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I hope this message finds you well. I am writing to suggest the implementation of daily limits on skill training within our game. This measure is necessary due to the increasing number of players using bots and cheat programs to train skills continuously by targeting a single type of mob or performing a single action repetitively. This not only disrupts the game balance but also undermines the experience for other players.
To address this issue, I propose the following solutions:
Daily Skill Training Limits: Introduce a cap on the amount of experience a player can gain for a specific skill each day. This would prevent the continuous 24/7 skill training by bots.
Experience Decay: Implement a system where the experience gained decreases if a player repeatedly trains a skill on the same type of mob within a day. This would encourage more diverse gameplay and reduce the effectiveness of botting.
These changes would significantly improve the gaming environment by discouraging the use of unauthorized programs and promoting fair play. I believe this will lead to a more enjoyable and balanced experience for all players.
Thank you for considering these suggestions. I look forward to your thoughts on this matter.
Best regards,
Additional context
No response
The text was updated successfully, but these errors were encountered:
Feature description
I hope this message finds you well. I am writing to suggest the implementation of daily limits on skill training within our game. This measure is necessary due to the increasing number of players using bots and cheat programs to train skills continuously by targeting a single type of mob or performing a single action repetitively. This not only disrupts the game balance but also undermines the experience for other players.
To address this issue, I propose the following solutions:
Daily Skill Training Limits: Introduce a cap on the amount of experience a player can gain for a specific skill each day. This would prevent the continuous 24/7 skill training by bots.
Experience Decay: Implement a system where the experience gained decreases if a player repeatedly trains a skill on the same type of mob within a day. This would encourage more diverse gameplay and reduce the effectiveness of botting.
These changes would significantly improve the gaming environment by discouraging the use of unauthorized programs and promoting fair play. I believe this will lead to a more enjoyable and balanced experience for all players.
Thank you for considering these suggestions. I look forward to your thoughts on this matter.
Best regards,
Additional context
No response
The text was updated successfully, but these errors were encountered: