxygen -w html new_header.html new_footer.html new_stylesheet.css +# YourConfigFile +# and then modify the file new_header.html. See also section "Doxygen usage" +# for information on how to generate the default header that doxygen normally +# uses. +# Note: The header is subject to change so you typically have to regenerate the +# default header when upgrading to a newer version of doxygen. For a description +# of the possible markers and block names see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_HEADER = "@GLFW_SOURCE_DIR@/docs/header.html" -# The HTML_FOOTER tag can be used to specify a personal HTML footer for -# each generated HTML page. If it is left blank doxygen will generate a -# standard footer. +# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each +# generated HTML page. If the tag is left blank doxygen will generate a standard +# footer. See HTML_HEADER for more information on how to generate a default +# footer and what special commands can be used inside the footer. See also +# section "Doxygen usage" for information on how to generate the default footer +# that doxygen normally uses. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_FOOTER = "@GLFW_SOURCE_DIR@/docs/footer.html" -# The HTML_STYLESHEET tag can be used to specify a user-defined cascading -# style sheet that is used by each HTML page. It can be used to -# fine-tune the look of the HTML output. If left blank doxygen will -# generate a default style sheet. Note that it is recommended to use -# HTML_EXTRA_STYLESHEET instead of this one, as it is more robust and this -# tag will in the future become obsolete. +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style +# sheet that is used by each HTML page. It can be used to fine-tune the look of +# the HTML output. If left blank doxygen will generate a default style sheet. +# See also section "Doxygen usage" for information on how to generate the style +# sheet that doxygen normally uses. +# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as +# it is more robust and this tag (HTML_STYLESHEET) will in the future become +# obsolete. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_STYLESHEET = -# The HTML_EXTRA_STYLESHEET tag can be used to specify an additional -# user-defined cascading style sheet that is included after the standard -# style sheets created by doxygen. Using this option one can overrule -# certain style aspects. This is preferred over using HTML_STYLESHEET -# since it does not replace the standard style sheet and is therefor more -# robust against future updates. Doxygen will copy the style sheet file to -# the output directory. +# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined +# cascading style sheets that are included after the standard style sheets +# created by doxygen. Using this option one can overrule certain style aspects. +# This is preferred over using HTML_STYLESHEET since it does not replace the +# standard style sheet and is therefore more robust against future updates. +# Doxygen will copy the style sheet files to the output directory. +# Note: The order of the extra style sheet files is of importance (e.g. the last +# style sheet in the list overrules the setting of the previous ones in the +# list). +# Note: Since the styling of scrollbars can currently not be overruled in +# Webkit/Chromium, the styling will be left out of the default doxygen.css if +# one or more extra stylesheets have been specified. So if scrollbar +# customization is desired it has to be added explicitly. For an example see the +# documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_EXTRA_STYLESHEET = "@GLFW_SOURCE_DIR@/docs/extra.css" # The HTML_EXTRA_FILES tag can be used to specify one or more extra images or # other source files which should be copied to the HTML output directory. Note # that these files will be copied to the base HTML output directory. Use the -# $relpath$ marker in the HTML_HEADER and/or HTML_FOOTER files to load these -# files. In the HTML_STYLESHEET file, use the file name only. Also note that -# the files will be copied as-is; there are no commands or markers available. +# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these +# files. In the HTML_STYLESHEET file, use the file name only. Also note that the +# files will be copied as-is; there are no commands or markers available. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_EXTRA_FILES = "@GLFW_SOURCE_DIR@/docs/spaces.svg" -# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. -# Doxygen will adjust the colors in the style sheet and background images -# according to this color. Hue is specified as an angle on a colorwheel, -# see http://en.wikipedia.org/wiki/Hue for more information. -# For instance the value 0 represents red, 60 is yellow, 120 is green, -# 180 is cyan, 240 is blue, 300 purple, and 360 is red again. -# The allowed range is 0 to 359. +# The HTML_COLORSTYLE tag can be used to specify if the generated HTML output +# should be rendered with a dark or light theme. +# Possible values are: LIGHT always generate light mode output, DARK always +# generate dark mode output, AUTO_LIGHT automatically set the mode according to +# the user preference, use light mode if no preference is set (the default), +# AUTO_DARK automatically set the mode according to the user preference, use +# dark mode if no preference is set and TOGGLE allow to user to switch between +# light and dark mode via a button. +# The default value is: AUTO_LIGHT. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE = LIGHT + +# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen +# will adjust the colors in the style sheet and background images according to +# this color. Hue is specified as an angle on a color-wheel, see +# https://en.wikipedia.org/wiki/Hue for more information. For instance the value +# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300 +# purple, and 360 is red again. +# Minimum value: 0, maximum value: 359, default value: 220. