-
Notifications
You must be signed in to change notification settings - Fork 0
/
Game1.cs
76 lines (57 loc) · 1.75 KB
/
Game1.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
namespace GoGame
{
public class Game1 : Game
{
#region Fields
private State _currentState;
private State _nextState;
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
#endregion
public Game1()
{
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
#region Methods
protected override void Initialize()
{
base.Initialize();
}
protected override void LoadContent()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
_currentState = new MenuState(this, _graphics, Content);
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
if (_nextState != null)
{
_currentState = _nextState;
_nextState = null;
}
_currentState.Update(gameTime);
_currentState.PostUpdate(gameTime);
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(new Color(221, 180, 92, 1));
_currentState.Draw(gameTime, _spriteBatch);
base.Draw(gameTime);
}
public void ChangeState(State state)
{
_nextState = state;
}
#endregion
}
}