Voxel based building game with procedural generation
Controls: WASD and spacebar for movement
"I" to close and open inventory "T" to switch to edit mode, from here choose to points and press "C" to fill them with the block you are currently holding
1, 2, 3, 4, 5 to switch between the different blocks and 0 to hold nothing
Large amounts of the codebase are owed to this tutorial from Sunny Valley Studio
https://www.youtube.com/watch?v=leBl6q21-0I&list=PLcRSafycjWFdYej0h_9sMD6rEUCpa7hDH