-
Notifications
You must be signed in to change notification settings - Fork 46
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add an aditional note to Goo's description telling people it can turn into bottomless pit #3224
Comments
Not sure if this would be an application issue since its related to the interface, but at same time its something that can only be implemented thru edit the package... |
Yeah, it would be a package issue. |
I second this. Maybe something more like "If you have the 3D factory skybox enabled, placing deadlygoo two tiles deep will create a bottomless pit." I honestly had no idea that you could make pits. |
Since people can (and have) made custom 3D skyboxes, it would be better to say "when certain skyboxes are selected, Goo that is at least two tiles deep will be replaced by a bottomless pit". In the skybox selector, I think there's then a "3D skybox" indicator at the bottom, below the description. |
Really? Interesting. |
Edit to clarify: the fullbright property was my doing, not BEEmod's. I just couldn't be asked to properly light up the chamber. @Luke18033 and @Slips-PC
Does the goo have to be two tiles deep to turn into a bottomless pit? What I found is that the lowest pit turns into a bottomless one, regardless of depth. Examples here, I might add more: Because the two tile deep pit is physically higher, it does not turn into a bottomless pit. EXHIBIT B Once again, the lower pit turns bottomless, despite being smaller and shallower. |
Hm, That complicates things... |
Oh yeah, it needs to be placed at the bottom of the map (to ensure there isn't any geometry below that would get in the way). It's also recommended to make it at least 2 blocks deep, but not a requirement like I thought earlier. |
That makes a lot more sense. |
Ohhhhh |
This should still be added but the text would need to be changed once non-skybox pits are implemented. |
Closing this for now because its not an issue for the moment. We'll change it when we do eventually make the extended chamber system #3891 |
Not many people knows that Beemod can produce bottomless pits and they seem to not play atention at the skyboxes description. This is why it would be good to include a note on the Deadlygoo window description with a message like:
"If certain skyboxes such as 3D Factory are selected, Goo placed at the bottom of the map will be replaced by a bottomless pit."
The text was updated successfully, but these errors were encountered: