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BasicStructures.h
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BasicStructures.h
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#pragma once
struct Color16Struct;
//used for most colors
struct ColorStruct
{
ColorStruct() = default;
ColorStruct(BYTE const r, BYTE const g, BYTE const b)
: R(r), G(g), B(b)
{ }
inline explicit ColorStruct(Color16Struct const color);
explicit ColorStruct(DWORD const color) {
memcpy(this, &color, sizeof(ColorStruct));
}
inline explicit ColorStruct(WORD const color);
bool operator == (ColorStruct const rhs) const {
return R == rhs.R && G == rhs.G && B == rhs.B;
}
bool operator != (ColorStruct const rhs) const {
return !(*this == rhs);
}
explicit operator DWORD() const {
DWORD ret = 0;
memcpy(&ret, this, sizeof(ColorStruct));
return ret;
}
inline explicit operator WORD() const;
BYTE R, G, B;
};
struct BytePalette {
ColorStruct Entries[256];
ColorStruct& operator [](int const idx) {
return this->Entries[idx];
}
ColorStruct const& operator [](int const idx) const {
return this->Entries[idx];
}
};
//used for light colors
struct TintStruct
{
int Red, Green, Blue;
};
//16bit colors
#pragma pack(push, 1)
struct Color16Struct
{
Color16Struct() = default;
explicit Color16Struct(ColorStruct const color) :
B(static_cast<unsigned short>(color.B >> 3u)),
G(static_cast<unsigned short>(color.G >> 2u)),
R(static_cast<unsigned short>(color.R >> 3u))
{ }
explicit Color16Struct(WORD const color) {
memcpy(this, &color, sizeof(Color16Struct));
}
explicit Color16Struct(DWORD const color)
: Color16Struct(ColorStruct(color))
{ }
bool operator == (Color16Struct const rhs) const {
return R == rhs.R && G == rhs.G && B == rhs.B;
}
bool operator != (Color16Struct const rhs) const {
return !(*this == rhs);
}
explicit operator WORD() const {
WORD ret;
memcpy(&ret, this, sizeof(Color16Struct));
return ret;
}
explicit operator DWORD() const {
return static_cast<DWORD>(ColorStruct(*this));
}
unsigned short B : 5;
unsigned short G : 6;
unsigned short R : 5;
};
#pragma pack(pop)
inline ColorStruct::ColorStruct(Color16Struct const color) :
B(static_cast<BYTE>(color.B << 3u | color.B >> 2u)),
G(static_cast<BYTE>(color.G << 2u | color.G >> 4u)),
R(static_cast<BYTE>(color.R << 3u | color.R >> 2u))
{ }
inline ColorStruct::ColorStruct(WORD const color) :
ColorStruct(Color16Struct(color))
{ }
ColorStruct::operator WORD() const {
return static_cast<WORD>(Color16Struct(*this));
}
//Random number range
struct RandomStruct
{
int Min, Max;
};
//3D Matrix
struct Matrix3DStruct
{
float Data[12];
};
//obvious
struct RectangleStruct
{
int X, Y, Width, Height;
};
struct LTRBStruct
{
int Left;
int Top;
int Right;
int Bottom;
};