-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathal___shader_8hpp_source.html
480 lines (478 loc) · 91 KB
/
al___shader_8hpp_source.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.9.1"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Allolib: al_Shader.hpp Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtreedata.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">Allolib
 <span id="projectnumber">1.0</span>
</div>
<div id="projectbrief">C++ Components For Interactive Multimedia</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.9.1 -->
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
var searchBox = new SearchBox("searchBox", "search",false,'Search','.html');
/* @license-end */
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
$(function() {
initMenu('',true,false,'search.php','Search');
$(document).ready(function() { init_search(); });
});
/* @license-end */</script>
<div id="main-nav"></div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */
$(document).ready(function(){initNavTree('al___shader_8hpp_source.html',''); initResizable(); });
/* @license-end */
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="headertitle">
<div class="title">al_Shader.hpp</div> </div>
</div><!--header-->
<div class="contents">
<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef INCLUDE_AL_GRAPHICS_SHADER_HPP</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor">#define INCLUDE_AL_GRAPHICS_SHADER_HPP</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>  </div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">/* Allocore --</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> Multimedia / virtual environment application class library</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"></span> </div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> Copyright (C) 2009. AlloSphere Research Group, Media Arts & Technology, UCSB.</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> Copyright (C) 2012. The Regents of the University of California.</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> All rights reserved.</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"></span> </div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> Redistribution and use in source and binary forms, with or without</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> modification, are permitted provided that the following conditions are met:</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"></span> </div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> Redistributions of source code must retain the above copyright notice,</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> this list of conditions and the following disclaimer.</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"></span> </div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> Redistributions in binary form must reproduce the above copyright</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> notice, this list of conditions and the following disclaimer in the</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> documentation and/or other materials provided with the distribution.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"></span> </div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment"> Neither the name of the University of California nor the names of its</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment"> contributors may be used to endorse or promote products derived from</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment"> this software without specific prior written permission.</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment"></span> </div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment"> THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment"> AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment"> IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment"> ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE</span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="comment"> LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR</span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="comment"> CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment"> SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS</span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="comment"> INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN</span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="comment"> CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)</span></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="comment"> ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE</span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="comment"> POSSIBILITY OF SUCH DAMAGE.</span></div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="comment"></span> </div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment"></span> </div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="comment"> File description:</span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="comment"> Wrappers to OpenGL GLSL shaders</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="comment"></span> </div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="comment"> File author(s):</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="comment"> Lance Putnam, 2010, [email protected]</span></div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="comment"> Graham Wakefield, 2010, [email protected]</span></div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment"> Wesley Smith, 2010, [email protected]</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="comment"> Keehong Youn, 2017, [email protected]</span></div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="comment"></span> </div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="comment">*/</span></div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  </div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="preprocessor">#include <string></span></div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="preprocessor">#include <unordered_map></span></div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="preprocessor">#include "al/graphics/al_GPUObject.hpp"</span></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="preprocessor">#include "al/math/al_Mat.hpp"</span></div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="preprocessor">#include "al/math/al_Quat.hpp"</span></div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="preprocessor">#include "al/math/al_Vec.hpp"</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="preprocessor">#include "al/types/al_Color.hpp"</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  </div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="preprocessor">#define AL_SHADER_MAX_LOG_SIZE 4096</span></div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  </div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="keyword">namespace </span><a class="code" href="namespaceal.html">al</a> {</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  </div>
<div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="classal_1_1_shader_base.html"> 63</a></span> <span class="keyword">class </span><a class="code" href="classal_1_1_shader_base.html">ShaderBase</a> : <span class="keyword">public</span> <a class="code" href="classal_1_1_g_p_u_object.html">GPUObject</a> {</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  <span class="keyword">public</span>:</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  <span class="keyword">virtual</span> ~<a class="code" href="classal_1_1_shader_base.html">ShaderBase</a>() {}</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  </div>
<div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="classal_1_1_shader_base.html#abccc2c020402cd3f698556b37ef7ef71"> 68</a></span>  <span class="keyword">const</span> <span class="keywordtype">char</span> *<a class="code" href="classal_1_1_shader_base.html#abccc2c020402cd3f698556b37ef7ef71">log</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  </div>
<div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="classal_1_1_shader_base.html#aa3504d8447cf2a2c17c90d32bda21aac"> 71</a></span>  <span class="keywordtype">void</span> <a class="code" href="classal_1_1_shader_base.html#aa3504d8447cf2a2c17c90d32bda21aac">printLog</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  </div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> get(<span class="keywordtype">int</span> pname, <span class="keywordtype">void</span> *params) <span class="keyword">const</span> = 0;</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> getLog(<span class="keywordtype">char</span> *buf) <span class="keyword">const</span> = 0;</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> };</div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  </div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>  </div>
