From 75f250e42469398d7cd75d50cf1e401f5524e4db Mon Sep 17 00:00:00 2001 From: Richy1111 <72468758+Richy1111@users.noreply.github.com> Date: Mon, 2 Oct 2023 11:30:04 -0400 Subject: [PATCH 1/6] Update items.md Beginnings of item doc. Header and sub texting and screen shots added. --- src/content/docs/en-US/design/items.md | 68 +++++++++++++++++++++++++- 1 file changed, 66 insertions(+), 2 deletions(-) diff --git a/src/content/docs/en-US/design/items.md b/src/content/docs/en-US/design/items.md index 05f4021cb..3d2ebf895 100644 --- a/src/content/docs/en-US/design/items.md +++ b/src/content/docs/en-US/design/items.md @@ -2,8 +2,72 @@ title: Items --- -## Configuration +## Overview +Creating items are done via the `Item Editor` under the `Game Editors` tab on the main interface. -- Editor Fields & What they do +![Editor](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/62eb26ef-89cd-47c4-aff3-f9ec8780af98) + +## Managing Items +![Management](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/29045f19-a4b1-47ef-bfe4-9102ca2abc58) + +- Clicking on the first icon here will create a new item. Shortcut = Ctrl+N +- Clicking on an item in the list and clicking the second icon will delete that item. +- Clicking the third icon will catagorize your items in alphabetical order. +- Clicking on an item in the list and clicking the fourth icon will copy that item. Shortcut = Ctrl+C +- Clicking on an item in the list and clicking the fifth icon will paste your copied item. Shortcut = Ctrl+V +- Clicking on the sixth icon will revert your last change to an item (Does not revert deletion). + +## Editing Items + +### General +![General](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/f4fbdac4-92a8-4b1f-9704-28072e7efbcd) + +### Usage Requirements +![Requirements](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/706a3b3e-2631-441d-aa50-90fa9291a31c) + +### Cooldown Options +![Cooldown Options](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/7e2a5918-3146-492a-8bd6-232c93fa2c66) + +### Stackable Options +![Stackable Options](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/3f2dcf96-f3f7-49c0-9d61-8ffd7ff64777) ## Item Types + +### None +When this type is selected, it's an item that has no interaction with the character. + +### Equipment +When this type is selected, it shows you another container window on the bottom where you can select which equipment type your item is. + +![Equipment Slot](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/0a1876df-99e1-48df-8439-169027bb37f7) + +#### Helmet Type +#### Armor Type +#### Weapon Type +#### Shield Type +#### Boot Type + +### Consumable +When this type is selected, it shows you another container window which allows you to set the vitals upon consumption. + +![Consumable](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/315a661e-ee56-4b43-aba6-48afbe1f5661) + +### Currency +When this type is selected, it defines the item as currency which will automatically set it as stackable. + +![Stackable Options](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/c8690d83-e460-44c4-9e88-cd4117c39a7b) + +### Spell +When this type is selected, it shows you another container window which you can select a spell from the spell editors list to cast as an item. + +![Spell](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/f3811299-49b4-422e-95f7-8db0727a23d9) + +### Event +When this type is selected, it shows you another container window which you can select an event from the list of common events when using the item. + +![Event](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/b5da3c25-8818-4139-aa6b-93a5caaedf0a) + +### Bag +When this type is selected, it shows you another container window which you can select the amount of slots within the item to be used like a bag. + +![Bag](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/e74e3bf7-d6e4-4e7b-915a-69a2d8429457) From 6fc8dc3ae7a7bff61a4795bca0b793e36f4e8e18 Mon Sep 17 00:00:00 2001 From: Richy1111 <72468758+Richy1111@users.noreply.github.com> Date: Mon, 2 Oct 2023 13:07:24 -0400 Subject: [PATCH 2/6] Update items.md Added general, still need to edit general. --- src/content/docs/en-US/design/items.md | 23 +++++++++++++++++++++-- 1 file changed, 21 insertions(+), 2 deletions(-) diff --git a/src/content/docs/en-US/design/items.md b/src/content/docs/en-US/design/items.md index 3d2ebf895..ddb60d564 100644 --- a/src/content/docs/en-US/design/items.md +++ b/src/content/docs/en-US/design/items.md @@ -22,6 +22,25 @@ Creating items are done via the `Item Editor` under the `Game Editors` tab on th ### General ![General](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/f4fbdac4-92a8-4b1f-9704-28072e7efbcd) +- *Name*: Allows you to set a name for your item. +- *Folder*: Clicking on the X next to this field allows you to create a folder for item organization. +- *Type*: Please click [here](#item-types) for more information on each item type. +- *Rarity*: Allows you to set a rarity to your items which will change the color of the item name in the description window and when mouse hovering the items on the map. +- *Desc*: Allows you to write a description of the item which will show in the description window. +- *Can Drop?*: Ticking this off will disable the item from being dropped. +- *Can Trade?*: Ticking this off will disable the item from being traded. +- *Can Sell?*: Ticking this off will disable the item from being sold. +- *Can Bank?*: Ticking this off will disable the item from being banked. +- *Can Guild Bank?*: Ticking this off will disable the item from being guild banked. +- *Can Bag?*: Ticking this off will disable the item from being bagged. +- *Drop chance on Death (%)*: Allows you to set a percentage value of whether you want the item to be dropped upon death. +- *Item Despawn Time (ms)*: Allows you to set a despawn timer on the dropped item in milliseconds. 1000 (ms) = 1 second. +- *Pic*: Allows you to set a pic for the item that will be shown in the game. The location for these images would be in the clients `resources\items` folder. +- *Hue*: `Red, Green, Blue, Alpha` adds a hue color and alpha change to your items image in the game. +- *Price*: Allows you to set a price at which the item can be sold. +- *Animation On Use*: Todo +- *Equipment Animation*: Todo + ### Usage Requirements ![Requirements](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/706a3b3e-2631-441d-aa50-90fa9291a31c) @@ -34,7 +53,7 @@ Creating items are done via the `Item Editor` under the `Game Editors` tab on th ## Item Types ### None -When this type is selected, it's an item that has no interaction with the character. +When this type is selected, it is an item that has no click interaction with the character. ### Equipment When this type is selected, it shows you another container window on the bottom where you can select which equipment type your item is. @@ -48,7 +67,7 @@ When this type is selected, it shows you another container window on the bottom #### Boot Type ### Consumable -When this type is selected, it shows you another container window which allows you to set the vitals upon consumption. +When this type is selected, it shows you another container window which allows you to set the vitals upon use. ![Consumable](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/315a661e-ee56-4b43-aba6-48afbe1f5661) From 6f61e6666acbbb50a22f637869c92c3fcf70d9c6 Mon Sep 17 00:00:00 2001 From: Richy1111 <72468758+Richy1111@users.noreply.github.com> Date: Mon, 2 Oct 2023 14:12:57 -0400 Subject: [PATCH 3/6] Update items.md Still need to work on item types. --- src/content/docs/en-US/design/items.md | 64 +++++++++++++++++++------- 1 file changed, 48 insertions(+), 16 deletions(-) diff --git a/src/content/docs/en-US/design/items.md b/src/content/docs/en-US/design/items.md index ddb60d564..898a49aa5 100644 --- a/src/content/docs/en-US/design/items.md +++ b/src/content/docs/en-US/design/items.md @@ -36,57 +36,89 @@ Creating items are done via the `Item Editor` under the `Game Editors` tab on th - *Drop chance on Death (%)*: Allows you to set a percentage value of whether you want the item to be dropped upon death. - *Item Despawn Time (ms)*: Allows you to set a despawn timer on the dropped item in milliseconds. 1000 (ms) = 1 second. - *Pic*: Allows you to set a pic for the item that will be shown in the game. The location for these images would be in the clients `resources\items` folder. -- *Hue*: `Red, Green, Blue, Alpha` adds a hue color and alpha change to your items image in the game. +- *Hue*: `Red, Green, Blue, Alpha` adds a hue color and alpha change to your items image in the client. - *Price*: Allows you to set a price at which the item can be sold. -- *Animation On Use*: Todo -- *Equipment Animation*: Todo +- *Animation On Use*: Allows you to add an animation to the item that shows when used. If you don’t have any animations created, refer to the `Animation Editor` in the `Game Editors` tab on the main interface. +- *Equipment Animation*: Allows you to add an animation to the item that shows when equipped. If you don’t have any animations created, refer to the `Animation Editor` in the `Game Editors` tab on the main interface. ### Usage Requirements ![Requirements](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/706a3b3e-2631-441d-aa50-90fa9291a31c) +- *Edit Usage Requirements*: Clicking this will open another window which is used for `Conditions`. Refer to the [Conditions](./conditions.md) documentation section for more information about this. +- *Cannot Use Message*: Allows you to set a message as to why the item can’t be used. + ### Cooldown Options ![Cooldown Options](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/7e2a5918-3146-492a-8bd6-232c93fa2c66) +- *Cooldown (ms)*: Allows you to set a cooldown timer in milliseconds. 