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Android ndk-build version #140
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If you need someone to test out your apks, I have an Nvidia Shield and am happy to help. :) |
A lot of the segfaults are fixed now. boost.program_options does not like being built as shared, and ruby had some invalid config options set. The project appears to be at about the same state as it was with the non-ndk-build version, minus touch controls. Also, I'm not sure if sound works or not. Here is my repository for the Android project, there is an APK in the release section: https://github.com/xperia64/android-mkxp All libraries are now static except for OpenAL, ogg, and mkxp itself. I ran into problems when ogg and OpenAL were compiled statically. @Ancurio can you help me re-add the touch controls properly? SDL changed a little. |
That's to be expected when using ndk-build. When I googled and read "just run the configure script on your computer to generate
Sure, I should still have the touch control changes in a local branch. When you say "SDL changed", you're talking about the native Java file not being compatible anymore, right? Unfortunately the SDL folks happily break it with every release, so this might be a recurring problem. So exactly what part in the interface changed? |
What confuses me about ruby's config.h was that I generated it with a standalone ndk toolchain, which I would think would be compatible with the regular ndk build method.The standalone toolchain version built fine, but I never tested it/tried to link to it. Yeah, just the Java interface changed for SDL. Some native methods changed. There is no longer a nativeFlipBuffers() method, nativeSetRefreshRate was combined with onNativeResize. There were some other input-related changes too. |
Godspeed, xperia64. If you need a hand with testing or another brain to bounce bugs off of, I'll take up my arms once more in your name. |
I would like to continue discussion about the Android version either on my repo's issue tracker or the gitter I just created: https://gitter.im/xperia64/android-mkxp @Ancurio I now better see what you mean about the "fun" that is GLES on most Android devices. |
Here's the code for the provisional touch overlay I created a year ago, rebased onto current master and tested locally. Also, the overlay_desc.json I used for the demo, and the overlay image: (It's probably not going to work well with the RGSS2+ screen sizes). |
Touch overlay is functional again. |
I have decided to try compiling this for android again, this time using the "official" ndk-build method. I've got everything compiling for armeabi-v7a, mips, and x86. Everything is dynamic except for SDL_*. Most everything is intact except for ruby's string crypt function, which I broke due to a lack of -lcrypt.
I'm in the process of ironing out the segfaults.
Currently, I'm stuck on boost.program_options (1.48.0). I am getting a maperr from the copy() function at line 118 of here: https://gist.github.com/xperia64/b84f7dc3761a0c60ee5a
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