<div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="classal_1_1_shader.html"> 83</a></span> <span class="keyword">class </span><a class="code" href="classal_1_1_shader.html">Shader</a> : <span class="keyword">public</span> <a class="code" href="classal_1_1_shader_base.html">ShaderBase</a> {</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  <span class="keyword">public</span>:</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  <span class="keyword">enum</span> Type { VERTEX, GEOMETRY, FRAGMENT };</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  </div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>  <a class="code" href="classal_1_1_shader.html">Shader</a>(<span class="keyword">const</span> std::string &source = <span class="stringliteral">""</span>, Shader::Type type = FRAGMENT);</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  </div>
<div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="classal_1_1_shader.html#a05d6bbcf5088cb59bb953b301e0fcfad"> 91</a></span>  <span class="keyword">virtual</span> <a class="code" href="classal_1_1_shader.html#a05d6bbcf5088cb59bb953b301e0fcfad">~Shader</a>() { <a class="code" href="classal_1_1_g_p_u_object.html#a519ddb5d896d6994bd43dc3dcf0f3ad0">destroy</a>(); }</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  </div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  <a class="code" href="classal_1_1_shader.html">Shader</a> &source(<span class="keyword">const</span> std::string &v);</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <a class="code" href="classal_1_1_shader.html">Shader</a> &source(<span class="keyword">const</span> std::string &v, Shader::Type type);</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  <a class="code" href="classal_1_1_shader.html">Shader</a> &compile();</div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  <span class="keywordtype">bool</span> compiled() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  </div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  Shader::Type type()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> mType; }</div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  </div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  <span class="keyword">private</span>:</div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  std::string mSource;</div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  Shader::Type mType;</div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  </div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> get(<span class="keywordtype">int</span> pname, <span class="keywordtype">void</span> *params) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> getLog(<span class="keywordtype">char</span> *buf) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  </div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> onCreate();</div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> onDestroy();</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span> };</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  </div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>  </div>
<div class="line"><a name="l00116"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html"> 116</a></span> <span class="keyword">class </span><a class="code" href="classal_1_1_shader_program.html">ShaderProgram</a> : <span class="keyword">public</span> <a class="code" href="classal_1_1_shader_base.html">ShaderBase</a> {</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  <span class="keyword">public</span>:</div>
<div class="line"><a name="l00121"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0"> 121</a></span>  <span class="keyword">enum</span> <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0">Type</a> {</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  NONE = 0, <span class="comment">// uninitialized type</span></div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  </div>
<div class="line"><a name="l00124"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a518cfce6de8f0e26be5950b773e41054"> 124</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a518cfce6de8f0e26be5950b773e41054">FLOAT</a>, </div>
<div class="line"><a name="l00125"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a80021a316eba1b0afcbf8ae2e0906d73"> 125</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a80021a316eba1b0afcbf8ae2e0906d73">VEC2</a>, </div>
<div class="line"><a name="l00126"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ab700f275109001495ee10b9247e38c62"> 126</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ab700f275109001495ee10b9247e38c62">VEC3</a>, </div>
<div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ac455cf2407d0525d0dbcdc56872919de"> 127</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ac455cf2407d0525d0dbcdc56872919de">VEC4</a>, </div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  </div>
<div class="line"><a name="l00129"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ac0d74cffeddffd9d0b4e1b1111d50ad4"> 129</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ac0d74cffeddffd9d0b4e1b1111d50ad4">INT</a>, </div>
<div class="line"><a name="l00130"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0aa1aab0bb77068da248023e4bbd8c4a27"> 130</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0aa1aab0bb77068da248023e4bbd8c4a27">INT2</a>, </div>
<div class="line"><a name="l00131"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a661b5dc2bf1e68bad9729da196175615"> 131</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a661b5dc2bf1e68bad9729da196175615">INT3</a>, </div>
<div class="line"><a name="l00132"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0acfb5afed60abcccccabddd8a19d53a27"> 132</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0acfb5afed60abcccccabddd8a19d53a27">INT4</a>, </div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>  </div>
<div class="line"><a name="l00134"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a96ff754e957d9f5ea578a45a050c8ea6"> 134</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a96ff754e957d9f5ea578a45a050c8ea6">BOOL</a>, </div>
<div class="line"><a name="l00135"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ab9c5fd20b3ceb77b23df4c9efb57cfe9"> 135</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ab9c5fd20b3ceb77b23df4c9efb57cfe9">BOOL2</a>, </div>
<div class="line"><a name="l00136"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a3eaf7190e1d0bdbb24abf29476ace4de"> 136</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a3eaf7190e1d0bdbb24abf29476ace4de">BOOL3</a>, </div>
<div class="line"><a name="l00137"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a0c37355c0a9b68137fb95eddc4296b36"> 137</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a0c37355c0a9b68137fb95eddc4296b36">BOOL4</a>, </div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>  </div>
<div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a8a2928e428fbd63612c94db8471bab80"> 139</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a8a2928e428fbd63612c94db8471bab80">MAT22</a>, </div>
<div class="line"><a name="l00140"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ad1ca78fb206911e1dcac2ceeaece837e"> 140</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ad1ca78fb206911e1dcac2ceeaece837e">MAT33</a>, </div>
<div class="line"><a name="l00141"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0aaa61c193d4602412245b3f97a915653f"> 141</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0aaa61c193d4602412245b3f97a915653f">MAT44</a>, </div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>  </div>
<div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a252437f13e68ad7ecc734b84cb9af8c5"> 143</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a252437f13e68ad7ecc734b84cb9af8c5">SAMPLER_1D</a>, </div>
<div class="line"><a name="l00144"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0add7b02da3a7cac728fb95ab701dcc006"> 144</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0add7b02da3a7cac728fb95ab701dcc006">SAMPLER_2D</a>, </div>
<div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a7782d8062ade6e6d0051d95205399b19"> 145</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a7782d8062ade6e6d0051d95205399b19">SAMPLER_RECT</a>, </div>