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_COLORSTYLE_HUE = 220 -# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of -# the colors in the HTML output. For a value of 0 the output will use -# grayscales only. A value of 255 will produce the most vivid colors. +# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors +# in the HTML output. For a value of 0 the output will use gray-scales only. A +# value of 255 will produce the most vivid colors. +# Minimum value: 0, maximum value: 255, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_COLORSTYLE_SAT = 100 -# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to -# the luminance component of the colors in the HTML output. Values below -# 100 gradually make the output lighter, whereas values above 100 make -# the output darker. The value divided by 100 is the actual gamma applied, -# so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2, -# and 100 does not change the gamma. +# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the +# luminance component of the colors in the HTML output. Values below 100 +# gradually make the output lighter, whereas values above 100 make the output +# darker. The value divided by 100 is the actual gamma applied, so 80 represents +# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not +# change the gamma. +# Minimum value: 40, maximum value: 240, default value: 80. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_COLORSTYLE_GAMMA = 80 -# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML -# page will contain the date and time when the page was generated. Setting -# this to NO can help when comparing the output of multiple runs. +# If the HTML_DYNAMIC_MENUS tag is set to YES then the generated HTML +# documentation will contain a main index with vertical navigation menus that +# are dynamically created via JavaScript. If disabled, the navigation index will +# consists of multiple levels of tabs that are statically embedded in every HTML +# page. Disable this option to support browsers that do not have JavaScript, +# like the Qt help browser. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. -HTML_TIMESTAMP = YES +HTML_DYNAMIC_MENUS = YES # If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML # documentation will contain sections that can be hidden and shown after the # page has loaded. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_DYNAMIC_SECTIONS = NO -# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of -# entries shown in the various tree structured indices initially; the user -# can expand and collapse entries dynamically later on. Doxygen will expand -# the tree to such a level that at most the specified number of entries are -# visible (unless a fully collapsed tree already exceeds this amount). -# So setting the number of entries 1 will produce a full collapsed tree by -# default. 0 is a special value representing an infinite number of entries -# and will result in a full expanded tree by default. +# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries +# shown in the various tree structured indices initially; the user can expand +# and collapse entries dynamically later on. Doxygen will expand the tree to +# such a level that at most the specified number of entries are visible (unless +# a fully collapsed tree already exceeds this amount). So setting the number of +# entries 1 will produce a full collapsed tree by default. 0 is a special value +# representing an infinite number of entries and will result in a full expanded +# tree by default. +# Minimum value: 0, maximum value: 9999, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. HTML_INDEX_NUM_ENTRIES = 100 -# If the GENERATE_DOCSET tag is set to YES, additional index files -# will be generated that can be used as input for Apple's Xcode 3 -# integrated development environment, introduced with OSX 10.5 (Leopard). -# To create a documentation set, doxygen will generate a Makefile in the -# HTML output directory. Running make will produce the docset in that -# directory and running "make install" will install the docset in -# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find -# it at startup. -# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html -# for more information. +# If the GENERATE_DOCSET tag is set to YES, additional index files will be +# generated that can be used as input for Apple's Xcode 3 integrated development +# environment (see: +# https://developer.apple.com/xcode/), introduced with OSX 10.5 (Leopard). To +# create a documentation set, doxygen will generate a Makefile in the HTML +# output directory. Running make will produce the docset in that directory and +# running make install will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at +# startup. See https://developer.apple.com/library/archive/featuredarticles/Doxy +# genXcode/_index.html for more information. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. GENERATE_DOCSET = NO -# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the -# feed. A documentation feed provides an umbrella under which multiple -# documentation sets from a single provider (such as a company or product suite) -# can be grouped. +# This tag determines the name of the docset feed. A documentation feed provides +# an umbrella under which multiple documentation sets from a single provider +# (such as a company or product suite) can be grouped. +# The default value is: Doxygen generated docs. +# This tag requires that the tag GENERATE_DOCSET is set to YES. DOCSET_FEEDNAME = "Doxygen generated docs" -# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that -# should uniquely identify the documentation set bundle. This should be a -# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen -# will append .docset to the name. +# This tag determines the URL of the docset feed. A documentation feed provides +# an umbrella under which multiple documentation sets from a single provider +# (such as a company or product suite) can be grouped. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_FEEDURL = + +# This tag specifies a string that should uniquely identify the documentation +# set bundle. This should be a reverse domain-name style string, e.g. +# com.mycompany.MyDocSet. Doxygen will append .docset to the name. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_DOCSET is set to YES. DOCSET_BUNDLE_ID = org.doxygen.Project -# When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely -# identify the documentation publisher. This should be a reverse domain-name -# style string, e.g. com.mycompany.MyDocSet.documentation. +# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify +# the documentation publisher. This should be a reverse domain-name style +# string, e.g. com.mycompany.MyDocSet.documentation. +# The default value is: org.doxygen.Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. DOCSET_PUBLISHER_ID = org.doxygen.Publisher -# The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher. +# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher. +# The default value is: Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. DOCSET_PUBLISHER_NAME = Publisher -# If the GENERATE_HTMLHELP tag is set to YES, additional index files -# will be generated that can be used as input for tools like the -# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) -# of the generated HTML documentation. +# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three +# additional HTML index files: index.hhp, index.hhc, and index.hhk. The +# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop +# on Windows. In the beginning of 2021 Microsoft took the original page, with +# a.o. the download links, offline the HTML help workshop was already many years +# in maintenance mode). You can download the HTML help workshop from the web +# archives at Installation executable (see: +# http://web.archive.org/web/20160201063255/http://download.microsoft.com/downlo +# ad/0/A/9/0A939EF6-E31C-430F-A3DF-DFAE7960D564/htmlhelp.exe). +# +# The HTML Help Workshop contains a compiler that can convert all HTML output +# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML +# files are now used as the Windows 98 help format, and will replace the old +# Windows help format (.hlp) on all Windows platforms in the future. Compressed +# HTML files also contain an index, a table of contents, and you can search for +# words in the documentation. The HTML workshop also contains a viewer for +# compressed HTML files. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. GENERATE_HTMLHELP = NO -# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can -# be used to specify the file name of the resulting .chm file. You -# can add a path in front of the file if the result should not be +# The CHM_FILE tag can be used to specify the file name of the resulting .chm +# file. You can add a path in front of the file if the result should not be # written to the html output directory. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. CHM_FILE = -# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can -# be used to specify the location (absolute path including file name) of -# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run -# the HTML help compiler on the generated index.hhp. +# The HHC_LOCATION tag can be used to specify the location (absolute path +# including file name) of the HTML help compiler (hhc.exe). If non-empty, +# doxygen will try to run the HTML help compiler on the generated index.hhp. +# The file has to be specified with full path. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. HHC_LOCATION = -# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag -# controls if a separate .chi index file is generated (YES) or that -# it should be included in the master .chm file (NO). +# The GENERATE_CHI flag controls if a separate .chi index file is generated +# (YES) or that it should be included in the main .chm file (NO). +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. GENERATE_CHI = NO -# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING -# is used to encode HtmlHelp index (hhk), content (hhc) and project file -# content. +# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc) +# and project file content. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. CHM_INDEX_ENCODING = -# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag -# controls whether a binary table of contents is generated (YES) or a -# normal table of contents (NO) in the .chm file. +# The BINARY_TOC flag controls whether a binary table of contents is generated +# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it +# enables the Previous and Next buttons. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. BINARY_TOC = NO -# The TOC_EXPAND flag can be set to YES to add extra items for group members -# to the contents of the HTML help documentation and to the tree view. +# The TOC_EXPAND flag can be set to YES to add extra items for group members to +# the table of contents of the HTML help documentation and to the tree view. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. TOC_EXPAND = NO +# The SITEMAP_URL tag is used to specify the full URL of the place where the +# generated documentation will be placed on the server by the user during the +# deployment of the documentation. The generated sitemap is called sitemap.xml +# and placed on the directory specified by HTML_OUTPUT. In case no SITEMAP_URL +# is specified no sitemap is generated. For information about the sitemap +# protocol see https://www.sitemaps.org +# This tag requires that the tag GENERATE_HTML is set to YES. + +SITEMAP_URL = + # If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and -# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated -# that can be used as input for Qt's qhelpgenerator to generate a -# Qt Compressed Help (.qch) of the generated HTML documentation. +# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that +# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help +# (.qch) of the generated HTML documentation. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. GENERATE_QHP = NO -# If the QHG_LOCATION tag is specified, the QCH_FILE tag can -# be used to specify the file name of the resulting .qch file. -# The path specified is relative to the HTML output folder. +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify +# the file name of the resulting .qch file. The path specified is relative to +# the HTML output folder. +# This tag requires that the tag GENERATE_QHP is set to YES. QCH_FILE = -# The QHP_NAMESPACE tag specifies the namespace to use when generating -# Qt Help Project output. For more information please see -# http://doc.trolltech.com/qthelpproject.html#namespace +# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help +# Project output. For more information please see Qt Help Project / Namespace +# (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#namespace). +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_QHP is set to YES. QHP_NAMESPACE = org.doxygen.Project -# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating -# Qt Help Project output. For more information please see -# http://doc.trolltech.com/qthelpproject.html#virtual-folders +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt +# Help Project output. For more information please see Qt Help Project / Virtual +# Folders (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#virtual-folders). +# The default value is: doc. +# This tag requires that the tag GENERATE_QHP is set to YES. QHP_VIRTUAL_FOLDER = doc -# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to -# add. For more information please see -# http://doc.trolltech.com/qthelpproject.html#custom-filters +# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom +# filter to add. For more information please see Qt Help Project / Custom +# Filters (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters). +# This tag requires that the tag GENERATE_QHP is set to YES. QHP_CUST_FILTER_NAME = -# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the -# custom filter to add. For more information please see -# -# Qt Help Project / Custom Filters. +# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the +# custom filter to add. For more information please see Qt Help Project / Custom +# Filters (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#custom-filters). +# This tag requires that the tag GENERATE_QHP is set to YES. QHP_CUST_FILTER_ATTRS = # The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this -# project's -# filter section matches. -# -# Qt Help Project / Filter Attributes. +# project's filter section matches. Qt Help Project / Filter Attributes (see: +# https://doc.qt.io/archives/qt-4.8/qthelpproject.html#filter-attributes). +# This tag requires that the tag GENERATE_QHP is set to YES. QHP_SECT_FILTER_ATTRS = -# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can -# be used to specify the location of Qt's qhelpgenerator. -# If non-empty doxygen will try to run qhelpgenerator on the generated -# .qhp file. +# The QHG_LOCATION tag can be used to specify the location (absolute path +# including file name) of Qt's qhelpgenerator. If non-empty doxygen will try to +# run qhelpgenerator on the generated .qhp file. +# This tag requires that the tag GENERATE_QHP is set to YES. QHG_LOCATION = -# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files -# will be generated, which together with the HTML files, form an Eclipse help -# plugin. To install this plugin and make it available under the help contents -# menu in Eclipse, the contents of the directory containing the HTML and XML -# files needs to be copied into the plugins directory of eclipse. The name of -# the directory within the plugins directory should be the same as -# the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before -# the help appears. +# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be +# generated, together with the HTML files, they form an Eclipse help plugin. To +# install this plugin and make it available under the help contents menu in +# Eclipse, the contents of the directory containing the HTML and XML files needs +# to be copied into the plugins directory of eclipse. The name of the directory +# within the plugins directory should be the same as the ECLIPSE_DOC_ID value. +# After copying Eclipse needs to be restarted before the help appears. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. GENERATE_ECLIPSEHELP = NO -# A unique identifier for the eclipse help plugin. When installing the plugin -# the directory name containing the HTML and XML files should also have -# this name. +# A unique identifier for the Eclipse help plugin. When installing the plugin +# the directory name containing the HTML and XML files should also have this +# name. Each documentation set should have its own identifier. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES. ECLIPSE_DOC_ID = org.doxygen.Project -# The DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) -# at top of each HTML page. The value NO (the default) enables the index and -# the value YES disables it. Since the tabs have the same information as the -# navigation tree you can set this option to NO if you already set -# GENERATE_TREEVIEW to YES. +# If you want full control over the layout of the generated HTML pages it might +# be necessary to disable the index and replace it with your own. The +# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top +# of each HTML page. A value of NO enables the index and the value YES disables +# it. Since the tabs in the index contain the same information as the navigation +# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. DISABLE_INDEX = NO # The GENERATE_TREEVIEW tag is used to specify whether a tree-like index -# structure should be generated to display hierarchical information. -# If the tag value is set to YES, a side panel will be generated -# containing a tree-like index structure (just like the one that -# is generated for HTML Help). For this to work a browser that supports -# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser). -# Windows users are probably better off using the HTML help feature. -# Since the tree basically has the same information as the tab index you -# could consider to set DISABLE_INDEX to NO when enabling this option. +# structure should be generated to display hierarchical information. If the tag +# value is set to YES, a side panel will be generated containing a tree-like +# index structure (just like the one that is generated for HTML Help). For this +# to work a browser that supports JavaScript, DHTML, CSS and frames is required +# (i.e. any modern browser). Windows users are probably better off using the +# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can +# further fine tune the look of the index (see "Fine-tuning the output"). As an +# example, the default style sheet generated by doxygen has an example that +# shows how to put an image at the root of the tree instead of the PROJECT_NAME. +# Since the tree basically has the same information as the tab index, you could +# consider setting DISABLE_INDEX to YES when enabling this option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. GENERATE_TREEVIEW = NO -# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values -# (range [0,1..20]) that doxygen will group on one line in the generated HTML -# documentation. Note that a value of 0 will completely suppress the enum -# values from appearing in the overview section. +# When both GENERATE_TREEVIEW and DISABLE_INDEX are set to YES, then the +# FULL_SIDEBAR option determines if the side bar is limited to only the treeview +# area (value NO) or if it should extend to the full height of the window (value +# YES). Setting this to YES gives a layout similar to +# https://docs.readthedocs.io with more room for contents, but less room for the +# project logo, title, and description. If either GENERATE_TREEVIEW or +# DISABLE_INDEX is set to NO, this option has no effect. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FULL_SIDEBAR = NO + +# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that +# doxygen will group on one line in the generated HTML documentation. +# +# Note that a value of 0 will completely suppress the enum values from appearing +# in the overview section. +# Minimum value: 0, maximum value: 20, default value: 4. +# This tag requires that the tag GENERATE_HTML is set to YES. ENUM_VALUES_PER_LINE = 4 -# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be -# used to set the initial width (in pixels) of the frame in which the tree -# is shown. +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used +# to set the initial width (in pixels) of the frame in which the tree is shown. +# Minimum value: 0, maximum value: 1500, default value: 250. +# This tag requires that the tag GENERATE_HTML is set to YES. -TREEVIEW_WIDTH = 300 +TREEVIEW_WIDTH = 250 -# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open -# links to external symbols imported via tag files in a separate window. +# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to +# external symbols imported via tag files in a separate window. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. EXT_LINKS_IN_WINDOW = NO -# Use this tag to change the font size of Latex formulas included -# as images in the HTML documentation. The default is 10. Note that -# when you change the font size after a successful doxygen run you need -# to manually remove any form_*.png images from the HTML output directory -# to force them to be regenerated. +# If the OBFUSCATE_EMAILS tag is set to YES, doxygen will obfuscate email +# addresses. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +OBFUSCATE_EMAILS = YES + +# If the HTML_FORMULA_FORMAT option is set to svg, doxygen will use the pdf2svg +# tool (see https://github.com/dawbarton/pdf2svg) or inkscape (see +# https://inkscape.org) to generate formulas as SVG images instead of PNGs for +# the HTML output. These images will generally look nicer at scaled resolutions. +# Possible values are: png (the default) and svg (looks nicer but requires the +# pdf2svg or inkscape tool). +# The default value is: png. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FORMULA_FORMAT = png + +# Use this tag to change the font size of LaTeX formulas included as images in +# the HTML documentation. When you change the font size after a successful +# doxygen run you need to manually remove any form_*.png images from the HTML +# output directory to force them to be regenerated. +# Minimum value: 8, maximum value: 50, default value: 10. +# This tag requires that the tag GENERATE_HTML is set to YES. FORMULA_FONTSIZE = 10 -# Use the FORMULA_TRANPARENT tag to determine whether or not the images -# generated for formulas are transparent PNGs. Transparent PNGs are -# not supported properly for IE 6.0, but are supported on all modern browsers. -# Note that when changing this option you need to delete any form_*.png files -# in the HTML output before the changes have effect. +# The FORMULA_MACROFILE can contain LaTeX \newcommand and \renewcommand commands +# to create new LaTeX commands to be used in formulas as building blocks. See +# the section "Including formulas" for details. -FORMULA_TRANSPARENT = YES +FORMULA_MACROFILE = -# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax -# (see http://www.mathjax.org) which uses client side Javascript for the -# rendering instead of using prerendered bitmaps. Use this if you do not -# have LaTeX installed