1000 (ms) = 1 second. This disables the item from being used until the timer ends. +- *Cooldown Group*: Clicking the + next to this field allows you to create a group which you can place multiple items in a cooldown catagory, which disables all of those items in the group from being used until the cooldown timer ends. +- *Ignore Global Cooldown?*: Toggling this will ignore the global cooldown of items. The `server config` has global cooldowns disabled by default. +- *Ignore Cooldown Reduction?*: Toggling this will disable/enable the players cooldown reduction percentage effect. + ### Stackable Options ![Stackable Options](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/3f2dcf96-f3f7-49c0-9d61-8ffd7ff64777) +- *Stackable?*: Toggling this will define whether you want the item to be stackable or not. +- *Inventory Stack Limit*: Setting this allows you to set an inventory stack limit on the item that takes a slot. Example: If set to 100 and if a character gets 101, the item will begin to fill another slot in their inventory. +- *Bank Stack Limit*: Setting this allows you to set a bank stack limit on the item that takes a slot. Example: If set to 100 and if a character deposits 101, the item will begin to fill another slot in their bank. + ## Item Types +![Types](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/76a7ec47-3e5b-418d-9470-c919cf8fd99b) -### None +## Item Type: None When this type is selected, it is an item that has no click interaction with the character. -### Equipment +## Item Type: Equipment When this type is selected, it shows you another container window on the bottom where you can select which equipment type your item is. ![Equipment Slot](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/0a1876df-99e1-48df-8439-169027bb37f7) -#### Helmet Type -#### Armor Type -#### Weapon Type -#### Shield Type -#### Boot Type +### Vital Bonuses +![Vital Bonus](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/24e330e4-d4a9-4451-8782-f49c2011efcd) + +### Regen +![Regen](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/1c976bd1-686c-4243-b880-7be41d95dbb3) + +### Bonus Effects +![Bonus Effects](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/b9103475-6c19-43ff-9807-e8f5b0c7c5e7) + +### Stat Bonuses +![Stat Bonuses](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/57aec106-21d9-482e-884e-86f15c945e9d) + +### Paperdoll Options +![Paperdoll Options](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/8d416a6e-d4da-41ae-9f99-32c2c7d59551) + +### Additional Weapon Options +When the weapon type is selected, it shows you another container on the right where you can set further options for. + +![Weapon Properties](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/b61d1a12-d7d1-4ac3-97a4-9e2efc0c5f24) + +### Additional Shield Options +When the shield type is selected, it shows you another container on the right where you can set further options for. + +![Shield Properties](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/0903635e-76fe-4e91-bc60-f9a35ac1a1d9) -### Consumable +## Item Type: Consumable When this type is selected, it shows you another container window which allows you to set the vitals upon use. ![Consumable](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/315a661e-ee56-4b43-aba6-48afbe1f5661) -### Currency +## Item Type: Currency When this type is selected, it defines the item as currency which will automatically set it as stackable. ![Stackable Options](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/c8690d83-e460-44c4-9e88-cd4117c39a7b) -### Spell +## Item Type: Spell When this type is selected, it shows you another container window which you can select a spell from the spell editors list to cast as an item. ![Spell](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/f3811299-49b4-422e-95f7-8db0727a23d9) -### Event -When this type is selected, it shows you another container window which you can select an event from the list of common events when using the item. +## Item Type: Event +When this type is selected, it shows you another container window which you can select an event from the list of common events when using the item. Refer to the [Events](../events/introduction.md) documentation for more information on how to create events! ![Event](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/b5da3c25-8818-4139-aa6b-93a5caaedf0a) -### Bag +## Item Type: Bag When this type is selected, it shows you another container window which you can select the amount of slots within the item to be used like a bag. ![Bag](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/e74e3bf7-d6e4-4e7b-915a-69a2d8429457) From 9e1b1f93575dee4e94d2032eb29887749e5d2913 Mon Sep 17 00:00:00 2001 From: Richy1111 <72468758+Richy1111@users.noreply.github.com> Date: Mon, 2 Oct 2023 15:38:48 -0400 Subject: [PATCH 4/6] Update items.md Finalized items.md --- src/content/docs/en-US/design/items.md | 66 ++++++++++++++++++++++++-- 1 file changed, 61 insertions(+), 5 deletions(-) diff --git a/src/content/docs/en-US/design/items.md b/src/content/docs/en-US/design/items.md index 898a49aa5..cf0dad4a5 100644 --- a/src/content/docs/en-US/design/items.md +++ b/src/content/docs/en-US/design/items.md @@ -36,10 +36,10 @@ Creating items are done via the `Item Editor` under the `Game Editors` tab on th - *Drop chance on Death (%)*: Allows you to set a percentage value of whether you want the item to be dropped upon death. - *Item Despawn Time (ms)*: Allows you to set a despawn timer on the dropped item in milliseconds. 1000 (ms) = 1 second. - *Pic*: Allows you to set a pic for the item that will be shown in the game. The location for these images would be in the clients `resources\items` folder. -- *Hue*: `Red, Green, Blue, Alpha` adds a hue color and alpha change to your items image in the client. +- *Hue*: `Red, Green, Blue, Alpha` adds hue color and alpha changes to your items image in the client. - *Price*: Allows you to set a price at which the item can be sold. - *Animation On Use*: Allows you to add an animation to the item that shows when used. If you don’t have any animations created, refer to the `Animation Editor` in the `Game Editors` tab on the main interface. -- *Equipment Animation*: Allows you to add an animation to the item that shows when equipped. If you don’t have any animations created, refer to the `Animation Editor` in the `Game Editors` tab on the main interface. +- *Equipment Animation*: Allows you to add an animation to the item that shows when equipped. ### Usage Requirements ![Requirements](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/706a3b3e-2631-441d-aa50-90fa9291a31c) @@ -59,8 +59,8 @@ Creating items are done via the `Item Editor` under the `Game Editors` tab on th ![Stackable Options](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/3f2dcf96-f3f7-49c0-9d61-8ffd7ff64777) - *Stackable?*: Toggling this will define whether you want the item to be stackable or not. -- *Inventory Stack Limit*: Setting this allows you to set an inventory stack limit on the item that takes a slot. Example: If set to 100 and if a character gets 101, the item will begin to fill another slot in their inventory. -- *Bank Stack Limit*: Setting this allows you to set a bank stack limit on the item that takes a slot. Example: If set to 100 and if a character deposits 101, the item will begin to fill another slot in their bank. +- *Inventory Stack Limit*: Setting this allows you to set an inventory stack limit on the item that will take another inventory slot. +- *Bank Stack Limit*: Setting this allows you to set a bank stack limit on the item that will take another bank slot. ## Item Types ![Types](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/76a7ec47-3e5b-418d-9470-c919cf8fd99b) @@ -76,49 +76,105 @@ When this type is selected, it shows you another container window on the bottom ### Vital Bonuses ![Vital Bonus](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/24e330e4-d4a9-4451-8782-f49c2011efcd) +- *Health*: Allows you to add health vital to the equipment in raw value and/or percentage value. +- *Mana*: Allows you to add mana vital to the equipment in raw value and/or percentage value. + ### Regen ![Regen](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/1c976bd1-686c-4243-b880-7be41d95dbb3) +- *HP (%)*: Setting this allows you to set the equipments HP regen percentage per tick. Tick timer for regen can be modified inside the `servers config` file. Under `Combat`, `RegenTime`. Default is 3000 (ms) = 3 seconds. +- *MP (%)*: Setting this allows you to set the equipments MP regen percentage per tick. Tick timer for regen can be modified inside the `servers config file`. Under `Combat`, `RegenTime`. Default is 3000 (ms) = 3 seconds. + ### Bonus Effects ![Bonus Effects](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/b9103475-6c19-43ff-9807-e8f5b0c7c5e7) +- *Cooldown