<div class="line"><a name="l00146"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0adf1694241f53e0d5177cb1dceea3481b"> 146</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0adf1694241f53e0d5177cb1dceea3481b">SAMPLER_3D</a>, </div>
<div class="line"><a name="l00147"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a3f3da120c349b7855c3d9f7532199418"> 147</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a3f3da120c349b7855c3d9f7532199418">SAMPLER_CUBE</a>, </div>
<div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0abf700b46cb1b46830f7cd576e9f4e642"> 148</a></span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0abf700b46cb1b46830f7cd576e9f4e642">SAMPLER_1D_SHADOW</a>, </div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>  <a class="code" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ab20973326267208cf967dd1a8939b3f8">SAMPLER_2D_SHADOW</a> </div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>  </div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>  <span class="comment">// textures? non square matrices? attributes?</span></div>
<div class="line"><a name="l00152"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ab20973326267208cf967dd1a8939b3f8"> 152</a></span>  };</div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>  </div>
<div class="line"><a name="l00154"></a><span class="lineno"><a class="line" href="structal_1_1_shader_program_1_1_attribute.html"> 154</a></span>  <span class="keyword">struct </span><a class="code" href="structal_1_1_shader_program_1_1_attribute.html">Attribute</a> {};</div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>  </div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>  <a class="code" href="classal_1_1_shader_program.html">ShaderProgram</a>();</div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>  </div>
<div class="line"><a name="l00159"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a7e2ea3bc407b05ea61dc6594d74f6496"> 159</a></span>  <span class="keyword">virtual</span> <a class="code" href="classal_1_1_shader_program.html#a7e2ea3bc407b05ea61dc6594d74f6496">~ShaderProgram</a>();</div>
<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>  </div>
<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>  </div>
<div class="line"><a name="l00165"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a8801a9ec559c5dc2fe709de97e829589"> 165</a></span>  <a class="code" href="classal_1_1_shader_program.html">ShaderProgram</a> &<a class="code" href="classal_1_1_shader_program.html#a8801a9ec559c5dc2fe709de97e829589">attach</a>(<a class="code" href="classal_1_1_shader.html">Shader</a> &s);</div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>  </div>
<div class="line"><a name="l00168"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a3cf2ac90f1f75444eebe352038c5d334"> 168</a></span>  <span class="keyword">const</span> <a class="code" href="classal_1_1_shader_program.html">ShaderProgram</a> &<a class="code" href="classal_1_1_shader_program.html#a3cf2ac90f1f75444eebe352038c5d334">detach</a>(<span class="keyword">const</span> <a class="code" href="classal_1_1_shader.html">Shader</a> &s) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>  </div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>  </div>
<div class="line"><a name="l00176"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a411748c07845a95f0ce09518bd1f7b9f"> 176</a></span>  <span class="keyword">const</span> <a class="code" href="classal_1_1_shader_program.html">ShaderProgram</a> &<a class="code" href="classal_1_1_shader_program.html#a411748c07845a95f0ce09518bd1f7b9f">link</a>(<span class="keywordtype">bool</span> doValidate = <span class="keyword">true</span>) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>  </div>
<div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#ab92df465dbcdfbaec8fa63f94829c2fd"> 179</a></span>  <span class="keywordtype">bool</span> <a class="code" href="classal_1_1_shader_program.html#ab92df465dbcdfbaec8fa63f94829c2fd">compile</a>(<span class="keyword">const</span> std::string &vertSource, <span class="keyword">const</span> std::string &fragSource,</div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>  <span class="keyword">const</span> std::string &geomSource = <span class="stringliteral">""</span>);</div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>  </div>
<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>  <span class="keyword">const</span> <a class="code" href="classal_1_1_shader_program.html">ShaderProgram</a> &use();</div>
<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>  </div>
<div class="line"><a name="l00185"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a8914e5659d35eb42212b0884eb37452d"> 185</a></span>  <span class="keywordtype">void</span> <a class="code" href="classal_1_1_shader_program.html#a8914e5659d35eb42212b0884eb37452d">begin</a>();</div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>  </div>
<div class="line"><a name="l00188"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a5edf605640deddaf233610d4b6d17ac9"> 188</a></span>  <span class="keywordtype">void</span> <a class="code" href="classal_1_1_shader_program.html#a5edf605640deddaf233610d4b6d17ac9">end</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>  </div>
<div class="line"><a name="l00191"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#aaca2543d377d74cb0cd05e2b1ce62bf7"> 191</a></span>  <span class="keywordtype">bool</span> <a class="code" href="classal_1_1_shader_program.html#aaca2543d377d74cb0cd05e2b1ce62bf7">linked</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>  </div>
<div class="line"><a name="l00194"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a65d34dd7b9c5a9f5e933a17325b73e67"> 194</a></span>  <span class="keywordtype">bool</span> <a class="code" href="classal_1_1_shader_program.html#a65d34dd7b9c5a9f5e933a17325b73e67">validateProgram</a>(<span class="keywordtype">bool</span> <a class="code" href="classal_1_1_shader_base.html#aa3504d8447cf2a2c17c90d32bda21aac">printLog</a> = <span class="keyword">false</span>) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>  </div>
<div class="line"><a name="l00197"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a9d4dc182c56345868a4cf9abfc7ffa1d"> 197</a></span>  <span class="keywordtype">void</span> <a class="code" href="classal_1_1_shader_program.html#a9d4dc182c56345868a4cf9abfc7ffa1d">listParams</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>  </div>
<div class="line"><a name="l00200"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#ac7292b4ad19e9cfa010f6587926a96cd"> 200</a></span>  <span class="keywordtype">int</span> <a class="code" href="classal_1_1_shader_program.html#ac7292b4ad19e9cfa010f6587926a96cd">getUniformLocation</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *name) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>  <span class="keywordtype">int</span> <a class="code" href="classal_1_1_shader_program.html#ac7292b4ad19e9cfa010f6587926a96cd">getUniformLocation</a>(<span class="keyword">const</span> std::string &s)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>  <span class="keywordflow">return</span> <a class="code" href="classal_1_1_shader_program.html#ac7292b4ad19e9cfa010f6587926a96cd">getUniformLocation</a>(s.c_str());</div>
<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>  }</div>
<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>  </div>
<div class="line"><a name="l00206"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175"> 206</a></span>  <span class="keywordtype">int</span> <a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *name) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>  </div>
<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>  <span class="keyword">const</span> <a class="code" href="classal_1_1_shader_program.html">ShaderProgram</a> &uniform(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> <a class="code" href="structal_1_1_color.html">Color</a> &c)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>  <span class="keywordflow">return</span> uniform4(name, c.<a class="code" href="structal_1_1_color.html#a7b21bd8d2f2badb9c72f24f9e8918798">components</a>);</div>
<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>  }</div>
<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>  </div>
<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>  <span class="keywordtype">void</span> uniform4f(<span class="keywordtype">int</span> loc, <span class="keywordtype">float</span> v0, <span class="keywordtype">float</span> v1, <span class="keywordtype">float</span> v2, <span class="keywordtype">float</span> v3) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>  <span class="keywordtype">void</span> uniformMat4f(<span class="keywordtype">int</span> loc, <span class="keywordtype">float</span> *data) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>  </div>
