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Heya friends, just had a couple of QOL ideas for tweaks that could be made for the Run Encounters tab. I'm not very good at phrasing things but I am a Photoshop™ expert so I've run the simulations for you and attached those for reference if these changes happen to be feasible.
The ability to rearrange/click-and-drag your encounters after they're saved to reorder them so that you can scroll through and see the encounters in the order you'll be using them
The ability to give encounters a name, so you can go "Oh next I have to design the Acid Trap Room, let me go straight to the Acid Trap room'
The ability to rename monsters and save that name when you save the encounter, because sometimes that CR 4 Fiend is just there to get reflavoured into the CR 4 NPC that will be in the fight but doesn't have a stat block.
Really minor things for a really fantastic tool I use a lot that would just be pretty neat.
Thanks!
The text was updated successfully, but these errors were encountered:
Heya friends, just had a couple of QOL ideas for tweaks that could be made for the Run Encounters tab. I'm not very good at phrasing things but I am a Photoshop™ expert so I've run the simulations for you and attached those for reference if these changes happen to be feasible.
Really minor things for a really fantastic tool I use a lot that would just be pretty neat.
Thanks!
The text was updated successfully, but these errors were encountered: