From b441eeba96d06d5872b5c1294534b7d8aa2e2d1b Mon Sep 17 00:00:00 2001 From: lodicolo Date: Mon, 23 Oct 2023 22:35:18 -0400 Subject: [PATCH] Update projectiles.md --- src/content/docs/en-US/design/projectiles.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/content/docs/en-US/design/projectiles.md b/src/content/docs/en-US/design/projectiles.md index edbc7cb1..454e3e85 100644 --- a/src/content/docs/en-US/design/projectiles.md +++ b/src/content/docs/en-US/design/projectiles.md @@ -47,7 +47,9 @@ Creating projectiles are done via the `Projectile Editor` under the `Game Editor - *Animation*: Allows you to select an animation for the projectile. -- *Spawn Range*: When you change the quantity of projectiles, you can have different projectiles spawn on different sets. You can have a projectile with Quantity: 3 that fires the same projectile 3 times. However, if you add another animation to the animation list, you can set the spawn range of each animation which indicates on the setting that those projectiles will fire. For example, have a projectile with Quantity: 5, with the animation "Arcane Missile" set to spawn range 1-3, and the animation "Fire Missile" set to 4-5. So the first 3 waves will be Arcane Missiles, and the 4th and 5th will be Fire Missiles. (Shout to Mcadams for explanation.) +- *Spawn Range*: When you change the quantity of projectiles, you can have different projectiles spawn on different sets. You can have a projectile with Quantity: 3 that fires the same projectile 3 times. However, if you add another animation to the animation list, you can set the spawn range of each animation which indicates in which wave those projectiles will fire. +- +- For example, have a projectile with Quantity: 5, with the animation "Arcane Missile" set to spawn range 1-3, and the animation "Fire Missile" set to 4-5. So the first 3 waves will be Arcane Missiles, and the 4th and 5th will be Fire Missiles. (Shout to Mcadams for explanation.) - *Auto Rotate Animation*: Ticking this box will automatically rotate the animation. ### Grapple Options