<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>  <span class="keyword">const</span> <a class="code" href="classal_1_1_shader_program.html">ShaderProgram</a> &uniform(<span class="keywordtype">int</span> loc, <span class="keywordtype">int</span> v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>  <span class="keyword">const</span> <a class="code" href="classal_1_1_shader_program.html">ShaderProgram</a> &uniform(<span class="keywordtype">int</span> loc, <span class="keywordtype">float</span> v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>  <span class="keyword">const</span> <a class="code" href="classal_1_1_shader_program.html">ShaderProgram</a> &uniform(<span class="keywordtype">int</span> loc, <span class="keywordtype">double</span> v)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>  <span class="keywordflow">return</span> uniform(loc, <span class="keywordtype">float</span>(v));</div>
<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>  }</div>
<div class="line"><a name="l00220"></a><span class="lineno"> 220</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keywordtype">int</span> loc, <span class="keywordtype">float</span> v0, <span class="keywordtype">float</span> v1) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00221"></a><span class="lineno"> 221</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keywordtype">int</span> loc, <span class="keywordtype">float</span> v0, <span class="keywordtype">float</span> v1, <span class="keywordtype">float</span> v2) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00222"></a><span class="lineno"> 222</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keywordtype">int</span> loc, <span class="keywordtype">float</span> v0, <span class="keywordtype">float</span> v1, <span class="keywordtype">float</span> v2,</div>
<div class="line"><a name="l00223"></a><span class="lineno"> 223</span>  <span class="keywordtype">float</span> v3) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00224"></a><span class="lineno"> 224</span>  <span class="keyword">const</span> ShaderProgram &uniform4v(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> <span class="keywordtype">float</span> *v, <span class="keywordtype">int</span> count = 1) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>  </div>
<div class="line"><a name="l00226"></a><span class="lineno"> 226</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
<div class="line"><a name="l00227"></a><span class="lineno"> 227</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> Vec<2, T> &v)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00228"></a><span class="lineno"> 228</span>  <span class="keywordflow">return</span> uniform(loc, v.x, v.y);</div>
<div class="line"><a name="l00229"></a><span class="lineno"> 229</span>  }</div>
<div class="line"><a name="l00230"></a><span class="lineno"> 230</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
<div class="line"><a name="l00231"></a><span class="lineno"> 231</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> Vec<3, T> &v)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>  <span class="keywordflow">return</span> uniform(loc, v.x, v.y, v.z);</div>
<div class="line"><a name="l00233"></a><span class="lineno"> 233</span>  }</div>
<div class="line"><a name="l00234"></a><span class="lineno"> 234</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
<div class="line"><a name="l00235"></a><span class="lineno"> 235</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> Vec<4, T> &v)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00236"></a><span class="lineno"> 236</span>  <span class="keywordflow">return</span> uniform(loc, v.x, v.y, v.z, v.w);</div>
<div class="line"><a name="l00237"></a><span class="lineno"> 237</span>  }</div>
<div class="line"><a name="l00238"></a><span class="lineno"> 238</span>  <span class="keyword">const</span> ShaderProgram &uniformMatrix3(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> <span class="keywordtype">float</span> *v,</div>
<div class="line"><a name="l00239"></a><span class="lineno"> 239</span>  <span class="keywordtype">bool</span> transpose = <span class="keyword">false</span>) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>  <span class="keyword">const</span> ShaderProgram &uniformMatrix4(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> <span class="keywordtype">float</span> *v,</div>
<div class="line"><a name="l00241"></a><span class="lineno"> 241</span>  <span class="keywordtype">bool</span> transpose = <span class="keyword">false</span>) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00242"></a><span class="lineno"> 242</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> Mat<4, float> &m)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00243"></a><span class="lineno"> 243</span>  <span class="keywordflow">return</span> uniformMatrix4(loc, m.elems());</div>
<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>  }</div>
<div class="line"><a name="l00245"></a><span class="lineno"> 245</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
<div class="line"><a name="l00246"></a><span class="lineno"> 246</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> Mat<4, T> &m)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00247"></a><span class="lineno"> 247</span>  <span class="keywordflow">return</span> uniform(loc, <a class="code" href="namespaceal.html#ac3d7e0cede6665170d157bbb93c8dc89">Mat4f</a>(m));</div>
<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>  }</div>
<div class="line"><a name="l00249"></a><span class="lineno"> 249</span>  </div>
<div class="line"><a name="l00250"></a><span class="lineno"> 250</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keywordtype">int</span> v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00251"></a><span class="lineno"> 251</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keywordtype">float</span> v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00252"></a><span class="lineno"> 252</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keywordtype">double</span> v)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00253"></a><span class="lineno"> 253</span>  <span class="keywordflow">return</span> uniform(name, <span class="keywordtype">float</span>(v));</div>
<div class="line"><a name="l00254"></a><span class="lineno"> 254</span>  }</div>
<div class="line"><a name="l00255"></a><span class="lineno"> 255</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keywordtype">float</span> v0, <span class="keywordtype">float</span> v1) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00256"></a><span class="lineno"> 256</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keywordtype">float</span> v0, <span class="keywordtype">float</span> v1,</div>
<div class="line"><a name="l00257"></a><span class="lineno"> 257</span>  <span class="keywordtype">float</span> v2) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00258"></a><span class="lineno"> 258</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keywordtype">float</span> v0, <span class="keywordtype">float</span> v1, <span class="keywordtype">float</span> v2,</div>
<div class="line"><a name="l00259"></a><span class="lineno"> 259</span>  <span class="keywordtype">float</span> v3) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00260"></a><span class="lineno"> 260</span>  </div>
<div class="line"><a name="l00261"></a><span class="lineno"> 261</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
<div class="line"><a name="l00262"></a><span class="lineno"> 262</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> Vec<2, T> &v)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00263"></a><span class="lineno"> 263</span>  <span class="keywordflow">return</span> uniform(name, v.x, v.y);</div>
<div class="line"><a name="l00264"></a><span class="lineno"> 264</span>  }</div>
<div class="line"><a name="l00265"></a><span class="lineno"> 265</span>  </div>
<div class="line"><a name="l00266"></a><span class="lineno"> 266</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
<div class="line"><a name="l00267"></a><span class="lineno"> 267</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> Vec<3, T> &v)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00268"></a><span class="lineno"> 268</span>  <span class="keywordflow">return</span> uniform(name, v.x, v.y, v.z);</div>
