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app.js
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app.js
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// ------- declaring valriable ---------//
let player = [];
let simonChoice = [];
const arrayColors = ['green','red','yellow','blue'];
let level =1;
let startGame = false;
// ------- dom ---------//
const green = document.querySelector('.greenBtn')
const red = document.querySelector('.redBtn')
const start = document.querySelector('.startBtn')
const yellow = document.querySelector('.yellowBtn')
const blue = document.querySelector('.blueBtn')
const reset = document.querySelector('.resetBtn')
const displayScreen = document.querySelector("#screenInput")
const allButton = document.querySelectorAll('#buttons')
const counter= document.querySelector("#inputCounter")
let soundFirst =document.getElementById('sound')
const loseSound = document.getElementById('lose')
const winSounds = document.getElementById('winSound')
const resetAudio = document.getElementById('resetSound')
// --------------Disable the screen and level area---------------------//
displayScreen.setAttribute("disabled", "true")
counter.setAttribute("disabled", "true")
//--- adding eventListener and functionality for each button ---------//
green.addEventListener('click', () =>
{
startGame = true;
green.style.backgroundColor = "green";
player.push('green')
setTimeout(()=>
{
green.style.backgroundColor = "springgreen"
} ,200)
console.log(player)
})
red.addEventListener('click', ()=> {
startGame = true;
red.style.backgroundColor = "red";
player.push('red')
setTimeout(()=>
{
red.style.backgroundColor = "tomato"
} ,200)
console.log(player)
})
blue.addEventListener('click', ()=> {
startGame = true;
blue.style.backgroundColor = "blue";
player.push('blue')
setTimeout(()=>
{
blue.style.backgroundColor = "lightskyblue"
} ,200)
console.log(player)
})
yellow.addEventListener('click', ()=> {
startGame = true;
yellow.style.backgroundColor = "yellow";
player.push('yellow')
setTimeout(()=>
{
yellow.style.backgroundColor = "lightyellow"
} ,200)
console.log(player)
})
//--- Reset button functionality ---------//
reset.addEventListener('click', ()=> {
counter.innerHTML = "";
player = [];
level = 1;
simonChoice = [];
displayScreen.innerHTML ="Press Start Button to begin the Game"
start.style.background = "black";
start.style.color = "cornflowerblue";
start.disabled = false;
win = true;
startGame =true;
resetAudio.play();
})
//--- Start button functionality ---------//
let win = true;
start.addEventListener('click', ()=> {
if(win === false){
return start.setAttribute("disabled", true);
}
if( startGame = true){
displayScreen.innerHTML ="Player Turn"
counter.innerHTML = "Level - " + level;
start.style.background ="green";
start.style.color ="white";
player = [];
getSelectedColor();
}
})
// --------------- Function for selecting random color--------------------//
function getSelectedColor(){
let colorSelected = arrayColors[Math.floor(Math.random() * arrayColors.length)]
if(level<=10){
simonChoice.push(colorSelected)
}
else{
simonChoice.pop(colorSelected)
}
playerSelection()
simonSelections();
}
// --------------- function of simon selection--------------------//
function simonSelections(){
simonChoice.forEach((colorSelected, i) => {
setTimeout(()=>{
if (startGame === true){
if(simonChoice[i] === arrayColors[0]){
green.style.backgroundColor = "green";
soundFirst.play();
setTimeout(()=>
{
green.style.backgroundColor = "springgreen"
} ,150)
}
else if(simonChoice[i] === arrayColors[1]){
red.style.backgroundColor = "red";
soundFirst.play();
setTimeout(()=>
{
red.style.backgroundColor = "tomato"
} , 150)
}
else if (simonChoice[i] === arrayColors[2]){
yellow.style.backgroundColor = "yellow";
soundFirst.play();
setTimeout(()=>
{
yellow.style.backgroundColor = "lightyellow"
} ,150)
}
else if (simonChoice[i] === arrayColors[3]){
blue.style.backgroundColor = "blue";
soundFirst.play();
setTimeout(()=>
{
blue.style.backgroundColor = "lightskyblue"
} ,150)
}
}
}, 1000 * i)
})
}
//--------- player vs simon function comparsion-------------------//
// -------- Used reference W3 docs and stackoverflow-------------//
function playerSelection(){
if(level <= 5) {
setTimeout(()=>{
if(startGame === true){
if(player.length === simonChoice.length && player.every((value, i) => value === simonChoice[i])){
winner();
}
else
{
start.setAttribute("disabled", true);
loseSound.play();
lose();
}
level++;
}
},7000)
} else if(level < 10) {
setTimeout(()=>{
if(startGame === true){
if(player.length === simonChoice.length && player.every((value, i) => value === simonChoice[i])){
winner();
}
else
{
start.setAttribute("disabled", true);
loseSound.play();
lose();
}
level++;
}
},10000)
}
else if(level === 10) {
setTimeout(()=>{
if(startGame === true){
if(player.length === simonChoice.length && player.every((value, i) => value === simonChoice[i])){
winner();
}
else
{
start.setAttribute("disabled", true);
loseSound.play();
lose();
}
}
},12000)
}
}
//----------- Winner Function -----------------//
function winner(){
if(startGame === true && level < 10){
displayScreen.innerHTML ="Player wins level " + level + ". Computers turn";
}
else if(startGame === true && level === 10){
winSounds.play()
displayScreen.innerHTML ="Congratulation you win."
}
else {
return
}
}
// ----------- Lose Function------------------//
function lose(){
displayScreen.innerHTML ="You lose."+" Refresh the page to start again";
counter.innerHTML ="Game Over";
start.setAttribute("disabled", true);
allButton.forEach(button =>{
button.setAttribute('disabled', true)
})
win =false;
}