From ae59fcd112ef6ae323c7b72b50a01c8d78085306 Mon Sep 17 00:00:00 2001 From: Jonas Kulla Date: Mon, 21 May 2018 12:15:05 +0200 Subject: [PATCH] Graphics: Fix transition when new scene has gray tone effect Rendering the scene may cause PingPong swaps of front / backbuffer, so don't take references to those buffers until after rendering. Fixes #199 --- src/graphics.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/graphics.cpp b/src/graphics.cpp index 6a12cb3cc..c53fe0e9d 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -708,6 +708,9 @@ void Graphics::transition(int duration, setBrightness(255); + /* Capture new scene */ + p->screen.composite(); + /* The PP frontbuffer will hold the current scene after the * composition step. Since the backbuffer is unused during * the transition, we can reuse it as the target buffer for @@ -715,9 +718,6 @@ void Graphics::transition(int duration, TEXFBO ¤tScene = p->screen.getPP().frontBuffer(); TEXFBO &transBuffer = p->screen.getPP().backBuffer(); - /* Capture new scene */ - p->screen.composite(); - /* If no transition bitmap is provided, * we can use a simplified shader */ TransShader &transShader = shState->shaders().trans;