<div class="line"><a name="l00269"></a><span class="lineno"> 269</span>  }</div>
<div class="line"><a name="l00270"></a><span class="lineno"> 270</span>  </div>
<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
<div class="line"><a name="l00272"></a><span class="lineno"> 272</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> Vec<4, T> &v)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>  <span class="keywordflow">return</span> uniform(name, v.x, v.y, v.z, v.w);</div>
<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>  }</div>
<div class="line"><a name="l00275"></a><span class="lineno"> 275</span>  </div>
<div class="line"><a name="l00276"></a><span class="lineno"> 276</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> Mat<4, float> &m,</div>
<div class="line"><a name="l00277"></a><span class="lineno"> 277</span>  <span class="keywordtype">bool</span> transpose = <span class="keyword">false</span>)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00278"></a><span class="lineno"> 278</span>  <span class="keywordflow">return</span> uniformMatrix4(name, m.elems(), transpose);</div>
<div class="line"><a name="l00279"></a><span class="lineno"> 279</span>  }</div>
<div class="line"><a name="l00280"></a><span class="lineno"> 280</span>  </div>
<div class="line"><a name="l00281"></a><span class="lineno"> 281</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
<div class="line"><a name="l00282"></a><span class="lineno"> 282</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> Mat<4, T> &m,</div>
<div class="line"><a name="l00283"></a><span class="lineno"> 283</span>  <span class="keywordtype">bool</span> transpose = <span class="keyword">false</span>)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00284"></a><span class="lineno"> 284</span>  <span class="keywordflow">return</span> uniform(name, <a class="code" href="namespaceal.html#ac3d7e0cede6665170d157bbb93c8dc89">Mat4f</a>(m), transpose);</div>
<div class="line"><a name="l00285"></a><span class="lineno"> 285</span>  }</div>
<div class="line"><a name="l00286"></a><span class="lineno"> 286</span>  </div>
<div class="line"><a name="l00287"></a><span class="lineno"> 287</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
<div class="line"><a name="l00288"></a><span class="lineno"> 288</span>  <span class="keyword">const</span> ShaderProgram &uniform(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> Quat<T> &q)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00289"></a><span class="lineno"> 289</span>  <span class="comment">// note wxyz => xyzw for GLSL vec4:</span></div>
<div class="line"><a name="l00290"></a><span class="lineno"> 290</span>  <span class="keywordflow">return</span> uniform(name, q.x, q.y, q.z, q.w);</div>
<div class="line"><a name="l00291"></a><span class="lineno"> 291</span>  }</div>
<div class="line"><a name="l00292"></a><span class="lineno"> 292</span>  </div>
<div class="line"><a name="l00293"></a><span class="lineno"> 293</span>  <span class="keyword">const</span> ShaderProgram &uniform1(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> <span class="keywordtype">float</span> *v,</div>
<div class="line"><a name="l00294"></a><span class="lineno"> 294</span>  <span class="keywordtype">int</span> count = 1) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00295"></a><span class="lineno"> 295</span>  <span class="keyword">const</span> ShaderProgram &uniform2(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> <span class="keywordtype">float</span> *v,</div>
<div class="line"><a name="l00296"></a><span class="lineno"> 296</span>  <span class="keywordtype">int</span> count = 1) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00297"></a><span class="lineno"> 297</span>  <span class="keyword">const</span> ShaderProgram &uniform3(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> <span class="keywordtype">float</span> *v,</div>
<div class="line"><a name="l00298"></a><span class="lineno"> 298</span>  <span class="keywordtype">int</span> count = 1) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00299"></a><span class="lineno"> 299</span>  <span class="keyword">const</span> ShaderProgram &uniform4(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> <span class="keywordtype">float</span> *v,</div>
<div class="line"><a name="l00300"></a><span class="lineno"> 300</span>  <span class="keywordtype">int</span> count = 1) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00301"></a><span class="lineno"> 301</span>  </div>
<div class="line"><a name="l00302"></a><span class="lineno"> 302</span>  <span class="keyword">const</span> ShaderProgram &uniformMatrix3(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> <span class="keywordtype">float</span> *v,</div>
<div class="line"><a name="l00303"></a><span class="lineno"> 303</span>  <span class="keywordtype">bool</span> transpose = <span class="keyword">false</span>) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00304"></a><span class="lineno"> 304</span>  <span class="keyword">const</span> ShaderProgram &uniformMatrix4(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> <span class="keywordtype">float</span> *v,</div>
<div class="line"><a name="l00305"></a><span class="lineno"> 305</span>  <span class="keywordtype">bool</span> transpose = <span class="keyword">false</span>) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00306"></a><span class="lineno"> 306</span>  </div>
<div class="line"><a name="l00307"></a><span class="lineno"> 307</span>  <span class="keyword">const</span> ShaderProgram &<a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(<span class="keywordtype">int</span> loc, <span class="keywordtype">float</span> v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00308"></a><span class="lineno"> 308</span>  <span class="keyword">const</span> ShaderProgram &<a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(<span class="keywordtype">int</span> loc, <span class="keywordtype">float</span> v0, <span class="keywordtype">float</span> v1) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00309"></a><span class="lineno"> 309</span>  <span class="keyword">const</span> ShaderProgram &<a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(<span class="keywordtype">int</span> loc, <span class="keywordtype">float</span> v0, <span class="keywordtype">float</span> v1, <span class="keywordtype">float</span> v2) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00310"></a><span class="lineno"> 310</span>  <span class="keyword">const</span> ShaderProgram &<a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(<span class="keywordtype">int</span> loc, <span class="keywordtype">float</span> v0, <span class="keywordtype">float</span> v1, <span class="keywordtype">float</span> v2,</div>
<div class="line"><a name="l00311"></a><span class="lineno"> 311</span>  <span class="keywordtype">float</span> v3) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00312"></a><span class="lineno"> 312</span>  </div>
<div class="line"><a name="l00313"></a><span class="lineno"> 313</span>  <span class="keyword">const</span> ShaderProgram &<a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keywordtype">float</span> v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00314"></a><span class="lineno"> 314</span>  <span class="keyword">const</span> ShaderProgram &<a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keywordtype">float</span> v0, <span class="keywordtype">float</span> v1) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00315"></a><span class="lineno"> 315</span>  <span class="keyword">const</span> ShaderProgram &<a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keywordtype">float</span> v0, <span class="keywordtype">float</span> v1,</div>
<div class="line"><a name="l00316"></a><span class="lineno"> 316</span>  <span class="keywordtype">float</span> v2) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00317"></a><span class="lineno"> 317</span>  <span class="keyword">const</span> ShaderProgram &<a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keywordtype">float</span> v0, <span class="keywordtype">float</span> v1, <span class="keywordtype">float</span> v2,</div>
<div class="line"><a name="l00318"></a><span class="lineno"> 318</span>  <span class="keywordtype">float</span> v3) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00319"></a><span class="lineno"> 319</span>  </div>