or if you want to formulas look prettier in the HTML -# output. When enabled you may also need to install MathJax separately and -# configure the path to it using the MATHJAX_RELPATH option. +# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see +# https://www.mathjax.org) which uses client side JavaScript for the rendering +# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX +# installed or if you want to formulas look prettier in the HTML output. When +# enabled you may also need to install MathJax separately and configure the path +# to it using the MATHJAX_RELPATH option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. USE_MATHJAX = NO -# When MathJax is enabled you can set the default output format to be used for -# thA MathJax output. Supported types are HTML-CSS, NativeMML (i.e. MathML) and -# SVG. The default value is HTML-CSS, which is slower, but has the best -# compatibility. +# With MATHJAX_VERSION it is possible to specify the MathJax version to be used. +# Note that the different versions of MathJax have different requirements with +# regards to the different settings, so it is possible that also other MathJax +# settings have to be changed when switching between the different MathJax +# versions. +# Possible values are: MathJax_2 and MathJax_3. +# The default value is: MathJax_2. +# This tag requires that the tag USE_MATHJAX is set to YES. -MATHJAX_FORMAT = HTML-CSS +MATHJAX_VERSION = MathJax_2 -# When MathJax is enabled you need to specify the location relative to the -# HTML output directory using the MATHJAX_RELPATH option. The destination -# directory should contain the MathJax.js script. For instance, if the mathjax -# directory is located at the same level as the HTML output directory, then -# MATHJAX_RELPATH should be ../mathjax. The default value points to -# the MathJax Content Delivery Network so you can quickly see the result without -# installing MathJax. -# However, it is strongly recommended to install a local -# copy of MathJax from http://www.mathjax.org before deployment. +# When MathJax is enabled you can set the default output format to be used for +# the MathJax output. For more details about the output format see MathJax +# version 2 (see: +# http://docs.mathjax.org/en/v2.7-latest/output.html) and MathJax version 3 +# (see: +# http://docs.mathjax.org/en/latest/web/components/output.html). +# Possible values are: HTML-CSS (which is slower, but has the best +# compatibility. This is the name for Mathjax version 2, for MathJax version 3 +# this will be translated into chtml), NativeMML (i.e. MathML. Only supported +# for NathJax 2. For MathJax version 3 chtml will be used instead.), chtml (This +# is the name for Mathjax version 3, for MathJax version 2 this will be +# translated into HTML-CSS) and SVG. +# The default value is: HTML-CSS. +# This tag requires that the tag USE_MATHJAX is set to YES. -MATHJAX_RELPATH = http://cdn.mathjax.org/mathjax/latest +MATHJAX_FORMAT = HTML-CSS -# The MATHJAX_EXTENSIONS tag can be used to specify one or MathJax extension -# names that should be enabled during MathJax rendering. +# When MathJax is enabled you need to specify the location relative to the HTML +# output directory using the MATHJAX_RELPATH option. The destination directory +# should contain the MathJax.js script. For instance, if the mathjax directory +# is located at the same level as the HTML output directory, then +# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax +# Content Delivery Network so you can quickly see the result without installing +# MathJax. However, it is strongly recommended to install a local copy of +# MathJax from https://www.mathjax.org before deployment. The default value is: +# - in case of MathJax version 2: https://cdn.jsdelivr.net/npm/mathjax@2 +# - in case of MathJax version 3: https://cdn.jsdelivr.net/npm/mathjax@3 +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_RELPATH = + +# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax +# extension names that should be enabled during MathJax rendering. For example +# for MathJax version 2 (see +# https://docs.mathjax.org/en/v2.7-latest/tex.html#tex-and-latex-extensions): +# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols +# For example for MathJax version 3 (see +# http://docs.mathjax.org/en/latest/input/tex/extensions/index.html): +# MATHJAX_EXTENSIONS = ams +# This tag requires that the tag USE_MATHJAX is set to YES. MATHJAX_EXTENSIONS = -# When the SEARCHENGINE tag is enabled doxygen will generate a search box -# for the HTML output. The underlying search engine uses javascript -# and DHTML and should work on any modern browser. Note that when using -# HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets -# (GENERATE_DOCSET) there is already a search function so this one should -# typically be disabled. For large projects the javascript based search engine -# can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution. +# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces +# of code that will be used on startup of the MathJax code. See the MathJax site +# (see: +# http://docs.mathjax.org/en/v2.7-latest/output.html) for more details. For an +# example see the documentation. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_CODEFILE = + +# When the SEARCHENGINE tag is enabled doxygen will generate a search box for +# the HTML output. The underlying search engine uses javascript and DHTML and +# should work on any modern browser. Note that when using HTML help +# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET) +# there is already a search function so this one should typically be disabled. +# For large projects the javascript based search engine can be slow, then +# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to +# search using the keyboard; to jump to the search box use + S +# (what the is depends on the OS and browser, but it is typically +# , /