From 452cd47c38b3ae54d9e3db39a3a4fef93f5de560 Mon Sep 17 00:00:00 2001 From: lodicolo Date: Thu, 2 Nov 2023 12:12:28 -0400 Subject: [PATCH] Update common.md --- src/content/docs/en-US/events/common.md | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/src/content/docs/en-US/events/common.md b/src/content/docs/en-US/events/common.md index 6d1a3342..a0241711 100644 --- a/src/content/docs/en-US/events/common.md +++ b/src/content/docs/en-US/events/common.md @@ -65,28 +65,29 @@ In the dropdown, you have the following options: - *Login*: Will trigger for each player on login. - *Level Up*: Will trigger on each player level up. - *On Respawn*: Will trigger when a player respawns. -- */command*: Allows you to configure the event as a chat slash command. Will have text entry to enter desired command. -- *Autorun*: Event is constantly running for every player. Considered resource intensive. **WARNING! THIS IS THE WORST OPTION YOU CAN DO! ONLY DO THIS IF YOU HAVE NO OTHER OPTION** +- */command*: Allows you to configure the event as a chat slash command and will have text entry to enter desired command. +- *Autorun*: Event is constantly running for every player. Considered resource intensive. + **WARNING! THIS IS THE WORST OPTION YOU CAN DO! ONLY DO THIS IF YOU HAVE NO OTHER OPTION** - *PVP Kill*: Will trigger when a player kills in PvP. - *PVP Death*: Will trigger when a player dies in PvP. - *Player Interact*: Will trigger when interacting with a player. - *Equipment Changed*: Will trigger any time the player's equipment has changed. -- *Player Variable Changed*: Will trigger when a player variable has changed. Will have text entry to enter desired command. -- *Server Variable Changed*: Will trigger when a global variable has changed. Will have text entry to enter desired command. +- *Player Variable Changed*: Will trigger when a player variable has changed and will have text entry to enter desired command. +- *Server Variable Changed*: Will trigger when a global variable has changed and will have text entry to enter desired command. - *Guild Member Joined*: Will trigger when a guild member has joined a guild. - *Guild Member Left*: Will trigger when a guild member has left the guild. - *Guild Member Kicked*: Will trigger when a member has been kicked from the guild. -- *Guild Variable Changed*: Will trigger when a guild variable has changed. Will have text entry to enter desired command. +- *Guild Variable Changed*: Will trigger when a guild variable has changed and will have text entry to enter desired command. - *Inventtory Changed*: Will trigger when a player's inventory has changed. - *Map Changed*: Will trigger when a player changes map. -- *User Variable Changed*: Will trigger when a user variable has changed. Will have text entry to enter desired command. +- *User Variable Changed*: Will trigger when a user variable has changed and will have text entry to enter desired command. ### Commands This is where all the magic for events happens and where you will tell your event what it actually does using [Event Commands](../events/eventcommands.md). ![Event Command Window](https://github.com/AscensionGameDev/Intersect-Documentation/assets/13249558/f29b37cd-212b-4f69-922b-ed493132e264) -- To add a command, **DOUBLE CLICK** anywhere you see a `@` symbol. +- To add a command, **double click** anywhere you see a `@` symbol. - If you double click a command that you already have placed, it will ask you to add a command and insert it in place, pushing the previous command down. You will be presented with the Add Command window.