<div class="line"><a name="l00320"></a><span class="lineno"> 320</span>  <span class="keyword">const</span> ShaderProgram &attribute1(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> <span class="keywordtype">float</span> *v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00321"></a><span class="lineno"> 321</span>  <span class="keyword">const</span> ShaderProgram &attribute2(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> <span class="keywordtype">float</span> *v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00322"></a><span class="lineno"> 322</span>  <span class="keyword">const</span> ShaderProgram &attribute3(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> <span class="keywordtype">float</span> *v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00323"></a><span class="lineno"> 323</span>  <span class="keyword">const</span> ShaderProgram &attribute4(<span class="keyword">const</span> <span class="keywordtype">char</span> *name, <span class="keyword">const</span> <span class="keywordtype">float</span> *v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00324"></a><span class="lineno"> 324</span>  <span class="keyword">const</span> ShaderProgram &attribute1(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> <span class="keywordtype">double</span> *v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>  <span class="keyword">const</span> ShaderProgram &attribute2(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> <span class="keywordtype">double</span> *v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>  <span class="keyword">const</span> ShaderProgram &attribute3(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> <span class="keywordtype">double</span> *v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00327"></a><span class="lineno"> 327</span>  <span class="keyword">const</span> ShaderProgram &attribute4(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> <span class="keywordtype">double</span> *v) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00328"></a><span class="lineno"> 328</span>  </div>
<div class="line"><a name="l00329"></a><span class="lineno"> 329</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
<div class="line"><a name="l00330"></a><span class="lineno"> 330</span>  <span class="keyword">const</span> ShaderProgram &<a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> Vec<2, T> &v)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00331"></a><span class="lineno"> 331</span>  <span class="keywordflow">return</span> <a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(loc, v.x, v.y);</div>
<div class="line"><a name="l00332"></a><span class="lineno"> 332</span>  }</div>
<div class="line"><a name="l00333"></a><span class="lineno"> 333</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
<div class="line"><a name="l00334"></a><span class="lineno"> 334</span>  <span class="keyword">const</span> ShaderProgram &<a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> Vec<3, T> &v)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00335"></a><span class="lineno"> 335</span>  <span class="keywordflow">return</span> <a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(loc, v.x, v.y, v.z);</div>
<div class="line"><a name="l00336"></a><span class="lineno"> 336</span>  }</div>
<div class="line"><a name="l00337"></a><span class="lineno"> 337</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
<div class="line"><a name="l00338"></a><span class="lineno"> 338</span>  <span class="keyword">const</span> ShaderProgram &<a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> Vec<4, T> &v)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00339"></a><span class="lineno"> 339</span>  <span class="keywordflow">return</span> <a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(loc, v.x, v.y, v.z, v.w);</div>
<div class="line"><a name="l00340"></a><span class="lineno"> 340</span>  }</div>
<div class="line"><a name="l00341"></a><span class="lineno"> 341</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T></div>
<div class="line"><a name="l00342"></a><span class="lineno"> 342</span>  <span class="keyword">const</span> ShaderProgram &<a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(<span class="keywordtype">int</span> loc, <span class="keyword">const</span> Quat<T> &q)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00343"></a><span class="lineno"> 343</span>  <span class="comment">// note wxyz => xyzw for GLSL vec4:</span></div>
<div class="line"><a name="l00344"></a><span class="lineno"> 344</span>  <span class="keywordflow">return</span> <a class="code" href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">attribute</a>(loc, q.x, q.y, q.z, q.w);</div>
<div class="line"><a name="l00345"></a><span class="lineno"> 345</span>  }</div>
<div class="line"><a name="l00346"></a><span class="lineno"> 346</span>  </div>
<div class="line"><a name="l00347"></a><span class="lineno"> 347</span>  <span class="keyword">static</span> <span class="keywordtype">void</span> use(<span class="keywordtype">unsigned</span> programID);</div>
<div class="line"><a name="l00348"></a><span class="lineno"> 348</span>  </div>
<div class="line"><a name="l00349"></a><span class="lineno"> 349</span>  <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00350"></a><span class="lineno"> 350</span>  <span class="comment">// Graphics::Primitive mInPrim, mOutPrim; // IO primitives for geometry</span></div>
<div class="line"><a name="l00351"></a><span class="lineno"> 351</span>  <span class="comment">// shaders unsigned int mOutVertices;</span></div>
<div class="line"><a name="l00352"></a><span class="lineno"> 352</span>  std::string mVertSource, mFragSource, mGeomSource;</div>
<div class="line"><a name="l00353"></a><span class="lineno"> 353</span>  <span class="keyword">mutable</span> std::unordered_map<std::string, int> mUniformLocs, mAttribLocs;</div>
<div class="line"><a name="l00354"></a><span class="lineno"> 354</span>  <span class="comment">// bool mActive;</span></div>
<div class="line"><a name="l00355"></a><span class="lineno"> 355</span>  </div>
<div class="line"><a name="l00356"></a><span class="lineno"> 356</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> get(<span class="keywordtype">int</span> pname, <span class="keywordtype">void</span> *params) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00357"></a><span class="lineno"> 357</span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> getLog(<span class="keywordtype">char</span> *buf) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00358"></a><span class="lineno"> 358</span>  </div>
<div class="line"><a name="l00359"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#a454adbd71cc63afc0a6fd3d70eaf3e69"> 359</a></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classal_1_1_shader_program.html#a454adbd71cc63afc0a6fd3d70eaf3e69">onCreate</a>();</div>
<div class="line"><a name="l00360"></a><span class="lineno"><a class="line" href="classal_1_1_shader_program.html#adb40a0257f926f092d50e98a00477213"> 360</a></span>  <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classal_1_1_shader_program.html#adb40a0257f926f092d50e98a00477213">onDestroy</a>();</div>
<div class="line"><a name="l00361"></a><span class="lineno"> 361</span> };</div>
<div class="line"><a name="l00362"></a><span class="lineno"> 362</span>  </div>
<div class="line"><a name="l00363"></a><span class="lineno"> 363</span> } <span class="comment">// namespace al</span></div>
<div class="line"><a name="l00364"></a><span class="lineno"> 364</span>  </div>
<div class="line"><a name="l00365"></a><span class="lineno"> 365</span> <span class="preprocessor">#endif</span></div>
<div class="ttc" id="aclassal_1_1_g_p_u_object_html"><div class="ttname"><a href="classal_1_1_g_p_u_object.html">al::GPUObject</a></div><div class="ttdef"><b>Definition:</b> <a href="al___g_p_u_object_8hpp_source.html#l00075">al_GPUObject.hpp:75</a></div></div>
<div class="ttc" id="aclassal_1_1_g_p_u_object_html_a519ddb5d896d6994bd43dc3dcf0f3ad0"><div class="ttname"><a href="classal_1_1_g_p_u_object.html#a519ddb5d896d6994bd43dc3dcf0f3ad0">al::GPUObject::destroy</a></div><div class="ttdeci">void destroy()</div><div class="ttdoc">Destroys object on GPU.</div></div>
<div class="ttc" id="aclassal_1_1_shader_base_html"><div class="ttname"><a href="classal_1_1_shader_base.html">al::ShaderBase</a></div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00063">al_Shader.hpp:63</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_base_html_aa3504d8447cf2a2c17c90d32bda21aac"><div class="ttname"><a href="classal_1_1_shader_base.html#aa3504d8447cf2a2c17c90d32bda21aac">al::ShaderBase::printLog</a></div><div class="ttdeci">void printLog() const</div><div class="ttdoc">Prints info log, if any.</div></div>
