From 9879e1e7b2010172f3e477c8bdd8691bf2189695 Mon Sep 17 00:00:00 2001 From: Richy1111 <72468758+Richy1111@users.noreply.github.com> Date: Sat, 30 Sep 2023 16:29:05 -0400 Subject: [PATCH] Update spells.md Modified hyper links for conditions.md and events/introduction.md. --- src/content/docs/en-US/design/spells.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/content/docs/en-US/design/spells.md b/src/content/docs/en-US/design/spells.md index a17e8dc1..a63035c3 100644 --- a/src/content/docs/en-US/design/spells.md +++ b/src/content/docs/en-US/design/spells.md @@ -30,7 +30,7 @@ title: Spells - *Bound*: Toggling this will make your spell bound to a character which disables the character from unlearning it. - *Sprite Cast Anim*: You can select a sprite cast animation here. The sprite needs to be located in your clients `resources/entities` folder and they must be in `.png` format with the naming convention, `spritename_cast_customname.png`. This option will override the engine default sprite animation named, `spritename_cast.png`. - *Extra Cast Anim*: You can select an extra cast animation here. If you don't have any animations created, refer to the `Animation Editor` in the `Game Editors` tab on the main interface. -- *Casting Requirements*: Clicking this will open another window which is used for `Conditions`. Refer to the [Conditions](https://docs.freemmorpgmaker.com/en-US/design/conditions/) documentation section for more information about this. +- *Casting Requirements*: Clicking this will open another window which is used for `Conditions`. Refer to the [Conditions](./conditions.md) documentation section for more information about this. - *Cannot Cast Message*: Allows you to set a message as to why the spell can't cast. ### Spell Costs @@ -138,7 +138,7 @@ title: Spells - *Z-Dimension Blocks*: With this ticked, it will ignore collisions with Z-Dimension blocks on the map. ### Event ->Selecting this type will open this contain window on the spell editor. Upon casting, it will process an event selected. Refer to the [Events](https://docs.freemmorpgmaker.com/en-US/events/introduction/) documentation for more information on how to create events! +>Selecting this type will open this contain window on the spell editor. Upon casting, it will process an event selected. Refer to the [Events](..events/introduction.md) documentation for more information on how to create events! ![Event](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/4522beac-6c92-41b2-afdb-6f4f081b22ac)