Reduction*: Clicking on this will allow you to add the effect amount below it. +- *Life Steal*: Clicking on this will allow you to add the effect amount below it. +- *Tenacity*: Clicking on this will allow you to add the effect amount below it. +- *Luck*: Clicking on this will allow you to add the effect amount below it. +- *EXP*: Clicking on this will allow you to add the effect amount below it. +- *Mana Steal*: Clicking on this will allow you to add the effect amount below it. + ### Stat Bonuses ![Stat Bonuses](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/57aec106-21d9-482e-884e-86f15c945e9d) +- *Attack*: Allows you to set an attack stat bonus on the item in raw value and/or percentage value. +- *Ability Pwr*: Allows you to set an ability power stat bonus on the item in raw value and/or percentage value. +- *Defense*: Allows you to set a defense stat bonus on the item in raw value and/or percentage value. +- *Magic Resist*: Allows you to set a magic resist stat bonus on the item in raw value and/or percentage value. +- *Speed*: Allows you to set a speed stat bonus on the item in raw value and/or percentage value. +- *Stat Bonus Range (+-)*: Allows you to set a stat range on all stats (negative or positive) of value given. + ### Paperdoll Options ![Paperdoll Options](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/8d416a6e-d4da-41ae-9f99-32c2c7d59551) +- *Male Paperdoll*: Allows you to set the male paperdoll, the images will be located in the clients `resources\paperdoll` folder. +- *Female Paperdoll*: Allows you to set the female paperdoll. + ### Additional Weapon Options When the weapon type is selected, it shows you another container on the right where you can set further options for. ![Weapon Properties](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/b61d1a12-d7d1-4ac3-97a4-9e2efc0c5f24) +- *2 Hand*: Toggling this on will make your weapon two handed and will utilize the weapon and shield slot. +- *Base Damage*: Setting this will give the weapon a raw base damage value. +- *Crit Chance (%)*: Setting this will increase the crit chance percentage. +- *Crit Multiplier (Default 1.5x)*: Setting this will increase the crit damage based on a multiplier of the base damage. +- *Damage Type*: Setting this will allow you to select whether the damage is Physical, Magic or True. True damage negates resistance. +- *Scaling Stat*: Setting this will link the base damage with the characters stat selected here. +- *Scaling Amount (%)*: Setting this will scale the scaling stat based on percentage. Example, if the character has 10 Attack and its scaled amount is set at 50%. The base damage will include 5 Attack as base damage before resistances. +- *Projectile*: Allows you to select a projectile from the `Projectile Editor` to use here. +- *Sprite Attack Animation*: You can select a sprite attack animation here. The sprite needs to be located in your clients `resources/entities` folder and they must be in `.png` format with the naming convention, `spritename_weapon_customname.png`. This option will override the engine default sprite animation named, `spritename_weapon.png`. +- *Extra Attack Animation*: You can select an extra attack animation here. If you don’t have any animations created, refer to the `Animation Editor` in the `Game Editors` tab on the main interface. +- *Tool Type*: Allows you to select a tool type for resource gathering, additional tool types can be added in the `server config` file. + ### Additional Shield Options When the shield type is selected, it shows you another container on the right where you can set further options for. ![Shield Properties](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/0903635e-76fe-4e91-bc60-f9a35ac1a1d9) +- *Block Chance (%)*: Allows you to add a block chance percentage to the shield. +- *Block Amount (%)*: Allows you to add a block amount percentage to the shield. +- *Block Damage Absorption (%)*: Allows you to add a block damage absorption percentage to the shield. + ## Item Type: Consumable When this type is selected, it shows you another container window which allows you to set the vitals upon use. ![Consumable](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/315a661e-ee56-4b43-aba6-48afbe1f5661) +- *Health*: Allows you to add health points as a raw value and/or percentage upon consumption. +- *Mana*: Allows you to add mana points as a raw value and/or percentage upon consumption. +- *Experience*: Allows you to add experience points as a raw value and/or percentage upon consumption. + ## Item Type: Currency When this type is selected, it defines the item as currency which will automatically set it as stackable. ![Stackable Options](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/c8690d83-e460-44c4-9e88-cd4117c39a7b) +- *Stackable?