<div class="ttc" id="aclassal_1_1_shader_base_html_abccc2c020402cd3f698556b37ef7ef71"><div class="ttname"><a href="classal_1_1_shader_base.html#abccc2c020402cd3f698556b37ef7ef71">al::ShaderBase::log</a></div><div class="ttdeci">const char * log() const</div><div class="ttdoc">Returns info log or 0 if none.</div></div>
<div class="ttc" id="aclassal_1_1_shader_html"><div class="ttname"><a href="classal_1_1_shader.html">al::Shader</a></div><div class="ttdoc">Shader object.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00083">al_Shader.hpp:83</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_html_a05d6bbcf5088cb59bb953b301e0fcfad"><div class="ttname"><a href="classal_1_1_shader.html#a05d6bbcf5088cb59bb953b301e0fcfad">al::Shader::~Shader</a></div><div class="ttdeci">virtual ~Shader()</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00091">al_Shader.hpp:91</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html"><div class="ttname"><a href="classal_1_1_shader_program.html">al::ShaderProgram</a></div><div class="ttdoc">Shader program object.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00116">al_Shader.hpp:116</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a3cf2ac90f1f75444eebe352038c5d334"><div class="ttname"><a href="classal_1_1_shader_program.html#a3cf2ac90f1f75444eebe352038c5d334">al::ShaderProgram::detach</a></div><div class="ttdeci">const ShaderProgram & detach(const Shader &s) const</div><div class="ttdoc">Detach shader from program.</div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a411748c07845a95f0ce09518bd1f7b9f"><div class="ttname"><a href="classal_1_1_shader_program.html#a411748c07845a95f0ce09518bd1f7b9f">al::ShaderProgram::link</a></div><div class="ttdeci">const ShaderProgram & link(bool doValidate=true) const</div><div class="ttdoc">Link attached shaders.</div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a454adbd71cc63afc0a6fd3d70eaf3e69"><div class="ttname"><a href="classal_1_1_shader_program.html#a454adbd71cc63afc0a6fd3d70eaf3e69">al::ShaderProgram::onCreate</a></div><div class="ttdeci">virtual void onCreate()</div><div class="ttdoc">Called when currently assigned context is created.</div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a5edf605640deddaf233610d4b6d17ac9"><div class="ttname"><a href="classal_1_1_shader_program.html#a5edf605640deddaf233610d4b6d17ac9">al::ShaderProgram::end</a></div><div class="ttdeci">void end() const</div><div class="ttdoc">End use of shader program.</div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a65d34dd7b9c5a9f5e933a17325b73e67"><div class="ttname"><a href="classal_1_1_shader_program.html#a65d34dd7b9c5a9f5e933a17325b73e67">al::ShaderProgram::validateProgram</a></div><div class="ttdeci">bool validateProgram(bool printLog=false) const</div><div class="ttdoc">Returns whether linked program can execute in current graphics state.</div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0">al::ShaderProgram::Type</a></div><div class="ttdeci">Type</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00121">al_Shader.hpp:121</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0a0c37355c0a9b68137fb95eddc4296b36"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a0c37355c0a9b68137fb95eddc4296b36">al::ShaderProgram::BOOL4</a></div><div class="ttdeci">@ BOOL4</div><div class="ttdoc">Four bool values.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00137">al_Shader.hpp:137</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0a252437f13e68ad7ecc734b84cb9af8c5"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a252437f13e68ad7ecc734b84cb9af8c5">al::ShaderProgram::SAMPLER_1D</a></div><div class="ttdeci">@ SAMPLER_1D</div><div class="ttdoc">A 1D texture.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00143">al_Shader.hpp:143</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0a3eaf7190e1d0bdbb24abf29476ace4de"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a3eaf7190e1d0bdbb24abf29476ace4de">al::ShaderProgram::BOOL3</a></div><div class="ttdeci">@ BOOL3</div><div class="ttdoc">Three bool values.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00136">al_Shader.hpp:136</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0a3f3da120c349b7855c3d9f7532199418"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a3f3da120c349b7855c3d9f7532199418">al::ShaderProgram::SAMPLER_CUBE</a></div><div class="ttdeci">@ SAMPLER_CUBE</div><div class="ttdoc">A cubemap texture.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00147">al_Shader.hpp:147</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0a518cfce6de8f0e26be5950b773e41054"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a518cfce6de8f0e26be5950b773e41054">al::ShaderProgram::FLOAT</a></div><div class="ttdeci">@ FLOAT</div><div class="ttdoc">A single float value.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00124">al_Shader.hpp:124</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0a661b5dc2bf1e68bad9729da196175615"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a661b5dc2bf1e68bad9729da196175615">al::ShaderProgram::INT3</a></div><div class="ttdeci">@ INT3</div><div class="ttdoc">Three int values.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00131">al_Shader.hpp:131</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0a7782d8062ade6e6d0051d95205399b19"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a7782d8062ade6e6d0051d95205399b19">al::ShaderProgram::SAMPLER_RECT</a></div><div class="ttdeci">@ SAMPLER_RECT</div><div class="ttdoc">A rectangular texture.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00145">al_Shader.hpp:145</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0a80021a316eba1b0afcbf8ae2e0906d73"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a80021a316eba1b0afcbf8ae2e0906d73">al::ShaderProgram::VEC2</a></div><div class="ttdeci">@ VEC2</div><div class="ttdoc">Two float values.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00125">al_Shader.hpp:125</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0a8a2928e428fbd63612c94db8471bab80"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a8a2928e428fbd63612c94db8471bab80">al::ShaderProgram::MAT22</a></div><div class="ttdeci">@ MAT22</div><div class="ttdoc">A 2x2 matrix.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00139">al_Shader.hpp:139</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0a96ff754e957d9f5ea578a45a050c8ea6"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0a96ff754e957d9f5ea578a45a050c8ea6">al::ShaderProgram::BOOL</a></div><div class="ttdeci">@ BOOL</div><div class="ttdoc">A single bool value.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00134">al_Shader.hpp:134</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0aa1aab0bb77068da248023e4bbd8c4a27"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0aa1aab0bb77068da248023e4bbd8c4a27">al::ShaderProgram::INT2</a></div><div class="ttdeci">@ INT2</div><div class="ttdoc">Two int values.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00130">al_Shader.hpp:130</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0aaa61c193d4602412245b3f97a915653f"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0aaa61c193d4602412245b3f97a915653f">al::ShaderProgram::MAT44</a></div><div class="ttdeci">@ MAT44</div><div class="ttdoc">A 4x4 matrix.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00141">al_Shader.hpp:141</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0ab20973326267208cf967dd1a8939b3f8"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ab20973326267208cf967dd1a8939b3f8">al::ShaderProgram::SAMPLER_2D_SHADOW</a></div><div class="ttdeci">@ SAMPLER_2D_SHADOW</div><div class="ttdoc">A 2D depth texture.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00152">al_Shader.hpp:149</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0ab700f275109001495ee10b9247e38c62"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ab700f275109001495ee10b9247e38c62">al::ShaderProgram::VEC3</a></div><div class="ttdeci">@ VEC3</div><div class="ttdoc">Three float values.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00126">al_Shader.hpp:126</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0ab9c5fd20b3ceb77b23df4c9efb57cfe9"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ab9c5fd20b3ceb77b23df4c9efb57cfe9">al::ShaderProgram::BOOL2</a></div><div class="ttdeci">@ BOOL2</div><div class="ttdoc">Two bool values.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00135">al_Shader.hpp:135</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0abf700b46cb1b46830f7cd576e9f4e642"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0abf700b46cb1b46830f7cd576e9f4e642">al::ShaderProgram::SAMPLER_1D_SHADOW</a></div><div class="ttdeci">@ SAMPLER_1D_SHADOW</div><div class="ttdoc">A 1D depth texture.