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GameOptionsClass.h
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GameOptionsClass.h
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#pragma once
#include <Helpers/CompileTime.h>
class GameOptionsClass
{
public:
static constexpr reference<GameOptionsClass, 0xA8EB60u> const Instance{};
int GetAnimSpeed(int rate)
{ JMP_THIS(0x5FB2E0); }
int GameSpeed;
int Difficulty;
int CampDifficulty;
int ScrollMethod;
int ScrollRate;
bool AutoScroll;
int DetailLevel;
BYTE SidebarSide;
bool SidebarCameoText;
bool UnitActionLines;
bool ShowHidden;
bool Tooltips;
int ScreenWidth;
int ScreenHeight;
int ShellWidth;
int ShellHeight;
bool StretchMovies;
bool AllowHiResModes;
bool AllowVRAMSidebar;
float SoundVolume;
float VoiceVolume;
float MovieVolume;
bool IsScoreRepeat;
bool InGameMusic;
bool IsScoreShuffle;
short SoundLatency;
short Socket;
int LastUnlockedSovMovie;
int LastUnlockedAllMovie;
int NetCard;
char NetID[32];
int unknown_int_78;
int unknown_int_7C;
int unknown_int_80;
int unknown_int_84;
int unknown_int_88;
int unknown_int_8C;
int unknown_int_90;
int unknown_int_94;
// virtual key constants, each of them doubled
// defaulting to VK_MENU, VK_CONTROL and VK_SHIFT
int KeyForceMove1;
int KeyForceMove2;
int KeyForceFire1;
int KeyForceFire2;
int KeyForceSelect1;
int KeyForceSelect2;
int unknown_int_B0;
int unknown_int_B4;
};