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Suggestions for 'Run Encounters' tab #211

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TolerableUsername opened this issue Apr 12, 2021 · 0 comments
Open

Suggestions for 'Run Encounters' tab #211

TolerableUsername opened this issue Apr 12, 2021 · 0 comments

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@TolerableUsername
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Heya friends, just had a couple of QOL ideas for tweaks that could be made for the Run Encounters tab. I'm not very good at phrasing things but I am a Photoshop™ expert so I've run the simulations for you and attached those for reference if these changes happen to be feasible.

  • The ability to rearrange/click-and-drag your encounters after they're saved to reorder them so that you can scroll through and see the encounters in the order you'll be using them
    Suggestion - Click   Drag
  • The ability to give encounters a name, so you can go "Oh next I have to design the Acid Trap Room, let me go straight to the Acid Trap room'
    Suggestion - Title Encounters
  • The ability to rename monsters and save that name when you save the encounter, because sometimes that CR 4 Fiend is just there to get reflavoured into the CR 4 NPC that will be in the fight but doesn't have a stat block.
    Suggestion - Retitle Monsters

Really minor things for a really fantastic tool I use a lot that would just be pretty neat.
Thanks!

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