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00148">al_Shader.hpp:148</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0ac0d74cffeddffd9d0b4e1b1111d50ad4"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ac0d74cffeddffd9d0b4e1b1111d50ad4">al::ShaderProgram::INT</a></div><div class="ttdeci">@ INT</div><div class="ttdoc">A single int value.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00129">al_Shader.hpp:129</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0ac455cf2407d0525d0dbcdc56872919de"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ac455cf2407d0525d0dbcdc56872919de">al::ShaderProgram::VEC4</a></div><div class="ttdeci">@ VEC4</div><div class="ttdoc">Four float values.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00127">al_Shader.hpp:127</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0acfb5afed60abcccccabddd8a19d53a27"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0acfb5afed60abcccccabddd8a19d53a27">al::ShaderProgram::INT4</a></div><div class="ttdeci">@ INT4</div><div class="ttdoc">Four int values.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00132">al_Shader.hpp:132</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0ad1ca78fb206911e1dcac2ceeaece837e"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0ad1ca78fb206911e1dcac2ceeaece837e">al::ShaderProgram::MAT33</a></div><div class="ttdeci">@ MAT33</div><div class="ttdoc">A 3x3 matrix.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00140">al_Shader.hpp:140</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0add7b02da3a7cac728fb95ab701dcc006"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0add7b02da3a7cac728fb95ab701dcc006">al::ShaderProgram::SAMPLER_2D</a></div><div class="ttdeci">@ SAMPLER_2D</div><div class="ttdoc">A 2D texture.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00144">al_Shader.hpp:144</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6b3961df5c014f4765a28631b074e3e0adf1694241f53e0d5177cb1dceea3481b"><div class="ttname"><a href="classal_1_1_shader_program.html#a6b3961df5c014f4765a28631b074e3e0adf1694241f53e0d5177cb1dceea3481b">al::ShaderProgram::SAMPLER_3D</a></div><div class="ttdeci">@ SAMPLER_3D</div><div class="ttdoc">A 3D texture.</div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00146">al_Shader.hpp:146</a></div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a6d964f7e04b161382520fde07c23f175"><div class="ttname"><a href="classal_1_1_shader_program.html#a6d964f7e04b161382520fde07c23f175">al::ShaderProgram::attribute</a></div><div class="ttdeci">int attribute(const char *name) const</div><div class="ttdoc">Get location of attribute.</div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a7e2ea3bc407b05ea61dc6594d74f6496"><div class="ttname"><a href="classal_1_1_shader_program.html#a7e2ea3bc407b05ea61dc6594d74f6496">al::ShaderProgram::~ShaderProgram</a></div><div class="ttdeci">virtual ~ShaderProgram()</div><div class="ttdoc">Any attached shaders will automatically be detached, but not deleted.</div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a8801a9ec559c5dc2fe709de97e829589"><div class="ttname"><a href="classal_1_1_shader_program.html#a8801a9ec559c5dc2fe709de97e829589">al::ShaderProgram::attach</a></div><div class="ttdeci">ShaderProgram & attach(Shader &s)</div><div class="ttdoc">Attach shader to program.</div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a8914e5659d35eb42212b0884eb37452d"><div class="ttname"><a href="classal_1_1_shader_program.html#a8914e5659d35eb42212b0884eb37452d">al::ShaderProgram::begin</a></div><div class="ttdeci">void begin()</div><div class="ttdoc">Begin use of shader program.</div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_a9d4dc182c56345868a4cf9abfc7ffa1d"><div class="ttname"><a href="classal_1_1_shader_program.html#a9d4dc182c56345868a4cf9abfc7ffa1d">al::ShaderProgram::listParams</a></div><div class="ttdeci">void listParams() const</div><div class="ttdoc">Print out all the input parameters to the shader.</div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_aaca2543d377d74cb0cd05e2b1ce62bf7"><div class="ttname"><a href="classal_1_1_shader_program.html#aaca2543d377d74cb0cd05e2b1ce62bf7">al::ShaderProgram::linked</a></div><div class="ttdeci">bool linked() const</div><div class="ttdoc">Returns whether program linked successfully.</div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_ab92df465dbcdfbaec8fa63f94829c2fd"><div class="ttname"><a href="classal_1_1_shader_program.html#ab92df465dbcdfbaec8fa63f94829c2fd">al::ShaderProgram::compile</a></div><div class="ttdeci">bool compile(const std::string &vertSource, const std::string &fragSource, const std::string &geomSource="")</div><div class="ttdoc">Compile and link shader sources.</div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_ac7292b4ad19e9cfa010f6587926a96cd"><div class="ttname"><a href="classal_1_1_shader_program.html#ac7292b4ad19e9cfa010f6587926a96cd">al::ShaderProgram::getUniformLocation</a></div><div class="ttdeci">int getUniformLocation(const char *name) const</div><div class="ttdoc">Get location of uniform.</div></div>
<div class="ttc" id="aclassal_1_1_shader_program_html_adb40a0257f926f092d50e98a00477213"><div class="ttname"><a href="classal_1_1_shader_program.html#adb40a0257f926f092d50e98a00477213">al::ShaderProgram::onDestroy</a></div><div class="ttdeci">virtual void onDestroy()</div><div class="ttdoc">Called when currently assigned context is destroyed.</div></div>
<div class="ttc" id="anamespaceal_html"><div class="ttname"><a href="namespaceal.html">al</a></div><div class="ttdef"><b>Definition:</b> <a href="al___app_8hpp_source.html#l00023">al_App.hpp:23</a></div></div>
<div class="ttc" id="anamespaceal_html_ac3d7e0cede6665170d157bbb93c8dc89"><div class="ttname"><a href="namespaceal.html#ac3d7e0cede6665170d157bbb93c8dc89">al::Mat4f</a></div><div class="ttdeci">Mat< 4, float > Mat4f</div><div class="ttdoc">float 4x4 matrix</div><div class="ttdef"><b>Definition:</b> <a href="al___mat_8hpp_source.html#l00061">al_Mat.hpp:61</a></div></div>
<div class="ttc" id="astructal_1_1_color_html"><div class="ttname"><a href="structal_1_1_color.html">al::Color</a></div><div class="ttdef"><b>Definition:</b> <a href="al___color_8hpp_source.html#l00068">al_Color.hpp:68</a></div></div>
<div class="ttc" id="astructal_1_1_color_html_a7b21bd8d2f2badb9c72f24f9e8918798"><div class="ttname"><a href="structal_1_1_color.html#a7b21bd8d2f2badb9c72f24f9e8918798">al::Color::components</a></div><div class="ttdeci">float components[4]</div><div class="ttdoc">RGBA component vector.</div><div class="ttdef"><b>Definition:</b> <a href="al___color_8hpp_source.html#l00076">al_Color.hpp:76</a></div></div>
<div class="ttc" id="astructal_1_1_shader_program_1_1_attribute_html"><div class="ttname"><a href="structal_1_1_shader_program_1_1_attribute.html">al::ShaderProgram::Attribute</a></div><div class="ttdef"><b>Definition:</b> <a href="al___shader_8hpp_source.html#l00154">al_Shader.hpp:154</a></div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><a class="el" href="dir_e6bb53534ac0e427887cf7a94c0c004e.html">C:</a></li><li class="navelem"><a class="el" href="dir_8ceffd4ee35c3518d4e8bdc7e638efe8.html">Users</a></li><li class="navelem"><a class="el" href="dir_d934af30b392b1c85e577a193a4f44d7.html">Andres</a></li><li class="navelem"><a class="el" href="dir_e68da7aceac684d2d8b9f1b11e1c2d97.html">source</a></li><li class="navelem"><a class="el" href="dir_fcc7705357f5b24b756c781e261be61a.html">repos</a></li><li class="navelem"><a class="el" href="dir_c3c6d9593ff25ad9938aa507653e60f1.html">casm_viewer</a></li><li class="navelem"><a class="el" href="dir_62b775495639e85334a47dd0b350fd78.html">external</a></li><li class="navelem"><a class="el" href="dir_b57b95b4f0b0651157add3c4117135ea.html">tinc</a></li><li class="navelem"><a class="el" href="dir_a51c8fbca25ad649a2e41de73b4ed7a8.html">external</a></li><li class="navelem"><a class="el" href="dir_f6b0d4003da5aa0ecdbed61a62e8b0a3.html">allolib</a></li><li class="navelem"><a class="el" href="dir_1a17cbf7a13c3de19497337dcee9a11d.html">include</a></li><li class="navelem"><a class="el" href="dir_c24702039c85b0e1007cbbfcdd096437.html">al</a></li><li class="navelem"><a class="el" href="dir_be16f31d0f3149a5705eeacfe8f2d690.html">graphics</a></li><li class="navelem"><b>al_Shader.hpp</b></li>
<li class="footer">Generated on Thu Apr 8 2021 13:24:23 for Allolib by <a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.1 </li>
</ul>
</div>
</body>
</html>