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gestionEvenements.h
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#ifndef GESTIONEVENEMENTS_H_INCLUDED
#define GESTIONEVENEMENTS_H_INCLUDED
#include <stdlib.h>
#include <stdio.h>
#include <SDL.h>
#include "main.h"
#include "fonctionsSDL.h"
#include ".\Sudoku_Console\fonctionsDeBase.h"
#include ".\Sudoku_Console\resolveur.h"
void attenteEcranPrincipal(SDL_Renderer* renderer,
bool *finDuProgramme);
void attenteEcranChoix(SDL_Renderer *renderer, bool *finDuProgramme) ;
void attenteEcranJouer(SDL_Renderer *renderer,
SDL_Texture *grilleTexture,
int grilleSudoku[9][9][10],
bool *finDuProgramme) ;
void attenteEcranResolveur(SDL_Renderer *renderer,
SDL_Texture *grille,
bool *finDuProgramme) ;
void saisirChiffre(SDL_Renderer *renderer,
int positionX,
int positionY,
bool *finDuProgramme,
int *caseChiffre);
#endif // GESTIONEVENEMENTS_H_INCLUDED