*: Item type currency disables you from turning this option off. +- *Inventory Stack Limit*: Setting this allows you to set an inventory stack limit on the currency that will take another inventory slot. +- *Bank Stack Limit*: Setting this allows you to set a bank stack limit on the currency that will take another bank slot. + ## Item Type: Spell When this type is selected, it shows you another container window which you can select a spell from the spell editors list to cast as an item. ![Spell](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/f3811299-49b4-422e-95f7-8db0727a23d9) +- *Spell*: Allows you to select a spell from the `Spell Editor` list. +- *Quick Cast Spell?*: Ticking this box allows you to quick cast a spell. +- *Destroy On Use?*: Ticking this box allows you to destroy the item upon usage, or -1 if stacked. + ## Item Type: Event -When this type is selected, it shows you another container window which you can select an event from the list of common events when using the item. Refer to the [Events](../events/introduction.md) documentation for more information on how to create events! +When this type is selected, it shows you another container window which you can select an event from the list of common events when using the item. ![Event](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/b5da3c25-8818-4139-aa6b-93a5caaedf0a) +- *Event*: Allows you to select an event from the `Common Event` list. Refer to the [Events](../events/introduction.md) documentation page for more information on how to create events! +- *Destroy On Use?*: Ticking this box allows you to destroy the item upon usage, or -1 if stacked. + ## Item Type: Bag When this type is selected, it shows you another container window which you can select the amount of slots within the item to be used like a bag. ![Bag](https://github.com/AscensionGameDev/Intersect-Documentation/assets/72468758/e74e3bf7-d6e4-4e7b-915a-69a2d8429457) + +- *Bag Slots*: Allows you to add the amount of slots that will be in the bag. From 975ce70edb9d7851a0325daeb91a47e02a634129 Mon Sep 17 00:00:00 2001 From: Richy1111 <72468758+Richy1111@users.noreply.github.com> Date: Mon, 2 Oct 2023 15:49:25 -0400 Subject: [PATCH 5/6] Update items.md Removed double phrase. --- src/content/docs/en-US/design/items.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/content/docs/en-US/design/items.md b/src/content/docs/en-US/design/items.md index cf0dad4a5..4beedfa73 100644 --- a/src/content/docs/en-US/design/items.md +++ b/src/content/docs/en-US/design/items.md @@ -83,8 +83,7 @@ When this type is selected, it shows you another container window on the bottom ![Regen](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/1c976bd1-686c-4243-b880-7be41d95dbb3) - *HP (%)*: Setting this allows you to set the equipments HP regen percentage per tick. Tick timer for regen can be modified inside the `servers config` file. Under `Combat`, `RegenTime`. Default is 3000 (ms) = 3 seconds. -- *MP (%)*: Setting this allows you to set the equipments MP regen percentage per tick. Tick timer for regen can be modified inside the `servers config file`. Under `Combat`, `RegenTime`. Default is 3000 (ms) = 3 seconds. - +- *MP (%)*: Setting this allows you to set the equipments MP regen percentage per tick. ### Bonus Effects ![Bonus Effects](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/b9103475-6c19-43ff-9807-e8f5b0c7c5e7) From 597bb2042885d5415f055f4ba7730172e7a93a79 Mon Sep 17 00:00:00 2001 From: Richy1111 <72468758+Richy1111@users.noreply.github.com> Date: Mon, 2 Oct 2023 15:51:41 -0400 Subject: [PATCH 6/6] Update items.md Lol omg I need to stop making mistakes. --- src/content/docs/en-US/design/items.md | 1 + 1 file changed, 1 insertion(+) diff --git a/src/content/docs/en-US/design/items.md b/src/content/docs/en-US/design/items.md index 4beedfa73..873daa804 100644 --- a/src/content/docs/en-US/design/items.md +++ b/src/content/docs/en-US/design/items.md @@ -84,6 +84,7 @@ When this type is selected, it shows you another container window on the bottom - *HP (%)*: Setting this allows you to set the equipments HP regen percentage per tick. Tick timer for regen can be modified inside the `servers config` file. Under `Combat`, `RegenTime`. Default is 3000 (ms) = 3 seconds. - *MP (%)*: Setting this allows you to set the equipments MP regen percentage per tick. + ### Bonus Effects ![Bonus Effects](https://github.com/Richy1111/Intersect-Documentation/assets/72468758/b9103475-6c19-43ff-9807-e8f5b0c7c5e7)