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CodeEditor.go
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CodeEditor.go
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//nolint:gocritic,govet,unused // this file is TODO. We don't want commentedOutCode linter issues here yet.
package giu
import (
"fmt"
)
// LanguageDefinition represents code editor's language definition.
type LanguageDefinition byte
// language definitions:.
const (
LanguageDefinitionSQL LanguageDefinition = iota
LanguageDefinitionCPP
LanguageDefinitionLua
LanguageDefinitionC
)
var _ Disposable = &codeEditorState{}
type codeEditorState struct {
// editor imgui.TextEditor
}
// Dispose implements Disposable interface.
func (s *codeEditorState) Dispose() {
// noop
}
// static check if code editor implements Widget interface.
var _ Widget = &CodeEditorWidget{}
// CodeEditorWidget represents imgui.TextEditor.
type CodeEditorWidget struct {
title ID
width,
height float32
border bool
}
// CodeEditor creates new code editor widget.
func CodeEditor() *CodeEditorWidget {
panic("Code Editor is not implemented yet!")
return &CodeEditorWidget{
title: GenAutoID("##CodeEditor"),
}
}
// ID allows to manually set editor's ID.
// It isn't necessary to use it in a normal conditions.
func (ce *CodeEditorWidget) ID(id ID) *CodeEditorWidget {
ce.title = id
return ce
}
// ShowWhitespaces sets if whitespace is shown in code editor.
func (ce *CodeEditorWidget) ShowWhitespaces(s bool) *CodeEditorWidget {
// ce.getState().editor.SetShowWhitespaces(s)
return ce
}
// TabSize sets editor's tab size.
func (ce *CodeEditorWidget) TabSize(size int) *CodeEditorWidget {
// ce.getState().editor.SetTabSize(size)
return ce
}
// LanguageDefinition sets code editor language definition.
func (ce *CodeEditorWidget) LanguageDefinition(definition LanguageDefinition) *CodeEditorWidget {
// s := ce.getState()
lookup := map[LanguageDefinition]func(){
// LanguageDefinitionSQL: s.editor.SetLanguageDefinitionSQL,
// LanguageDefinitionCPP: s.editor.SetLanguageDefinitionCPP,
// LanguageDefinitionLua: s.editor.SetLanguageDefinitionLua,
// LanguageDefinitionC: s.editor.SetLanguageDefinitionC,
}
setter, correctDefinition := lookup[definition]
if !correctDefinition {
panic(fmt.Sprintf("giu/CodeEditor.go: unknown language definition %d", definition))
}
setter()
return ce
}
// Text sets editor's text.
func (ce *CodeEditorWidget) Text(str string) *CodeEditorWidget {
// ce.getState().editor.SetText(str)
return ce
}
// ErrorMarkers sets error markers.
// func (ce *CodeEditorWidget) ErrorMarkers(markers imgui.ErrorMarkers) *CodeEditorWidget {
// ce.getState().editor.SetErrorMarkers(markers)
// return ce
//}
// HandleKeyboardInputs sets if editor should handle keyboard input.
func (ce *CodeEditorWidget) HandleKeyboardInputs(b bool) *CodeEditorWidget {
// ce.getState().editor.SetHandleKeyboardInputs(b)
return ce
}
// Size sets editor's size.
func (ce *CodeEditorWidget) Size(w, h float32) *CodeEditorWidget {
ce.width, ce.height = w, h
return ce
}
// Border sets editors borders.
func (ce *CodeEditorWidget) Border(border bool) *CodeEditorWidget {
ce.border = border
return ce
}
// HasSelection returns true if some text is selected.
func (ce *CodeEditorWidget) HasSelection() bool {
// return ce.getState().editor.HasSelection()
return false
}
// GetSelectedText returns selected text.
func (ce *CodeEditorWidget) GetSelectedText() string {
// return ce.getState().editor.GetSelectedText()
return ""
}
// GetText returns whole text from editor.
func (ce *CodeEditorWidget) GetText() string {
// return ce.getState().editor.GetText()
return ""
}
// GetCurrentLineText returns current line.
func (ce *CodeEditorWidget) GetCurrentLineText() string {
// return ce.getState().editor.GetCurrentLineText()
return ""
}
// GetCursorPos returns cursor position.
// (in characters).
func (ce *CodeEditorWidget) GetCursorPos() (x, y int) {
// return ce.getState().editor.GetCursorPos()
return 0, 0
}
// GetSelectionStart returns star pos of selection.
func (ce *CodeEditorWidget) GetSelectionStart() (x, y int) {
// return ce.getState().editor.GetSelectionStart()
return 0, 0
}
// InsertText inserts the `text`.
func (ce *CodeEditorWidget) InsertText(text string) {
// ce.getState().editor.InsertText(text)
}
// GetWordUnderCursor returns the word under the cursor.
func (ce *CodeEditorWidget) GetWordUnderCursor() string {
// return ce.getState().editor.GetWordUnderCursor()
return ""
}
// SelectWordUnderCursor selects the word under cursor.
func (ce *CodeEditorWidget) SelectWordUnderCursor() {
// ce.getState().editor.SelectWordUnderCursor()
}
// IsTextChanged returns true if the editable text was changed in the frame.
func (ce *CodeEditorWidget) IsTextChanged() bool {
// return ce.getState().editor.IsTextChanged()
return false
}
// GetScreenCursorPos returns cursor position on the screen.
// (in pixels).
func (ce *CodeEditorWidget) GetScreenCursorPos() (x, y int) {
// return ce.getState().editor.GetScreenCursorPos()
return 0, 0
}
// Copy copies selection.
func (ce *CodeEditorWidget) Copy() {
// ce.getState().editor.Copy()
}
// Cut cuts selection.
func (ce *CodeEditorWidget) Cut() {
// ce.getState().editor.Cut()
}
// Paste does the same as Ctrl+V.
func (ce *CodeEditorWidget) Paste() {
// ce.getState().editor.Paste()
}
// Delete deletes the selection.
func (ce *CodeEditorWidget) Delete() {
// ce.getState().editor.Delete()
}
// Build implements Widget interface.
func (ce *CodeEditorWidget) Build() {
// s := ce.getState()
// register text in font atlas
// Context.FontAtlas.RegisterString(s.editor.GetText())
// build editor
// s.editor.Render(ce.title, imgui.Vec2{X: ce.width, Y: ce.height}, ce.border)
}
func (ce *CodeEditorWidget) getState() (state *codeEditorState) {
if state = GetState[codeEditorState](Context, ce.title.String()); state == nil {
state = &codeEditorState{
// editor: imgui.NewTextEditor(),
}
SetState(Context, ce.title.String(), state)
}
return state
}