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Many games involve privates which block the placement of tiles. So far, none of the games I've implemented (or contemplated implementing) have privates which both impact route running/value and block tile placement, so it has not been worth it to implement. But I presume that it eventually will be.
The text was updated successfully, but these errors were encountered:
Many games involve privates which block the placement of tiles. So far, none of the games I've implemented (or contemplated implementing) have privates which both impact route running/value and block tile placement, so it has not been worth it to implement. But I presume that it eventually will be.
The text was updated successfully, but these errors were encountered: